Latest Within All Time
-
close
Here's a video demonstrating the mod -This mod simply makes the debris from the common asteriods not despawn, also slowing down how much the debris spins. -This is my first mod and was kinda accidently as I've working on making all asteriods not be stactic, but this is a good start. -If you have any questions feel free to add me on discord (Hennesy #5284) -Thanks for downloading --KNOWNBUGS-- -When you destory an asteriod and leave that…
September 9, 2018 -
close
Chromatic Skies attempts to restore the Atlas Rises era sky color palettes as well as a few other fixes. As of NEXT, only the first 5 colors of the sky color palettes are used. FEATURES and DEPENDENCIES ChromaticSkies.DayPalette - Contains the Atlas Rises sky palettes with updated cloud tintage colors. (clouds don't always need to be pure fluffy white) - Modifies METADATA/SIMULATION/SOLARSYSTEM/WEATHER/SKYSETTINGS/DAYSKYCOLOURS.MBIN ChromasticSkies.DuskPalette - Re-uses the Atlas Rises day sky palettes as dusk sky palettes, allowing for strange multi-color sunsets.…
September 9, 2018 -
close
This mod adds a new sub-menu Advanced option, to locate specific building types to the Signal Booster Available options: Minor Settlement (great to find multi-tool weapons) Industrial (Factories etc) Locate a Portal Ask where they came from (locate traveler graves, to learn glyphs) It will cost 1 Navigation Data Changed Files: NMS_DIALOG_GCALIENPUZZLETABLE, REWARDTABLE
December 1, 2018 -
close
The original idea for this mod is djaeveloplyse Because he's not playing this game anymore, and he hasn't updated the original mod for Next, i decided to create this mod. I also decided to set the probabilities the same as the original mod, because from the tests i've made, they look good(Let'me know what you think). And here is the original description: Tweaks probabilities of ship, freighter, and multitool classes making it possible to find an S class in a poor…
December 1, 2018 -
close
Increases the intensity and FOV of the headlights on all 4 Exocraft. Now you dont have to run over those cute little critters. Credits to : kurzondax for the original mod. Mod will be removed if kurzondax reinvests in his mod. Credits to : - monkeyman192 for mbinCompiler and making modding possible. FILES AFFECTED: MODELS-COMMON-VEHICLES-BIKE-BIKE.SCENE.MBIN MODELS-COMMON-VEHICLES-BUGGY-BUGGY.SCENE.MBIN MODELS-COMMON-VEHICLES-ROVER-ROVER.SCENE.MBIN MODELS-COMMON-VEHICLES-WHEELEDBIKE-WHEELEDBIKE.SCENE.MBIN
October 15, 2018 -
close
For No Man's Sky version 1.58 Removes color from the warping animation.
September 5, 2018 -
close
I have Completely Redone the LSD like filter starting from the ground up. Filmic Will not be worked on much more as now classes have gotten a bit heavy.
September 10, 2018 -
close
Updated for version 1.75 Visions Increases spawn Distance of Creatures. Mirror Links - https://www.nexusmods.com/nomanssky/mods/802 Modifies : All - METADATASIMULATIONECOSYSTEMROLEDESCRIPTIONTABLES. Credits to : - monkeyman192 for mbinCompiler and making modding possible.
December 3, 2018 -
close
Mod increases the color palette for LUSH biomes in NEXT. Currently NEXT utilizes 4 color types. This mod has increased this number to 16 while retaining NEXT blue and green RGB. Therefore, the mod incorporates 14 new colors which adhere to the new darker realistic tone of NEXT. In addition to the 16 color types there are now 64 possible alt.grass types (Secondary Grass). This essentially means the player will see the same 16 colors but each color now has…
September 3, 2018 -
close
Like building with Eucli-ea? Want to join in the fun of making beautiful bases with other builders? Join the Modding Discord and you too can build for Project Facade. See this Reddit thread for details. If you want to support me as a filmmaker, feel free to watch my latest short film "Blackwhite" and share it with people you know: https://youtu.be/5WIxGxMLH-U Eucli-ea adds 854 new buildable objects that are either already present in the game but were not made available…
May 1, 2019 -
close
Hello exploring-entity! TOC: 1. Introduction 2. Main Features 3. Full Details 1. Introduction: I created this mod for myself and took ideas from my own preferences as well as other mods of which most are outdated and I created an own version. Meanwhile, it grew to a big mod with many changes so I decided to share it! It's divided into single files (make it modular) so each modified game-file is in its own PAK (mod-file) to make it possible…
September 9, 2018 -
close
Disables the pesky AI flying around your base and landing on your landing pad :). If Anyone currently knows of any other mod that does this Please let me know :).
September 22, 2018 -
close
Reduces the games usage of Ambient light and uses the game sunlight as a more natural light source. Makes shadows darker and caves darker the effect on the enviroment is outstanding. Credits to : - monkeyman192 for mbinCompiler and making modding possible.
November 25, 2018 -
close
Just an update (for 1.58) of the mod "Tesselation Fix" : https://www.nexusmods.com/nomanssky/mods/741 originally created by "Tias" and modifed by KNIGHTMARE077 (for 1.57) (Description written by Tias) : "This will fix the muddy textures and flickering Terrain when you have Tesselation enabled. You need to enable Tesselation here. No Man's SkyBinariesSETTINGS TKGRAPHICSSETTINGS.MXML Look for <Property name="EnableTessellation" value="False" /> And change this to True <Property name="EnableTessellation" value="True" /> Recommend changing the setting Terrain Quality to whatever you like in the menus after you have…
August 31, 2018 -
close
I was always a little sad about the fact that standard GeoNMS font was stylised only in latin part, and cyrillic one was untouched. Time to change this and give RU version more "NMS-style", at least for the Travellers who prefer so. :) This is a tiny mod to cyrillic part. For now I just removed horizontal line in "A", but it's only beginning. I'll make more when I learn better how to draw fonts (completely new thing for me).…
November 23, 2018 -
close
This simple mod will enhance your intelligence to remind you that mods, in fact, work in multiplayer. Next time when you have the sudden urge to ask if a certain mod would work in multiplayer, simply install this mod, run the game, and read the title screen to enhance your intelligence by 1 and forego the need to ask a question already answered a million times.
September 5, 2018 -
close
100% NEXT Compatible. A project to increase the visual appeal and variety in all biome types. Starting with lush worlds and eventually making multiple variants for all biomes. I hope this mod adds a whole new dimension to your exploration experience. I am releasing this mod in its current state to get feedback on its impact on performance. Let me know how your performance was affected, if at all (and your system specs). This mod is currently a work-in-progress. I've…
August 30, 2018 -
close
Did you find a gorgeous planet, full of epic shorelines and vast ocean? Well prepare for your ears to bleed! Being in any sort of proximity to a body of water results in constant splashing, gurgling, wejtrklsejtjse sounds that are procedurally designed to drive you absolutely insane. But never fear! A fix is here. This mod silences all the annoying ambient splashing/gurgling shoreline noises, allowing you to enjoy water in peace. Jumping into water and swimming still have sounds as…
August 27, 2018 -
close
THIS IS NOT MY TRAINER, I ONLY POST UPDATES REGARDING THE CHEAT! Features Inf Health One Hit Kills Inf Sprint Inf Jetpack Jetpack Power Working Rocket Boots Inf Scanner Inf Life Support Inf Ammo Inf Grenades Inf Mining Beam Inf Blaze Javelin Inf Terrain Mapper Inf Hazard Protection No Overheat No Ship Overheat No Rocket Launcher Overheat Inf Hyperdrive Inf Launch Thrusters Inf Pulse Engine Inf Deflector Shield Exocraft Moon Jump Inf Exocraft Boost Inf Fusion Engine Inf Exocraft Mining…
August 25, 2018 -
close
This is the first release of the Planet Color De-nextgenifier AKA Terrain Color Restorer. WHAT'S A NEXTGEN AND WHY DOES NMS NEED TO BE DE-NEXTGENIFIED? https://www.gamasutra.com/blogs/PhilRA/20090606/84228/Why_quotNextGen_Gamesquot_Went_Gray_Brown_And_Grey.php https://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown 'NEXTGEN' is just a contemptuous term describing some visual art styles abusing drab colors such as brown and grey to look more 'realistic'. As of NEXT, all non-lush and non-frozen biome planets now have a strange combination of nothing but brown or grey terrain colors which does not seem to be intentional.…
August 24, 2018 -
close
Overview I made this mod because I was disappointed that there's basically 1 fighter design and 3 explorer designs that are worth buying, shuttles are garbage, and in general I feel extremely limited in my ship-purchasing diversity. My goal was to make any ship I find a potentially viable purchase, regardless of type or body parts. I want to choose my starship for it's looks, and still have the perks of finding a nice one. After installing this mod, you'll…
August 24, 2018 -
close
THIS IS NOT MY TRAINER, I ONLY POST UPDATES REGARDING THE CHEAT! Features Inf Health One Hit Kills Inf Sprint Inf Jetpack Jetpack Power Working Rocket Boots Inf Scanner Inf Life Support Inf Ammo Inf Grenades Inf Mining Beam Inf Blaze Javelin Inf Terrain Mapper Inf Hazard Protection No Overheat No Ship Overheat No Rocket Launcher Overheat Inf Hyperdrive Inf Launch Thrusters Inf Pulse Engine Inf Deflector Shield Exocraft Moon Jump Inf Exocraft Boost Inf Fusion Engine Inf Exocraft Mining…
August 21, 2018 -
close
Increases terrain manipulator use time before charging (x5), but charging requires equally more resources
August 21, 2018 -
close
This Mod increases the "Draw Distance" of the grass with reduced Density on lush planets only. I have balance between distance and density for performance. You can find other version of my mod here - https://www.nexusmods.com/nomanssky/mods/799
November 10, 2018