JakeInDC – Uploader Profile

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    Tech Shop Rebalance

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    Please help test, leave feedback. I never see theta level blueprints in the tech shop, 5 blueprints is too few. I wanted to simply add a second tab of blueprints to choose from, but i don't think it is possible. Instead I changed how rare higher level blueprints are. By default there are 5 VeryRare and 53 Rare.  Changes for Blueprint types per version in zip file:     Common  -  VeryRare and Rare -> Common (normal level hardest to find?)…

    May 7, 2017
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    Product Cost Rebalance

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    This is meant to balance the buy/sell values of some items to bring a wider market of items that can be sold to  help the player make $$ by trading and farming. In addition, the margin for higher/lower prices is wider. The most I usually see without the mod is 4 to 5 %. This should provide more options than just mining or running around the space station gathering dynamic resonators. The mod also makes a few buildables more player…

    May 8, 2017
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    Milestones Rebalance

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    You are no "Magnate" in this space opera unless you're pimpin a top of the line freighter, no "Adventurer" until you've trudged a 1,000,000u! I didn't feel the milestones required enough of the player. There are two versions, upgrade and extreme tweaked for survival mode. I didn't change the Species Discovery Milestone, it was already too much of a hassle. Any suggestions let me know  

    April 2, 2017