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    Enhanced Signal Booster

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    visibility 3987 file_download 1564 personXHead
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    This mod adds a new sub-menu Advanced option, to locate specific building types to the Signal Booster Available options: Minor Settlement (great to find multi-tool weapons) Industrial (Factories etc) Locate a Portal Ask where they came from (locate traveler graves, to learn glyphs) It will cost 1 Navigation Data   Changed Files: NMS_DIALOG_GCALIENPUZZLETABLE, REWARDTABLE

    December 1, 2018
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    Higher Class Probabilities for Next

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    visibility 3862 file_download 1566 personXHead
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    The original idea for this mod is djaeveloplyse Because he's not playing this game anymore, and he hasn't updated the original mod for Next, i decided to create this mod. I also decided to set the probabilities the same as the original mod, because from the tests i've made, they look good(Let'me know what you think). And here is the original description: Tweaks probabilities of ship, freighter, and multitool classes making it possible to find an S class in a poor…

    December 1, 2018
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    Exocraft Headlights - Next

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    visibility 772 file_download 182 personsixsocket69er
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      Increases the intensity and FOV of the headlights on all 4 Exocraft. Now you dont have to run over those cute little critters. Credits to : kurzondax for the original mod. Mod will be removed if kurzondax reinvests in his mod.   Credits to : - monkeyman192 for mbinCompiler and making modding possible. FILES AFFECTED: MODELS-COMMON-VEHICLES-BIKE-BIKE.SCENE.MBIN MODELS-COMMON-VEHICLES-BUGGY-BUGGY.SCENE.MBIN MODELS-COMMON-VEHICLES-ROVER-ROVER.SCENE.MBIN MODELS-COMMON-VEHICLES-WHEELEDBIKE-WHEELEDBIKE.SCENE.MBIN

    October 15, 2018
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    DARK WARP ANIMATION

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    visibility 1097 file_download 194 persontelmatvor
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    For No Man's Sky version 1.58 Removes color from the warping animation.

    September 5, 2018
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    Custom FILTERS

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    visibility 607 file_download 24 personDieuDeGlace
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    I have Completely Redone the LSD like filter starting from the ground up. Filmic Will not be worked on much more as now classes have gotten a bit heavy.

    September 10, 2018
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    Killer Instinct - Visions

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    visibility 1304 file_download 130 personsixsocket69er
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    Updated for version 1.75 Visions Increases spawn Distance of Creatures. Mirror Links - https://www.nexusmods.com/nomanssky/mods/802 Modifies : All - METADATASIMULATIONECOSYSTEMROLEDESCRIPTIONTABLES. Credits to : - monkeyman192 for mbinCompiler and making modding possible.

    December 3, 2018
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    Increased Lush World Color Diversity

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    visibility 1909 file_download 543 personElComostada
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    Mod increases the color palette for LUSH biomes in NEXT. Currently NEXT utilizes 4 color types. This mod has increased this number to 16 while retaining NEXT blue and green RGB. Therefore, the mod incorporates 14 new colors which adhere to the new darker realistic tone of NEXT. In addition to the 16 color types there are now 64 possible alt.grass types (Secondary Grass). This essentially means the player will see the same 16 colors but each color now has…

    September 3, 2018
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    Eucli-ea - More buildable decorations (NEXT Edition)

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    visibility 4213 file_download 2420 personWinderTP
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    Like building with Eucli-ea? Want to join in the fun of making beautiful bases with other builders? Join the Modding Discord and you too can build for Project Facade. See this Reddit thread for details. If you want to support me as a filmmaker, feel free to watch my latest short film "Blackwhite" and share it with people you know: https://youtu.be/5WIxGxMLH-U Eucli-ea adds 854 new buildable objects that are either already present in the game but were not made available…

    May 1, 2019
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    Trance-Q-MOD

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    visibility 3190 file_download 674 personTrance
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    Hello exploring-entity! TOC: 1. Introduction 2. Main Features 3. Full Details 1. Introduction: I created this mod for myself and took ideas from my own preferences as well as other mods of which most are outdated and I created an own version. Meanwhile, it grew to a big mod with many changes so I decided to share it! It's divided into single files (make it modular) so each modified game-file is in its own PAK (mod-file) to make it possible…

    September 9, 2018
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    Better Shotgun

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    visibility 1348 file_download 245 personianm32
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    The Scatter Blaster was my weapon of choice during the Atlas Rises era, but in NEXT it feels less useful than it previously was.  I didn't do a direct comparison to see if the actual numbers were changed, but I wanted to make it a more effective weapon without being unbalanced.  This mod reduces the spread of projectiles, slightly increases the number of projectiles per shot, and increases the distance they travel. Thanks to modder Trevis for identifying the location…

    November 29, 2018
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    Leave My Pad Alone

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    visibility 2132 file_download 456 personsixsocket69er
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    Disables the pesky AI flying around your base and landing on your landing pad :). If Anyone currently knows of any other mod that does this Please let me know :).

    September 22, 2018
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    Natural Lighting

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    visibility 1731 file_download 512 personsixsocket69er
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    Reduces the games usage of Ambient light and uses the game sunlight as a more natural light source. Makes shadows darker and caves darker the effect on the enviroment is outstanding. Credits to : - monkeyman192 for mbinCompiler and making modding possible.

    November 25, 2018
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    Tessellation FIX for 1.58

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    visibility 1914 file_download 513 personsauce_isse
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    Just an update (for 1.58) of the mod "Tesselation Fix" : https://www.nexusmods.com/nomanssky/mods/741 originally created by "Tias" and modifed by KNIGHTMARE077 (for 1.57) (Description written by Tias) : "This will fix the muddy textures and flickering Terrain when you have Tesselation enabled. You need to enable Tesselation here. No Man's SkyBinariesSETTINGS TKGRAPHICSSETTINGS.MXML Look for <Property name="EnableTessellation" value="False" /> And change this to True <Property name="EnableTessellation" value="True" /> Recommend changing the setting Terrain Quality to whatever you like in the menus after you have…

    August 31, 2018
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    GeoNMS RU Font

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    visibility 816 file_download 43 personrianon
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    I was always a little sad about the fact that standard GeoNMS font was stylised only in latin part, and cyrillic one was untouched. Time to change this and give RU version more "NMS-style", at least for the Travellers who prefer so. :) This is a tiny mod to cyrillic part. For now I just removed horizontal line in "A", but it's only beginning. I'll make more when I learn better how to draw fonts (completely new thing for me).…

    November 23, 2018
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    Intelligence Enhancer (Mod and Resource)

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    visibility 1768 file_download 61 personWinderTP
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    This simple mod will enhance your intelligence to remind you that mods, in fact, work in multiplayer. Next time when you have the sudden urge to ask if a certain mod would work in multiplayer, simply install this mod, run the game, and read the title screen to enhance your intelligence by 1 and forego the need to ask a question already answered a million times.

    September 5, 2018
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    Enhanced Worlds

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    visibility 3061 file_download 838 personBOSSKONG
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    100% NEXT Compatible. A project to increase the visual appeal and variety in all biome types. Starting with lush worlds and eventually making multiple variants for all biomes. I hope this mod adds a whole new dimension to your exploration experience. I am releasing this mod in its current state to get feedback on its impact on performance. Let me know how your performance was affected, if at all (and your system specs). This mod is currently a work-in-progress. I've…

    August 30, 2018
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    Ian's Ship HUD

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    visibility 2796 file_download 558 personianm32
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    A successor to Ian's Blue Ship HUD, this changes the starship panels to one of several colors to choose from, as well as fixing some minor bugs in the vanilla game. Some colors look better in practice than others, due in part to some lighting in the cockpit that is beyond my ability to modify.  I personally still think the blue looks best, but several requests for different colors on the original mod led to the creation of this. Available…

    August 29, 2018
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    No Shoreline Noise

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    visibility 1084 file_download 86 personArchitect
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    Did you find a gorgeous planet, full of epic shorelines and vast ocean? Well prepare for your ears to bleed! Being in any sort of proximity to a body of water results in constant splashing, gurgling, wejtrklsejtjse sounds that are procedurally designed to drive you absolutely insane.  But never fear! A fix is here. This mod silences all the annoying ambient splashing/gurgling shoreline noises, allowing you to enjoy water in peace. Jumping into water and swimming still have sounds as…

    August 27, 2018
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    THIS IS NOT MY TRAINER, I ONLY POST UPDATES REGARDING THE CHEAT! Features Inf Health One Hit Kills Inf Sprint Inf Jetpack Jetpack Power Working Rocket Boots Inf Scanner Inf Life Support Inf Ammo Inf Grenades Inf Mining Beam Inf Blaze Javelin Inf Terrain Mapper Inf Hazard Protection No Overheat No Ship Overheat No Rocket Launcher Overheat Inf Hyperdrive Inf Launch Thrusters Inf Pulse Engine Inf Deflector Shield Exocraft Moon Jump Inf Exocraft Boost Inf Fusion Engine Inf Exocraft Mining…

    August 25, 2018
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    Planet Color De-nextgenifier

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    visibility 1926 file_download 281 persongtdcarthage
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    This is the first release of the Planet Color De-nextgenifier AKA Terrain Color Restorer.   WHAT'S A NEXTGEN AND WHY DOES NMS NEED TO BE DE-NEXTGENIFIED? https://www.gamasutra.com/blogs/PhilRA/20090606/84228/Why_quotNextGen_Gamesquot_Went_Gray_Brown_And_Grey.php https://tvtropes.org/pmwiki/pmwiki.php/Main/RealIsBrown 'NEXTGEN' is just a contemptuous term describing some visual art styles abusing drab colors such as brown and grey to look more 'realistic'. As of NEXT, all non-lush and non-frozen biome planets now have a strange combination of nothing but brown or grey terrain colors which does not seem to be intentional.…

    August 24, 2018

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