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    DARCONIA - AIO - EDITOR'S CHOICE

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    visibility 4465 file_download 511 persondarconizer
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    DARCONIA AIO for NMS 1.24 PATHFINDER !  Update for 1.3 Atlas Rising will come ! Darconizer proudly presents a game changing mod ! FULL ALL-IN-ONE RELEASE 1.43   This is the AIO Editor´s Choice Version of Darconia. Because of the size and amount of pak files, that make the installation a little bit difficult I decided to release a single pak version as well. There is only ONE file now. This is how I play NMS / Darconia. The only…

    August 13, 2017
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    Remove Sentinels

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    visibility 2010 file_download 249 persondeapond
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    Remove Sentinels From Following you Everywhere On Planets

    August 7, 2017
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    Remove Space Pirates

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    visibility 1294 file_download 157 persondeapond
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    Remove All Space Pirates In The Game For A Safe And Chilling Travel

    August 7, 2017
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    Remove All Npc Ships

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    visibility 1068 file_download 58 persondeapond
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    Removes All Npc Ships in the game

    August 7, 2017
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    Longer Days For Atlas Rises

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    visibility 3409 file_download 871 persongmod2000
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    This mod increases the length of the day-night cycle to 3600(x2) or 7200(x4) seconds (Your choosing), from a default of 1800 seconds.   Incompatible with ThiccFogLongDays.

    August 26, 2017
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    Remove All Creatures

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    visibility 936 file_download 81 persondeapond
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    Removes All Creatures in the game

    August 7, 2017
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    Remove All Structures On Planets

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    visibility 1716 file_download 72 persondeapond
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    this mod removes every single structure on every single planet, there is two versions, second version leaves bases only, use one only

    August 7, 2017
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    Diverse Environments

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    visibility 15683 file_download 3391 personmodding_account
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    IMPORTANT NOTE: starting with v1.36 of the mod, this mod wont be available via RayRod's overhaul modpack. i tried asking the mod maker of that mod to make their mod modular so that this mod can be made compatible with the overhaul in a modular way and they didnt want to do that and instead asked to include this whole mod in their modpack. hence this mod will no longer be available via Rayrod's overhaul . so get the latest…

    May 22, 2018
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    Thicc Fog Long Days

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    visibility 7434 file_download 1948 persongtdcarthage
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    Thicc Fog is a mod that re-introduces a few fixes including one minor visual property that happens to greatly influence the game's aesthetics: heightfog! [Features] Increased the heightfog height level and intensity that can previously only be observed in vanilla during storms and extreme weather around sea level areas! Fixes the issue with extreme weather fog allowing distant objects to still be faintly visible because MaxFog was not set to 1.0 when it was set to that even on clear…

    August 21, 2017
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    Remove Ship Scanning On planets

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    visibility 2690 file_download 51 persondeapond
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    this removes ship scanning on planets to encourage exploration, scanner still works but it wont reveal points of interests on planets while in the ship, icons in space still get revealed, they have to, other wise you will never find space stations or anomalies

    August 7, 2017
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    Carbon Shield - Making carbon great again.

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    visibility 1631 file_download 197 personbybb
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    This is my very first mod for NMS. I created this because of survival mode and not having enough caves to stay in. Instead of just playing on Normal, I decided to add carbon to the list of resources legible to refuel Hazard Protection and Life Suppport. This mod modifies METADATA/REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE.MBIN

    July 25, 2017
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    Toned Down Lens Flare

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    visibility 2211 file_download 432 personultroman
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    "Toned Down Lens Flare" by Ultroman the Tacoman Version 1.2.1 WORKS IN 1.3 "ATLAS RISES"! Installation: Copy one (1) of the included .pak files into your MODS folder. As with all other mods, make sure you delete the DISABLEMODS.TXT file from the PCBANKS directory. Also, delete your SHADERCACHE directory (if you want to save time while testing several versions, simply delete the files in SHADERCACHE folder named something with "FLARE"). Version 1.2.1 readme: The fix for the insane brightness, which…

    August 11, 2017
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    Cockpit Cloak

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    visibility 2687 file_download 177 personGmr Leon
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    Now updated for Atlas Rises! I've extended functionality to the new exotic ships, and fully hidden all new cockpit elements, so we're back in business! Note: this is an incidental duplicate of Disable Cockpits. Where it rescales the interior, I remove texture calls and with Atlas Rises, rescale certain fixed elements, such as the new holomap. So the end effect is the same, despite different approaches. With this mod (as an indirect request from Kyle Culver [@Kulver], who makes lovely…

    March 13, 2018
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    Lost Roads - Custom Quest (Proof-of-Concept)

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    visibility 4177 file_download 65 personWinderTP
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    Began as an integrated hidden quest in Eucli-ea, this standalone version offers the proof-of-concept questline "Lost Roads" into the game. Begin the quest by talking to NPCs after you have help them once, there is a certain low percentage that you will find the right  dialogue.   Incompatible with all mods that add new buildable objects, products, and interactions.   Notes: There are issues that are related to the mechanics which this mod uses, you are advised to do the…

    July 11, 2017
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    Alien Structures Mod

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    visibility 5281 file_download 821 personmodding_account
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    --ABOUT-- This is a custom structures mod that adds  different custom models to the game. --CREDITS-- This was made by using the model importer tool made by monkeyman192 and gregkwaste, without which this would not have been possible. the following people along with others in the discord modding team have also helped me in making this mod (their discord chat names) : 1)monkeyman192 , gregkwaste and eegandj - helped with a lot of stuff 2)nadalee - made the ufo, the…

    July 11, 2017
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    Mojo Reshade Refined 1.2 (now with Tilt-Shift added)

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    visibility 5770 file_download 984 personvackillers2013
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    **Disclosure Credit**  I just want to make a quick note here that I don't play with HBAO on. This effect added by Hello Games has some really odd side effects when it comes to grass by adding far too much shadow everywhere on the ground and this is for vanilla game not just with the shader. So some of my screenshots where I'm "not" using the in-game photo mode to take, is with HBAO off. HBAO is automatically applied when…

    July 17, 2017
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    Creature and Planet Information Moved

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    visibility 3065 file_download 316 personpabs235
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    Atlas Rises Update   This mod now only moves and restyles the Planet Information, as the Creature Information is now incorporated into the binoculars interface. I have kept the original name for now as renaming the mod removes the kind mod comments below, but if it ends up causing confusion then I'll create a new mod page for it.   Many thanks to the MBIN Compiler team, in particular Monkeyman192 without whom many mods (if not all) would not be…

    August 26, 2017
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    Black Notifications Background

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    visibility 2571 file_download 259 personpabs235
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    This mod has retired and put its feet up, but fear not, ActionOfLost has an Atlas Rises compatible mod for you to use here Have fun :)     This mod changes the blue background of the notifications that appear at the bottom-right of the screen to a transparent black background, and the background of the resources notification when building something. It also removes the dropshadow/outline from the notification text, the background padding around the text is slightly larger, and the…

    August 25, 2017
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    Ancient Alien Structures

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    visibility 3706 file_download 396 personGamerGirl89
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    This mod adds 119 new ancient alien structures of all kinds. some you can enter and some you cant , but i will be releasing a 1.1 version later on with animated stuff ? i hope you all enjoy . I also included a Patch Mod that makes my mod compatible with the Constructs mod just dont change the name of the patch,  and remove the Patch if you remove one of the two mods =Ancients and constructs  but if…

    July 11, 2017
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    Fireworks!

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    visibility 1450 file_download 53 personGmr Leon
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    Now updated for Atlas Rises! We're back in business! Hello, hi! Someone said they wanted fireworks. I thought, "I might be able to do that!" So I did! And then I did it again with a bunch more colors! Eleven more to be exact! It's a refitting of the old signal scanner model to act as a firework launcher. There are now three types to choose from! We now have single shot flares, looping flares (that loop after activation), and…

    March 13, 2018
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    Clean Pickup Icons

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    visibility 3363 file_download 552 personpabs235
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      Icon replacement for the pickup icons in the game. I wasn't too keen on the originals so made these and wanted to share - I'm just a beginner so please be gentle :)   The icons in the image above correspond to (taken from original image filenames):   Carbon, Chrysonite, Iron, Platinum, Plutonium, Titanium Heridium, Zinc, Thamium9, Crates, Tech Debris, Relics Minerals, Exotics, Trade, Tech, Health, Lifesupport Protection, Signal, Fuel, Rareprop, Shield   (replaces all icons in TEXTURES/UI/HUD/ICONS/PICKUPS)  …

    June 30, 2017
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