Tag Archives: multitool

No More Bullet Bounce

No More Bullet Bounce version 1.55.01 a mod for No Man’s Sky version 1.55 (build 3020240) Purpose: This mod entirely removes the “bounce” effect from purchased (procedural) multitool upgrades for its Boltcaster, Scatter Blaster, and Plasma Grenade Launcher modes. Normally when such upgrades are purchased and applied, there is a probability that one of the […]

Legit Max Ships and Multitools-VISIONS

This Mod removes the RNG for ship and multitool classes, slots and stats. Each ship and multitool you encounter ingame will have the best class, maximum stats and slots. If its possible to encounter a ship in S class it will spawn as S class. If you’re in a poor system it will spawn as […]

BIOTOOLS – HD procedural biomech’d multitools.

High-definition (x2 vanilla) replacement maps to turn “alien”-multitools into biomechanical versions of themselves. No other change to statistics. Visual mod, only. So far, fully compatible with all mods available. Atlas Rises (1.3) compatible version. Full procedural compatibility with vanilla variation. A special thanks to: RaYRod for guiding me back into post-rise NMS modding, H. R. […]

Faster Ship and Tool Scanner Recharge

NOTE: This mod has been updated for v1.35! Simple mod that lowers the scanner recharge time to 1 second for both the ship scanner, and the multitool scanner. IMPORTANT NOTE ABOUT EXOCRAFT! I have now added an additional pak that also shortens the recharge time for the exocraft. ¬†HOWEVER… The game file (MBIN) that contains […]

Multitool HUD Revamped

Mod replaces old Multitool HUD with new better texture.