Ship Launch Cost reducer
This mod reduces the energy/fuel costs at the launch of your ship.
The normal cost of a start is 25%.
There are 7 variants
The energy/fuel costs are zero percent at each start.
The energy/fuel costs are 2 percent at each start.
The energy/fuel costs are 5 percent at each start.
The energy/fuel costs are 10 percent at each start.
The energy/fuel costs are 20 percent at each start.
The energy/fuel costs are 50 percent at each start.
For extreme survivalists:
The energy/fuel costs are 100 percent at each start.
Place !ONE! of the downloaded '_MOD.*.pak's (inside the zip file) in the No Man's Sky/GAMEDATA/PCBANKS/MODS folder. If the "MODS" folder don't exist create it. An then delete the "DISABLEMODS.TXT" in the PCBANKS folder or move it to another folder. Otherwise no mods will be loaded!
Remove the selected '_MOD.*.pak' from the No Man's Sky/GAMEDATA/PCBANKS/MODS folder
Compatibility Info for Modders
This mod is for other mods that change the following files are also not compatible:
08-18-2017 V1.32 Atlas Rises Update
The old version will still work, but an update is recommended because Hello Games has updated the NMS_REALITY_GCTECHNOLOGYTABLE.MBIN file in the latest update V1.32.
08-12-2017 V1.3 Atlas Rises Update
Update by jaszhix
Koori254 updated the mod for Pathfinder.
03-09-2017 V1.2 Pathfinder Update
- Stamina enhancement upgrades (Sigma/Tau/Theta/Omega) in the bonus combinate packs
-- still a little more strengthened
- add Bonus Combinate Packs (see description)
12-07-2016 Update only the install instructions, because Hello Games changes the integration of mods
12-06-2016 V1.011 - small correction in *10percent* .pak / *2percent*.pak
- add install guide for future updates from NMS
12-02-2016 V1.01 - Add two Variants for survivalists
- Add Info abouts Lex Original Release
11-29-2016 V1.00 Initial Release