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    No Man's Sky MOD * Not tell anybody freighter captains secret * NEXT Release build 3176585 !NOTE! The "Branches" section shows you the current release build id's under: https://steamdb.info/app/275850/depots/ Info: The freighter captain told me a secret: "Captain, we have a save point at the bridge terminal, left side, first monitor, but please do not tell anybody, I like to let the beginners run all the way to the hangar. Oh, a beginner, quiet!" _MOD_not.tell.anybody.freighter.captains.secret.pak The left monitor on the…

    October 2, 2018
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    Ship Coloring Future Feature Test Mod

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    No Man's Sky MOD * Ship coloring future feature test mod V1.5x NEXT Release build 3095577 - 3121965 !NOTE! The "Branches" section shows you the current release build id's under: https://steamdb.info/app/275850/depots/ !!! This mod includes a totally unfinished feature! Anyone using this mod will do so at their own risk. It's important to back up your savegame because it needs to be saved during the mod application, overwriting your savegame. !!! I found out that the ship coloring works and…

    October 1, 2018
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    No Man's Sky MOD * Weapon coloring future feature test mod * V1.5x NEXT Release build 3095577 - 3121965 !NOTE! The "Branches" section shows you the current release build id's under: https://steamdb.info/app/275850/depots/ !!! This mod includes a totally unfinished feature! Anyone using this mod will do so at their own risk. Please make a backup copy of your savegames, so that you have them available if needed. !!! Info: It looks like HG is not only planning the customizing of…

    October 1, 2018
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    NEXT Faster Walk

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    !NOTE! The "Branches" section shows you the current release build id's under: https://steamdb.info/app/275850/depots/ _MOD.Faster_Walk.pak -> moderat _MOD.Faster_Walk_fast.pak -> faster _MOD.Faster_Walk_max.pak -> fastest This mod allows you to run moderately faster and your jetpack will charge faster after landing.

    October 10, 2018
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    NEXT Faster Scan

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    _MOD.Faster_Scan.pak This mod makes the scanner recharge faster after a scan. _MOD.Faster_Scan_plus_binoc.pak This mod makes the scanner recharge faster after a scan and lets you use the binocular to identify plants, creatures and other objects more quickly. _MOD.Faster_Scan_plus_binoc_TempAllRunes.pak The same as _MOD.Faster_Scan_plus_binoc.pak, but Temporarily reveals all glyphs. As long as this mod file is active, you have all glyphs. If you delete this mod file, the previous state is restored. If you had no or only one or more glyphs,…

    October 1, 2018
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    This mod replaces the audio language output of the stabilization messages with a short audio effect or switches them completely mute. These are the 4 messages to be replaced: toxic protection stabilising radiation protection stabilising shield protection stabilising temperture level stabilising The mod is suitable for the english, france, german, italian, russian or spanish game version. There are three versions: _MOD.no.spoken.stabilization.voice.pak A short audio effect is output as a replacement for the voice output. _MOD.no.spoken.stabilization.voice_alt.pak A alternative short audio effect…

    July 24, 2018
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    Portal and Runes Cheat Bundle

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    This mod consists of two steps or use Bonus 1 mod file! Step One: _MOD.waypoint.portalrunes.cheat.pak This mod file is needed so that you can start at any Waypoint a dialog that gives you all sixteen portalrunes at once. - Place this file in the No Man's Sky / GAMEDATA / PCBANKS / MODS folder. - Start the game and fly to a waypoint - Use the waypoint and start the dialog - When the dialog is finished, you get all…

    July 24, 2018
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    This mod extends the signal booster in its function by two (or three) terminals. With this it is possible to transfer the freight to and from the freighter to the ship on the planet, or transfer freight between exosuit/ship (keyboard A<>D) and the last used exocraft. Build your signal booster and start the interaction to transfer freight. _MOD.Trnsfr_freight_to-from_exocr_or_freighter_drct.pak offers you two terminals: You open the freight transfer directly between -- suit/ship (keyboard A<>D) <> exocraft Terminal on the left side…

    September 20, 2018
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    Walker meets Alien in Nature

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    This mod brings the alien out there. You can also meet an alien while wandering through the landscape. They are not very common. And if you have good eyes, even better without scanner. There are 2 versions _MOD.walker.meets.alien.in.nature.pak -> This version is intended for the searchers and explorers. For those without further aids, only with their 2 feet themselves go on the search. Aliens have no icon and can no be detected with the scanner. _MOD.walker.scans.alien.in.nature.pak -> This version is…

    March 8, 2017
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    Find the Blackbox

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    This mod brings you 3 things! 1. Blackboxes have an icon and are now destructible 2. This icon appears when your ship is in range automatically. Also obtained a short Audio Info! 3. After you have carried out the interaction with the blackbox, you can destroy them and thus remove the Signal / Icon. But you must not, if you want to keep the Signal / Icon. For destruction you get Nanites. If you are flying out of range, the…

    October 10, 2018
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    NEXT Reverse Flight

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    Simple your Ship can reverse Flight on Planets.

    October 2, 2018
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    Ship Summon in the Wilderness

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    If you create a savepoint via the build menu, a ship summon beacon is automatically created next to it. _MOD.ship.summon.in.the.wilderness.savepoint.pak -> If you create a savepoint via the build menu, a Ship Summon Beacon is automatically created next to it. To unlock 1x Bypass Chip required. _MOD.ship.summon.in.the.wilderness.savepoint.nc.pak -> If you create a savepoint via the build menu, a Ship Summon Beacon is automatically created next to it. No Bypass Chip required. * new * _MOD.free.roamer.summon.pak -> With this mod you…

    July 24, 2018
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    Ship Launch Cost reducer

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    !NOTE! The "Branches" section shows you the current release build id's under: https://steamdb.info/app/275850/depots/ Description: This mod reduces the energy/fuel costs at the launch of your ship. The normal cost of a start is 25%. There are several variants _MOD.Zero.Ship.LaunchCost.pak _MOD.Zero.Ship.LaunchCost_plusjet.pak* The energy/fuel costs are zero percent at each start. _MOD.1Percent.Ship.LaunchCost.pak _MOD.1Percent.Ship.LaunchCost_plusjet.pak* The energy/fuel costs are 1 percent at each start. _MOD.2Percent.Ship.LaunchCost.pak _MOD.2Percent.Ship.LaunchCost_plusjet.pak* The energy/fuel costs are 2 percent at each start. _MOD.5Percent.Ship.LaunchCost.pak _MOD.5Percent.Ship.LaunchCost_plusjet.pak* The energy/fuel costs are 5 percent at…

    October 1, 2018
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    Instant Button Reaction

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    !NOTE! The "Branches" section shows you the current release build id's under: https://steamdb.info/app/275850/depots/ Description: This mod removes the waiting time after a mouse click / key press, so the respective action is executed almost immediately. Credits: Thanks to Shadwar. First idea and implementation of this mod.

    October 1, 2018
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    New Red Crystal Design

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    No Man's Sky MOD * New Crystal Design Variants * NEXT Release Edition [email protected] I've adapted the mod for the NEXT release. The mod was ported by me as far as possible to NEXT. But I do not have the time to check everything down to the last detail. Therefore, this release for NEXT has the status: Trial without warranty of accuracy. Thank you. ---Quantus--- This mod adds an additional Red / Yellow and Blue Crystal Design into the Game.…

    September 12, 2018
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    New Game Starter Packs

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    This Mod gives you the Opportunity to Start a New Game with a New Ship and a New Weapon in comparison to the standard Ship/Weapon. Choose your Starter Pack and Start your Journey! There are 2 Modparts. _MOD.New.Game.Starter.Packs.24_12_Half_Inventory -> _MOD.New.Game.Starter.Pack.*.pak's with half Iventory size for each Ship/ every Weapon. _MOD.New.Game.Starter.Packs.48_24_Full_Inventory -> _MOD.New.Game.Starter.Pack.*.pak's with full Iventory size for eachShip/ every Weapon.

    March 8, 2017
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    This Mod denied the easy access at Damaged Machinerys. It now costs material to unlock the Technologies. Easy_Variants _MOD.DamagedMachinery.Costs.1xBypass_Chip.pak _MOD.DamagedMachinery.Costs.1xCarite_Sheet.pak _MOD.DamagedMachinery.Costs.1xPower_Gel.pak To unlock the Technologies it costs 1x Bypass chip or 1x Carite Sheet or 1x Power Gel. Normal_Variants _MOD.DamagedMachinery.Costs.3xBypass_Chip.pak _MOD.DamagedMachinery.Costs.3xMicrodensity_Fabric.pak _MOD.DamagedMachinery.Costs.3xPower_Canister _MOD.DamagedMachinery.Costs.3xSuspension_Fluid.pak To unlock the Technologies it costs 3x Bypass Chip or 3x Micro Density Fabric or 3x Power Canister or 3x Suspension_Fluid Heavy_Variants _MOD.DamagedMachinery.Costs.3xWarp_Cell.pak _MOD.DamagedMachinery.Costs.3xUnstable_Plasma.pak _MOD.DamagedMachinery.Costs.3xPower_Reservoir.pak To unlock the Technologies it costs 3x Warp Cell or 3x Unstable…

    March 8, 2017
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    This mod is rather aimed at beginners or for those who want to make a reboot of No Man's Sky. It denied the easy access at Multitool Techstations. It now costs material to unlock the technologies. Indirectly, of course, short-term precious inventory space. Perhaps you consider it worth the technologies unlock? Easy_Variants _MOD.Multitooltechstation.Costs.1xBypass_Chip.pak _MOD.Multitooltechstation.Costs.1xCarite_Sheet.pak _MOD.Multitooltechstation.Costs.1xPower_Gel.pak To unlock the technologies it costs 1x Bypass chip or 1x Carite Sheet or 1x Power Gel. Normal_Variants _MOD.Multitooltechstation.Costs.3xBypass_Chip.pak _MOD.Multitooltechstation.Costs.3xMicrodensity_Fabric.pak _MOD.Multitooltechstation.Costs.3xPower_Canister _MOD.Multitooltechstation.Costs.3xSuspension_Fluid.pak To unlock the…

    March 8, 2017
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    Reward for Saving

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    Saving your Game is so exhausting? If you do it, you want a reward for that? Your Choice: 1. _MOD.WORD.on.every.first.wpoint.save.pak - Simply gives you a Alien - Word - at each waypoint when saving at the first time. Depending on the prevailing race the corresponding vocabulary is learned gek / korvax or vy'keen. 2. _MOD.ATLAS-WORD.on.every.first.wpoint.save.pak - Simply gives you a Atlas - Word - at each waypoint when saving at the first time. 3. _MOD.EXPLORER-WORD.on.every.first.wpoint.save.pak - Simply gives you a…

    July 24, 2018
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    No Man's Sky GER Sprachkorrektur

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    No Man's Sky GER Sprachkorrektur * Atlas Rises Edition * Info: Ich habe ein paar Samples für das aktuelle Atlas Rises Release angepasst. Dabei wird es aber auch bleiben. An die "NMS_LOC1_GERMAN.MBIN" mit seinen Übersetzungsfehlern werde ich nicht mehr rangehen. Zu aufwendig, zu wenig Interesse und zu viele Update Zyklen im Augenblick. Von daher wird es bei den kleinen Änderungen der Sprachaudiosamples bleiben. Diese kleine Mini-MOD korrigiert bzw. ändert ein paar Samples der deutschen Sprachausgabe. Original <> Korrektur/Änderung 01. Wärmeschutz…

    July 24, 2018