Spawn Less v1.1

Mods chevron_right chevron_right Spawn Less v1.1
  • descriptionDescription

    This mod basically ceases the spawning of rocks,grass,trees,cacti. this does not necessarily mean you will not find certain minerals  or wild life. this just means things such as grass,rocks,tree,cacti,natural crystal forms will not spawn

    this should help speed up your game a bit for lower end systems. however, i did still notice my quadcore at 2.7ghz per core

    was still spiking to %100 due to the voxel quadrant generation and LOD 1,2,3 levels that stream in for terrain

    these settings were found in the file NMSARC.CE8DDE7C.pak

    METADATASIMULATIONSOLARSYSTEMBIOMESPLACEMENTVALUESSPAWNDENSITYLIST.MBIN

    here is my modified code and i will be making a another version of this where objects still spawn in, but not as much as

    they regularly do, so stay tuned!

    Changed

    <Property name="Active" value="True" /> to <Property name="Active" value="False" />

    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="CAVEGRASSCLUMP" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="4" />
    <Property name="RegionScale" value="5" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="CAVEROCKCLUMP" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="6" />
    <Property name="RegionScale" value="5" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="GRASS" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="Total" />
    <Property name="PatchSize" value="100" />
    <Property name="RegionScale" value="5" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="FOREST" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="64" />
    <Property name="RegionScale" value="6" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="SPARSECLUMP" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="30" />
    <Property name="RegionScale" value="5" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="ROCKCLUMP" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="25" />
    <Property name="RegionScale" value="5" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="GRASSCLUMP" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="20" />
    <Property name="RegionScale" value="5" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="BARRENROCKCLUMP" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="25" />
    <Property name="RegionScale" value="8" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="BARRENGRASSCLUM" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="5" />
    <Property name="RegionScale" value="15" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="CRYSTAL" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="10" />
    <Property name="RegionScale" value="5" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="CRYSTAL2" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="20" />
    <Property name="RegionScale" value="5" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="CRYSTAL3" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="30" />
    <Property name="RegionScale" value="5" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="RESOURCE" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="15" />
    <Property name="RegionScale" value="1.2" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="SMALLCLUMP" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="8" />
    <Property name="RegionScale" value="2" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="FLORACLUMP" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="5" />
    <Property name="RegionScale" value="5" />
    </Property>
    <Property value="GcSpawnDensity.xml">
    <Property name="Name" value="BLANKETCLUMP" />
    <Property name="Active" value="False" />
    <Property name="CoverageType" value="SmoothPatch" />
    <Property name="PatchSize" value="3" />
    <Property name="RegionScale" value="2" />

    2 flavors to download:

    Nothing Spawns & Crystals Spawn only

  • speaker_notesInstallation

    just unpack into PCBANKS folder

    this mod should not conflict with any other mods(i think)

    if you notice any big problems with this email me at [email protected]

  • event_noteChangelog

    fixed a problem in 1.0 where objects were being spawned in small clusters rather than being completely gone

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