Space Adventures : ATLAS RISES MODULAR OVERHAUL
Space Adventures adds new gameplay modifications and extensions, new vehicles, new BIOMES, NEW Creatures generation, new spaceships models, new buildings, more base objects interaction, new icons & reshade.
MIRROR DOWNLOAD LINKS
AND NOW CONTAINS A TOTAL GRAPHIC OVERHAUL BY LO2K ( and more stuff from him )
JJHOOKAH AS ALSO JOINED THE PARTY AND WILL ADD SOME OF HIS AWESOME MODS TO THE PACK. A BIG THANKS TO HIM, I AM A BIG FAN OF HIS MODS.
DEMO IN AMBIENT MODE
v1.6.8 one Hour mods Showcase VIDEO
ALL THE FOLLOWING ASPECTS ARE OPTIONAL, CUSTOMIZABLE,
AND ALSO MEANT TO BE COMPATIBLE WITH MODS FROM OTHER MODDERS.
THE MODS ARE EASILY SWITCHABLE WITH EACH OTHERS AND BETWEEN VANILLA. THE MOD IS COMPATIBLE WITH THE STEAM WORKSHOP AND FOR MULTIPLAYERS EXPLORATION.
MULTIPLAYER DEMO VIDEO
LO2K's GRAPHIC OVERHAUL ( also modular)
JJHOOKAH 's STATION VENTILATION v1.2
BIOMES DEMO VIDEOS
CREATURES DEMO VIDEO
TRADING POST DEMO VIDEO
RUINS DEMO VIDEO
PLAYER's BASE OBJECTS DEMO
VEHICLES DEMO VIDEOS
SPACESHIPS ALTERNATIVE PROCEDURAL GENERATION DEMO VIDEOS
(OPTIONAL) HARDCORE MODE DEMO VIDEO
RE-SHADE VISUAL IMPROVEMENTS DEMO VIDEO
CEL-SHADING / COMICS STYLE
PRE- ALIEN WORLDS 2 BIOMES
Place the mods in /No Man's Sky/GAMEDATA/PCBANKS/MODS/
[OPTIONAL]Delete SHADERCACHE content in No Man's SkyGAMEDATASHADERCACHE
[OPTIONAL]launch the youtube playlist : https://www.youtube.com/playlist?list=PLS3pTvkpLpNv0Ho5kRx264yks5Q4xjbxj ;)
If your game has not been modded yet :
Delete or rename /No Man's Sky/GAMEDATA/PCBANKS/DISABLEMODS.TXT
Improve the game stability ( works for your vanilla game as well ) by increasing your virtual RAM on windows by x 2.5 the size of your RAM
BOOST your FPS by using the vintage filter (works for vanilla as well)
BOOST your FPS by using the CELshading reshade preset
LO2k graphics mods are ressource demanding
Massive fleet - Mothership pak is ressource demanding
MINIMUM REQUIRED GPU: nvidia gtx 780M
SPACE ADVENTURES UPDATE CONTAINS LO2K's & JJhookah MODS
Other mods are from me.
NMS SAVE EDITOR
WARNING : Save are not working in the Freighters privates room area ( because they are not generated when you spawn so you will be drop under the map --- If you are stuck behind the map, go just under the bottom of the main first room of the freighter, then jump into the hangar bay )
TUTORIAL VIDEO TO UNGLICTCH : https://www.youtube.com/watch?v=sIO-rs_ixH8
Station Ventilation v1.3 by JJhookah
new HUD & Multiplayer drones (included in the main pak )
+ Requested fixes and updates
+ improved and lighter version of the pack with more handy installation / documentation.
Alien Worlds 1.65 : Big crystals / Statue Biomes spawn fixes
Fantastic Beast 1.3 : Improve the spawn ( fix the crowed planet bug ( currently, crowed triceratops planet exists but it is intentionnal) more variety, flying snake altitude fix, Birds size adjusted )
Hauler alternate ships removed from default pack ( planning to redo it from scracth following Beau Lamb concept arts)
Alternate spaceships 4.4 : Fighters thrusters back to normal sizes, omega ships wings resized to match HG art.
E3 Backgrounds Nostalgy : replaces the game menus and splash screens
Compatibility fix for the HUD mod with mods that changes creatures icons. ( suggested cool mod Bigger Creature Icons (still compatible with Atlas Rises))
JJ's STATION's ventilation v1.2 ( More alive space station )
JJ's FLOODLIGHTS ( Improves Trading post lighting)
JJ's No Seizure Scanner
Big smoke removed from civilisation mod
JJhookah 's Station Ventilation 1.1 v mod
New Folder organisation with 2 presets ( High quality / High Perf )
Contains Alien worlds 2.052
custom version of the Construct mod spawner
v 1.6.5 New roamer "CAT" exocraft
White inventory as an option
renamed a missing .pak extension in a filename
v22.214.171.124 New version of the installer
V126.96.36.199 Chrome Spaceships + Alt Long Engine Part ( NMS Concept Art Style)
V1.6.3 Sorry guys, Rayrod asked me to remove the 3rd person flight dll injection
Desatured pre-release like reshade
Alien worlds 2.04 :
Prettier Radioactive planets
More precise hitbox with wrecked ships.
- New exocraft model for the nomad ( wheelbike)
- CUSTOM UI (funny exocraft inventory model fix)
- Streched fighter cockpit fixed
- Dificulty balanced in Alien Worlds 2
- IMPROVED DOGFIGHTS
- SIMU HANDLING FIX FOR THE COLOSSUS
- Easy install
- Contains LO2K's Overhaul mods ( Improves graphics, gameplay and UI )
- Alien Worlds 2.03 ( Scorched meteo fix / Changed repartition of the biomes / Radioactive Giant rocks spawn improved)
- New Exocraft Model for the Roamer ( Seeker )
V 1.5.3 A fix / new design for a freighter
V1.5.2 ALIEN WORLDS 2 - STABILITY FIX
v1.5.1 IMPROVED Walking sentinels spawn on some planets (RUINS / SHIPS / WOODLAND / SAND ) (+ fixed a FPS issue on sand planets)
v1.5 : ALIEN WORLDS II :
Adds 6 new biomes type :
- Monster plants
Added NPCs on the surface of some planets
Added Walking Sentinels patroling on some planets
Interaction with rare objects like statues will mine special rare substances and also give instant wanted level 5
Change the size of some Rocks, and improved their spawn distance. Vehicles cant smash enormous rocks anymore.
v 188.8.131.52 : compatibility fix with Krem"s morships for the patch version of "space adventures"
v 1.4.6 : No Man's sky : Rayrod's overhaul patch version
v 1.4.51 : Compatability with Rayrod HUD fix + Improvement of the NEW HUD mod
v 1.4.5 :
Fixed Walker and Quadruped destroyed animation
Improved Sentinels A.I.
Improved Spaceships Speed control ( more brakes )
v 1.4.4 : fix for big rocks poping too much on some planets
v 1.4.3 :
- improved performances on Bubbled Planets
- Added rare floating metal structures to find on shard floored planets.
v 1.4.2 : SCI-FI MOVIES RESHADE PRESETS.
v 1.4.1 : Compatibility update with DIVERSE ENVIRONMENTS and SHAIDAK's GENERATION.
v 1.4 : Adds 184 Biomes rules. and Vegetation Mod merged in the Alien Worlds Mod.
v 1.383: Fantastic Beast : Hunt option ( will require exploration time to find them)
V 1.382: 3 behaviors for Fantastic Beasts mod ( Predators, balanced, peacefull ) / No big smoke option for Civilization
Fantastic Beasts 1.1 :
Less crowed planets.
Less agressives and Big creatures ( compared to previous version of the mod)
Fantastic Beasts 1.0 is still in the "customize your mods" folder.
aims to improve all combat aspects.- Analogic and precise control of speed with thrusters till boost speed.
- Ia spaceships get to close combat ( AI changes and speed )
- Smarter Sentinels with new weapons
- Fast wanted level gain
- Improved loot
( This is the Atlas rises version of an old mod I did for Path Finders with some improvements )
- Breaking Vy keen Factory doors gain instant wanted level5.
- Shooting Tiny Freighters get instant wanted level 5
- Destroying Drones gets wanted level 4
- Walkers appear at wanted Level 3
- Quadripeds appear at wanted level 4
- Quadriped act as snipers ( new weapon system ( and IA )
- Drones Have machine guns, new dodge AI and fast speed to follow players on Vehicles.
- Walkers Are stronger, and move faster and more far.
- Quadriped can be oneshoted with grenades
- Drones can scan you for far above
- Wanted zone is bigger.
- AI ships fligth faster
- Precise speed controls ( holding thrusters key will get u to your boost speed - Using breaks will precisily ccontrol the speed)
- Improved loot for drones : Less crap more zinc ( to help you repair your shield in combat )
- Improved Atmospheric fight with sentinels ships and pirates.
V1.37: Massive Fleet v1.1 (modular version )
Note : This version is made to help u adapt the spawn to your Computer performances,
Motherships being the most fps-eater.
- Splited in several paks (Motherships file / Fleet density files)
- Motherships have procedural spawn ( 3 pak options; rare, uncommon, common )
- Fleet have 3 spawn options ( L, XL, XXl)
- Contains Far cam for Exocrafts and for Rayrod's 3rd person flight
This places the cam far behind and above the vehicles.
It works also for Rayrod's 3rd person flight mod https://www.nexusmods.com/nomanssky/mods/513/?
- Contains Massive Fleet Mod
it creates massive fleet in a compatible way with others mods involving more ships in space.
- More tiny freighters
- Freighters from E3 2014 Trailer
- Sentinels Freighters
- Upscaled Sentinels fighters.
- Adds Massive Explosions .
- Add Giants Motherships.
DEMO VIDEO : https://youtu.be/3VHYs8quOqI
v1.35 : Alternate Spaceships v4
- added the S-class : .New squid ship design
.New Royal engines shape
.Procedural Wings positions ( Vertical / Horizontal / Y star wars like)
- Added the fighters Top Fin variations to the procedural generation.
v1.34 : Contains "Fantastic beasts" mod ( as a creatures option)
- less color saturation on Pre release like reshade
- Civilization v1.1:
- Splited in several parts (Ruins and Monoliths put apart)
- Improved Ruins Generation
- Improved NPC's Spawn in Trading posts ( to prevent objects collision)
- Improved Smoke and Sparks Effects on Debris
- Improved Crashed ships Scenes
v1.32 : A new reshade preset that reminds pre-released shaders ( More bloom, colors and a dynamic depth of field)
v1.31 : - Compatibility fix for the nomad with the Rayrod's Overhaull
- Improved jet effect on Nomad hovercar model
- Added the floating nomad handling option for Arcade And Simu Mods.
v1.3 : Super Vehicles 2.5 / Civilization / More base interactions update
v1.22 : Cel-Shading Re-Shade / Realistic Reshade
v1.21 : Huge Buildings n°2 : RUINS
v1.2 : Huge Buildings n°1 : Monoliths
v1.15 : More Base interactions v3
v1.14 : SUPERVEHICLES 2 MOD (This mod is fully moddular and also compatible with another handling mods).
V1.13 :More spaceships variation. added new Freighters designs.
V1.12 :More spaceships variation. added the Hauler class models variation.
V1.11 : 5 variations of the Fighters' fin.
3rd Person View Flight.
V1.09 : Alternate Spaceships Models / Full 3D Model Char in inventory.
V1.08 : More Objects Interactions mod v2 / Pre-Release Like Shaders.
V1.07 : Adds the More Objects Interactions mod.
V1.06 : Fixes a bug in the NMS_font.pak that was causing the base building menu to be hidden.
V1.05 : New handling for the Bike making it easier and more fun to use on Hard Terrain planets.
Put back the waypoints on vehicles and on spaceship in the HUD mod.
Split Font from the HUD MOD
You can choose which version of predator mod you want to use. Personnally i prefer the BIG one cause it prevents from creatures to get stuck in the wheels and make the planet more opressing.
v1.03 Adds two new skins color for the vehicles: Blue and a new white version.
Adds more tiny and small sized birds and ground creatures.