Product Cost Rebalance

Mods chevron_right chevron_right Product Cost Rebalance
  • description Description

    This is meant to balance the buy/sell values of some items to bring a wider market of items that can be sold to  help the player make $$ by trading and farming. In addition, the margin for higher/lower prices is wider. The most I usually see without the mod is 4 to 5 %. This should provide more options than just mining or running around the space station gathering dynamic resonators.

    The mod also makes a few buildables more player friendly. I tried to use some of the materials the game had not. A few items, like voltaic cells, wires, et al, have had their cost lowered. 

    oldValue  -> newValue                   notes

    Atlas Stone
      BaseValue:   50K -> 1M                buy 1M * (-.1 to .4) = 900k - 1.4M
      BuyBaseMarkup:   40    -> 0        sell 1M * (-.1 to .4) = 900k to 1.4M 
      LowPriceMod:   .25  -> -.1
      HighPriceMod:  .5       -> .4
      BuyMarkupMod:  1.5  -> 0
     
    Grav Ball, Sac Vemon, Albumen Pearl
      BaseValue:       -> 15k                     buy 15k * .4 = 21k * (.1 to .5) = 22.1k to 31.5k 
      BuyBaseMarkup:   .2                      sell 15k * (.1 to .5) = 16.5k to 22.5k 
      LowPriceMod:   .25  -> .1
      HighPriceMod:  .5 
      BuyMarkupMod:Â  .2  -> .4
     
    Gravitino Plant
      120 Atrium -> 1 Grav ball
      100 Thamium
     
    Sac Venom Plant
      100 Atrium -> 1 Sac Venom 
      100 Thamium
     
    Albumen Pearl Plant
      20 Rigogen
      3 Albumen Pearls -> 1
      100 Thamium
     
    Insulating Gel
      BaseValue: 32k -> 22k
     
    Explosives
      BaseValue: 27k -> 19k
     
    Carite Sheet
      BaseValue:     600  -> 1K
     
    MicroDensity
      BaseValue:     1200  -> 2.5K
     

    Suspension Fluid
      BaseValue:     800       -> 1K      buy  1K * .2 = 1.2k * (0  to +.3) = 1.2 - 1.56k
      BuyBaseMarkup: 17   -> .2           sell  1K * (0  to +.3) = 1k - 1.3
      LowPriceMod:   .25    -> 0
      HighPriceMod:  .5      -> .3
      BuyMarkupMod:  1.5 -> 0

    Election Vapor
      BaseValue:    3600     -> 6K        buy  6K * .2 = 7.2k * (-.1 to +.2) =  6.5 - 8.6k
      BuyBaseMarkup: 17  -> .2            sell  6K * (-.1 to .2) = 5.4 - 7.2k 
      LowPriceMod:  .25    -> -.1
      HighPriceMod:  .5     -> .2
      BuyMarkupMod:  .7  -> 0

    Antimatter
      BaseValue:     4550    -> 10K       buy  10K * .3 = 13k * (-.05 to +.3) =  12.3k - 17k
      BuyBaseMarkup:   5   -> .3          sell  10k * (-.05 to .3) = 9.5k - 13k
      LowPriceMod:    .1      -> -.05
      HighPriceMod:    .2    -> .3
      BuyMarkupMod: 1.5  -> 0

    Alloys
      BuyBaseMarkup:   .2  
      LowPriceMod:    .25
      HighPriceMod:    .5
      BuyMarkupMod:    0

     
    1 - ARONIUM
    - BaseValue: 1125  -> 2k
    - 50 carbon
    - 50 iron
     
    2 - HEROX
    - BaseValue: 2100  -> 6k
    - 20 Plat -> 50
    - 20 Zinc -> 50
     
    3 - LEMMIUM
    - BaseValue: 22500  -> 17k
    - 100 Titanium      -> 50
    - 200 Tham          -> 50 gold
     
    4 - CROLIUM
    - BaseValue: 25730  -> 20k
    - 50 Chrys
    - 100 IRIDIUM
     
    5 - MAGMOX
    - BaseValue: 21840  -> 30k
    - 30 Carbon         -> 50 red sys (Rubem)
    - 300 Pluto         -> 100
    - 300 Tham          -> 100 Copper
     
    6 - GRANTINE
    - BaseValue: 25925    -> 40k
    - 100 Emril           -> 50 green sys (Viridim)
    - 100 COPPER        -> 100 Alum
    - 1 Alloy1            -> 2 Alloy1
     
    7 - TERUMIN
    - BaseValue: 28440 -> 50k                               sell  50K * (.25 to .5) =  62.5k - 75k
    - 40 EMRIL               -> 50 blue sys (Cymatygen)
    - 40 GOLD                -> 2 Alloy2
    - 1 HEROX                -> 1 ACID
     
    Dynamic Resonator
      Antimatter:    2 -> 1
      Micro Density: 4 -> 2
     
    Acid
      BaseValue: 13k -> 14k
     
    Voltaic cells
      50 -> 25
     
    Wires
      20 -> 10

    Poly Fiber
      100 -> 40 

    Save Point
      50 Plat -> 20
      100 iron -> 50

    Health Station
      100 chrys    ->  1 Rower Reservoir
      1 elec vap   ->   1 MAGMOX     
      10 cboard   ->  1 Poly-Fiber

    Shield Station
      100 chrys             ->  1 Lemmium
      2 shielding plate   ->  1 Shielding Sheet
      10 cboard             ->  1 Poly-Fiber

    Trade Terminal
      6 v cell   ->  3
      500 emril
      10 cboard  ->  5

     Harvester
      2 v cell   ->  1 c board
      1 gel
      1 wire  ->  1 alloy2 (Herox)
     
    Crate Cylinder
     10 v cells         ->  1 Non-ferrous plate
     5 glass             ->  1
     2 dyn res        ->  2 mirco density
     
    Crate green rect
     10 v cells         ->  1 Non-ferrous plate
     5 wire               ->  2 mirco density
     1 dyn res          ->  1 Poly-Fiber 
  • speaker_notes Installation

    put the pak in MODS

  • event_note Changelog

    v1.0

    METADATA/REALITY/TABLES/NMS_REALITY_GCPRODUCTTABLE.MBIN - init values

    v1.1

    Added Alloy

    Rebalanced all item values to be closer to actual cost of materials to create, considering commonality and usefulness (like fuel). 

    v1.2

    Added trade terminal, decor crates, harvester

    v1.3 

    Since I have yet to find and npc paying 2x for an atlas stone, I removed the buy markup. Now you can buy low, sell high, make a few 100k per w/o having to find a starred seller. 

    Added plants for items (grav ball, sac venom, albumen pearl) these now require thamium and the item they produce in order to plant.

    The price of the items from the plants above have been normalized to encourage $$ through farming. buying them is more expensive. Also explosives and insulating gel are cheaper to make other plants more desireable.

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