A plugin for Blender to help build bases in No Mans Sky. Build bases for No Mans Sky using proxy representations for building parts. Complete freedom of movement when placing building parts – use Blender manipulation tools to translate and rotate base parts wherever you want. Define presets to build complex items quickly. Share or […]
Just some scripts to make modding stuff easier for those that prefer modding like me. I use these an image editor and Notepad ++ for the most part. Its a blend of CMD, vbs, and powerscript ———————- send to psarc_UnPak_here == use on individual .pak file to extract them and create a psarc repackable files_list%paks […]
DISCONTINUED This tool allows you to batch extract, decrypt, edit, and repackage files for the game No Man’s Sky using MBINCompiler and PSARC. Example mod and presets are included to get you started. Github Special thanks to monkeyman192, theFisher86, and those helping them for making tools like this possible. About Merging: Certain mods can’t be […]
No Man’s Model Viewer is a model viewer created to preview No Man’s Sky 3D Models. It also supports animation playback and also a custom Procedural Generation procedure which tries to emulate the game’s behavior during the creation process. You can find the source code of the project in my repo : https://bitbucket.org/gregkwaste/nms-viewer/overview For basic functionality, […]
This is a simple mod manager I created. If needed, all you need to do is locate the No Man’s Sky folder (for example C:\Program Files (x86)\Steam\steamapps\common\No Man’s Sky). It should work with both the Steam version and the GOG version but has only been tested with the Steam version.
This utility’s purpose is to grant you the power of being able to extract and (re)import No Man’s Sky’s core files with only a few clicks of the mouse; without having to manually input extraction/importing script codes in command interfaces. Features: – Utilization of QuickBMS extraction. – Automatic compilation of extracted files .txt list that […]
This is a BATCH script that uses PSARC to quickly export all No Man’s Sky data files. Once exported, you can look around in the files and see what to mod where. The idea behind this script is to help the community get started with modding as fast as possible.
^^^ Tutorial above ^^^ This is used to decompile the .PAK files located within the game. They are actually just renamed .PSARC files. More documentation about these kinds of files can be found HERE. Below are the params for using this utility. Remember, its command line, and a modders resource. You CAN mess up your game with […]