Ship Launch Cost reducer

  • description Description

    This mod reduces the energy/fuel costs at the launch of your ship.
    The normal cost of a start is 25%.

    There are 7 variants

    _MOD.Zero.Ship.LaunchCost.pak
    The energy/fuel costs are zero percent at each start.

    _MOD.1Percent.Ship.LaunchCost.pak
    The energy/fuel costs are 1 percent at each start.

    _MOD.2Percent.Ship.LaunchCost.pak
    The energy/fuel costs are 2 percent at each start.

    _MOD.5Percent.Ship.LaunchCost.pak
    The energy/fuel costs are 5 percent at each start.

    _MOD.10Percent.Ship.LaunchCost.pak
    The energy/fuel costs are 10 percent at each start.

    _MOD.20Percent.Ship.LaunchCost.pak
    The energy/fuel costs are 20 percent at each start.

    For survivalists:

    _MOD.50Percent.Ship.LaunchCost.pak
    The energy/fuel costs are 50 percent at each start.

    For extreme survivalists:

    _MOD.100Percent.Ship.LaunchCost.pak
    The energy/fuel costs are 100 percent at each start.

     

    Bonus Combinate Packs
    _MOD.1Percent.Ship.LaunchCost_bonus.pak
    _MOD.2Percent.Ship.LaunchCost_bonus.pak
    _MOD.5Percent.Ship.LaunchCost_bonus.pak
    _MOD.10Percent.Ship.LaunchCost_bonus.pak
    _MOD.20Percent.Ship.LaunchCost_bonus.pak
    _MOD.50Percent.Ship.LaunchCost_bonus.pak
    _MOD.100Percent.Ship.LaunchCost_bonus.pak
    _MOD.Zero.Ship.LaunchCost_bonus.pak

    Each pack includes increased values for technology upgrades of the following technologies:
    - Jetpack (-boost)
    - Aeration Membrane
    - Toxin Supressor
    - Thermic Layer
    - Coolant Network
    - Radiation Deflector
    - Stamina Enhancement

    Sigma/Tau/Theta Upgrades are now designed for an extended use of the respective technology. Perhaps it is even that, for example, the selected technology "Jetpack (-boost)" already has enough power for you with Sigma and Tau, then you can play without additional Theta upgrade, so that more inventory space is available with simultaneous extended technology use.

    Weapon_Laser_Mining_Speed > 20 Percent higher
    Weapon_Laser_HeatTime < 66 Percent slower
    Weapon_Laser_Mining_Damage > 50 Percent higher
    Weapon_Laser_ReloadTime > 25 Percent faster
    Weapon_Laser_Damage > 50 Percent higher

  • speaker_notes Installation

    Place !ONE! of the downloaded '_MOD.*.pak's (inside the zip file) in the No Man's Sky/GAMEDATA/PCBANKS/MODS folder. If the "MODS" folder don't exist create it. An then delete the "DISABLEMODS.TXT" in the PCBANKS folder or move it to another folder. Otherwise no mods will be loaded!

    Deinstallation:
    Remove the selected '_MOD.*.pak' from the No Man's Sky/GAMEDATA/PCBANKS/MODS folder

     

    Compatibility Info for Modders

    This mod is for other mods that change the following files are also not compatible:
    NMS_REALITY_GCTECHNOLOGYTABLE.MBIN

  • event_note Changelog

    10-03-2017 V1.38 Atlas Rises Update
    --- remove V1.37 Atlas Rises
    10-02-2017 V1.37 Atlas Rises Update
    --- build cleanup > add build *2158880
    ---- *new in _bonus Weapon_Laser_Mining_Speed > 20 Percent higher
    ---- *new in _bonus Weapon_Laser_HeatTime < 66 Percent slower
    ---- *new in _bonus Weapon_Laser_Mining_Damage > 50 Percent higher
    ---- *new in _bonus Weapon_Laser_ReloadTime > 25 Percent faster
    ---- *new in _bonus Weapon_Laser_Damage > 50 Percent higher
    --- additional files
    ---- _MOD.Faster_Scan.pak
    ---- _MOD.Faster_Walk.pak
    ---- _MOD.No.blue.tut.messages.pak
    ---- my personal game settings, it is an additional goodie,
    ---- who wants to use them or not, they fit well to the _bonus files


    09-21-2017 V1.37 Atlas Rises Update
    --- add build 2136652

    09-02-2017 V1.35 Atlas Rises Update
    --- add Bonus Combinate Packs

    08-31-2017 V1.34 Atlas Rises Update
    --- add EXPERIMENTAL BUILD 2082834
    --- Many value's in NMS_REALITY_GCTECHNOLOGYTABLE.MBIN have been changed in this Build

    08-23-2017 V1.33 Atlas Rises Update
    --- add EXPERIMENTAL BUILD 2061905
    ---- A value in NMS_REALITY_GCTECHNOLOGYTABLE.MBIN is changed in this Build
    ---- <Property value="GcTechnologyRequirement.xml">
    ----<Property name="ID" value="TECHFRAG" />
    ----<Property name="InventoryType" value="GcInventoryType.xml">
    ----<Property name="InventoryType" value="Substance" />
    ----</Property>
    ----<Property name="Amount" value="1" /> to name="Amount" value="16"

    08-19-2017 V1.32 Atlas Rises Update
    --- add EXPERIMENTAL  BUILD  2050414

    08-18-2017 V1.32 Atlas Rises Update
    The old version will still work, but an update is recommended because Hello Games has updated the NMS_REALITY_GCTECHNOLOGYTABLE.MBIN file in the latest update V1.32.

    --
    08-12-2017 V1.3 Atlas Rises Update

    --
    Update by jaszhix

    Koori254 updated the mod for Pathfinder.

    03-09-2017 V1.2 Pathfinder Update

    01-25-2017 V1.021
    - Stamina enhancement upgrades (Sigma/Tau/Theta/Omega) in the bonus combinate packs
    -- still a little more strengthened

    01-23-2017 V1.02
    - add Bonus Combinate Packs (see description)

    12-07-2016 Update only the install instructions, because Hello Games changes the integration of mods
    12-06-2016 V1.011  - small correction in *10percent* .pak / *2percent*.pak
                                    - add install guide for future updates from NMS

    12-02-2016 V1.01 - Add two Variants for survivalists
                                      - Add Info abouts Lex Original Release
    11-29-2016 V1.00 Initial Release


  • 29 Ratings

  • UploaderQuantus
  • ModderQuantus / Koori254
  • VersionV1.38 Atlas Rises Update build 2158880
  • Views21945
  • Downloads11233
  • Size269.29 kB
  • UpdatedOct 3, 2017
  • CategoryAtlas RisesCheatsFoundationGameplay
  • Tags
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