Latest Within All Time

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    Only fighter ship

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    visibility 4850 file_download 437 personAlex Marquis
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    As the title suggest this mod aims to make the game spawn fighter ship.. I made two version, one that will ONLY spawn fighter class ship, and another that will spawn more of it but you'll get to see some other type from time to time. This mod doesn't change the number of ships spawned in a solar system, you'll still have the same count but everyone will be a fighter, so it won't impact FPS in any ways... I…

    April 6, 2017
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    No glowing light around planet

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    visibility 5066 file_download 1292 personAlex Marquis
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    Well i always hated that big rainbow kind glowing light coming from nowhere in the dark space... I made three version, less, even less, and no glow at all. Pick what suits your taste . Incompatible with anything that plays with "ATMOSPHEREFRAGMENT.SHADER.H.BIN".

    April 6, 2017
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    ExocraftX3000

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    visibility 5282 file_download 476 personmonkeyfritz
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    Today's final part for the X3000 series balance mods. (More to come, eventually. Don't quote me on that.)  I've played around with other exocraft mods, and ultimately didn't find one I liked. The goal of this mod is to stay close to the apparent intended design for the three craft, but make it better. (Why is the Colossus so sloooooow!???) Nomad Changes: Slightly increased top speed. Increased jump height. (It's a hovercraft, afterall.) Increased boost time to 2 seconds. 4 with…

    April 4, 2017
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    Difficulty X3000

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    visibility 3213 file_download 152 personmonkeyfritz
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    Part 2 of the X3000 series balance mods. This mod focuses on two areas of difficulty, and affects Normal and Hard modes in different ways. Adjusts hazard protection falloff rates in Normal mode to match those of Survival and Permadeath. It does NOT modify galaxy generation in any way. You will still find carefree and safe planets, as the ranges are much lower in Normal than on Hard modes, but extreme planets and hazards will be an actual challenge and…

    April 4, 2017
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    DeGrindifier X3000

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    visibility 7631 file_download 872 personmonkeyfritz
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    A simple mod to adjust the three things I feel add the most unnecessary grind to the game. Part one of the X3000 series of balance mods I am working on. Voltaic Cells: Reduced crafting cost from 50 to 10. Copper Wire: Reduced Crafting cost from 20 to 5. Space Station Terminals will now sell from 50 to 250 of any resources, and from 4 to 10 of any components. Regular market terminals will sell from 50 to 100 resources. The…

    April 5, 2017
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    A little addon that I put together that incorporates a reduction in launch cost, increased mining speed and increased hyperdrive range, not crazy, but just a bit more than default. Also increased the mining heat up time a little.   Modifies NMS_REALITY_GCTECHNOLOGYTABLE.MBIN   If you like it, please rate it at the top right and make a comment if you want.   __MOD_SURV.CoastMining_LC_HD1000 is the survival option. Everything else is the same except the launch cost is right at 18-20% usage…

    April 3, 2017
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    PersistenceDistanceCreatures

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    visibility 7446 file_download 1390 personbentusi
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    This will make creature persistence and spawn further away. Will be Incompatible with any mod that use ROLEDESCRIPTIONTABLES folder. TEMP FIX if you crash on your save just remove the mod load the game and save on a station or on your freighter then put the mod back. Engine limitations: it seems that the engine can't handle too many spawns especially when loading a save, this is something Hello Games need to fix. Choose one of the paks.  1.2.5 high Creature Density…

    April 7, 2017
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    Level of Detail Test

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    visibility 6944 file_download 1174 personsaa044
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    Ok so I was playing around with VOXELGENERATORSETTINGS with the idea to bring a old LOD mod back.  Everything that said MaximumLOD=4 or what ever I maxed out to 250.  To me it feels like the planets are bigger and you can see more ground detail from space, or it can be my imagination playing tricks on me.  Can you guys please test and tell me what is different?

    August 17, 2017
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    CarbonLife

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    visibility 3667 file_download 730 personkurzondax
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    This is a very simple mod I put together at the request of redditor Licoricemint.  It gives you the ability to charge life support with Carbon, in addition to the normal fuels (Thamium9 and Power Gels).   Big thanks to the following for their awesome tools that make modding NMS much easier: Tub0Crisco - NMS Modding Station Monkeyman192 - MBIN Compiler

    March 29, 2017
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    Replace Metallic Plants

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    visibility 2710 file_download 364 personAndrusynth
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    This is a simple mod that replaces the plants for Thamium9, Zinc, and Platinum with minable rocks and crystals.  I always found it strange that these essential metals were found in plants, and even more odd that these exact same plants were found on almost every planet.  It also doesn't make much sense that a single plant could contain enough metallic material to craft an entire device.  So I replaced them with rock and crystal models which can be mined…

    March 28, 2017
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    No Man's Connect - Online Location Manager

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    visibility 20963 file_download 3414 personjaszhix
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    This is a location manager that syncs your current game's coordinates, uploads them to a server, and indexes a list of everyone's coordinates using the app. It also provides a map that plots your coordinates relative to the center of the galaxy. Please back up your save files! Windows users: If you have any issues, try running the app as an administrator before submitting a bug report. Features Works without an NMS installation. Works offline. PC players can teleport to…

    November 4, 2017
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    Faster Movement

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    visibility 10398 file_download 3987 personZanMiguel
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    -----Faster Movement---- This mod simply increases your movement speed making hiking and exploring no longer a chore pick ONE of the below levels and add the .pak file to your mod folder  I recommend starting on Level 3 first.     Level 1 - Walk Speed      5.4 - Sprint Speed       9 - Jet Pack Boost  NONE     Level 2 - Walk Speed      6.4 - Sprint Speed       10 - Jet Pack Boost  NONE     Level 3…

    March 30, 2017
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    MORE GRASS MOD PATHFINDER

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    visibility 5271 file_download 1044 personmrmikeman
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    more grace placement and extended render distance 3-4 fps hit   check out my other mods https://nomansskymods.com/mods/e3-overhaul-mod/   i am working on a tool to be able to a just grass to your own liking   if you wish to use this mod in a mod pack please contact me and ask 

    March 24, 2017
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    Commoner Rare Creatures

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    visibility 6805 file_download 1740 persongtdcarthage
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    This is a mod that attempts to make rare creature roles of very infrequent distribution more common to make it easier to 100% discover a planet's species without changing the creature selection on a planet overall. Creatures now also spawn from much farther away and always exist at all times of day. Specifically, this mod makes it so that ALL creature roles that spawn less than 20 groups per square kilometer now spawn at 20 groups per square kilometer. Creatures that spawn at greater densities…

    August 17, 2017
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    Easy Tech Series

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    visibility 8040 file_download 1360 personxenons
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      Updated now for Atlas Rises! Easy Waypoint Beacon You can now use a lot of beacons easily with reduced ressource requirements. The ressources needed will be the same as for Signal Boosters, that is: 50 Iron 25 Platinum I have changed the vanilla because it's a nuisance to gather Voltaic Cells (with Antrium) each time, also in Pathfinder and Atlas Rises ressources won't be refunded anymore if you delete items.   ***>> Updated now with Easy Save Point! <<***…

    September 9, 2017
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    Lazer² Crosshair

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    visibility 4703 file_download 250 personCybercyrus
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    This mod was made to be added on to my Atlascaster mod. It aims to replace the default round laser crosshair for a less intrusive and more squared and refined one, I hope you enjoy!

    March 21, 2017
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    Atlascaster Crosshair

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    visibility 3653 file_download 270 personCybercyrus
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    This mod changes the default giant boltcaster crosshair to a much more minimal diamond looking one, hope you enjoy!  

    March 21, 2017
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    Realistic Plant and Tree Sizes

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    visibility 11467 file_download 4066 personghost332
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    This mode is increasing the size of the plants and trees but nowhere near as big as BigThings. This is for people who think the actual size of the plants and trees are too small and would like to see some forests and jungles but they don't want way too big things in the game. Any issues please to let me know, I am still testing but haven't found any bugs yet.

    April 2, 2017
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    Transparent UI Background

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    visibility 4938 file_download 1591 personCybercyrus
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    Have you ever wanted to be able to see what was happening around you will you open your inventory? Have you ever wanted to browse through your discoveries page while having the beautiful scene you paused your game on? Have you ever wanted to have the UI they showed in the Balari V footage.. Well, you can't have that yet, but here's something pretty close, the Transparent UI Background mod! Brought to you by RayRod and Cybercyrus. What this does is…

    August 29, 2017
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    Rover Respray - Jurassic Ranger

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    visibility 2839 file_download 278 personJakeBurchDev
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    This mod is an exocraft retexture inspired by Jurassic Park.

    March 20, 2017
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    Crescent Worlds

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    visibility 25161 file_download 7970 personlawnreality
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    This mod changes the way that planets are rendered both when you're inside an atmosphere and out in space. Please note that this is not a 'realism mod'. While the results from this mod are certainly more realistic than what the game does by default, the goal of this mod is to replicate the old rendering style that NMS had in pre-2016 videos.  Some examples of what that looked like, courtesy of Reddit user boomeranguy24 : http://imgur.com/a/4ys9u  

    August 11, 2017
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