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    This mod replaces the audio language output of the stabilization messages with a short audio effect or switches them completely mute. These are the 4 messages to be replaced: toxic protection stabilising radiation protection stabilising shield protection stabilising temperture level stabilising The mod is suitable for the english, france, german, italian, russian or spanish game version. There are three versions: _MOD.no.spoken.stabilization.voice.pak A short audio effect is output as a replacement for the voice output. _MOD.no.spoken.stabilization.voice_alt.pak A alternative short audio effect…

    October 21, 2017
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    Portal and Runes Cheat Bundle

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    This mod consists of two steps or use Bonus 1 mod file! Step One: _MOD.waypoint.portalrunes.cheat.pak This mod file is needed so that you can start at any Waypoint a dialog that gives you all sixteen portalrunes at once. - Place this file in the No Man's Sky / GAMEDATA / PCBANKS / MODS folder. - Start the game and fly to a waypoint - Use the waypoint and start the dialog - When the dialog is finished, you get all…

    September 21, 2017
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    This mod extends the signalbooster in its function by a terminal *or two terminals. With this it is possible to transfer the freight to and from the freighter to the ship on the planet. Build your signalbooster and start the dialog to transfer freight. The mod has two types of function. 1. If you only want more cargo space, then you can use the mod without freighter/ *exocraft purchase. The game is created a imaginary "Fake" -freighter/ *-exocraft with additional…

    September 26, 2017
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    Walker meets Alien in Nature

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    This mod brings the alien out there. You can also meet an alien while wandering through the landscape. They are not very common. And if you have good eyes, even better without scanner. There are 2 versions _MOD.walker.meets.alien.in.nature.pak -> This version is intended for the searchers and explorers. For those without further aids, only with their 2 feet themselves go on the search. Aliens have no icon and can no be detected with the scanner. _MOD.walker.scans.alien.in.nature.pak -> This version is…

    March 8, 2017
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    Find the Blackbox

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    This mod brings you 3 things! 1. Blackboxes have an icon and are now destructible 2. This icon appears when your ship is in range automatically. Also obtained a short Audio Info! 3. After you have carried out the interaction with the blackbox, you can destroy them and thus remove the Signal / Icon. But you must not, if you want to keep the Signal / Icon. For destruction you get Nanites. If you are flying out of range, the…

    August 31, 2017
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    Reverse Flight

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    Simple your Ship can reverse Flight on Planets or Space. Versions: 1. _MOD.ground.level.reverse.fly.pak You can fly backwards and closer to the planet's surface or backwards in space. These are the only changes. Everything else has not been changed! 2. _MOD.ground.level.very.slow.flight.pak For those who do not want to fly backward but want to fly very slowly over the planet's surface. The spaceship can now be throttled down to 15u and you can fly closer to the planet's surface. These are the…

    March 8, 2017
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    Ship Summon in the Wilderness

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    If you create a savepoint via the build menu, a ship summon beacon is automatically created next to it. _MOD.ship.summon.in.the.wilderness.savepoint.pak -> If you create a savepoint via the build menu, a Ship Summon Beacon is automatically created next to it. To unlock 1x Bypass Chip required. _MOD.ship.summon.in.the.wilderness.savepoint.nc.pak -> If you create a savepoint via the build menu, a Ship Summon Beacon is automatically created next to it. No Bypass Chip required. * new * _MOD.free.roamer.summon.pak -> With this mod you…

    October 18, 2017
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    Ship Launch Cost reducer

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    This mod reduces the energy/fuel costs at the launch of your ship. The normal cost of a start is 25%. There are 7 variants _MOD.Zero.Ship.LaunchCost.pak The energy/fuel costs are zero percent at each start. _MOD.1Percent.Ship.LaunchCost.pak The energy/fuel costs are 1 percent at each start. _MOD.2Percent.Ship.LaunchCost.pak The energy/fuel costs are 2 percent at each start. _MOD.5Percent.Ship.LaunchCost.pak The energy/fuel costs are 5 percent at each start. _MOD.10Percent.Ship.LaunchCost.pak The energy/fuel costs are 10 percent at each start. _MOD.20Percent.Ship.LaunchCost.pak The energy/fuel costs are 20…

    October 3, 2017
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    Instant Button Reaction

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    This mod removes the waiting time after a mouse click / key press, so the respective action is executed almost immediately. I have made a small change. Therefore there are now two versions. Who does not like the change can use the *_n version. actual = _MOD.Instant.Button.Reaction.pak _n = _MOD.Instant.Button.Reaction_n.pak The difference between actual <> _n version actual. Discovery message after savegame loading without black bars actual. and display time of discovery message shortened Concerns fresh game start: actual. "e"…

    October 3, 2017
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    New Red Crystal Design

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    No Man's Sky MOD * New Crystal Design Variants * Atlas Rises Edition [email protected] I've adapted the mod for the Atlas Rises release. There is, however, only one version, in contrast to the selection of earlier releases. My great thanks @djehmli for his motivation and testing the mod! This mod adds an additional Red / Yellow and Blue Crystal Design into the Game. _MOD.New.Crystal.Design_Atlas_Rises_Edition Features of this Version: -> Each crystal color has its own shape. --> Red crystals have…

    September 23, 2017
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    New Game Starter Packs

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    This Mod gives you the Opportunity to Start a New Game with a New Ship and a New Weapon in comparison to the standard Ship/Weapon. Choose your Starter Pack and Start your Journey! There are 2 Modparts. _MOD.New.Game.Starter.Packs.24_12_Half_Inventory -> _MOD.New.Game.Starter.Pack.*.pak's with half Iventory size for each Ship/ every Weapon. _MOD.New.Game.Starter.Packs.48_24_Full_Inventory -> _MOD.New.Game.Starter.Pack.*.pak's with full Iventory size for eachShip/ every Weapon.

    March 8, 2017
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    This Mod denied the easy access at Damaged Machinerys. It now costs material to unlock the Technologies. Easy_Variants _MOD.DamagedMachinery.Costs.1xBypass_Chip.pak _MOD.DamagedMachinery.Costs.1xCarite_Sheet.pak _MOD.DamagedMachinery.Costs.1xPower_Gel.pak To unlock the Technologies it costs 1x Bypass chip or 1x Carite Sheet or 1x Power Gel. Normal_Variants _MOD.DamagedMachinery.Costs.3xBypass_Chip.pak _MOD.DamagedMachinery.Costs.3xMicrodensity_Fabric.pak _MOD.DamagedMachinery.Costs.3xPower_Canister _MOD.DamagedMachinery.Costs.3xSuspension_Fluid.pak To unlock the Technologies it costs 3x Bypass Chip or 3x Micro Density Fabric or 3x Power Canister or 3x Suspension_Fluid Heavy_Variants _MOD.DamagedMachinery.Costs.3xWarp_Cell.pak _MOD.DamagedMachinery.Costs.3xUnstable_Plasma.pak _MOD.DamagedMachinery.Costs.3xPower_Reservoir.pak To unlock the Technologies it costs 3x Warp Cell or 3x Unstable…

    March 8, 2017
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    This mod is rather aimed at beginners or for those who want to make a reboot of No Man's Sky. It denied the easy access at Multitool Techstations. It now costs material to unlock the technologies. Indirectly, of course, short-term precious inventory space. Perhaps you consider it worth the technologies unlock? Easy_Variants _MOD.Multitooltechstation.Costs.1xBypass_Chip.pak _MOD.Multitooltechstation.Costs.1xCarite_Sheet.pak _MOD.Multitooltechstation.Costs.1xPower_Gel.pak To unlock the technologies it costs 1x Bypass chip or 1x Carite Sheet or 1x Power Gel. Normal_Variants _MOD.Multitooltechstation.Costs.3xBypass_Chip.pak _MOD.Multitooltechstation.Costs.3xMicrodensity_Fabric.pak _MOD.Multitooltechstation.Costs.3xPower_Canister _MOD.Multitooltechstation.Costs.3xSuspension_Fluid.pak To unlock the…

    March 8, 2017
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    Reward for Saving

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    Saving your Game is so exhausting? If you do it, you want a reward for that? Your Choice: 1. _MOD.WORD.on.every.first.wpoint.save.pak - Simply gives you a Alien - Word - at each waypoint when saving at the first time. Depending on the prevailing race the corresponding vocabulary is learned gek / korvax or vy'keen. 2. _MOD.ATLAS-WORD.on.every.first.wpoint.save.pak - Simply gives you a Atlas - Word - at each waypoint when saving at the first time. 3. _MOD.EXPLORER-WORD.on.every.first.wpoint.save.pak - Simply gives you a…

    August 15, 2017
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    No Man's Sky GER Sprachkorrektur

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    No Man's Sky GER Sprachkorrektur * Atlas Rises Edition * Info: Ich habe ein paar Samples für das aktuelle Atlas Rises Release angepasst. Dabei wird es aber auch bleiben. An die "NMS_LOC1_GERMAN.MBIN" mit seinen Übersetzungsfehlern werde ich nicht mehr rangehen. Zu aufwendig, zu wenig Interesse und zu viele Update Zyklen im Augenblick. Von daher wird es bei den kleinen Änderungen der Sprachaudiosamples bleiben. Diese kleine Mini-MOD korrigiert bzw. ändert ein paar Samples der deutschen Sprachausgabe. Original <> Korrektur/Änderung 01. Wärmeschutz…

    September 23, 2017