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    Truly Efficient Efficient Thrusters

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    visibility 2268 file_download 536 personvulcantourist
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    Truly Efficient Efficient Thrusters version 1.55.01 a mod for No Man's Sky version 1.55 (build 3020240) Purpose: This mod radically changes the ship launch system, especially the value of the Efficient Thrusters technology upgrade for ships. First, it reduces the base launch cost in fuel by 20% (50 to 40). Second, it DOUBLES the capacity of the launch fuel tank (400) and DOUBLES the fuel value of Starship Launch Fuel (400). Third, it reduces the minimum fuel required to summon…

    August 15, 2018
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    No Upgrade RNG No Bounce

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    visibility 1294 file_download 188 personvulcantourist
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    No Upgrade RNG No Bounce version 1.55.01 a mod for No Man's Sky version 1.55 (build 3020240) Purpose: This mod radically changes the technology upgrade system, removing all the "procedural" randomness from the process, in the process also erasing all differences between the different "quality" upgrades: every class C upgrade is now identical to not only every other class C upgrade but every other class upgrade as well. This applies to all equipment upgrade types. Once you have any three…

    August 15, 2018
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    No Suit Tech Recharge

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    visibility 1487 file_download 335 personvulcantourist
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    No Suit Tech Recharge version 1.55.01 a mod for No Man's Sky version 1.55 (build 3020240) Purpose: This mod eliminates the recharge requirements of all the exosuit environmental hazard upgrades. "Upgrades" should result in less, not more, micromanagement during gameplay, don't you think? Beta: I have tested this enough to confirm the absence of recharge requirements, but am uncertain if the full benefit of the combined upgrades remains. Please share your experiences with it. Multiplayer impact: untested, but in hostile…

    August 19, 2018
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    Better Sparks

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    visibility 1092 file_download 169 persontrevix
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    This is version 1.1 of a mod that will change how Laser and Gun hits and sparks looks in game. It's called better, but it's only different, not better at all. Known bugs: Replaced Creature bloodspat with sparks. This mod changes the following files: /METADATA/PROJECTILES/PROJECTILETABLE.MBIN /MODELS/COMMON/PROJECTILES/DRONELASERIMPACT/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/DRONELASERIMPACT/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/DRONELASERIMPACT/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/DRONELASERIMPACT/SMOKEMAT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/FLASHEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/SPARKEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/EMITTERS/TRAILEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/FLASHMAT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/SMOKEMAT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/ENERGYBALLIMPACT/SPARKPARTICLEMATT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACT/EMITTERS/FLASHEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACT/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACT/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACT/FLASHMAT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACT/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACT/SMOKEMAT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTGROUND/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTGROUND/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTGROUND/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTGROUND/SMOKEMAT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTSUBSTANCE/EMITTERS/GLOWSPARKEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTSUBSTANCE/EMITTERS/SMOKEEMITTER.PARTICLE.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTSUBSTANCE/GLOWSPARKPARTICLEMATT.MATERIAL.MBIN /MODELS/COMMON/PROJECTILES/LASERIMPACTSUBSTANCE/SMOKEMAT.MATERIAL.MBIN It means it will conflict with any other…

    August 19, 2018
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    Atlas Rises Sunsets for NEXT

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    visibility 2885 file_download 815 personIgnacio
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    This mod updates the more vibrant/stylistic sunsets from Atlas Rises to work with NEXT for those of you that miss the colors. This mod only edits one file (DUSKSKYCOLOURS) and should be compatible with just about anything that doesn't change sky colors.

    August 14, 2018
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    Freighter Warp Reactor / Hyperdrive Upgrade recipes (NEXT)

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    visibility 2624 file_download 558 personttshark
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    This Mod will give you the chance to collect Freighter Hyperdrive Upgrade recipes. As I did not found any valid comment on how to earn Freighter Hyperdrive Upgrade recipes in NMS NEXT and because I believe that this is a must have if you can warp with your Freighter, I had decided to create a Mod which will give you the opportunity to find these technology recipes by looting crashed Freighters. All you need to do is fixing freight containers at…

    August 19, 2018
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    No Mammalian Gek

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    visibility 1108 file_download 95 personflashtoo
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    Replaces the ugly "Gek dogface" that doesn't look like it belongs on a Gek conceptually (the muzzle texture doesn't fit very well on the beak geometry, either) with a new beaked face. Now dialogue that refers to beaks makes sense for all Gek NPCs, and also they look nicer. The new beak is the same shape as one of the existing ones, but it's a dark beak on light skin instead of a light beak on dark skin and is…

    August 14, 2018
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    Alien Translator

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    visibility 3334 file_download 1059 personJimminyBillyBob888
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    Very simple mod that removes all alien language. Words can still be learned though. Only modifies GCDEBUGOPTIONS.GLOBAL.MBIN

    August 14, 2018
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    No Creatures

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    visibility 810 file_download 28 personJimminyBillyBob888
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    Very simple mod that disables creature spawning. Might give a slight fps boost. Only modifies GCDEBUGOPTIONS.GLOBAL.MBIN

    August 14, 2018
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    No Man's Sky: NEXT - FPS Boost mod.

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    visibility 5360 file_download 1983 personovan
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    This mod will work for slow PC's Removes some stars glowing at the loading screen, not sure, but I think it speed up loading process a bit. Removes shadows from the game (not sure if all shadows are removed) I will appreciate any feedback.

    August 14, 2018
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    Default To Vintage, Filter For NEXT

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    visibility 1123 file_download 228 personDieuDeGlace
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    I was a bit disappointed that hello games changed the look of the game by removing the original filter from launch. I personally liked it, and I know other do as well. The vintage filter is as close as we can get to it so I modded the game to make the vintage filter default

    August 16, 2018
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    More Photo Mode Filters

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    visibility 1132 file_download 123 personSilver70
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    The mod activates all the filters used by the game at various locations or situations to make them available in Photo mode. It currently adds: 5 Planet Filters 6 Storm Filters 8 Weird Filters 2 New filters from Beyond Update (called Surveying and Nexus) These are filters already present in the base game but not available in Photo mode, none of them are my creation, at least for now. Compatibility: Compatible with BEYOND 2.12 /! Note that this is a temporary…

    September 18, 2019
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    Legit Max TEC 1.55

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    visibility 5046 file_download 1734 personMFranco
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    This Mod removes the RNG for Tech, each upgrade you install or you installed on your exusuit/ship/multitool will have the max possible stats. Some Tech A category will be equal to the S category, since S on some techs just have better chances to get better values. This mod edits METADATAREALITYTABLESNMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN

    August 13, 2018
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    Remove Waypoint Save Animation

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    visibility 637 file_download 124 personJimminyBillyBob888
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    Removes the anoying animation when saving a waypoint for the first time. So this is not my mod but I used to use it back in the early NMS days but seems to have disappeared from the internet. Luckily I found a backup in Google Drive and it still works with NEXT 1.55 so thought you might find it useful. Thanks to the orginal modder whoever you are. Modifies - MODELSPLANETSBIOMESCOMMONBUILDINGSWAYPOINTSWAYPOINTWARRIORENTITIESWAYPOINT.ENTITY.MBIN

    August 28, 2018
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    Revised Economy, Conflict and Tech Names for NEXT (RU)

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    visibility 1786 file_download 167 personrianon
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    This mod simplifies naming lists on galaxy map and intended to make your search for suitable economics a bit easier. Each list now presented by only one name, and all names have different letters at start, to eliminate any confusion then you searching fast. Of course this is not the only one mod of such kind, but most of others are for english only, or covers only levels (not types). This one is for russian language, so rejoice! :) Conflict…

    November 23, 2018
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    stack increase

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    visibility 3460 file_download 1317 personhellrock66613
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    this mod increase the stacks of most games object I know there is a kind of mod that was created but I found that there was not enough variation that was always 5 times or 10 times so I made my own stack mod it increases the stack of 2X 3X, 4X, 5X, 10X, 15X, 20X, 25X, 50X, 100X, file edit: NMS_REALITY_GCPRODUCTTABLE.MBIN NMS_REALITY_GCSUBSTANCETABLE.MBIN

    August 13, 2018
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    SwimLikeDaFish

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    visibility 836 file_download 109 personvulcantourist
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    SwimLikeDaFish version 1.55.01 a mod for No Man's Sky version 1.55 (build 3020240) Purpose: This mod triples the player swim speed and braking while underwater. Multiplayer impact: untested, but the only effect on other players might be your unnatural ability to escape your pursuers in water. Compatibility details: This mod alters the following file: .\\GCPLAYERGLOBALS.GLOBAL.MBIN and changes three properties: <Property name="UnderwaterMaxSpeed" value="12" /> <Property name="UnderwaterForce" value="45" /> <Property name="UnderwaterBrake" value="9" /> Any other mod that also alters that file will…

    August 15, 2018
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    Atmosphere Hover - Pulse Speed Adjustments NEXT

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    visibility 5372 file_download 2732 personChromos
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    This mod allows hovering at 0u/s in the atmosphere and also brings quality-of-life adjustments to pulse engine speed.   Updated for NMS Patch 1.75 Fully compatible with current NMS Patch   Welcome everybody looking for a combined mod for atmosphere hover and pulse speed adjustment.   Options are... ■ AtmoHover_Only (default pulse speed) ■ AtmoHover-PulseSpeed(x0.5) ■ AtmoHover-PulseSpeed(x1.5) ■ AtmoHover-PulseSpeed(x2.0) ■ AtmoHover-PulseSpeed(x4.0) ■ AtmoHover-PulseSpeed(x6.0) ■ AtmoHover-PulseSpeed(x8.0) ■ AtmoHover-PulseSpeed(x10) Please remember to choose only ONE .pak file inside the downloaded .zip  …

    November 30, 2018
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    No More Bullet Bounce

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    visibility 1523 file_download 315 personvulcantourist
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    No More Bullet Bounce version 1.55.01 a mod for No Man's Sky version 1.55 (build 3020240) Purpose: This mod entirely removes the "bounce" effect from purchased (procedural) multitool upgrades for its Boltcaster, Scatter Blaster, and Plasma Grenade Launcher modes. Normally when such upgrades are purchased and applied, there is a probability that one of the effects will be this bounce effect, causing bullets to ricochet and plasma grenades to bounce one or more times. This mod removes that probability, and…

    August 15, 2018
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    10% Luanch Fuel Usage

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    visibility 2204 file_download 825 personFunkyFlow
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    This mod decreases the usage of launch thrusters when taking off from default 25% to just 10%.   Note: This mod modifies NMS_REALITY_GCTECHNOLOGYTABLE.MBIN so the mod is not compatible with other mods modifying, so pay attention with mod load order when using conflicting mods.

    August 12, 2018

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