Space Adventures : ATLAS RISES MODULAR OVERHAUL

  • description Description
       

    Space Adventures adds new gameplay modifications and extensions, new vehicles,  new BIOMES, NEW Creatures generation, new spaceships models, new buildings, more base objects interaction, new icons & reshade.

     

     

    MIRROR DOWNLOAD LINKS  

     


    AND NOW CONTAINS A TOTAL GRAPHIC OVERHAUL BY LO2K ( and more stuff from him )

    JJHOOKAH AS ALSO JOINED THE PARTY AND WILL ADD SOME OF HIS AWESOME MODS TO THE PACK. A BIG THANKS TO HIM, I AM A BIG FAN OF HIS MODS.

    DEMO IN AMBIENT MODE

    v1.6.8 one Hour mods Showcase VIDEO

     
     

     

    ALL THE FOLLOWING ASPECTS ARE OPTIONALCUSTOMIZABLE
    AND ALSO MEANT TO BE COMPATIBLE WITH MODS FROM OTHER MODDERS.

     

    THE MODS ARE EASILY SWITCHABLE WITH EACH OTHERS AND BETWEEN VANILLA. THE MOD IS COMPATIBLE WITH THE STEAM WORKSHOP AND FOR MULTIPLAYERS EXPLORATION.

     

    H(-_-)ME 's STEAM WORKSHOP BASE VIDEO DEMO

     

    THE ARCHIVE CONTAINS 3 DEFAULT SETS OF MODS AND A SET OF CUSTOMIZATION.

    One set for faster run , one for high quality graphics , one for high quality graphics ( and better props) with no change or add to the vanilla game experience.


    LO2K's GRAPHIC OVERHAUL ( also modular) 

     

    JJHOOKAH 's STATION VENTILATION v1.2

     
       

     

     BIOMES DEMO VIDEOS

     

       

     

     CREATURES DEMO VIDEO

     

    TRADING POST DEMO VIDEO

    RUINS DEMO VIDEO

     PLAYER's BASE OBJECTS DEMO

     

    VEHICLES DEMO VIDEOS

     

    SPACESHIPS ALTERNATIVE PROCEDURAL GENERATION  DEMO VIDEOS

       

     

    (OPTIONAL) HARDCORE MODE DEMO VIDEO

    DOGFIGHTS DEMO

     

     

     

    RE-SHADE VISUAL IMPROVEMENTS DEMO VIDEO 

    CEL-SHADING / COMICS STYLE

    SCI-FI MOVIES

    REALISTIC / OLD MOVIE

     

     

    GAMEPLAY VIDEOS

    PRE- ALIEN WORLDS 2 BIOMES

     

     

    MODS DESCRIPTION ( Not Exhaustive )

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    ALIEN WORLDS 2
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    This adds 184 new Biomes Rules. ( This number might increase in future updates. )

    This mod is part of My "Space Adventures Update" Mods pack https://www.nexusmods.com/nomanssky/mods/442?

    VERSION
    v1.1 COMPATIBILITY UPDATE WITH diverse ENVIRONMENT and SHAIDAK's Generation.

    v1.2
    - improved performances on Bubbled Planets
    - Added rare floating metal structures to find on shard floored planets.

    v1.21
    fix for big rocks poping too much on some planets

    V2:
    Added 6 new biomes type :
    - Rings
    - Monster plants
    - Ruins
    - Statues
    - Ships
    - ICE
    Added NPCs on the surface of some planets
    Added Walking Sentinels patroling on some planets
    Interaction with rare objects like statues will mine special rare substances and also give instant wanted level 5
    Change the size of some Rocks, and improved their spawn distance. Vehicles cant smash enormous rocks anymore.

    V2.01
    IMPROVED Walking sentinels spawn on some planets (RUINS / SHIPS / WOODLAND / SAND ) (+ fixed a FPS issue on sand planets)

    V2.02 Stability Fix

    -----------------------------------------
    v 1.3
    v1 biomes + various improvements on rocks.

    -------------------------------------------

    v2.03
    Scorched meteo fix
    Changed repartition of the biomes
    Radioactive Giant rocks spawn improved

    v2.04
    Reduced wanted level when mining rare objects ( lv2 for hit / lv4 for full mine)
    Prettier Radioactive planets
    More precise hitbox with wrecked ships.

    v2.05
    rare crash fix on barren with ruins
    More "Alieny" / "concept art vibe" looking planets & Various adjustements
    No more vanilla potatoes trees

    2.065 more E3-2014 looking planets

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    MORE BASE INTERACTION V.3
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    This adds functionnality to unused decoration objects. (Watch DEMO video)

    Update: Servers have now a longer cooldown for gameplay balancing.

    v3
    - Wallmonitor ( that can be placed on desktops) are now loading missions list.
    - Roof Monitors Are now used to upgrade the suit inventory ( same as drop pod with instant re-use)
    - Servers will give you Nanites (this action can be done again after a cooldown)
    - Drawers now open containers num 0
    - Freighters Bridges are now equiped with Station Teleporter

    v2
    - Small technologic Desk are now usable to research for new tech. It will cost 100 nanites (this action can be done again after a cooldown)
    - Large technologic Desk are now usable as signal Booster
    - Weapon wall decoration are now weapon terminal. This will allow you to exchange / store your multi tool (this action can be done again )
    - Fans will give you carbon (this action can be done again after a cooldown)
    - Some decoration plant will give you thamium9 (this action can be done again after a cooldown)
    - Some decoration plant will give you platinum (this action can be done again after a cooldown)
    - Some decoration plant will give you Zinc (this action can be done again after a cooldown)
    - Chairs ( every where in the game ) are save points
    - Beds are save points

    Warning
    Save are not working in the Freighters privates room area ( because they are not generated when you spawn so you will be drop under the map --- If you are stuck behind the map, go just under the bottom of the main first room of the freighter, then jump into the hangar bay )
    TUTORIAL VIDEO TO UNGLICTCH : https://www.youtube.com/watch?v=sIO-rs_ixH8

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    CIVILIZATION v1.1
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    This mod Transforms Tradding posts into bases that can be linked to your own base thanks to the teleporter.

    UPDATE 1.1 ---------------------------------------------------
    Change log:
    - Splited in several parts (Ruins and Monoliths put apart)
    - Added More objects interactions in the pack
    - Improved Ruins Generation
    - Improved NPC's Spawn in Trading posts ( to prevent objects collision)
    - Improved Smoke and Sparks Effects on Debris
    - Improved Crashed ships Scenes

    Removed big smoke
    -------------------------------------------------------------------

    Tradding Posts moddification:
    - Huge towers é Satelites Antenna.
    - Geo Boxes
    - Teleporters
    - Missions Terminals
    - Multitool Shops
    - A lot of NPCs
    - Cryo Chambers for suit upgrade
    - Extended numbers of landing pads
    - Extended numbers of galactic market terminals

    DEPOTS are now Towers easily shootable on ships

    Crashed Ships have now huge Smoke easily noticable.
    Bigger Smoke for Debrits

    Contains HUGE Ruins Mod
    Contains HUGE MONOLITH ( No flying stones version )

    Note for Ruins and MONOLITHS mods:
    you re supposed to find the one that is operational. I ve enable only 1 which is a x1 scale ruin. Biggers are disabled. Scale x1 ruins can be found at the center of the city structure.
    Also for Monoliths, i dig them in the ground so that people can play archeologist with the terrain editor of the multi tool ( i have burried also some other suprises) ( it applys also for ruins which have a lot of burried wordstones to find)

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    Station Ventilation by JJHOOKAH

    A mostly cosmetic mod which adds two of my favourite Sci Fi things to space stations and freighter hangers, big extraction fans and cascading cooling mist vents.

    Flipped fan blades to reverse their rotation in order to accurately represent an extraction fan.
    Fan blades have slightly less detail because of this but it's barely noticeable.

    Added down lights to ceiling fans in space station.
    {makes vanilla lighting on ships seem more accurate}

    Added large wall hanging flags to space station, colours and designs are procedural and will vary from one space station to the next.
    These are the vanilla flags that sway back and forth giving the impression of air movement from fans and ships.

    Added NPC's to space station

    Added some crate props to space station area.

    Added small barrier to the back section of space station docking bay.

    Reduced thickness of middle cooling vents in freighters to improve looks.

    Rotated two left fans under stairway in space station to match other side.

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    FLOODLIGHTS

    Author JJhookah

    Replaces the energy saving light bulbs used in Trading Posts with high intensity lighting.

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    MASSIVE FLEET V1.1 modular version
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    This creates massive fleet in a compatible way with others mods involving more ships in space.

    v1.1 (modular version )
    This version is made to help u adapt the spawn to your Computer performances,
    Motherships being the most fps-eater.
    - Splited in several paks (Motherships file / Fleet density files)
    - Motherships have procedural spawn ( 3 pak options; rare, uncommon, common )
    - Fleet have 3 spawn options ( L, XL, XXl)

    effects :
    - More tiny freighters
    - Freighters from E3 2014 Trailer
    - Sentinels Freighters
    - Upscaled Sentinels fighters.
    - Adds Massive Explosions .
    - Add Giants Motherships.
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    ____

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    Super Vehicles 2.5 (v1.1)
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    Replace the Exocraft models / color / Handling

    ************************************************************************************************************************************************
    V 2.5 Updates

    1.1 UPDATE NOTE:
    - Compatibility fix for the nomad with the Rayrod's Overhaull
    - Improved jet effect on Nomad hovercar model
    - Added the floating nomad handling option for Arcade And Simu Mods.

    1.0 UPDATE NOTE:
    Added 2 New Alternative models For The Colossus.
    Added 8 New Paints.
    Fixed the yellow color on added parts.
    Resized the Scorpion Gun
    Resized The Hovercar Boost Effect
    Added Thumbnails in the Customise your mod folder.
    **************************************************************************************************************************************************

    (This mod is fully moddular and also compatible with another handling mods).

    13 colors for exo craft

    2 handling options : SImu / Arcade. This handlings turn the nomad into a speeder/submarine , the roamer and collossus are now more heavy and drifty.
    Underwater rocks collision is fixed.

    7 Alt Models to choose for the Roamer : ( big/Thin buggy with 2x4 or 4x4 wheels & 3 exocycle ( bat pod like bike) options

    4 Alt Models to Choose for the Nomad : ( hovercar / hoverbike / landspeeder ( based from the sentinels spacecraft))

    3 Alt Model for the Colossus that turns it into a TANK.

    All models are equiped with more powerfull headlights than vanilla version.

    + 2 NEW EXOCRAFTS

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    Alternate Spaceships Models V4 ( with S-CLaSS and more proc options)
    --------------------------------------------------------------------------------------------

    This replace The spaceships models proc generation by a more exotic one. the default new game spacecraft is replaced by the E3 2014 Trailer's one.
    4.1 update : fixes the top fin proc gen ( because it gave top fin to the default spaceship ( which should be the E3 2014 trailer ship)
    V4 :
    - added the S-class :
    .New squid ship design
    .New Royal engines shape
    .Procedural Wings positions ( Vertical / Horizontal / Y star wars like)
    - Added the fighters Top Fin variations to the procedural generation.

    V3 : I did some fixes on the previous classes and added Freighters.

    V2 : I did some fixes on the previous classes and added the hauler class alternate models ( who needs some more work). All class are in seperates .pak now.
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    --------------------------------------------------------------------------------------------
    Fantastic Beasts 1.3
    --------------------------------------------------------------------------------------------
    Changes all aspects of Creatures:
    -size
    -spawn distances
    -numbers
    -behavior
    -move speed
    -T-rex models generation rules ( to be more good looking)
    ...

    version 1.21: Hunt option ( will require exploration time to find them)

    version 1.2 :
    3 behavior options:
    - Predators ( Intensives predators. like in 1.1)
    - Balanced
    - Peacefull ( very few predators )

    version 1.3 more balanced spawns
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    NMS ACTION PACKED
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    This aims to improve all combat aspects.
    - Analogic and precise control of speed with thrusters till boost speed.
    - Ia spaceships get to close combat ( AI changes and speed )
    - Smarter Sentinels with new weapons
    - Fast wanted level gain
    - Improved loot

    ( This is the Atlas rises version of an old mod I did for Path Finders with some improvements )

    - Breaking Vy keen Factory doors gain instant wanted level5.
    - Shooting Tiny Freighters get instant wanted level 5
    - Destroying Drones gets wanted level 4
    - Walkers appear at wanted Level 3
    - Quadripeds appear at wanted level 4
    - Quadriped act as snipers ( new weapon system ( and IA )
    - Drones Have machine guns, new dodge AI and fast speed to follow players on Vehicles.
    - Walkers Are stronger, and move faster and more far.
    - Quadriped can be oneshoted with grenades
    - Drones can scan you for far above
    - Wanted zone is bigger.
    - AI ships fligth faster
    - Precise speed controls ( holding thrusters key will get u to your boost speed - Using breaks will precisily ccontrol the speed)
    - Improved loot for drones : Less crap more zinc ( to help you repair your shield in combat )
    - Improved Atmospheric fight with sentinels ships and pirates.

    v1.1

    Fixed Walker and Quadruped destroyed animation

    Improved Sentinels A.I.

    Improved Spaceships Speed control ( more brakes )
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    HUGE BUILDINGS No.2 - RUINS
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    This mod creates procedural city like ruins instead of the usual ruins.

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    HUGE BUILDINGS No.1 - MONOLITHS
    --------------------------------------------------------------------------------------------
    This mod transfoms the Vanilla buildings in Huge Structures.

    1.1 Alternate version with no flying stones, and buried wordstones to find.

    V1: The Monoliths: Monoliths are now huge, with new textures and placed deep in the ground. You ll sometimes have to climb or to dig to find the interface ( Archeologist fun) :)

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    Far Cam For Exocrafts and for 3rd person flight
    --------------------------------------------------------------------------------------------
    This places the cam far behind and above the vehicles.
    It works also for Rayrod's 3rd person flight mod https://www.nexusmods.com/nomanssky/mods/513/?
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    --------------------------------------------------------------------------------------------
    Pre-release Like Re-shade
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    A reshade preset that brings more colors, bloom and dynamic Depth of Field.
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    --------------------------------------------------------------------------------------------
    SCI FI MOVIES RESHADE
    --------------------------------------------------------------------------------------------
    This Should make your game look like a Alien Movie. It s a reshade i did for Space Whales' trailer. The zip contains all reshade i did as a bonus.

    INSTALL
    Place
    *.INI files in your NMS Binaries Folder (No Man's SkyBinaries)
    NOTE: This mod looks better with:
    - the Black Map Mod : https://www.nexusmods.com/nomanssky/mods/495/?
    - Transparent UI Background Mod: https://www.nexusmods.com/nomanssky/mods/359/?
    - Space Dream - Black & Nebula By lo2k https://www.nexusmods.com/nomanssky/mods/451/?
    Launch ReShade_Setup_3.0.8.exe (https://reshade.me/)
    add No Man's Sky game ("No Man's SkyBinariesNMS.exe") by clicking the "select game" button.
    select Direct 3D 10+ radio button.
    Click Yes to the download prompt window.
    Once In Game, Access the Re-shade menu by pressing shift+F2
    Select wished preset in the dropdown list
    done.

    UNINSTALL
    DELETE dxgi.ini and dxgi.dll in BINARIES FOLDER

    MOD RECOMANDATIONS
    SPACE ADVENTURES UPDATE (WITHOUT VINTAGE FILTER MOD)
    SPACE DREAM by LO2k https://www.nexusmods.com/nomanssky/mods/451/
    SPACE WHALES by NADALEE https://www.nexusmods.com/nomanssky/mods/558

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    ______

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    Realistic Reshade
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    Realistic Reshade make NMS look more realistic.( with HDR effects )

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    Cel-Shading ReShade Preset
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    Turns the graphics into comics book like render.

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    Full ExoSuit 3D Model
    --------------------------------------------------------------------------------------------

    This replace the backpack model in the inventory by a Full 3D Model for the exosuit

    I added 5 races options

    - Explorers
    - HUMAN
    - Korvax
    - GEK
    - Vy'KEEN
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    Constructs Spawner by Redmas

    Its a fix for the "Constructs" mod spawners.
    This one will not allow your home base to be broken and will not change buildings placement.
    It allows the Contructs" buildings to spawn under water
    This requires Constructs' "_MOD.MSSP.ConstructsAR.Core.pak"
    https://www.nexusmods.com/nomanssky/mods/323

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    NEW HUD LESS ICONS 
    --------------------------------------------------------------------------------------------
    NEW PICK UP ICONS SET. LESS SPAMY. ( updated to be compatible with Creatures icons mods)

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  • speaker_notes Installation

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    INSTALLATION

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    EXTRACT BINARIES AND GAMEDATA folders from 

    SPACE_ADVENTURES_HIGH-PERF.zip (>= nvidia gtx780 )
    or
    SPACE_ADVENTURES_HIGH-QUALITY.zip ( ( >= nvidia gtx 980 )
    or
    SPACE_ADVENTURES_GRAPHIC_CHANGES_ONLY for a graphic improvement while keeping the vanilla game experience.

    to the game folder root. ( Reshade is included in the install)

    [OPTIONAL]Delete SHADERCACHE content in No Man's SkyGAMEDATASHADERCACHE
    [OPTIONAL]launch the youtube playlist : https://www.youtube.com/playlist?list=PLS3pTvkpLpNv0Ho5kRx264yks5Q4xjbxj ;)
    [OPTIONAL]CUSTOMIZE Your MODS 

    If your game has not been modded yet :
    Delete or rename No Man's SkyGAMEDATAPCBANKSDISABLEMODS.TXT

    ADVICE :
    Improve the game stability ( works for your vanilla game as well ) by increasing your virtual RAM on windows by x 2.5  the size of your RAM
    tutorial https://www.youtube.com/watch?v=YoAlsQod6R4
    BOOST your FPS  by using the vintage filter (works for vanilla as well)
    BOOST your FPS by using the  CELshading reshade preset
    LO2k graphics mods are ressource demanding
    Massive fleet - Mothership pak is ressource demanding

    MINIMUM REQUIRED GPU: nvidia gtx 780M 

    Enjoy

    ____________________________________________________________________________________________________________________________________________________________________________________________________________

     

    Credits:

    SPACE ADVENTURES UPDATE CONTAINS LO2K's & JJhookah MODS
    Other mods are from me.

    Redmas

    Tools used:

    ModSpace
    MbinCompiler
    PSarcTool-19-1
    Paint.net
    WINRAR
    NMS SAVE EDITOR
    BLENDER
    RESHADE

    NOTE THAT THIS MODS ARE AS STABLE AS VANILIA  AND ARE ALSO OPTIMISED FOR LOWEST CONFIGS.

    WARNING : Save are not working in the Freighters privates room area ( because they are not generated when you spawn so you will be drop under the map --- If you are stuck behind the map, go just under the bottom of the main first room of the freighter, then jump into the hangar bay )
    TUTORIAL VIDEO TO UNGLICTCH : https://www.youtube.com/watch?v=sIO-rs_ixH8

  • event_note Changelog

    Change log:

    Change log:

    V1.6.8
    Alien Worlds 1.65 : Big crystals / Statue Biomes spawn fixes
    Fantastic Beast 1.3 : Improve the spawn ( fix the crowed planet bug ( currently, crowed triceratops planet exists but it is intentionnal) more variety, flying snake altitude fix, Birds size adjusted )
    Hauler alternate ships removed from default pack ( planning to redo it from scracth following Beau Lamb concept arts)
    Alternate spaceships 4.4 : Fighters thrusters back to normal sizes, omega ships wings resized to match HG art.
    E3 Backgrounds Nostalgy : replaces the game menus and splash screens
    Compatibility fix for the HUD mod with mods that changes creatures icons. ( suggested cool mod Bigger Creature Icons (still compatible with Atlas Rises))

    v1.6.7
    JJ's STATION's ventilation v1.2 ( More alive space station )
    JJ's FLOODLIGHTS ( Improves Trading post lighting)
    JJ's No Seizure Scanner
    Big smoke removed from civilisation mod  

    v1.6.6
    JJhookah 's Station Ventilation 1.1 v mod
    New Folder organisation with 2 presets ( High quality / High Perf )
    Contains Alien worlds 2.052
    Monoliths 1.2
    custom version of the Construct mod spawner

    v 1.6.5  New roamer "CAT" exocraft
    White inventory as an option
    renamed a missing .pak extension in a filename

    v1.6.4.2 New version of the installer
    V1.6.4.1  Chrome Spaceships + Alt Long Engine Part ( NMS Concept Art Style)
    V1.6.3 Sorry guys, Rayrod asked me to remove the 3rd person flight dll injection
    v1.6.2
    Desatured pre-release like reshade
    Alien worlds 2.04 : 
    Prettier Radioactive planets
    More precise hitbox with wrecked ships.

    v1.6.1
    - New exocraft model for the nomad ( wheelbike)
    - CUSTOM UI (funny exocraft inventory model fix)
    -  Streched fighter cockpit fixed
    -  Dificulty balanced in Alien Worlds 2
    - IMPROVED DOGFIGHTS 
    - SIMU HANDLING FIX FOR THE COLOSSUS

    v1.6:

    • Easy install
    • Contains LO2K's Overhaul mods ( Improves graphics, gameplay and UI )
    • Alien Worlds 2.03 ( Scorched meteo fix / Changed repartition of the biomes / Radioactive Giant rocks spawn improved)
    • New Exocraft Model for the Roamer ( Seeker )

     

    V 1.5.3 A fix / new design for a freighter
    V1.5.2 ALIEN WORLDS 2 - STABILITY FIX
    v1.5.1 IMPROVED Walking sentinels spawn on some planets (RUINS / SHIPS / WOODLAND / SAND ) (+ fixed a FPS issue on sand planets)
    v1.5 : ALIEN WORLDS II : 
    Adds 6 new biomes type : 
    - Rings
    - Monster plants
    - Ruins
    - Statues
    - Ships
    - ICE
    Added NPCs on the surface of some planets
    Added Walking Sentinels patroling on some planets
    Interaction with rare objects like statues will mine special rare substances and also give instant wanted level 5
    Change the size of some Rocks, and improved their spawn distance. Vehicles cant smash enormous rocks anymore.

    v 1.4.6.1 : compatibility fix with Krem"s morships for the patch version of "space adventures"
    v 1.4.6 : No Man's sky : Rayrod's overhaul patch version
    v 1.4.51 : Compatability  with Rayrod HUD fix + Improvement of the NEW HUD mod
    v 1.4.5 : 
    Fixed Walker and Quadruped destroyed animation
    Improved Sentinels A.I.
    Improved Spaceships Speed control ( more brakes )
    v 1.4.4 : fix for big rocks poping too much on some planets
    v 1.4.3 : 
    - improved performances on Bubbled Planets
    - Added rare floating metal structures to find on shard floored planets.
    v 1.4.2 : SCI-FI MOVIES RESHADE PRESETS.
    v 1.4.1 : Compatibility update with DIVERSE ENVIRONMENTS and SHAIDAK's GENERATION.
    v 1.4 : Adds 184 Biomes rules. and Vegetation Mod merged in the Alien Worlds Mod.

    v 1.383: Fantastic Beast : Hunt option ( will require exploration time to find them)
    V 1.382: 3 behaviors for Fantastic Beasts mod ( Predators, balanced, peacefull ) / No big smoke option for Civilization
    V 1.381:
    Fantastic Beasts 1.1 :
    Less crowed planets.
    Less agressives and Big creatures ( compared to previous version of the mod)
    Fantastic Beasts 1.0 is still in the "customize your mods" folder.
    V1.38
    aims to improve all combat aspects.- Analogic and precise control of speed with thrusters till boost speed.
    - Ia spaceships get to close combat ( AI changes and speed )
    - Smarter Sentinels with new weapons
    - Fast wanted level gain
    - Improved loot

    ( This is the Atlas rises version of an old mod I did for Path Finders with some improvements )
    - Breaking Vy keen Factory doors gain instant wanted level5.
    - Shooting Tiny Freighters get instant wanted level 5
    - Destroying Drones gets wanted level 4
    - Walkers appear at wanted Level 3
    - Quadripeds appear at wanted level 4
    - Quadriped act as snipers ( new weapon system ( and IA )
    - Drones Have machine guns, new dodge AI and fast speed to follow players on Vehicles.
    - Walkers Are stronger, and move faster and more far.
    - Quadriped can be oneshoted with grenades
    - Drones can scan you for far above
    - Wanted zone is bigger.
    - AI ships fligth faster
    - Precise speed controls ( holding thrusters key will get u to your boost speed - Using breaks will precisily ccontrol the speed)
    - Improved loot for drones : Less crap more zinc ( to help you repair your shield in combat )
    - Improved Atmospheric fight with sentinels ships and pirates.
    V1.37: Massive Fleet v1.1 (modular version )
    Note : This version is made to help u adapt the spawn to your Computer performances,
    Motherships being the most fps-eater.
    - Splited in several paks (Motherships file / Fleet density files)
    - Motherships have procedural spawn ( 3 pak options; rare, uncommon, common )
    - Fleet have 3 spawn options ( L, XL, XXl)

    v1.36 :
    - Contains Far cam for Exocrafts and for Rayrod's 3rd person flight
    This places the cam far behind and above the vehicles.
    It works also for Rayrod's 3rd person flight mod https://www.nexusmods.com/nomanssky/mods/513/?
    - Contains Massive Fleet Mod
    it creates massive fleet in a compatible way with others mods involving more ships in space.
    effects : 
    - More tiny freighters
    - Freighters from E3 2014 Trailer
    - Sentinels Freighters
    - Upscaled Sentinels fighters.
    - Adds Massive Explosions .
    - Add Giants Motherships.
    DEMO VIDEO : https://youtu.be/3VHYs8quOqI
    v1.35 : Alternate Spaceships v4
    - added the S-class : .New squid ship design
    .New Royal engines shape
    .Procedural Wings positions ( Vertical / Horizontal / Y star wars like)
    - Added the fighters Top Fin variations to the procedural generation.
    v1.34 : Contains "Fantastic beasts" mod ( as a creatures option)
    v1.33 : 
    - less color saturation on Pre release like reshade
    - Civilization v1.1: 
    - Splited in several parts (Ruins and Monoliths put apart)
    - Improved Ruins Generation
    - Improved NPC's Spawn in Trading posts ( to prevent objects collision)
    - Improved Smoke and Sparks Effects on Debris
    - Improved Crashed ships Scenes
    v1.32 : A new reshade preset that reminds pre-released shaders ( More bloom, colors and a dynamic depth of field)
    v1.31 : - Compatibility fix for the nomad with the Rayrod's Overhaull 
    - Improved jet effect on Nomad hovercar model
    - Added the floating nomad handling option for Arcade And Simu Mods.
    v1.3 : Super Vehicles 2.5  / Civilization / More base interactions update
    v1.22 : Cel-Shading Re-Shade / Realistic Reshade
    v1.21 : Huge Buildings n°2 : RUINS
    v1.2 : Huge Buildings  n°1 : Monoliths
    v1.15 : More Base interactions v3
    v1.14 : SUPERVEHICLES 2 MOD (This mod is fully moddular and also compatible with another handling mods).
    V1.13 :More spaceships variation. added new Freighters designs.
    V1.12 :More spaceships variation. added the Hauler class models variation.
    V1.11 : 5 variations of the Fighters' fin.
    V1.1 :  3rd Person View Flight.
    V1.09 :  Alternate Spaceships Models / Full 3D Model Char in inventory.
    V1.08 :  More Objects Interactions mod v2 / Pre-Release Like Shaders.
    V1.07 : Adds the More Objects Interactions mod.
    V1.06 : Fixes a bug in the NMS_font.pak that was causing the base building menu to be hidden.
    V1.05 : New handling for the Bike making it easier and more fun to use on Hard Terrain planets.
    v1.04 : 
    Put back the waypoints on vehicles and  on spaceship in the HUD mod.
    Split Font from the HUD MOD
    You can choose which version of predator mod you want to use. Personnally i prefer the BIG one cause it prevents from creatures to get stuck in  the wheels and make the planet more opressing.
    v1.03 Adds two new skins color for the vehicles: Blue and a new white version.
    Adds more tiny and small sized birds and ground creatures.

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