Showing 561-580 of 769
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    Mountains of 701

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    visibility7246file_download1104personScoochyDC
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    This mod attempts to increase the size of the mountains and peaks in NMS. They should be quite a bit higher in the atmosphere and at times popping through the clouds.   ************************DO NOT INSTALL ON THE PLANET SURFACE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!**************************************

    September 3, 2016
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    Crashed Ship Flag - Albania

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    visibility2044file_download29personzerone
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    Crashed ship flags replaced with Albanian flag 

    September 2, 2016
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    TemplarGFX's Wild Life

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    visibility8791file_download1814persontemplargfxnms
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      Wild Life for No Mans Sky takes the current system for spawning and controlling creatures in the game, and pushes it to the max! There are almost three times the creature type definitions to ensure behavioural differences between small and large versions of any base genus. Further to that, each possible Fauna abundance has been reworked to allow these new creature types to be used to maximum effect from miniscule to gigantic. Behavior and movement styles have been changed…

    September 11, 2016
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    Crashed Ship Flag Overhaul

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    visibility3018file_download250personryzehr
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    Hey ^.^ This is my first mod! If you come across any problems or want some requests, be sure to let me know :) Ever wanted your country to be in NMS?  Well, it's quite simple really! Here it is! The flags that are included are: UK, USA, Australia, Russia, China, Germany, North Korea, Brazil, Japan, Canada and South Africa. COMPATIBILITY  I haven't come across anything that edits the flag files, but if there is any problems please let me…

    September 3, 2016
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    Gek Buildings retext

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    visibility4447file_download1744personScavangeR
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    My third and last part of Aliens building retext: Gek Buildings ! Since this race is the Tradding one, I make the choice to go for something really "pimp" and radically different of the vanilla. Hope you'll like it ! This mod "overlap" a part of my Landpad one but landpad is still mendatory to get full retext. Actually the game use the same textures for all landpads + Gek buildings wich kinda annoy me. 0.2 Added an optional version…

    September 4, 2016
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    21:9 / Surround / Eyefinity HUD Mod

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    visibility13518file_download3406personFurinex
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    This mod aims to fix the terrible support for 21:9 and Surround / Eyefinity Resolutions.  The HUD was completely stretched even though HG Claims they were supporting it.  This is a terribly bad port of the original HUD.  This mod has morphed from one mans project and another's desire, to a slightly community driven mod with many support angles and contributions.  The following is the accumulation of work put into this mod so far.  Changes that were made with this…

    September 3, 2016
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    MINIHUDs for 21:9

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    visibility3523file_download358persontoffler
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    Contains both versions of MINIHUD released before but for 21:9 displays. It should fix HUD stretching, won't affect your inventory and other stuff. For 21:9 displays only.

    September 1, 2016
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    Fewer AI Starships (Work in Progress)

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    visibility1980file_download75personrobdood
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    Simple mod which reduces the number of starships you'll see flying about on your adventures.  Work in progress, I'm still tinkering with the numbers to see the difference it makes.  Affects ships you'll see in space (freighters warping in, floating in space; and the trader ships similar to your own ship). Affects ships you'll see on planet (overhead flybys of AI ships) - reduced numbers and increased the distance at which they spawn, so hopefully you should see less (seems…

    September 1, 2016
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    Sparse Buildings

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    visibility3662file_download322personrobdood
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    Simple mod which alters the distance buildings are allowed to spawn next to each other.  There are two versions, one which doubles, the other triples, the distance between things.  Makes for a more arduous adventure!  I personally prefer the triple distance version. In theory it should reduce the total number of buildings per planet too, but I haven't tested that. 

    September 1, 2016
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    No Boldcaster Hit Marker (clearer aim)

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    visibility1958file_download130personSatchelite
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    As the marker appears with no distinction between targeted enemies and environment, and with the purpose to clear the aim, I removed the boldcaster hit marker. Could be used with the "No Scanning Eyes or Orange Warnings Drone Sign" mod to clear combat scenes.  

    September 1, 2016
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    More Starship Map Colors

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    visibility4126file_download358personagathoarn
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    --EDIT: TAKING REQUESTS FOR MORE COLORS--   I decided to make more colors for the starship map/radar. Current colors:  green light blue purple violet yellow I am currently researching ways to use NMSE to allow the color of map (or rather  the texture used) to change based on the ship's seed. Unfortunately I do not have a lot of free time. I am familiar with C++ and can make a .dll, however progress is slow as there is not a lot…

    September 10, 2016
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    Scanner Retexture

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    visibility3520file_download418personhammyg
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    Retexture of the scanner/binocular UI. Three files to choose from: Simple, Simple with more transparency, and Complex. Only the simple texture has very visible lines the other two are more subtle. P.S. sorry no screenshots of the complex texture as of yet :P

    September 3, 2016
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    Better Game | Better Life

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    visibility7073file_download238personAlzu
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    Its a simple Mod. I just changed some little things ingame. These Things are annoying in the Vanilla Game.    

    August 31, 2016
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    Closer Structures Mod

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    visibility4740file_download804personfrognik
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    This mod makes it so all the structures generate close to each other.   (So I guess there was a site rollback because the latest version is not there after checking back after a couple of days...) _Mod.CloserStructures250c.pak: New update does 2 things Structure scenes generate a distance of 250 away from each other. (stops ground textures bug and improves general terrain gen) All structure scenes are now classed as "cluster" scenes and have the maximum chance for extra features…

    September 1, 2016
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    Colorful Titles

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    visibility1686file_download196personanonyms
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    Colorized default titles and NEXT titles.

    July 26, 2018
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    No Critical Hit Icon

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    visibility1408file_download56personhammyg
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    Get's rid of the annoying x2 that pops up during space combat. Pretty simple, I think it's more immersive.

    August 31, 2016
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    Faster mining

    August 31, 2016
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    GiantSpaceBattles

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    visibility16433file_download3370personkorlag
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    This mod affects "Distress Call" events. It does not increase the frequency at which they occur - you will still have to wait for one to trigger. It increases the number of freighters in a group to between 10 and 20 & increases the number of pirate attack ships to between 50 and 100. Make sure you stock up on resources before looking for a fight! Note that this version includes all changes from "Busier Space" including increased pirate attacks.…

    September 1, 2016
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    HD Scratched Backpack

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    visibility5077file_download898persondamanique
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    I didn't like the plastic-y clean look of the backpack in the inventory, so I changed it to a darker, scratchier look with this retexture. It's also in 4K, though you won't really notice until I figure out how to get the model to not look so dumb low res in the inventory screen  >:| Following security concerns I am moving my mods to Nexus Mods. Please follow this link to download: http://www.nexusmods.com/nomanssky/mods/141

    September 13, 2016
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    Use the Binoculars (less icons)

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    visibility3953file_download488personSatchelite
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      For a better immersion, clear your view from most of the icons, reveal them only using the Analysis Visor.  Based on LATTYHO's mods, ie "Remove Intrusive Building Icons / Remove Discovered Buildings Icons / Undiscovered Building Icon Remover" this will remove most of icons from the plain view. They will appear only with use of Analysis Visor, so on foot. While flying tho, the text appears on destination while hoovering. Sadly future technology has no clue on how to project those info…

    September 7, 2016
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