Space Adventures Update

  • description Description

    Space Adventures Update (Redmas's Atlas Rises Mods) adds new vehicles, better vegetation, hardcore Creatures, new spaceships models, new buildings, more base objects interaction, new icons & reshade.


    V1.4 : "Wild Vegetation" is updated to "Alien Worlds" ( 184 Biomes variations)

    V1.38
    aims to improve all combat aspects.- Analogic and precise control of speed with thrusters till boost speed.
    - Ia spaceships get to close combat ( AI changes and speed )
    - Smarter Sentinels with new weapons
    - Fast wanted level gain
    - Improved loot

    ( This is the Atlas rises version of an old mod I did for Path Finders with some improvements )

    - Breaking Vy keen Factory doors gain instant wanted level5.
    - Shooting Tiny Freighters get instant wanted level 5
    - Destroying Drones gets wanted level 4
    - Walkers appear at wanted Level 3
    - Quadripeds appear at wanted level 4
    - Quadriped act as snipers ( new weapon system ( and IA )
    - Drones Have machine guns, new dodge AI and fast speed to follow players on Vehicles.
    - Walkers Are stronger, and move faster and more far.
    - Quadriped can be oneshoted with grenades
    - Drones can scan you for far above
    - Wanted zone is bigger.
    - AI ships fligth faster
    - Precise speed controls ( holding thrusters key will get u to your boost speed - Using breaks will precisily ccontrol the speed)
    - Improved loot for drones : Less crap more zinc ( to help you repair your shield in combat )
    - Improved Atmospheric fight with sentinels ships and pirates.

    V1.37: Massive Fleet v1.1 (modular version )
    Note : This version is made to help u adapt the spawn to your Computer performances,
    Motherships being the most fps-eater.
    - Splited in several paks (Motherships file / Fleet density files)
    - Motherships have procedural spawn ( 3 pak options; rare, uncommon, common )
    - Fleet have 3 spawn options ( L, XL, XXl)


    v1.36 :
    - Contains Far cam for Exocrafts and for Rayrod's 3rd person flight
    This places the cam far behind and above the vehicles.

    It works also for Rayrod's 3rd person flight mod https://www.nexusmods.com/nomanssky/mods/513/?

    - Contains Massive Fleet Mod
    it creates massive fleet in a compatible way with others mods involving more ships in space.
    effects : 
    - More tiny freighters
    - Freighters from E3 2014 Trailer
    - Sentinels Freighters
    - Upscaled Sentinels fighters.
    - Adds Massive Explosions .
    - Add Giants Motherships.

    DEMO VIDEO : https://youtu.be/3VHYs8quOqI

    __________________________________________________________________________________________________________

    You can choose which of this aspects you want to install.

    1.interface:
    - More elegant workshop icon in the main menu
    - pick up icons are now art works created by HG that describe better what you pick with the scan.
    - carbon pick up and iron pick up are masked. 
    - Replace the backpack model in the inventory by a 3D character ( 5 to choose between Human, Korvax,Gek,Vy'keen,Explorer)
    I am using the audiowide font from https://www.nexusmods.com/nomanssky/mods/438/? in my videos and screenshots.

    2. Creatures:
    Changes all aspects of Creatures:
    -size
    -spawn distances
    -numbers
    -behavior
    -move speed
    -T-rex models generation rules ( to be more good looking)

    3. Vegetation:
    - lush trees are bigger
    - grass can grow very wild
    - scortched and radioactive biomes can have 100 meters tall rocks.

    -ADDS 184 BIOMES RULES

    4. On Planets Structures
    The Vanilla buildings are transformed in Huge Structures.
    1: The Monoliths: Monoliths are now huge, with new textures and placed deep in the ground. You ll sometimes have to climb or to dig to find the interface ( Archeologist fun) :)
    2: Ruins: Ruins are now proceduraly generated city like ruins.

    5. Vehicles:
    SUPERVEHICLES 2 MOD (This mod is fully moddular and also compatible with another handling mods).
    5 colors for exo craft
    2 handling options : SImu / Arcade. This handlings turn the nomad into a speeder/submarine , the roamer and collossus are now more heavy and drifty.
    Underwater rocks collision is fixed.
    7 Alt Models to choose for the Roamer : ( big/Thin buggy with 2x4 or 4x4 wheels & 3 exocycle ( bat pod like bike) options
    3 Alt Models to Choose for the Nomad : ( hovercar / hoverbike / landspeeder ( based from the sentinels spacecraft))
    1 Alt Model for the Colossus that turns it into a TANK.
    All models are equiped with more powerfull headlights than vanilla version.
    UPDATE NOTE:
    - Added 2 New Alternative models For The Colossus.
    - Added 8 New Paints.
    - Fixed the yellow color on added parts.
    - Resized the Scorpion Gun
    - Resized The Hovercar Boost Effect
    - Added Thumbnails in the Customise your mod folder.
    - Compatibility fix for the nomad with the Rayrod's Overhaull 
    - Improved jet effect on Nomad hovercar model
    - Added the floating nomad handling option for Arcade And Simu Mods.

    6. BASES ("more Object interactions " mod )
    - Small technologic Desk are now usable to research for new tech. It will cost 100 nanites (this action can be done again after a cooldown)
    - Large technologic Desk are now usable as signal Booster
    - Weapon wall decoration are now weapon terminal. This will allow you to exchange / store your multi tool (this action can be done again )
    - Fans will give you carbon (this action can be done again after a cooldown)
    - Some decoration plant will give you thamium9 (this action can be done again after a cooldown)
    - Some decoration plant will give you platinum (this action can be done again after a cooldown)
    - Some decoration plant will give you Zinc (this action can be done again after a cooldown)
    - Small Monitor desk are save points
    - Chairs ( every where in the game ) are save points
    - Beds are save points
    - Wallmonitor ( that can be placed on desktops) are now loading missions list.
    - Roof Monitors Are now used to upgade the suit inventory ( same as drop pod, with an instant re-use)
    - Servers will give you Nanites (this action can be done again after a cooldown)
    - Drawers now open containers num 0
    - Freighters Bridges are now equiped with Station Teleporter

    Warning
    Save are not working in the Freighters privates room area ( because they are not generated when you spawn so you will be drop under the map --- If you are stuck behind the map, go just under the bottom of the main first room of the freighter, then jump into the hangar bay  ) 

    7 BUILDINGS:
    Tradding Posts moddification:
    - Huge towers é Satelites Antenna.
    - Geo Boxes
    - Teleporters
    - Missions Terminals
    - Multitool Shops
    - A lot of NPCs
    - Cryo Chambers for suit upgrade
    - Extended numbers of landing pads
    - Extended numbers of galactic market terminals
    DEPOTS are now Towers easily shootable on ships
    Crashed Ships have now huge Smoke easily noticable.
    Bigger Smoke for Debrits

    8: Spaceships:

    Replaces the default new game model by the one from the E3 2014 trailer.
    And Replaces Spaceships models ( class fighters,Scitenfic, Haulers, Shuttle, S-class and Freighters) by more exotic designs. Each class is optionnal.

    9. GRAPHICS:
    Pre-release-like Reshade
    Adds more blur, bloom and dynamic Depth of Field.

    CEL-Shading Reshade. + Realistic Reshade
    Turns the graphics into comics book like render. (Screenshots + Video)
    Install: Place
    NMSCELSHADINGbyREDMAS.ini
    NMS_REALISTICRESHADE_by_Redmas.ini
    in your NMS Binaries Folder (No Man's SkyBinaries)

    NOTE: This mod looks better with:
    - the Black Map Mod : https://www.nexusmods.com/nomanssky/mods/495/?
    - Transparent UI Background Mod: https://www.nexusmods.com/nomanssky/mods/359/?
    - Space Dream - Black & Nebula By lo2k https://www.nexusmods.com/nomanssky/mods/451/?

    Launch ReShade_Setup_3.0.8.exe (https://reshade.me/)add No Man's Sky game ("No Man's SkyBinariesNMS.exe") by clicking the "select game" button.
    select Direct 3D 10+ radio button.
    Click Yes to the download prompt window.

    Once In Game, Access the Re-shade menu by pressing shift+F2
    Add the NMSCELSHADINGbyREDMAS.ini preset in the dropdown list

    done.

     

    10: COMBAT

    - Analogic and precise control of speed with thrusters till boost speed.
    - Ia spaceships get to close combat ( AI changes and speed )
    - Smarter Sentinels with new weapons
    - Fast wanted level gain
    - Improved loot

    ( This is the Atlas rises version of an old mod I did for Path Finders with some improvements )

    - Breaking Vy keen Factory doors gain instant wanted level5.
    - Shooting Tiny Freighters get instant wanted level 5
    - Destroying Drones gets wanted level 4
    - Walkers appear at wanted Level 3
    - Quadripeds appear at wanted level 4
    - Quadriped act as snipers ( new weapon system ( and IA )
    - Drones Have machine guns, new dodge AI and fast speed to follow players on Vehicles.
    - Walkers Are stronger, and move faster and more far.
    - Quadriped can be oneshoted with grenades
    - Drones can scan you for far above
    - Wanted zone is bigger.
    - AI ships fligth faster
    - Precise speed controls ( holding thrusters key will get u to your boost speed - Using breaks will precisily ccontrol the speed)
    - Improved loot for drones : Less crap more zinc ( to help you repair your shield in combat )
    - Improved Atmospheric fight with sentinels ships and pirates.

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    ADDITIONAL RECOMMANDED & COMPATIBLE MODs (NOT INCLUDED IN THE ZIP) For An AWESOME GAME EXPERIENCE 

    ____________________________________________________________________________________________

    RaYRoD's 3rd Person Flight Mod (.dll Injection)

    https://www.nexusmods.com/nomanssky/mods/513/?

    https://nomansskymods.com/mods/nms-injector/

     

    u can combine this mod with "___________FAR-CAM-for_EXOcraft_and_3rdp_Flight_by_Redmas.pak" from the mods pack

    demo gameplay video: https://youtu.be/3VHYs8quOqI

    ____________________________________________________________________________________________

    Alternative Fonts for NMS
    https://www.nexusmods.com/nomanssky/mods/438/?
    In this mod there are the following fonts:
    Arkhip: http://www.fontfabric.com/arkhip-font/
    Audiowide: http://www.1001freefonts.com/audiowide.font
    Kelly Slab: https://fonts.google.com/specimen/Kelly+Slab
    Nova Square: https://fonts.google.com/specimen/Nova+Square
    ____________________________________________________________________________________________
    True Water 1.5 for Atlas Rises
    https://www.nexusmods.com/nomanssky/mods/458/?
    This mod completely revisits the water shader with the following goals :
    - reduce foam coverage to avoid the white water effect, particulary in shallow water - new in 1.5 : fixed foam lighting and opacity at dusk and night
    - no fully transparent water (we can't see water content when flying but if at very low altitude)
    - more reflective water, mirroring sky tint but also showing its own tint
    - keep everything balanced
    ____________________________________________________________________________________________
    Thicker or No Traderoute Lines
    https://www.nexusmods.com/nomanssky/mods/173/?
    Simple mod to either make the traderoute lines thicker or to make them invisible.
    Thicker version is very useful to find trading posts.

  • speaker_notes Installation

    1. Backup and replace (or Create) Your "MODS" folder by the one from the archive, to this location: No Man's Sky/GAMEDATA/PCBANKS/ 

    2. Delete or rename No Man's SkyGAMEDATAPCBANKSDISABLEMODS.TXT.

    3. Delete SHADERCACHE content in No Man's SkyGAMEDATASHADERCACHE

    4. launch the youtube playlist : https://www.youtube.com/playlist?list=PLS3pTvkpLpNv0Ho5kRx264yks5Q4xjbxj ;)

    5. CUSTOMIZE Your mods by choosing .pak from the "customize your mods" Folder. 

    6.Enjoy

  • event_note Changelog

    V1.4 : "Wild Vegetation" is updated to "Alien Worlds" ( 184 Biomes variations)

    v 1.381:

    Fantastic Beasts 1.1 :

    Less crowed planets.

    Less agressives and Big creatures ( compared to previous version of the mod)

    Fantastic Beasts 1.0 is still in the "customize your mods" folder.

    V1.38
    aims to improve all combat aspects.- Analogic and precise control of speed with thrusters till boost speed.
    - Ia spaceships get to close combat ( AI changes and speed )
    - Smarter Sentinels with new weapons
    - Fast wanted level gain
    - Improved loot

    ( This is the Atlas rises version of an old mod I did for Path Finders with some improvements )

    - Breaking Vy keen Factory doors gain instant wanted level5.
    - Shooting Tiny Freighters get instant wanted level 5
    - Destroying Drones gets wanted level 4
    - Walkers appear at wanted Level 3
    - Quadripeds appear at wanted level 4
    - Quadriped act as snipers ( new weapon system ( and IA )
    - Drones Have machine guns, new dodge AI and fast speed to follow players on Vehicles.
    - Walkers Are stronger, and move faster and more far.
    - Quadriped can be oneshoted with grenades
    - Drones can no longer be shoted with grenade
    - Wanted zone is bigger.
    - AI ships fligth faster
    - Precise speed controls ( holding thrusters key will get u to your boost speed - Using breaks will precisily ccontrol the speed)
    - Improved loot for drones : Less crap more zinc ( to help you repair your shield in combat )
    - Improved Atmospheric fight with sentinels ships and pirates.

     

    V1.37: Massive Fleet v1.1 (modular version )
    Note : This version is made to help u adapt the spawn to your Computer performances,
    Motherships being the most fps-eater.
    - Splited in several paks (Motherships file / Fleet density files)
    - Motherships have procedural spawn ( 3 pak options; rare, uncommon, common )
    - Fleet have 3 spawn options ( L, XL, XXl)

    v1.36 :

    - Contains Far cam for Exocrafts and for Rayrod's 3rd person flight

    - Contains Massive Fleet Mod

    DEMO VIDEO : https://youtu.be/3VHYs8quOqI

    v1.35 : Alternate Spaceships v4
    - added the S-class : .New squid ship design
    .New Royal engines shape
    .Procedural Wings positions ( Vertical / Horizontal / Y star wars like)
    - Added the fighters Top Fin variations to the procedural generation.

    v1.34 : Contains "Fantastic beasts" mod ( as a creatures option)
    v1.33 : 
    - less color saturation on Pre release like reshade
    - Civilization v1.1: 
    - Splited in several parts (Ruins and Monoliths put apart)
    - Improved Ruins Generation
    - Improved NPC's Spawn in Trading posts ( to prevent objects collision)
    - Improved Smoke and Sparks Effects on Debris
    - Improved Crashed ships Scenes

    v1.32 : A new reshade preset that reminds pre-released shaders ( More bloom, colors and a dynamic depth of field)

    v1.31 : - Compatibility fix for the nomad with the Rayrod's Overhaull 
    - Improved jet effect on Nomad hovercar model
    - Added the floating nomad handling option for Arcade And Simu Mods.

    v1.3 : Super Vehicles 2.5  / Civilization / More base interactions update

    v1.22 : Cel-Shading Re-Shade / Realistic Reshade

    v1.21 : Huge Buildings n°2 : RUINS

    v1.2 : Huge Buildings  n°1 : Monoliths

    v1.15 : More Base interactions v3

    v1.14 : SUPERVEHICLES 2 MOD (This mod is fully moddular and also compatible with another handling mods).

    V1.13 :More spaceships variation. added new Freighters designs.

    V1.12 :More spaceships variation. added the Hauler class models variation.

    V1.11 : 5 variations of the Fighters' fin.

    V1.1 :  3rd Person View Flight.

    V1.09 :  Alternate Spaceships Models / Full 3D Model Char in inventory.

    V1.08 :  More Objects Interactions mod v2 / Pre-Release Like Shaders.

    V1.07 : Adds the More Objects Interactions mod.

    V1.06 : Fixes a bug in the NMS_font.pak that was causing the base building menu to be hidden.

    V1.05 : New handling for the Bike making it easier and more fun to use on Hard Terrain planets.

    v1.04 : 
    Put back the waypoints on vehicles and  on spaceship in the HUD mod.
    Split Font from the HUD MOD
    You can choose which version of predator mod you want to use. Personnally i prefer the BIG one cause it prevents from creatures to get stuck in  the wheels and make the planet more opressing.

    v1.03 Adds two new skins color for the vehicles: Blue and a new white version.
    Adds more tiny and small sized birds and ground creatures.

    v1.02 Changes more icons to make them more visible
    Base icon is a warp symbol
    Player's Freighter and space stations are inverted warp symbol
    NPCs Freighters have an empty HEX symbol like for the geobay.
    Portals have a new icon representing a portal in HD artwork.
    Spaceships are now represented by a more visible icon which is the thrusters icon ( to match the exo engine icon used for the exocrafts.)

    v1.01 changes the platinum and thamium9 icons.
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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