Latest Within All Time

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    REMAINS (Bones From the Past and Present)

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    visibility 4960 file_download 660 personGamerGirl89
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    This is a mod that adds 119 bones across all the planets in No mans Sky at random except for the frozen worlds and complete Barren planets. There are even Bones in Caves and Underwater,  and if a few kind of bones keep repeating im sorry its just the game , for some reason the game likes certain bones when choosing from the random list some times lol but it should change up as you play . FYI there are…

    May 20, 2017
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    Fighters or Haulers or Science Ships Oh My

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    visibility 5191 file_download 431 personudontneedmyaddress
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    Fighters or Haulers or Science Ships Oh My This tiny mod will make your game spawn only the type of ship that you're looking for.  This mod is based on work that was originally done by Alex Marquis for his 'Only fighter ship' mod with a minor correction so that the freighters would still spawn correctly.  There are three mods included in this zip, one for each type of ship you might desire. (Shuttles are not in this mod, and…

    May 2, 2017
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    Product Cost Rebalance

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    visibility 3918 file_download 548 personJakeInDC
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    This is meant to balance the buy/sell values of some items to bring a wider market of items that can be sold to  help the player make $$ by trading and farming. In addition, the margin for higher/lower prices is wider. The most I usually see without the mod is 4 to 5 %. This should provide more options than just mining or running around the space station gathering dynamic resonators. The mod also makes a few buildables more player…

    May 8, 2017
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    E3 SHIP HUD (Original E3 Trailer Ship HUD)

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    visibility 6661 file_download 783 personwoozypictureshd
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    Welcome to my FIRST MOD EVER! I am new to the NMS Modding section, but a veteran in the NMS community 😀 I really wanted to contribute, so I decided to start learning the modding ways, and started small with updating a mod that was created by DeckyDooles. Changes the Font to match the E3 Demo Changes Ship HUD to match the E3 Demo None as of yet. Please leave any issues/concerns/suggestions in the comment section below. RaYRoD: Tester and advice…

    August 13, 2017
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    E3 Crosshair (Weapon & Ship [Incl. Hit Detection])

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    visibility 4821 file_download 902 personwoozypictureshd
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    Welcome to my FIRST MOD EVER! I am new to the NMS Modding section, but a veteran in the NMS community 😀 I really wanted to contribute, so I decided to start learning the modding ways, and started small with updating a mod that was created by DeckyDooles. Changes the Mining Laser Crosshair to match the E3 Demo. Changes the Boltcaster Crosshair to match the E3 Demo. Changes the Ship Crosshair to match the E3 Demo. None as of yet.…

    August 13, 2017
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    Buildable Custom Trees

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    visibility 1594 file_download 171 personmodding_account
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    --ABOUT-- this is  a mod that adds custom trees that can be build using the build menu , its under the section called CUSTOMPLANTS in the buildmenu.   --FEATURES-- build several types of trees to create your own custom garden for your base and create the perfect shot --COMPATIBILITY-- this mod wont work with any other mod that changes the build menu - SIMCITY MOD, DARC TECH MOD etc... for example   be sure to save the game before exiting…

    April 17, 2017
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    Lower Size of Inventory Boxes

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    visibility 4614 file_download 657 personAllcoast
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    Here is a quick mod I put together to reduce the size of the icons that show in the inventory screens. I have always thought they were a little to big when you get larger size inventories.    

    April 9, 2017
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    Only fighter ship

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    visibility 4565 file_download 414 personAlex Marquis
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    As the title suggest this mod aims to make the game spawn fighter ship.. I made two version, one that will ONLY spawn fighter class ship, and another that will spawn more of it but you'll get to see some other type from time to time. This mod doesn't change the number of ships spawned in a solar system, you'll still have the same count but everyone will be a fighter, so it won't impact FPS in any ways... I…

    April 6, 2017
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    No glowing light around planet

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    visibility 4765 file_download 1240 personAlex Marquis
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    Well i always hated that big rainbow kind glowing light coming from nowhere in the dark space... I made three version, less, even less, and no glow at all. Pick what suits your taste . Incompatible with anything that plays with "ATMOSPHEREFRAGMENT.SHADER.H.BIN".

    April 6, 2017
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    ExocraftX3000

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    visibility 5042 file_download 467 personmonkeyfritz
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    Today's final part for the X3000 series balance mods. (More to come, eventually. Don't quote me on that.)  I've played around with other exocraft mods, and ultimately didn't find one I liked. The goal of this mod is to stay close to the apparent intended design for the three craft, but make it better. (Why is the Colossus so sloooooow!???) Nomad Changes: Slightly increased top speed. Increased jump height. (It's a hovercraft, afterall.) Increased boost time to 2 seconds. 4 with…

    April 4, 2017
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    Difficulty X3000

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    visibility 3065 file_download 149 personmonkeyfritz
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    Part 2 of the X3000 series balance mods. This mod focuses on two areas of difficulty, and affects Normal and Hard modes in different ways. Adjusts hazard protection falloff rates in Normal mode to match those of Survival and Permadeath. It does NOT modify galaxy generation in any way. You will still find carefree and safe planets, as the ranges are much lower in Normal than on Hard modes, but extreme planets and hazards will be an actual challenge and…

    April 4, 2017
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    DeGrindifier X3000

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    visibility 7103 file_download 852 personmonkeyfritz
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    A simple mod to adjust the three things I feel add the most unnecessary grind to the game. Part one of the X3000 series of balance mods I am working on. Voltaic Cells: Reduced crafting cost from 50 to 10. Copper Wire: Reduced Crafting cost from 20 to 5. Space Station Terminals will now sell from 50 to 250 of any resources, and from 4 to 10 of any components. Regular market terminals will sell from 50 to 100 resources. The…

    April 5, 2017
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    A little addon that I put together that incorporates a reduction in launch cost, increased mining speed and increased hyperdrive range, not crazy, but just a bit more than default. Also increased the mining heat up time a little.   Modifies NMS_REALITY_GCTECHNOLOGYTABLE.MBIN   If you like it, please rate it at the top right and make a comment if you want.   __MOD_SURV.CoastMining_LC_HD1000 is the survival option. Everything else is the same except the launch cost is right at 18-20% usage…

    April 3, 2017
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    PersistenceDistanceCreatures

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    visibility 7164 file_download 1357 personbentusi
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    This will make creature persistence and spawn further away. Will be Incompatible with any mod that use ROLEDESCRIPTIONTABLES folder. TEMP FIX if you crash on your save just remove the mod load the game and save on a station or on your freighter then put the mod back. Engine limitations: it seems that the engine can't handle too many spawns especially when loading a save, this is something Hello Games need to fix. Choose one of the paks.  1.2.5 high Creature Density…

    April 7, 2017
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    Level of Detail Test

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    visibility 6635 file_download 1136 personsaa044
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    Ok so I was playing around with VOXELGENERATORSETTINGS with the idea to bring a old LOD mod back.  Everything that said MaximumLOD=4 or what ever I maxed out to 250.  To me it feels like the planets are bigger and you can see more ground detail from space, or it can be my imagination playing tricks on me.  Can you guys please test and tell me what is different?

    August 17, 2017
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    CarbonLife

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    visibility 3503 file_download 709 personkurzondax
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    This is a very simple mod I put together at the request of redditor Licoricemint.  It gives you the ability to charge life support with Carbon, in addition to the normal fuels (Thamium9 and Power Gels).   Big thanks to the following for their awesome tools that make modding NMS much easier: Tub0Crisco - NMS Modding Station Monkeyman192 - MBIN Compiler

    March 29, 2017
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    Replace Metallic Plants

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    visibility 2572 file_download 357 personAndrusynth
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    This is a simple mod that replaces the plants for Thamium9, Zinc, and Platinum with minable rocks and crystals.  I always found it strange that these essential metals were found in plants, and even more odd that these exact same plants were found on almost every planet.  It also doesn't make much sense that a single plant could contain enough metallic material to craft an entire device.  So I replaced them with rock and crystal models which can be mined…

    March 28, 2017
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    No Man's Connect - Online Location Manager

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    visibility 18915 file_download 3104 personjaszhix
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    This is a location manager that syncs your current game's coordinates, uploads them to a server, and indexes a list of everyone's coordinates using the app. It also provides a map that plots your coordinates relative to the center of the galaxy. Please back up your save files! Windows users: If you have any issues, try running the app as an administrator before submitting a bug report. Features Works without an NMS installation. Works offline. PC players can teleport to…

    September 10, 2017
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    Faster Movement

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    visibility 9604 file_download 3818 personZanMiguel
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    -----Faster Movement---- This mod simply increases your movement speed making hiking and exploring no longer a chore pick ONE of the below levels and add the .pak file to your mod folder  I recommend starting on Level 3 first.     Level 1 - Walk Speed      5.4 - Sprint Speed       9 - Jet Pack Boost  NONE     Level 2 - Walk Speed      6.4 - Sprint Speed       10 - Jet Pack Boost  NONE     Level 3…

    March 30, 2017
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    MORE GRASS MOD PATHFINDER

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    visibility 5042 file_download 1033 personmrmikeman
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    more grace placement and extended render distance 3-4 fps hit   check out my other mods https://nomansskymods.com/mods/e3-overhaul-mod/   i am working on a tool to be able to a just grass to your own liking   if you wish to use this mod in a mod pack please contact me and ask 

    March 24, 2017
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    Commoner Rare Creatures

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    visibility 6451 file_download 1669 persongtdcarthage
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    This is a mod that attempts to make rare creature roles of very infrequent distribution more common to make it easier to 100% discover a planet's species without changing the creature selection on a planet overall. Creatures now also spawn from much farther away and always exist at all times of day. Specifically, this mod makes it so that ALL creature roles that spawn less than 20 groups per square kilometer now spawn at 20 groups per square kilometer. Creatures that spawn at greater densities…

    August 17, 2017
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