Portal and Runes Cheat Bundle
- description Description
This mod consists of two steps or use Bonus 1 mod file!
Step One: _MOD.waypoint.portalrunes.cheat.pak
This mod file is needed so that you can start at any Waypoint a dialog that gives you all sixteen portalrunes at once.
- Place this file in the No Man's Sky / GAMEDATA / PCBANKS / MODS folder.
- Start the game and fly to a waypoint
- Use the waypoint and start the dialog
- When the dialog is finished, you get all sixteen runes. this takes a while. it will show how many runes you already have.
- If you have all sixteen runes, then enter your ship and leave it again. The game is then saved.
- Now leave the game.
!IMPORTANT! Delete the '_MOD.waypoint.portalrunes.cheat.pak' from the No Man's Sky / GAMEDATA / PCBANKS / MODS folder if Step One is complete!
This File are not compatible with Mods they change the NMS_DIALOG_GCALIENPUZZLETABLE.MBIN and WAYPOINT.ENTITY.MBIN.
Step two: _MOD.Activate.portal.without.runecharging.pak
This mod file is needed so you do not have to charge any of the runes after activating a portal.
This file remains in the No Man's Sky / GAMEDATA / PCBANKS / MODS folder.
This File are not compatible with Mods they change the PORTAL_PORTAL_ENTITIES_BUTTON.ENTITY.MBIN.
If temporarily all glyphs are to be revealed, then you can use this mod file. As long as this mod file is active, you have all glyphs. If you delete this mod file, the previous state is restored. If you had no or only one or more glyphs, then this is again the state without the mod.
Of course, this mod file can also be used to permanently reveal the glyphs. If you use this mod file, _MOD.waypoint.portalrunes.cheat.pak is not required.
This File are not compatible with Mods they change the GCGAMEPLAYGLOBALS.GLOBAL.MBIN.
If you want to find a portal, use the signal booster and select the point monolith.
On the monolith, if you have a GEK relic in your inventory, you can request the coordinates of a portal.
If you have no GEK relic in your inventory, you can use the _MOD.GEK.RELIC.on.every.first.wpoint.save. This is optional. Each waypoint you go and where it has not been saved, gives you a regex after saving.
This File are not compatible with Mods they change the WAYPOINT.ENTITY.MBIN.
- speaker_notes Installation
Place the files according to the instructions (inside the zip file) in the No Man's Sky/GAMEDATA/PCBANKS/MODS folder. If the "MODS" folder don't exist create it. An then delete the "DISABLEMODS.TXT" in the PCBANKS folder or move it to another folder or rename it. Otherwise no mods will be loaded!
Remove the installed '*.pak' from the No Man's Sky/GAMEDATA/PCBANKS/MODS folder
- event_note Changelog
09-21-2017 V1.37 Atlas Rises
--- add build 2136652
09-17-2017 V1.37 Atlas Rises
-- add _MOD.temporary.all.glyphs.pak
--- read description *Bonus 1
09-14-2017 V1.36 Atlas Rises
-- bug fixed waypoints, portal glyphs should now always be given completely, even if glyphs were already enabled
09-06-2017 Initial Release V1.35 Atlas Rises