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Do you wish you could play Permadeath for the challenge but remove some of the grind that the game forces on Survival/Permadeath mode? This might be the mod for you. This mod aims to reduce some of the tedium in Survival/Permadeath while still keeping them challenging. This mod modifies the following multipliers to be equal to Normal mode: Exocraft fuel cost and fuel boost cost Terrain manipulator cost Launch thruster cost Jetpack fill rate Discharge rate of life support/hazard protection…
March 31, 2019 -
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This mod aims to restore the Atlas Rises era color palettes/combinations back into Visions/NEXT versions. Mod adds: Multi color grass: Planets can now have 2 primary colors of grass, often resulting in beautiful gradients. Old color palettes for all planets This mod doesn't change: Terrain generation Water colors Planetary objects (trees, plants, etc) For the best experience i strongly recommend to use the Back to Foundation mod with it's terrain and asset modules along with this mod. Enjoy!
May 4, 2019 -
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A simple mod that removes/hides the volumetric clouds and the top cloud layer. I made this mod mainly to take some screenshots, but it turned out to look preety good, especially combined with Chromatic Skies and Crescent Worlds. So i decided to share it. This mod obviously won't be compatible with any other mods that alter clouds.
March 30, 2019 -
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Update to work with Beyond. Only one version available atm: 1hr day/night, 1hr between storms. Mods available in combinations: Either... -Normal Days (i.e. 15 minutes day, 15 minutes night) for files ending with "..._NormalDays.pak" -30 Minute Days (and 30 minute nights) for files ending with "..._30MinDays.pak" -1 Hour Days (and 1 hour nights) for files ending with "..._1HrDays.pak" ...combined with: All storms appearing no more often than every 30 minutes or less often than 45 minutes for files starting…
September 26, 2019 -
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About this Mod: This is a Mod pack for my current fleet mods Mods within this pack: Purchase all frigates “Fleet ships” Complete Fleet Missions instantly Vision: 2.0 Warning: If you would like to use more than one of my fleet mods you will need to download this mod pack
July 27, 2020 -
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About this Mod: This mod is made to increase the purchase Distance for frigates “Fleet ships” Default settings for purchase Distance: 1000 Modded settings for purchase Distance: 4000 Game Vision: 1.7+ Warning: If you would like to use more than one of my fleet mods you will need to download my Fleet mod pack Here
March 28, 2019 -
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About this Mod: Time to time you will warp into a system and find frigates "Fleet ships" that you cannot purchase, with this Mod all frigates can be purchased by going up-to them. Default settings for purchase rate: 60% Modded settings for purchase rate: 100% Vision: 2.0 Video: https://youtu.be/lKQPjpmmiTw Warning: If you would like to use more than one of my fleet mods you will need to download my Fleet mod pack Here
July 25, 2020 -
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About this Mod: This Mod is made to instantly complete all "Fleet Missions" Vision: 2.0 Video: https://youtu.be/3W7QPS62ncY Warning: This Mod will only instantly complete missions that you have started after downloading this mod, this mod will not instantly complete missions that you have started before adding this Mod to your collection. Warning: If you would like to use more than one of my fleet mods you will need to download my Fleet mod pack Here
July 25, 2020 -
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This mod make moving speed on photo mode slower (default value is "8"), it's useful for cinematics videos. There is 3 variants : Moving speed 1 Moving speed 2 Moving speed 100 (extremely fast, range limit removed) This mod modiy GCCAMERAGLOBALS.GLOBAL.MBIN
February 24, 2019 -
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A plugin for Blender to help build bases in No Mans Sky. Build bases for No Mans Sky using proxy representations for building parts. Complete freedom of movement when placing building parts - use Blender manipulation tools to translate and rotate base parts wherever you want. Define presets to build complex items quickly. Share or download presets online. Save and Load bases. Import and Export base data compatible with the No Mans Sky Save Editor.
April 7, 2019 -
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This is a mod pack for people that are still playing the Pathfinder Update and want to use old mods that work with Pathfinder. This mod pack also includes instructions on how to downgrade to the Pathfinder Update on PC if needed. Most of the mods on this site only work for NEXT, so I've compiled some legacy mods in this pack that can be used with the Pathfinder Update. Some of the mods are not mine so credit goes…
February 20, 2019 -
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A small mod that removes the limit of 3 Gas Harvesters per Planet. Because i needed 20 for my project and i dont wanted to fly to 6 different planets to harvest! 25 is the new Limit! I dont have any skills in modding and i did this with a little research in 2 hours work. I editet just 2 lines METADATA/REALITY/TABLES/BASEBUILDINGTABLE.MBIN. Not sure if both lines were needed but it somehow worked and didnt cause any issues so far!…
January 7, 2019 -
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Do the game's chemical inconsistencies ever bother the hell out of you? No? Maybe it's just me. Regardless, this mod fixes that. This is my first mod, fueled by my pet peeve of scientific inaccuracies. It essentially just replaces the icons and elemental abbreviations with artistically correct renditions of how the molecules should actually look (for the most part). It retains the same atomical artistic style of the game, the icons are just slightly altered to match the actual molecular…
May 28, 2019 -
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This is my first mod for No Man's Sky NEXT. In fact, this is my first mod ever. If you dis like the lengthy growth times for NEXT 1.55+, this will help considerably. For all the plants, your growth and harvest times are no more than 1/2 hour real-time. It's great if you have a small farm, or just starting out. It is completely OP if you have a lot of farms, though. Enjoy. -bvstarmaiden
January 4, 2019 -
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Natural Flight is an overhaul of the flight mechanics for No Man's Sky. It changes it from the easy, arcade style flight to a more challenging simulation style of gameplay. I was aiming to modify the flight, docking and planetary landings to be more like the original Elite and Elite Frontier from the 1980s and 1990s. WARNING: Do not use this with Permadeath mode unless you try it out on a normal game save first, as it does increase the…
December 29, 2018 -
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DIRECT DOWNLOAD WITHOUT ANY SITE REGISTRATION (no guarantee for latest version) LATEST VERSION DOWNLOAD Note: This description may be outdated so have a look on nexusmods (link above) for the most current description and download, thanks ! Revolutionary No Man's Sky auto modbuilder and updater with lua script mod definition system Fully automatic mod builder that automates every step of nms modding and provides an easy to use lua script mod definition system. MODLIST: AllShipsMaxSlots | AllShipsMaxSlots+SClass AlwaysDay AmbientGameMode BetterFlight-LOW+FAST+REVERSE+10xPulseSpeed+ZeroPulseDelay…
April 20, 2019 -
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-----------PROJECT ATLAS GENERATOR:PROCEDURAL SKY COLORS OVERHAUL FOR NO MANS SKY VISIONS---------- --------------------------FULLY PROCEDURALLY GENERATED MOD. NOTHING MADE BY HAND-------------------------- -------------ABOUT:------------ This mod adds 12000 new sky/weather color palletes tables to the game ,…
December 17, 2018 -
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Please READ EVERYTHING, INCLUDING FULL INSTALLATION NOTES, before downloading or asking questions. CLICK HERE to open Flickr Album with 146 high resolution before and after screenshots. It's really hard to see the difference in the tiny thumbnails on this site. If the screenshots look REALLY dark to you, or if you install the ReShade and it's REALLY dark, it's because your monitor isn't calibrated properly. The look of this ReShade is heavily dependent on your monitor's brightness and contrast being properly…
December 13, 2018 -
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Description: The idea behind this mod, is to create slightly diverse and natural looking environments. I want to adhere to the mood and aesthetics of the vanilla No Man's Sky, but tweak it to take advantage of the additional processing power available to my PC. This mod changes the default density and distribution of the assets in Lush, Frozen, Scorched and Radioactive biomes, to make what I believe are more realistic and interesting worlds. There are dense forests and open…
August 16, 2019 -
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---------------------------------ABOUT-------------------------------- This mod is a environmental asset overhaul for no mans sky which adds several hundreds of new props to increase variety and diversity in the game. --------------------------------- SOME…
December 13, 2018 -
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----------PROJECT ATLAS GENERATOR:PROCEDURAL WATER COLORS OVERHAUL FOR NO MANS SKY VISIONS------- --------------------------FULLY PROCEDURALLY GENERATED MOD. NOTHING MADE BY HAND-------------------------- -------------ABOUT:------------ This mod adds several new water color palletes tables to the game , that are generated using carefully controlled procedural generation.it does not include any…
December 13, 2018 -
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Increase the quantity of products and resources that can be stored in your Exosuit and starship slots.
April 12, 2020 -
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This Mod removes those random noisy AI ships who hovers around on planets. I found them just too much and too loud. So I researched parts of the outdated mod made by Architect (https://nomansskymods.com/mods/outdated-annoyance-killer/). And made it work for the current version of No Mans Sky: Vision. There are two versions (each one zip-file). Use only one: No AI ships on planets at all Some AI Ships on Planets (only around the Trading ports). This does not affect ships in…
December 6, 2018 -
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It's not for everyone, but a lot of people miss the multicolored grass from the pre-NEXT game. This mod modifies the LUSHTILETYPES file to bring it back.
December 4, 2018