Portal Translator

Mods chevron_right chevron_right Portal Translator
  • descriptionDescription

    This mod simply includes the hex value for the glyph icon.  Using that you can convert your portal codes to signal booster codes and back again.  

    You can use https://nmsportals.github.io to do the conversion and generate a link for sharing. OR you can be a nerd and keep reading on how to do the conversion yourself.

    See this page for more information on how to do the conversion

    Keep in mind that these are HEX values not binary values and if you don't know what that means you'll need to do some research.  Basically just make sure you use the "Programmer" mode on the built-in windows calculator and you should be able to figure it out.

     

     

    The information below was taken from the page linked above

    Obtain coordinates from Signal Booster

    After constructing a Signal Booster, activate it to show a string of coordinates
    Signal booster
    First part - RAIKis scanner ID, other 4 parts - 0373:0081:0D1D:00C4 is the star system coordinates

    Coordinates are the same for PS4 and PC. For example, you found a cool ship in a PS4 star system, this ship will be in the same system on PC.

    Signal Booster doesn't show galaxy/dimension (my coordinates 0373:0081:0D1D:00C4 captured in Euclid galaxy)


    Convert coordinates

    coordinates[format]:xyzstar class
    starsystem[hex]037300810D1D00C4
     
    starsystem[dec]8831293357196
     ---
    SHIFT[dec]20471272047
     ===
    voxel[dec]-116421310196
    JSON object:VoxelXVoxelYVoxelZSolarSystemIndex

    Conversion formula example:
    z[hex]=D1D → 3357=z[dec]

    VoxelZ[dec]=z[dec]-SHIFT[dec]=3357-2047=1310

    and vice versa for extraction coordinates from save:
    z[dec]=VoxelZ[dec]+SHIFT[dec]=1310+2047=3357

    3357=z[dec] → z[hex]=D1D

    Star class determines star temperature(color)/radius/luminosity and unique inside voxel, but the same class can be in a nearby voxel

    SHIFT is constant


    Convert portal coordinates to star coordinates

    • 12-character portal address can be decoded like:
    portal coordinatesglyph#1glyphs#2-4glyphs#5-6glyphs#7-9glyphs#10-12
    glyph image     
    glyph[hex]40ECF8FFEFFF
    _---
    SHIFT[hex]81801801
    _===
    _400EC007707FD07FE
    star coordinates[format]:(portal number)star classyzx

    Conversion formula example:

    x[hex]=glyph[hex]-SHIFT[hex]=FFF-801=7FE

    and vice versa for convertion star coordinates to teleport adress:
    glyph[hex]=x[hex]+SHIFT[hex]=7FE+801=FFF

    Portal coordinates doesn't contain Galaxy Name - i've experimented inside Galaxy Coordinates ⛶ 07fe:0077:07fd:00ec (Euclid)

    Do not confuse Portal Number with PlanetIndex

    Each system can have max 16 portals

    You can traver inside the same system using portals (just change first glyph)

    SHIFT is constant

  • speaker_notesInstallation

    Install like normal

  • event_noteChangelog

    1.1 - First Public Release


  • 3 Ratings

  • UploadertheFisher86
  • ModdertheFisher86
  • Mod Version1.1
  • Supported Game Versionhttps://www.reddit.com/r/NMSCoordinateExchange/wiki/index#wiki_convert_portal_coordinates_to_star_coordinates
  • Views6287
  • Downloads408
  • Size1.26 MB
  • UpdatedAug 14, 2017
  • CategoryAtlas RisesGameplayTools
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