SPACE ADVENTURES : ATLAS RISES ( final version of the mod )

  • description Description

    Space Adventures adds new gameplay modifications and extensions, new vehicles,  new BIOMES, NEW Creatures generation, new spaceships models, new buildings, more base objects interaction, new icons & reshade.

    AND CONTAINS A TOTAL GRAPHIC OVERHAUL BY LO2K ( and more stuff from him )

    JJHOOKAH AS ALSO JOINED THE PARTY AND ADD SOME OF HIS AWESOME MODS TO THE PACK. A BIG THANKS TO HIM, I AM A BIG FAN OF HIS MODS.

     

    MIRROR DOWNLOAD LINKS  

     

     

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    V1.7


     

    NEW MODS

    Third person by Redmas
    Hovercrafts by Redmas
    Atmospheric Freighters by Redmas
    Station Ventilation 1.5 By JJhookah
    Ringed Planets 1.7 by Lo2k (This mod creates unique rings around some planets )
    Peacefull Warp by Lo2k
    Better HD Clouds by lo2k ( HD textures for clouds when looking at a planet from space )
    Black Map with nebula by lo2k ( make the galactic map darker ( make the celshading reshade preset nicer ) )

    +All in one Version
    Bigger Crystals ( E3 Style)
    Bigger Flying Snakes and birds
    Birds behaviours : passing through instead of just hovering
    Always cool dinosaurs
    cool HUD e3 style ( black notifications backgrounds, transparent pick ups icons, new creatures icons)
    True Clouds by lo2k
    True Water by Lo2k
    Exocraft moded Handling: SIMU by Redmas
    Exocraft Models : CAT by Redmas instead of the buggy from vanilla , HoverBike i.o. Nomad, Mako6x6 i.o. Colossus
    Far cam for Exocraft ( far behing and slightly on top )
    Spacecrafts alt models by Redmas.
    S-Class ships Alt models ( Procedural wings positions ( Y, horizontal, vertical ))
    Bigger Rocks
    Bigger Trees
    Always Cool Trees ( E3 Style )
    Collision underwater on exocraft with Rocks fixed.
    Spaceships Flight changed ( allowing dog fights : Precise control of speed, procedural faster IA and player Ships )
    Bigger, stronger and slower Sentinel Walker.
    Multiplayer orbs replaced: they have the ambient mode's drone model attached to it.
    Cool Backgrounds in Menus ( E3 Official Artworks )
    Asteroids Fields by lo2k 
    Better Asteroids Explosions by Lo2k ( improved visual effects when destroying an asteroid )
    Better HD Clouds by lo2k ( HD textures for clouds when looking at a planet from space )
    Black Map with nebula by lo2k ( make the galactic map darker ( make the celshading reshade preset nicer ) )
    Ringed Planets 1.7 by Lo2k (This mod creates unique rings around some planets )
    Peacefull Warp by Lo2k
    More base objects interactions by Redmas ( real game changer, it has functionnality to unused objects in bases )
    WARNING : Save are not working in the Freighters privates room area ( because they are not generated when you spawn so you will be drop under the map 
    If you are stuck behind the map, go just under the bottom of the main first room of the freighter, then jump into the hangar bay ) 
    TUTORIAL VIDEO TO UNGLICTCH : https://www.youtube.com/watch?v=sIO-rs_ixH8
    Massive Fleet by Redmas ( XL version )
    Better galactic Map lines by lo2k
    Semi Bliding Freigthers by Lo2k
    True Blood by Lo2k
    Alternate spaceships models by Redmas
    Metal aspects spaceships by Redmas
    Civilization by Redmas ( transforms trading posts into alive trading stations + Depots towers shootable from spacecrafts  )
    Alien Worlds 2 By Redmas
    Super Vehicles By Redmas
    Atmospherid Freighters (adds crashed and flying freighters on planets surface )

    _____MOD_SA_ADDON.HUGE_RUINS_MONOLITH_CREATURES_MOTHERSHIPS.by.REDMAS
    Is a Merged of 
    Fantastic Beasts 1.3
    Huge Ruins
    Huge Monolith
    Motherships
    By Redmas

    HOVERCRAFTS by redmas
    Transforms all vehicles into hovercrafts ( easy exploration of planet and underwater ) This mod is meant to overwrite your exocrafts handlings and models.

     + Hardcore difficulty Bonus mods by Lo2k & Redmas

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    1.6

     

    DEMO IN AMBIENT MODE

    v1.6.8 one Hour mods Showcase VIDEO

     
     

     

    THE MODS ARE EASILY SWITCHABLE WITH EACH OTHERS AND BETWEEN VANILLA. THE MOD IS COMPATIBLE WITH THE STEAM WORKSHOP AND FOR MULTIPLAYERS EXPLORATION.

    MULTIPLAYER DEMO VIDEO

     

    H(-_-)ME 's STEAM WORKSHOP BASE VIDEO DEMO


    LO2K's GRAPHIC OVERHAUL

     

    JJHOOKAH 's STATION VENTILATION v1.2

     
       

     

     BIOMES DEMO VIDEOS

     

       

     

     CREATURES DEMO VIDEO

     

    TRADING POST DEMO VIDEO

    RUINS DEMO VIDEO

     PLAYER's BASE OBJECTS DEMO

     

    VEHICLES DEMO VIDEOS

     

    EXOCRAFTS MODELS

    SPACESHIPS ALTERNATIVE PROCEDURAL GENERATION  DEMO VIDEOS

       

     

    DOGFIGHTS DEMO

     

     

     

    RE-SHADE VISUAL IMPROVEMENTS DEMO VIDEO 

    CEL-SHADING / COMICS STYLE

    SCI-FI MOVIES

     

     

     
  • speaker_notes Installation

    Place the mods in /No Man's Sky/GAMEDATA/PCBANKS/MODS/

     

    [OPTIONAL]Delete SHADERCACHE content in No Man's SkyGAMEDATASHADERCACHE
    [OPTIONAL]launch the youtube playlist : https://www.youtube.com/playlist?list=PLS3pTvkpLpNv0Ho5kRx264yks5Q4xjbxj ;)
    If your game has not been modded yet :

    Delete or rename /No Man's Sky/GAMEDATA/PCBANKS/DISABLEMODS.TXT

    ADVICE :
    Improve the game stability ( works for your vanilla game as well ) by increasing your virtual RAM on windows by x 2.5  the size of your RAM
    tutorial https://www.youtube.com/watch?v=YoAlsQod6R4
    BOOST your FPS  by using the vintage filter (works for vanilla as well)
    BOOST your FPS by using the  CELshading reshade preset
    LO2k graphics mods are ressource demanding
    Massive fleet - Mothership pak is ressource demanding

    MINIMUM REQUIRED GPU: nvidia gtx 780M 

    Enjoy

     

    IMPORTANT WARNING:

    -Third person mod:

    ignore the pirates calls (they can be avoid ) because they glitch the mod. I am still on early testing but so far the story calls seems to work correctly.
    This glitch can be passed through if you are on "hood" view (the cam applied when exiting the galactic map) when you take the call.

    -more base object interaction mod :

    Save are not working in the Freighters privates room area ( because they are not generated when you spawn so you will be drop under the map
    If you are stuck behind the map, go just under the bottom of the main first room of the freighter, then jump into the hangar bay )

    TUTORIAL VIDEO TO UNGLICTCH : https://www.youtube.com/watch?v=sIO-rs_ixH8

    ____________________________________________________________________________________________________________________________________________________________________________________________________________

     

    Credits:

    SPACE ADVENTURES UPDATE CONTAINS LO2K's & JJhookah MODS
    Other mods are from me.

    Redmas

    Tools used:

    ModSpace
    MbinCompiler
    PSarcTool-19-1
    Paint.net
    WINRAR
    NMS SAVE EDITOR
    BLENDER
    RESHADE

     

  • event_note Changelog

    Change log:

    v1.7.1
    Split JJ's mods apart 
    NEW mod: Atmospheric planets by redmas
    New binoclars
    Hovercrafts: Fix collisions on the collossus
    Rise of the machine, ocean life, Pandora,Better asteroid,blue scanner, Floodlights were removed.
    Fixed a compatiblilty issue with no predators
    Included silver exo paintjob as default

    v1.7.0
    FIXES :
    Reduced tree sizes
    removed vintage default filter

    NEW MODS
    Hovercrafts by Redmas
    Station Ventilation 1.5 By JJhookah
    Ringed Planets 1.7 by Lo2k (This mod creates unique rings around some planets )
    Peacefull Warp by Lo2k
    Better HD Clouds by lo2k ( HD textures for clouds when looking at a planet from space )
    Black Map with nebula by lo2k ( make the galactic map darker ( make the celshading reshade preset nicer ) )

    + a All in one Version

    v1.6.9
    Station Ventilation v1.3 by JJhookah
    new HUD & Multiplayer drones (included in the main pak )
    + Requested fixes and updates
    + improved and lighter version of the pack with more handy installation / documentation.

    V1.6.8
    Alien Worlds 1.65 : Big crystals / Statue Biomes spawn fixes
    Fantastic Beast 1.3 : Improve the spawn ( fix the crowed planet bug ( currently, crowed triceratops planet exists but it is intentionnal) more variety, flying snake altitude fix, Birds size adjusted )
    Hauler alternate ships removed from default pack ( planning to redo it from scracth following Beau Lamb concept arts)
    Alternate spaceships 4.4 : Fighters thrusters back to normal sizes, omega ships wings resized to match HG art.
    E3 Backgrounds Nostalgy : replaces the game menus and splash screens
    Compatibility fix for the HUD mod with mods that changes creatures icons. ( suggested cool mod Bigger Creature Icons (still compatible with Atlas Rises))

    v1.6.7
    JJ's STATION's ventilation v1.2 ( More alive space station )
    JJ's FLOODLIGHTS ( Improves Trading post lighting)
    JJ's No Seizure Scanner
    Big smoke removed from civilisation mod  

    v1.6.6
    JJhookah 's Station Ventilation 1.1 v mod
    New Folder organisation with 2 presets ( High quality / High Perf )
    Contains Alien worlds 2.052
    Monoliths 1.2
    custom version of the Construct mod spawner

    v 1.6.5  New roamer "CAT" exocraft
    White inventory as an option
    renamed a missing .pak extension in a filename

    v1.6.4.2 New version of the installer
    V1.6.4.1  Chrome Spaceships + Alt Long Engine Part ( NMS Concept Art Style)
    V1.6.3 Sorry guys, Rayrod asked me to remove the 3rd person flight dll injection
    v1.6.2
    Desatured pre-release like reshade
    Alien worlds 2.04 : 
    Prettier Radioactive planets
    More precise hitbox with wrecked ships.

    v1.6.1
    - New exocraft model for the nomad ( wheelbike)
    - CUSTOM UI (funny exocraft inventory model fix)
    -  Streched fighter cockpit fixed
    -  Dificulty balanced in Alien Worlds 2
    - IMPROVED DOGFIGHTS 
    - SIMU HANDLING FIX FOR THE COLOSSUS

    v1.6:

    • Easy install
    • Contains LO2K's Overhaul mods ( Improves graphics, gameplay and UI )
    • Alien Worlds 2.03 ( Scorched meteo fix / Changed repartition of the biomes / Radioactive Giant rocks spawn improved)
    • New Exocraft Model for the Roamer ( Seeker )

     

    V 1.5.3 A fix / new design for a freighter
    V1.5.2 ALIEN WORLDS 2 - STABILITY FIX
    v1.5.1 IMPROVED Walking sentinels spawn on some planets (RUINS / SHIPS / WOODLAND / SAND ) (+ fixed a FPS issue on sand planets)
    v1.5 : ALIEN WORLDS II : 
    Adds 6 new biomes type : 
    - Rings
    - Monster plants
    - Ruins
    - Statues
    - Ships
    - ICE
    Added NPCs on the surface of some planets
    Added Walking Sentinels patroling on some planets
    Interaction with rare objects like statues will mine special rare substances and also give instant wanted level 5
    Change the size of some Rocks, and improved their spawn distance. Vehicles cant smash enormous rocks anymore.

    v 1.4.6.1 : compatibility fix with Krem"s morships for the patch version of "space adventures"
    v 1.4.6 : No Man's sky : Rayrod's overhaul patch version
    v 1.4.51 : Compatability  with Rayrod HUD fix + Improvement of the NEW HUD mod
    v 1.4.5 : 
    Fixed Walker and Quadruped destroyed animation
    Improved Sentinels A.I.
    Improved Spaceships Speed control ( more brakes )
    v 1.4.4 : fix for big rocks poping too much on some planets
    v 1.4.3 : 
    - improved performances on Bubbled Planets
    - Added rare floating metal structures to find on shard floored planets.
    v 1.4.2 : SCI-FI MOVIES RESHADE PRESETS.
    v 1.4.1 : Compatibility update with DIVERSE ENVIRONMENTS and SHAIDAK's GENERATION.
    v 1.4 : Adds 184 Biomes rules. and Vegetation Mod merged in the Alien Worlds Mod.

    v 1.383: Fantastic Beast : Hunt option ( will require exploration time to find them)
    V 1.382: 3 behaviors for Fantastic Beasts mod ( Predators, balanced, peacefull ) / No big smoke option for Civilization
    V 1.381:
    Fantastic Beasts 1.1 :
    Less crowed planets.
    Less agressives and Big creatures ( compared to previous version of the mod)
    Fantastic Beasts 1.0 is still in the "customize your mods" folder.
    V1.38
    aims to improve all combat aspects.- Analogic and precise control of speed with thrusters till boost speed.
    - Ia spaceships get to close combat ( AI changes and speed )
    - Smarter Sentinels with new weapons
    - Fast wanted level gain
    - Improved loot

    ( This is the Atlas rises version of an old mod I did for Path Finders with some improvements )
    - Breaking Vy keen Factory doors gain instant wanted level5.
    - Shooting Tiny Freighters get instant wanted level 5
    - Destroying Drones gets wanted level 4
    - Walkers appear at wanted Level 3
    - Quadripeds appear at wanted level 4
    - Quadriped act as snipers ( new weapon system ( and IA )
    - Drones Have machine guns, new dodge AI and fast speed to follow players on Vehicles.
    - Walkers Are stronger, and move faster and more far.
    - Quadriped can be oneshoted with grenades
    - Drones can scan you for far above
    - Wanted zone is bigger.
    - AI ships fligth faster
    - Precise speed controls ( holding thrusters key will get u to your boost speed - Using breaks will precisily ccontrol the speed)
    - Improved loot for drones : Less crap more zinc ( to help you repair your shield in combat )
    - Improved Atmospheric fight with sentinels ships and pirates.
    V1.37: Massive Fleet v1.1 (modular version )
    Note : This version is made to help u adapt the spawn to your Computer performances,
    Motherships being the most fps-eater.
    - Splited in several paks (Motherships file / Fleet density files)
    - Motherships have procedural spawn ( 3 pak options; rare, uncommon, common )
    - Fleet have 3 spawn options ( L, XL, XXl)

    v1.36 :
    - Contains Far cam for Exocrafts and for Rayrod's 3rd person flight
    This places the cam far behind and above the vehicles.
    It works also for Rayrod's 3rd person flight mod https://www.nexusmods.com/nomanssky/mods/513/?
    - Contains Massive Fleet Mod
    it creates massive fleet in a compatible way with others mods involving more ships in space.
    effects : 
    - More tiny freighters
    - Freighters from E3 2014 Trailer
    - Sentinels Freighters
    - Upscaled Sentinels fighters.
    - Adds Massive Explosions .
    - Add Giants Motherships.
    DEMO VIDEO : https://youtu.be/3VHYs8quOqI
    v1.35 : Alternate Spaceships v4
    - added the S-class : .New squid ship design
    .New Royal engines shape
    .Procedural Wings positions ( Vertical / Horizontal / Y star wars like)
    - Added the fighters Top Fin variations to the procedural generation.
    v1.34 : Contains "Fantastic beasts" mod ( as a creatures option)
    v1.33 : 
    - less color saturation on Pre release like reshade
    - Civilization v1.1: 
    - Splited in several parts (Ruins and Monoliths put apart)
    - Improved Ruins Generation
    - Improved NPC's Spawn in Trading posts ( to prevent objects collision)
    - Improved Smoke and Sparks Effects on Debris
    - Improved Crashed ships Scenes
    v1.32 : A new reshade preset that reminds pre-released shaders ( More bloom, colors and a dynamic depth of field)
    v1.31 : - Compatibility fix for the nomad with the Rayrod's Overhaull 
    - Improved jet effect on Nomad hovercar model
    - Added the floating nomad handling option for Arcade And Simu Mods.
    v1.3 : Super Vehicles 2.5  / Civilization / More base interactions update
    v1.22 : Cel-Shading Re-Shade / Realistic Reshade
    v1.21 : Huge Buildings n°2 : RUINS
    v1.2 : Huge Buildings  n°1 : Monoliths
    v1.15 : More Base interactions v3
    v1.14 : SUPERVEHICLES 2 MOD (This mod is fully moddular and also compatible with another handling mods).
    V1.13 :More spaceships variation. added new Freighters designs.
    V1.12 :More spaceships variation. added the Hauler class models variation.
    V1.11 : 5 variations of the Fighters' fin.
    V1.1 :  3rd Person View Flight.
    V1.09 :  Alternate Spaceships Models / Full 3D Model Char in inventory.
    V1.08 :  More Objects Interactions mod v2 / Pre-Release Like Shaders.
    V1.07 : Adds the More Objects Interactions mod.
    V1.06 : Fixes a bug in the NMS_font.pak that was causing the base building menu to be hidden.
    V1.05 : New handling for the Bike making it easier and more fun to use on Hard Terrain planets.
    v1.04 : 
    Put back the waypoints on vehicles and  on spaceship in the HUD mod.
    Split Font from the HUD MOD
    You can choose which version of predator mod you want to use. Personnally i prefer the BIG one cause it prevents from creatures to get stuck in  the wheels and make the planet more opressing.
    v1.03 Adds two new skins color for the vehicles: Blue and a new white version.
    Adds more tiny and small sized birds and ground creatures.

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