Gameslinx – Uploader Profile

  • file_download

    More Varied Terrain

    more_vert
    file_download 2692 personGameslinx
    close

    This mod adjusts the voxel generation settings to achieve more varied planetary terrain. Such changes improve: Higher and larger mountains Lakes Low points in the terrain which either appear as crevasses or craters Greater overall contrast in terrain between planets and on the surface of a particular planet More flat areas and more bumpy areas Please note that this mod has the potential to clip bases into the ground.

    August 9, 2018
  • file_download

    Larger Terrain Editor Destroy Size

    more_vert
    file_download 976 personGameslinx
    close

    This mod makes the largest destroy mode on the terrain editor even bigger. The original maximum destroy size was 1.6 units. It is now 4 units large. What this mod does not do is add more sizes to the terrain editor - it replaces the largest size for the destroy mode. Build mode is untouched. Note - This mode does not consume more power from the terrain editor.   This mod alters the "GCTERRAINGLOBALS.GLOBAL.MBIN"

    August 4, 2018
  • close

    Choose between being able to stack 1, 2 or 3 additional upgrade modules in any inventory.   THIS MOD MODIFIES GCGAMEPLAYGLOBALS.GLOBAL.MBIN. Other mods that alter this file will NOT be compatible.

    August 4, 2018
  • close

    Increases the damage of the Exocraft's basic mining laser from 8 to 360 (In the mod files, this increase is from 10 to 450). The exocraft's mining laser will now be more powerful than a good multitool. As a turret and considerably larger weapon than a handheld multitool, I would expect the laser's power to scale accordingly. The "8" damage that the mining laser does in default NMS is a bug and this mod attempts to fix or at least…

    July 31, 2018
  • close

      THIS IS THE LAST UPDATE I SHALL EVER MAKE TO THIS MOD. Hello, mod user! It's been an awful long time since the last release for this mod. In order to avoid confusion, the version for the No Man's Sky FOUNDATION Release is here. The older version is HERE. This mod is aimed at players of the game who want a more diverse colour palette. In short - More colour combinations! This does not change how the game generates…

    March 11, 2017
  • close

    My last mod based around 'station interior lighting'. Just testing some new tech I got which allows me to adjust the hue of colours in gradients instead of numbers.

    September 6, 2016
  • close

    Since a lot of the game has been improved on by Modders (improved is subjective, of course.), I have decided to put together a loading screen gimmick for those who are passionate about their mods, or just hate Hello Games (I don't hate HG but still, why not make a mod, since it's adapted by modders, right?)   I didn't know what to actually put on the icon circle, since people might not like what I put there. I stuck…

    September 4, 2016
  • file_download

    More colour palette combinations

    more_vert
    file_download 5703 personGameslinx
    close

    Credit to UR3 for creating the basis of part of this mod. This mod attempts to allow for more varied colour combinations on different planets - lush and non-lush. This means you can get an oasis of trees in a sea of dead grass (see screenshots) This does not change how the game generates planets, only the grass colour (for lush planets) and the biome flora colours (for non-lush planets)

    November 29, 2016
  • file_download

    Rainbow Warp - Light and Heavy

    more_vert
    file_download 298 personGameslinx
    close

    This mod is partially based of Colour Warp, which can be found here: http://www.nexusmods.com/nomanssky/mods/24/? . Credit goes to the original developer where it is due. This mod, however, focuses more on the colour. Why not have a colourful warp rather than the horrible green thing (default)? This mod ONLY changes the warp screen, so no other gameplay changes are made! This mod is hopefully compatible with all other mods, except other colour warp mods  

    September 4, 2016
  • close

    MK2 of the 4 - pronged - crosshair! The last one had some major bugs which I wasn't able to fix, as the file format was completely different with that mod. This mod fixes all of that!    Known issue(s): There may be slight discolouration if you are using the instagram filter remover. This needs more testing. The crosshair has been set to be black instead of white for on-foot weapons, and white in the ship. This, again, I cannot…

    September 4, 2016
  • file_download

    Bigger scan icons

    more_vert
    file_download 966 personGameslinx
    close

    This mod is my third, and for people who are uncomfortable with the small creature icons (the red green and white dots when holding F). It doubles the size of the red, green and white scanner dots, to make them more visible. This mod is moreover aimed at members in the community who have visual impairments.

    September 4, 2016
  • file_download

    Lime/Green Station Interior

    more_vert
    file_download 189 personGameslinx
    close

    So, another one of these mods! -Also my second ever NMS mod! Whoop. This mod changes the appearance of the station interior colour to GREEN! (Well, it's more lime for luminescence). This mod changes: Station interior lane and landing pad colour to LIME / LUM. GREEN Station exterior beam to LIME / LUM. GREEN Station decal icons to LIME / LUM. GREEN   This mod is compatible with any other mod (except the other station interior colour mods).

    September 4, 2016
  • file_download

    Four-Pronged-Reticule

    more_vert
    file_download 220 personGameslinx
    close

    Hello! This is my first No Man's Sky mod I have ever made, so please tell me if I messed up. This mod will replace your standard crosshair with a 4 pronged one. This mod changes: Ship plasma cannon crosshair - 4 pronged Boltcaster crosshair - 4 pronged Boltcaster target hit - 4 pronged rotated 45 degrees. * Boltcaster fired - 4 pronged rotates 45 degrees. *   *This means that the crosshair is rotated slightly so that it is…

    August 20, 2016