Showing 121-144 of 777
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    Ship Coloring Future Feature Test Mod (EOL)

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    !Caution! This mod no longer works and no longer receives updates! Support for this has been discontinued. Thanks to everyone who was interested in this mod project as long as it was active. Unfortunately I cannot remove the mod because the site operator / administration has blocked the function for deleting mods. That's why this note. greetings quantus --- No Man's Sky MOD * Ship coloring future feature test mod BEYOND Release !NOTE! The "Branches" section shows you the current…

    February 18, 2020
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    Adds lights to ships   Mirror link - "https://www.nexusmods.com/nomanssky/mods/865"

    September 17, 2018
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    Weapon Coloring Future Feature Test Mod (EOL)

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    !Caution! This mod no longer works and no longer receives updates! Support for this has been discontinued. Thanks to everyone who was interested in this mod project as long as it was active. Unfortunately I cannot remove the mod because the site operator / administration has blocked the function for deleting mods. That's why this note. greetings quantus --- No Man's Sky MOD * Weapon coloring future feature test mod * Beyond Release build !NOTE! The "Branches" section shows you…

    February 18, 2020
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    Busy Space

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    Space feels lonely, this hopefully changes that a little. Squadrons now warp in randomly and will help with pirate attacks. Increased the number of traders that may spawn in space and on planets. Ships now fly very close to you in space.

    September 15, 2018
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    Getting Head Getting Head is a mod that lets the player access the Special Helmets with all races (including the X.O. Helmet), other than just the Anomaly. Versions Classics Beheading A Beheading B How to Use Using the Character Customiser, choose your race of choice, and select from the Presets to choose a helmet. All your previous suit customisations will be overwritten, but that's a sacrifice I'm willing to make. If you wish to use the vanilla heads once more, simply choose…

    August 22, 2019
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    Realistic Lighting Overhaul Reshade NMS Next So what does RLOr for NMS Next do? It continues the work done by TheMercsAssassin which tones down the cartoony look of NMS Next and aims to bring realistic lighting and colour to the game.  It adds a number of lighting and colour corrections not only to NMS but also Project V - creating a personal preset which now thanks to TheMercsAssasin has been allowed to be uploaded as it's own standalone mod for…

    September 10, 2018
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    Just Hover

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    This is a simple no-frills hover mod. It doesn't add anything extra like pulse speed or steering, just hovering. I was constantly updating my edit after updates and thought someone else may benefit and enjoy it, so here it is.

    September 10, 2018
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    Back again for NEXT! Essentially the same as before but I added a new option: Minimal Vegetation! LowQualityNEXT: Like before, this one will reduce internal resolution and scale, probably it will hurt your eyes but hey, it's a 7-10 FPS Increase! Won't change anything related to UI though. MinimalVegetation: As you might Imagine, Humanity needs to optimize the land by destroying everything for mobility, so most planets WILL look a bit barren (including Lush, sorry). Some special planets are unaffected…

    September 9, 2018
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    Asteroid Debris Mod

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    Here's a video demonstrating the mod     -This mod simply makes the debris from the common asteriods not despawn, also slowing down how much the debris spins. -This is my first mod and was kinda accidently as I've working on making all asteriods not be stactic, but this is a good start.  -If you have any questions feel free to add me on discord (Hennesy #5284) -Thanks for downloading   --KNOWNBUGS-- -When you destory an asteriod and leave that…

    September 9, 2018
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    Chromatic Skies

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    Chromatic Skies attempts to restore the Atlas Rises era sky color palettes as well as a few other fixes. As of NEXT, only the first 5 colors of the sky color palettes are used. FEATURES and DEPENDENCIES ChromaticSkies.DayPalette - Contains the Atlas Rises sky palettes with updated cloud tintage colors. (clouds don't always need to be pure fluffy white) - Modifies METADATA/SIMULATION/SOLARSYSTEM/WEATHER/SKYSETTINGS/DAYSKYCOLOURS.MBIN ChromasticSkies.DuskPalette - Re-uses the Atlas Rises day sky palettes as dusk sky palettes, allowing for strange multi-color sunsets.…

    September 9, 2018
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    Enhanced Signal Booster

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    This mod adds a new sub-menu Advanced option, to locate specific building types to the Signal Booster Available options: Minor Settlement (great to find multi-tool weapons) Industrial (Factories etc) Locate a Portal Ask where they came from (locate traveler graves, to learn glyphs) It will cost 1 Navigation Data   Changed Files: NMS_DIALOG_GCALIENPUZZLETABLE, REWARDTABLE

    December 1, 2018
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    Higher Class Probabilities for Next

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    The original idea for this mod is djaeveloplyse Because he's not playing this game anymore, and he hasn't updated the original mod for Next, i decided to create this mod. I also decided to set the probabilities the same as the original mod, because from the tests i've made, they look good(Let'me know what you think). And here is the original description: Tweaks probabilities of ship, freighter, and multitool classes making it possible to find an S class in a poor…

    December 1, 2018
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    Exocraft Headlights - Next

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      Increases the intensity and FOV of the headlights on all 4 Exocraft. Now you dont have to run over those cute little critters. Credits to : kurzondax for the original mod. Mod will be removed if kurzondax reinvests in his mod.   Credits to : - monkeyman192 for mbinCompiler and making modding possible. FILES AFFECTED: MODELS-COMMON-VEHICLES-BIKE-BIKE.SCENE.MBIN MODELS-COMMON-VEHICLES-BUGGY-BUGGY.SCENE.MBIN MODELS-COMMON-VEHICLES-ROVER-ROVER.SCENE.MBIN MODELS-COMMON-VEHICLES-WHEELEDBIKE-WHEELEDBIKE.SCENE.MBIN

    October 15, 2018
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    DARK WARP ANIMATION

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    For No Man's Sky version 1.58 Removes color from the warping animation.

    September 5, 2018
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    Custom FILTERS

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    I have Completely Redone the LSD like filter starting from the ground up. Filmic Will not be worked on much more as now classes have gotten a bit heavy.

    September 10, 2018
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    Killer Instinct - Visions

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    Updated for version 1.75 Visions Increases spawn Distance of Creatures. Mirror Links - https://www.nexusmods.com/nomanssky/mods/802 Modifies : All - METADATASIMULATIONECOSYSTEMROLEDESCRIPTIONTABLES. Credits to : - monkeyman192 for mbinCompiler and making modding possible.

    December 3, 2018
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    Increased Lush World Color Diversity

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    Mod increases the color palette for LUSH biomes in NEXT. Currently NEXT utilizes 4 color types. This mod has increased this number to 16 while retaining NEXT blue and green RGB. Therefore, the mod incorporates 14 new colors which adhere to the new darker realistic tone of NEXT. In addition to the 16 color types there are now 64 possible alt.grass types (Secondary Grass). This essentially means the player will see the same 16 colors but each color now has…

    September 3, 2018
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    Like building with Eucli-ea? Want to join in the fun of making beautiful bases with other builders? Join the Modding Discord and you too can build for Project Facade. See this Reddit thread for details. If you want to support me as a filmmaker, feel free to watch my latest short film "Blackwhite" and share it with people you know: https://youtu.be/5WIxGxMLH-U Eucli-ea adds 854 new buildable objects that are either already present in the game but were not made available…

    May 1, 2019
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    Trance-Q-MOD

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    Hello exploring-entity! TOC: 1. Introduction 2. Main Features 3. Full Details 1. Introduction: I created this mod for myself and took ideas from my own preferences as well as other mods of which most are outdated and I created an own version. Meanwhile, it grew to a big mod with many changes so I decided to share it! It's divided into single files (make it modular) so each modified game-file is in its own PAK (mod-file) to make it possible…

    September 9, 2018
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    Leave My Pad Alone

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    Disables the pesky AI flying around your base and landing on your landing pad :). If Anyone currently knows of any other mod that does this Please let me know :).

    September 22, 2018
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    Natural Lighting

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    Reduces the games usage of Ambient light and uses the game sunlight as a more natural light source. Makes shadows darker and caves darker the effect on the enviroment is outstanding. Credits to : - monkeyman192 for mbinCompiler and making modding possible.

    November 25, 2018
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    Tessellation FIX for 1.58

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    Just an update (for 1.58) of the mod "Tesselation Fix" : https://www.nexusmods.com/nomanssky/mods/741 originally created by "Tias" and modifed by KNIGHTMARE077 (for 1.57) (Description written by Tias) : "This will fix the muddy textures and flickering Terrain when you have Tesselation enabled. You need to enable Tesselation here. No Man's SkyBinariesSETTINGS TKGRAPHICSSETTINGS.MXML Look for <Property name="EnableTessellation" value="False" /> And change this to True <Property name="EnableTessellation" value="True" /> Recommend changing the setting Terrain Quality to whatever you like in the menus after you have…

    August 31, 2018
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    GeoNMS RU Font

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    I was always a little sad about the fact that standard GeoNMS font was stylised only in latin part, and cyrillic one was untouched. Time to change this and give RU version more "NMS-style", at least for the Travellers who prefer so. :) This is a tiny mod to cyrillic part. For now I just removed horizontal line in "A", but it's only beginning. I'll make more when I learn better how to draw fonts (completely new thing for me).…

    November 23, 2018
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    Intelligence Enhancer (Mod and Resource)

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    This simple mod will enhance your intelligence to remind you that mods, in fact, work in multiplayer. Next time when you have the sudden urge to ask if a certain mod would work in multiplayer, simply install this mod, run the game, and read the title screen to enhance your intelligence by 1 and forego the need to ask a question already answered a million times.

    September 5, 2018


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