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    Internal Resolution Multipliers (PAK)

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    This might help with the bug where NMS renders at a lower internal resolution than native. If things are working properly and you're playing at 1920x1080, the game should be rendering 1920x1080. If not, using this might help.   Anyway, this is the same idea as UR3's Ultralow mod: by editing the PIPELINEDEFERRED.BIN file and changing or adding values, we can modify the internal render resolution.    Scaling: By changing the "scale" values, we can upscale or downscale the internal render resolution based on the…

    December 27, 2016