Latest Within All Time

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    Ian's Blue Ship HUD

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    visibility 5067 file_download 1000 personianm32
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    A very simple mod which takes the vanilla ship control panels, with minimal modifications, and turns them a soothing blue color.  It probably won't work with other mods which alter the textures of the display panels. With the introduction of a new center console in 1.3 Atlas Rises, I altered the color of the other panels to more closely match.

    September 1, 2017
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    Sell Nanites

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    visibility 5175 file_download 716 personGnarly Tango
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    Has it gotten to the point where you've already bought all the blueprints you want, and now you just have these pesky nanites hogging inventory space? Perhaps you just discard them to free up that space? Well why discard them when you can sell them! This very simple mod keeps vanilla trading in NMS with the exception that you can now sell nanites! The prices are completely unaltered and determined by the vanilla game itself! You are most welcome. :)…

    August 22, 2017
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    Weather God

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    visibility 7197 file_download 492 personTreavan
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    Weather God is a complex mod that allows you to control five different dimensions of weather and sky coloring. Options include: default time, always daytime, always nighttime default weather environments, always clear weather Hint: if you want to avoid hazard weather and weather that drains hazard protection, choose the clear option. default sky coloring, always blue skies default clouds, no clouds default storms, infrequent storms ( every 40-60 minutes ) or no storms at all Every single combination is within…

    June 10, 2017
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    Time Lord

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    visibility 6011 file_download 123 personTreavan
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    About Time Lord is a simple mod that will produce an "always daytime" or "always nighttime" effect. This does not stop time. The sun will still rise and set ( even with the nighttime mod ) but the sky colors will not change. The daytime mod will still produce dawn and dusk colors. The nighttime mod will produce nighttime graphics all hours of the day. The sun will still rise and set but it will have no effect on coloring,…

    June 10, 2017
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    Terrain Shadow Removal Mod

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    visibility 4275 file_download 840 personrahulp
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    Terrain Shadow Removal  This mod is pretty simple. All it does is remove all terrain shadows.  So the game may not look as beautiful as before, but will give a boost in fps. This mod is aimed at the people with not-so-beefy PCs.

    May 28, 2017
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    Star Wars TIE Fighter Sentinels

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    visibility 6652 file_download 744 personIgnacio
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    Replaces Sentinel ships with TIE Fighters. Also replaces the respective incoming message icon. Created with the No Man's Sky Model Importer https://nomansskymods.com/mods/nms-model-importer/ and the Model Viewer https://nomansskymods.com/mods/no-mans-model-viewer/

    May 24, 2017
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    Star Wars Decals (WIP)

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    visibility 3420 file_download 424 personIgnacio
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    Adds 77 new Star Wars related decals. More to be added over time. All the emblems, of course, are owned by Disney and LucasFilms. The Tatooine Logo (LOGO.BASE.024) was based on this artwork by Whispering Words Design (http://www.whisperingwordsdesign.com/blog/2015/6/21/may-the-force-be-with-you-star-wars-episode-iv-a-new-hope-book-review) The Death Star logo (LOGO.BASE.025) is heavily inspired (putting it lightly) from John E. Allen's A New Hope poster. (joneallen.com) The Kashyyyk logo (LOGO.BASE.026) is from Justin Van Genderen's art. For some reason it isn't up on his page (https://www.behance.net/gallery/408950/Star-Wars-Universe) so here…

    June 25, 2017
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    Star Wars Intro Logo

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    visibility 1999 file_download 210 personIgnacio
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    Replaces the title screen with a Star Wars logo.

    May 25, 2017
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    No Reflection MOD

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    visibility 4987 file_download 1019 personwoodymontana
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    This is a very simple performance mod that totally deactivates reflections when set to "Low" in your graphics settings. Reflections look great when set to "High" or even "Medium", but tend to blur the image when set to "Low", while staying quite demanding on some systems. This mod is aimed at people with low-end machines or that need the extra fps.

    May 21, 2017
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    Tech Shop Rebalance

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    visibility 4139 file_download 521 personJakeInDC
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    Please help test, leave feedback. I never see theta level blueprints in the tech shop, 5 blueprints is too few. I wanted to simply add a second tab of blueprints to choose from, but i don't think it is possible. Instead I changed how rare higher level blueprints are. By default there are 5 VeryRare and 53 Rare.  Changes for Blueprint types per version in zip file:     Common  -  VeryRare and Rare -> Common (normal level hardest to find?)…

    May 7, 2017
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    REMAINS (Bones From the Past and Present)

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    visibility 5728 file_download 731 personGamerGirl89
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    This is a mod that adds 119 bones across all the planets in No mans Sky at random except for the frozen worlds and complete Barren planets. There are even Bones in Caves and Underwater,  and if a few kind of bones keep repeating im sorry its just the game , for some reason the game likes certain bones when choosing from the random list some times lol but it should change up as you play . FYI there are…

    May 20, 2017
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    Fighters or Haulers or Science Ships Oh My

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    visibility 6187 file_download 478 personudontneedmyaddress
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    Fighters or Haulers or Science Ships Oh My This tiny mod will make your game spawn only the type of ship that you're looking for.  This mod is based on work that was originally done by Alex Marquis for his 'Only fighter ship' mod with a minor correction so that the freighters would still spawn correctly.  There are three mods included in this zip, one for each type of ship you might desire. (Shuttles are not in this mod, and…

    May 2, 2017
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    Product Cost Rebalance

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    visibility 4443 file_download 587 personJakeInDC
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    This is meant to balance the buy/sell values of some items to bring a wider market of items that can be sold to  help the player make $$ by trading and farming. In addition, the margin for higher/lower prices is wider. The most I usually see without the mod is 4 to 5 %. This should provide more options than just mining or running around the space station gathering dynamic resonators. The mod also makes a few buildables more player…

    May 8, 2017
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    E3 SHIP HUD (Original E3 Trailer Ship HUD)

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    visibility 7869 file_download 946 personwoozypictureshd
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    Welcome to my FIRST MOD EVER! I am new to the NMS Modding section, but a veteran in the NMS community ? I really wanted to contribute, so I decided to start learning the modding ways, and started small with updating a mod that was created by DeckyDooles. Changes the Font to match the E3 Demo Changes Ship HUD to match the E3 Demo None as of yet. Please leave any issues/concerns/suggestions in the comment section below. RaYRoD: Tester and advice…

    August 13, 2017
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    E3 Crosshair (Weapon & Ship [Incl. Hit Detection])

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    visibility 5813 file_download 1040 personwoozypictureshd
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    Welcome to my FIRST MOD EVER! I am new to the NMS Modding section, but a veteran in the NMS community ? I really wanted to contribute, so I decided to start learning the modding ways, and started small with updating a mod that was created by DeckyDooles. Changes the Mining Laser Crosshair to match the E3 Demo. Changes the Boltcaster Crosshair to match the E3 Demo. Changes the Ship Crosshair to match the E3 Demo. None as of yet.…

    August 13, 2017
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    Buildable Custom Trees

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    visibility 1945 file_download 182 personmodding_account
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    --ABOUT-- this is  a mod that adds custom trees that can be build using the build menu , its under the section called CUSTOMPLANTS in the buildmenu.   --FEATURES-- build several types of trees to create your own custom garden for your base and create the perfect shot --COMPATIBILITY-- this mod wont work with any other mod that changes the build menu - SIMCITY MOD, DARC TECH MOD etc... for example   be sure to save the game before exiting…

    April 17, 2017
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    Lower Size of Inventory Boxes

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    visibility 5408 file_download 759 personAllcoast
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    Here is a quick mod I put together to reduce the size of the icons that show in the inventory screens. I have always thought they were a little to big when you get larger size inventories.    

    April 9, 2017
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    Only fighter ship

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    visibility 5346 file_download 482 personAlex Marquis
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    As the title suggest this mod aims to make the game spawn fighter ship.. I made two version, one that will ONLY spawn fighter class ship, and another that will spawn more of it but you'll get to see some other type from time to time. This mod doesn't change the number of ships spawned in a solar system, you'll still have the same count but everyone will be a fighter, so it won't impact FPS in any ways... I…

    April 6, 2017
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    No glowing light around planet

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    visibility 5646 file_download 1433 personAlex Marquis
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    Well i always hated that big rainbow kind glowing light coming from nowhere in the dark space... I made three version, less, even less, and no glow at all. Pick what suits your taste . Incompatible with anything that plays with "ATMOSPHEREFRAGMENT.SHADER.H.BIN".

    April 6, 2017
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    ExocraftX3000

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    visibility 5681 file_download 494 personmonkeyfritz
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    Today's final part for the X3000 series balance mods. (More to come, eventually. Don't quote me on that.)  I've played around with other exocraft mods, and ultimately didn't find one I liked. The goal of this mod is to stay close to the apparent intended design for the three craft, but make it better. (Why is the Colossus so sloooooow!???) Nomad Changes: Slightly increased top speed. Increased jump height. (It's a hovercraft, afterall.) Increased boost time to 2 seconds. 4 with…

    April 4, 2017
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    Difficulty X3000

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    visibility 3478 file_download 159 personmonkeyfritz
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    Part 2 of the X3000 series balance mods. This mod focuses on two areas of difficulty, and affects Normal and Hard modes in different ways. Adjusts hazard protection falloff rates in Normal mode to match those of Survival and Permadeath. It does NOT modify galaxy generation in any way. You will still find carefree and safe planets, as the ranges are much lower in Normal than on Hard modes, but extreme planets and hazards will be an actual challenge and…

    April 4, 2017
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