Tag Archives: resources

No Man’s Science for 1.7 (Chemistry Fixes)

Does the plethora of chemical inaccuracies in No Man’s Sky bug the hell out of you? If you’ve taken basic chemistry class and even paid the least bit of attention, it probably bugs you that you can’t just lap some hydrogen and nitrogen together to get ammonia, or the fact dioxite is notated as CO2, […]

Survival/Permadeath Tedium Helper

Do you wish you could play Permadeath for the challenge but remove some of the grind that the game forces on Survival/Permadeath mode? This might be the mod for you. This mod aims to reduce some of the tedium in Survival/Permadeath while still keeping them challenging. This mod modifies the following multipliers to be equal […]

Chemically Correct

Do the game’s chemical inconsistencies ever bother the hell out of you? No? Maybe it’s just me. Regardless, this mod fixes that.  This is my first mod, fueled by my pet peeve of scientific inaccuracies. It essentially just replaces the icons and elemental abbreviations with artistically correct renditions of how the molecules should actually look […]

Fewer Buildings and Resources

Fewer Buildings and Resources mod decreases the amount of some stuff generated on every planet. It decreases the amount of buildings. It makes planets natural and wilder. So you have to use scanners and beacons to find buildings, plaques and ruins. It decreases the amount of resources a little bit. It decreases the amount of caves.