Ignacio – Uploader Profile

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    Multicolored Grass Restored

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    It's not for everyone, but a lot of people miss the multicolored grass from the pre-NEXT game. This mod modifies the LUSHTILETYPES file to bring it back.

    December 4, 2018
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    Galaxy Main Menu Background

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    A composited image of the Galactic Atlas background and the main menu texture

    November 29, 2018
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    Visions Boot Logo

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    Replaces the NMS logo with an HD recreation of the Visions logo.

    November 22, 2018
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    Ignacio's Biomes (VISIONS Update)

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    This is a performance-friendly biome mod focused on being subtle and in-line with something that might be in the game. These biomes are more naturalistic than alien but still have a chance of being strange. Now compatible with Alien Worlds 3! What this mod adds: Beaches - Palm trees will now spawn on the sand of tropical planets Alpine Biome a.k.a. the Defrosted Biome - This is a copy of the Frozen biome but with all the snow removed from…

    December 8, 2018
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    The Abyss Boot Logo

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    A simple texture edit that display's the new update logo when the game boots up, recreated in higher resolution by me.

    October 29, 2018
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    Atlas Rises Sunsets for NEXT

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    This mod updates the more vibrant/stylistic sunsets from Atlas Rises to work with NEXT for those of you that miss the colors. This mod only edits one file (DUSKSKYCOLOURS) and should be compatible with just about anything that doesn't change sky colors.

    August 14, 2018
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    E3 Crystal Models

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    This mod adds back in the pre-release models for crystals but changes their colors to match the vanilla crystals. There are two versions of this mod: one replaces all crystals while the other adds the models as procedural variants. Every crystal type and size will have a 50/50 chance of being vanilla/E3 models. Adds variety to planets but doesn't necessarily adhere to one style.

    November 23, 2018
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    Expanded Color Palettes

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    Vanilla No Man's Sky has a predefined color palette for each biome. This mod creates a few crossovers between color palettes and biomes that look pretty great. For example, a Scorched palette on a Lush biome makes it look like an autumn planet (see screenshot). Changes include: Lush planets: can now spawn with Frozen, Scorched, Toxic, Radioactive, Barren and Dead color palettes. Toxic planets: can now spawn with Radioactive and Scorched palettes Scorched planets: can now spawn with Barren and…

    November 23, 2018
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    Colorful Shuttles

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    A simple mod that changes the color palette for shuttles to be more like other ships. Done with text editing of SHUTTLE.TEXTURE.MBIN. Any mods that modify this file won't be compatible (unlikely). No textures edited.

    June 29, 2018
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    Star Wars TIE Fighter Sentinels

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    Replaces Sentinel ships with TIE Fighters. Also replaces the respective incoming message icon. Created with the No Man's Sky Model Importer https://nomansskymods.com/mods/nms-model-importer/ and the Model Viewer https://nomansskymods.com/mods/no-mans-model-viewer/

    November 23, 2018
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    Star Wars Decals (WIP)

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    Adds 77 new Star Wars related decals. More to be added over time. All the emblems, of course, are owned by Disney and LucasFilms. The Tatooine Logo (LOGO.BASE.024) was based on this artwork by Whispering Words Design (http://www.whisperingwordsdesign.com/blog/2015/6/21/may-the-force-be-with-you-star-wars-episode-iv-a-new-hope-book-review) The Death Star logo (LOGO.BASE.025) is heavily inspired (putting it lightly) from John E. Allen's A New Hope poster. (joneallen.com) The Kashyyyk logo (LOGO.BASE.026) is from Justin Van Genderen's art. For some reason it isn't up on his page (https://www.behance.net/gallery/408950/Star-Wars-Universe) so here…

    November 23, 2018
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    Star Wars Intro Logo

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    Replaces the title screen with a Star Wars logo.

    May 25, 2017