lawnreality – Uploader Profile

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    Night Light Fix

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    This mod fixes three problems that the base game has with night time: Night time light & ambient color is affected by the color of the system you're in, rather than always being blue. Things seen in space from the surface of a planet (other planets, space stations, freighters, etc) will remain fully lit at night, rather than being influenced by the lighting of the planet you're currently on. Disables oddly broken cloud shadows at night. This mod modifies: LIGHTFRAGMENT.SHADER.H

    November 1, 2018
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    Less Intrusive Rings

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    In NMS NEXT, planetary rings do not receive any special shading when viewed from inside an atmosphere. This mod aims to fix that by adjusting the visibility of the rings based on the ring brightness, and planet shadows. (Screenshots include Crescent Worlds mod - this mod will not give you crescent worlds, but it is compatible with that mod.)

    August 13, 2019
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    Crescent Worlds

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    This mod changes the way that planets are rendered both when you're inside an atmosphere and out in space. Please note that this is not a 'realism mod'. While the results from this mod are certainly more realistic than what the game does by default, the goal of this mod is to replicate the old rendering style that NMS had in pre-2016 videos.  Some examples of what that looked like, courtesy of Reddit user boomeranguy24 : http://imgur.com/a/4ys9u

    August 13, 2019
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    Tall Procedural Diplos

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    In No Man's Sky, there is some kind of engine restriction on the maximum size a creature can be (updated information on this below, in bold). This means that the game cannot generate a creature the size of the "Daplokarus" as seen in the E3 2014 trailer. And while the models for the Daplokarus exist in the files, they are not procedural and are missing animations. The goal of this mod is to trick the game into spawning procedural Diplos…

    July 27, 2018
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    More Lush Tree Types

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    This mod uses tree assets that are nearly 100% complete, and yet never loaded into the game. With this mod, fully lush planets will have four tree species, three of which use the new/previously unused models and textures. Problems this mod currently has: The most of the new tree assets have no collision. This is done intentionally, as some of them have messed up collision boxes that exist in the sky above them, making it hard to fly over them without…

    November 23, 2018
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    E3 2015 Scan Pulse Effect

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    This mod alters "OUTPUTPOSTPROCESS.SHADER.H.BIN", taking advantage of some old code they left in the file to (mostly) bring back the scan pulse effect that was shown off at E3 2015 and the "I've Seen Things" trailer.

    August 13, 2019