NMS:NEXT MODDING and MULTIPLAYER

Attention Mod Authors and Mod Users

It has been brought to my attention that certain mods, such as editing ship stats, spawn tables, and weather; can affect other players in the same online session. We are not sure yet if these changes are temporary or permanent. It is advised to not use mods in multiplayer with others until the modding community has figured out exactly how this works, or there is a comment from Hello Games. That being said, mods used intentionally to grief other players will result in a ban. MsrSgtShooterPerson has written a great post detailing exactly what the modding community is doing, as well as the state of modding with NMS:NEXT. That can be found here

While I am making this post I would also like to cover some modding guidelines. With the release of NMS:NEXT we have experienced a huge surge in players. This is a monumental achievement by HELLO GAMES and has many of us excited for the future of No Man’s Sky. However, with such an increase in volume of players there is also an increased need for organization within the modding community. There are three things modders can do to help with that.

  1. Please include a readme with your file that contains a change log and installation instructions.
  2. On your mod page, include a compatibility section where you detail files altered or changed. I know many of you do this and it’s really helpful to ensure that mods do not overlap and cause issues for your mod users.
  3. It is helpful to categorize your mods to the No Man’s Sky : NEXT category. It keeps all mods that are updated for NEXT in one category, making them easy to find as well seeing what has been updated and what hasn’t from Atlas Rises.

Thanks to our mod authors and others in the community who continually work to make NMS such a great game to mod for and play.

As always, take care and have fun in No Man’s Sky.

Twitter