Tag Archives: Balance

Balanced Hyperdrive Overhaul

This mod attempts to make long range warp travel less painful, while simultaneously maintaining vanilla warp balance, by effectively combining all of your warp fuel into a single, balanced, mega-jump.     OVERVIEW The idea of this mod is to emulate a longstanding QoL request; the ability to make longer jumps that consume multiple fuel […]

Exocraft Fuel Efficiency

This mod reduces exocraft fuel usage by 90%. Vanilla No Man’s Sky exocraft fuel cost is higher in Survival and Permadeath than in Normal–this mod retains this difference, so Survival/Permadeath still have a higher cost than Normal, but for all modes the cost is only 10% of what it originally was. Note that the mod […]

Hardcore Milestones

This mod updates milestone thresholds to be considerably more challenging. Milestones have been increased at each level to be between 10 and 500 times the original requirement. As of version 1.4, due to some feedback, milestone distributions have also been changed; level 1 milestones have been reset to the original vanilla values, and a higher […]

ExocraftX3000

Today’s final part for the X3000 series balance mods. (More to come, eventually. Don’t quote me on that.)¬† I’ve played around with other exocraft mods, and ultimately didn’t find one I liked. The goal of this mod is to stay close to the apparent intended design for the three craft, but make it better. (Why […]

DeGrindifier X3000

A simple mod to adjust the three things I feel add the most unnecessary grind to the game. Part one of the X3000 series of balance mods I am working on. Voltaic Cells: Reduced crafting cost from 50 to 10. Copper Wire: Reduced Crafting cost from 20 to 5. Space Station Terminals¬†will now sell from […]