RaYRoD’s Biome Overhaul

  • description Description

    RaYRoD's Biomes
    I am the first to find a way to add additional biomes to No Man's Sky, rather than replace current biomes. So far, I've added 260+ biomes to the game.
    This means... that we can have new biomes + the original biomes. I'm excited about this. Therefore, With this mod... No Man's Sky now has around 31 biomes now. I created and added a ton of custom biomes, plus I then imported a few awesome biomes from my friend Shaidak with his permission.
    I don't want to disclose tooo much, but here's a few biomes that exist 😉 (This is still a HUGE Work In Progress and might need more adjustment) 

    I don't want to disclose too much, so I'd rather you see for yourself. :P

     
  • speaker_notes Installation

    Extract  "RaYRoD's Biomes" into your MODS folder.
    No Man's Sky>GAMEDATA>PCBANKS>MODS

    Note: If you do not have a mods folder, make sure to delete "disablemods.txt" and then create a MODS folder.

  • event_note Changelog

    6.3

    1. Added more content to the SnowyLush Biome
    2. Re-made the swamp biome from scratch, to remove all crashes.

    6.2
    There are now 110 additional biomes, alongside the original No Man's Sky Biomes that still exist.

     

    6.1
    Re-adjusted tentacle plant sizes

    6.0 Major Update
     Added a ton of new biomes, by importing Diverse Environments :)
    There are now 55+ Biomes. Remember, I am adding biomes... not taking away. Therefore, this means... the original biomes exist, RaYRoD's Biomes Exists, Shaidaks Biomes Exists, + all of those previous biome types have been duplicated so that they can now appear with "Diverse" Environments" as well. This does not interfere with previous biomes, as I added them as additional biomes using previous biome templates allowing some of RaYRoD or Shaidak or the original biomes to ocassionaly generate with diverse environments.
    You can check out moddingaccount's standalone biome mod here:
    http://www.nexusmods.com/nomanssky/mods/493/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnomanssky%2Fajax%2Fmoddescription%2F%3Fid%3D493%26preview%3D&pUp=1

    5.2.1  - Rare Warp Crash Fix

    1. Fixed a rare crash that occured upon warping to certain systems that contained a modified biome:
    - The problem was more simple than I expected, the issue was that one of the biomes I inplemented was being re-directed to a wrong path.
    Therefore, certain systems that contained that specific biome would auto-crash upon warping. This took about 5 hours to figure out, but was 100% worth it.
    Please report any other bugs.

    5.2
    1. Biome Fixes + A swamp biome crash fix
    2. Slight Biome Adjustments

    5.1
    RaYRoD and Shaidak's Biomes Overhaul:
    I am the first to find a way to add additional biomes to No Man's Sky, rather than replace current biomes. This means... that we can have new biomes + the original biomes. I'm excited about this. Therefore, With this mod... No Man's Sky now has around 31 biomes now. I created and added a ton of custom biomes, plus I then imported a few awesome biomes from my friend Shaidak with his permission.
    I don't want to disclose tooo much, but here's a few biomes that exist 😉 (This is still a HUGE Work In Progress and might need more adjustment)

    I spent 9 hours perfecting a beautiful tall grass, giant biome, with taller (But not sloppy props), taller flora, giant crystal forests that contain stronger mining health, are more valuable to mine... alongside creepy and massive tentacle plants. There you will feel small. 

    Click To View:
     Tall Biome Sample Album 

    I created a SnowyLush biome:
    Picture 1
    Picture 2
    Picture 3

    I resurrected the 1.24 (path finder style) lush-biome and added it to the game:
    Picture 1
    Picture 2

    I created a swamp/crater/dusty biome from pre-release props (Early Work In Progress): 

    Picture 1

    Picture 3

    I also altered  the planetary features  of these custom biomes attempt to match the biome type. Whether it be hills, mountains, rocks, underwater, texture, elevation, resources, rivers, craters, big arches, small arches, large blobs, small blocks and various kinds of substance. For example.

    The giant biome has altered hills and mountains. 

    There are also various biome weather changes. (I will update my Weather Overhaul eventually).

    I imported a lot of my friend shaidak's biomes.
    The original vanilla biomes still exist.

    4.0 - Atlas Rises Release

    RaYRoD's Biomes (Atlas Rises)

    Re-made this mod from scratch.
    Grass can generate taller (Even the low grass Biome), There's crystal size adjustments + Different sizes give different substance rewards and the way all crystals of all sizes function slightly different, there's 5x denser forests, Barren and Dead Biomes are now fully dead and rich in resources, Certain Biomes now have new resource possibilities, there should be a possibility for random walking walkers, There's Infinuite creature draw distance, There's slight creature spawn probability Alterations (Might need a bit more tweaking), Biomes also now have weather possibilities.

    It can also have snowfall on lush Biomes and other weather, just not toxic or radioactive. + Small adjustments to other Biome weather types too. This will work great in coherence with my weather overhaul mod once I get around to updating that.

     

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