Realistic ReShade (Atlas Rises Compatible)
TIP FOR NVIDIA USERS: I just stumbled upon this and thought I'd share. This one simple thing has boosted my FPS by 20+ on every type of planet.
1. Update to the latest Nvidia Drivers, 385.28.
2. Open your TKGRAPHICSSETTINGS file, found in No Man's SkyBinariesSettings
3. Change TextureStreamingEx to "On" and save the file.
I have changed this setting numerous times with older drivers and it's never made a difference, but with the latest drivers it made a HUGE difference for me. I'm now getting 50-60 fps everywhere with zero stuttering even WITH this ReShade.
Can't promise this will work for everyone, but it's worth a try.
I also recommend using DDU to do a fresh install of the drivers.
You can download it here:
Click on the "Official Download Here" link.
ATLAS RISES NOTES: This ReShade is still working with Atlas Rises update. In my limited testing so far, it seems to have MUCH LESS impact on fps with the new update. I have no idea why or how, but I'm only getting about a 5 fps hit now on planets and none at all in space or in stations. I will update this if it changes as I play more.
PLEASE READ EVERYTHING BEFORE INSTALLING.
I uploaded quite a few screenshots here, but looks like only two are showing up for some reason, so here's a link to an album with 114 before and after shots: Flickr Album
My primary goal with this ReShade was to make everything look more realistic with a focus on less saturated colors, better ambient lighting, and bringing out a bit more detail in textures. Nights on planets, caves, and space are much darker as well. I'm not using any other mods that change the darkness of anything, so I have no idea what this will look like if combined with mods like Dark Space or Darc Caves.
The only mods I'm using in the screen shots are:
Chromatic aberration + vignetting + scan lines removal for 1.1
Aliens buildings Overhaul
So, every change you see in the screenshots is due to this ReShade and nothing else.
Ambient Light, Color Matrix, Clarity, Colorfulness, Curves, DPX, Emphasize, Fimic Pass, FXAA, Gaussian Blur, Levels, Lumasharpen, SMAA, Technicolor, Technicolor2, Tonemap, Vibrance, Vignette, HQ4X, Deband
GAME SETTING USED IN SCREENSHOTS:
1600x900 resolution, V-sync - off (forced on through graphics card settings), TAA, Motion Blur - off, Anisostropic Filtering - 1 (set to 16 in graphics card settings), Texture - Ultra, Shadows - High, HBAO - on, Reflection Quality - High, Light Shafts - off, FPS - max, Gamma - 128
You should be able to adjust any of these to your liking or to help with performance.
Speaking of performance, I get a 5-10 fps drop in space and in stations with this ReShade and a 10-20 fps drop on planets. For some reason I get the worst fps drop when I'm outside around my base, but not much of one when I'm actually inside it. So basically, expect a pretty significant fps drop, but I encourage you to try the ReShade out in various locations before deciding if it's too much of hit for you. I don't spend much time standing around right outside my base, so the big hit I get there doesn't matter much to me.
You can hit shift + F2 in game to open the ReShade configuration and turn off any individual fx that you don't want or if you just want to experiment. There is no way to toggle the entire thing on and off while playing though.
I have added a second version to this download that disables some effects while only very slightly changing the overall appearance. You should get a 5-10 fps boost with this version compared to the original. For example, with the old version, I was getting around 52-55 fps in space. With the new version, I get a steady 60 fps in space. I'm getting an average or 8-10 better fps on most planets with the new version. I'm leaving the old version in the download as well for anyone who is happy with it.
Added third version to download that makes nights, caves, and interiors less dark. It is still darker than the vanilla game.
- Extract the downloaded file.
- Extract ONE of the three versions of the ReShade
- Move extracted files to your No Man's Sky/Binaries folder.
- Delete SHADERCACHE folder found in No Man's Sky/GAMEDATA
- Start the game.
Make sure you have deleted any and all files from any other shaders from your game directories before trying to use this one.
If your game is not installed to the default Steam directory, you will need to open the opengl32.ini file and edit all of the paths to point to where your game is installed.
To Uninstall simply remove the files from your No Man's Sky/Binaries folder
1.0 Did the thing.
1.2 Added a second version for better FPS.
1.3 Added a third version with less darkness.