Latest Within All Time

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Simple mod which alters the distance buildings are allowed to spawn next to each other. There are two versions, one which doubles, the other triples, the distance between things. Makes for a more arduous adventure! I personally prefer the triple distance version. In theory it should reduce the total number of buildings per planet too, but I haven't tested that.
September 1, 2016 -
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As the marker appears with no distinction between targeted enemies and environment, and with the purpose to clear the aim, I removed the boldcaster hit marker. Could be used with the "No Scanning Eyes or Orange Warnings Drone Sign" mod to clear combat scenes.
September 1, 2016 -
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--EDIT: TAKING REQUESTS FOR MORE COLORS-- I decided to make more colors for the starship map/radar. Current colors: green light blue purple violet yellow I am currently researching ways to use NMSE to allow the color of map (or rather the texture used) to change based on the ship's seed. Unfortunately I do not have a lot of free time. I am familiar with C++ and can make a .dll, however progress is slow as there is not a lot…
September 10, 2016 -
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Retexture of the scanner/binocular UI. Three files to choose from: Simple, Simple with more transparency, and Complex. Only the simple texture has very visible lines the other two are more subtle. P.S. sorry no screenshots of the complex texture as of yet :P
September 3, 2016 -
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Its a simple Mod. I just changed some little things ingame. These Things are annoying in the Vanilla Game.
August 31, 2016 -
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This mod makes it so all the structures generate close to each other. (So I guess there was a site rollback because the latest version is not there after checking back after a couple of days...) _Mod.CloserStructures250c.pak: New update does 2 things Structure scenes generate a distance of 250 away from each other. (stops ground textures bug and improves general terrain gen) All structure scenes are now classed as "cluster" scenes and have the maximum chance for extra features…
September 1, 2016 -
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Colorized default titles and NEXT titles.
July 26, 2018 -
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Get's rid of the annoying x2 that pops up during space combat. Pretty simple, I think it's more immersive.
August 31, 2016 -
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Faster mining
August 31, 2016 -
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This mod affects "Distress Call" events. It does not increase the frequency at which they occur - you will still have to wait for one to trigger. It increases the number of freighters in a group to between 10 and 20 & increases the number of pirate attack ships to between 50 and 100. Make sure you stock up on resources before looking for a fight! Note that this version includes all changes from "Busier Space" including increased pirate attacks.…
September 1, 2016 -
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I didn't like the plastic-y clean look of the backpack in the inventory, so I changed it to a darker, scratchier look with this retexture. It's also in 4K, though you won't really notice until I figure out how to get the model to not look so dumb low res in the inventory screen >:| Following security concerns I am moving my mods to Nexus Mods. Please follow this link to download: http://www.nexusmods.com/nomanssky/mods/141
September 13, 2016 -
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For a better immersion, clear your view from most of the icons, reveal them only using the Analysis Visor. Based on LATTYHO's mods, ie "Remove Intrusive Building Icons / Remove Discovered Buildings Icons / Undiscovered Building Icon Remover" this will remove most of icons from the plain view. They will appear only with use of Analysis Visor, so on foot. While flying tho, the text appears on destination while hoovering. Sadly future technology has no clue on how to project those info…
September 7, 2016 -
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That mod that removes the red sign one from the attacking creatures, the blue eye from the drones scanning you, and the orange warning sign above there "hum" head. The arrows on the side give you the direction of the threat.
August 30, 2016 -
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A simple mod retexturing landpad in higher definition sticking with vanilla feeling AND my other mods. For MOAR textures pack, check my other mods: Vy'Keen Buildings Korvax Buildings Gek Buildings SpaceStation MainHall
September 1, 2016 -
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A lighter top bar !
August 30, 2016 -
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HUD redesign, same as MINIHUD but the elements are at the corners of the screen as in the original layout. For the elements grouped around the middle of the screen see http://nomansskymods.com/mods/minihud/
August 31, 2016 -
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Ship HUD in style of Star Trek Lcars. I hope you like it. :)
August 30, 2016 -
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So you can see general contents of the .pak files without having to open each one.
August 30, 2016 -
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Quick mod only to change the loading screen music to Gojira's Flying Whales. Modifies MUS_LOADING(01 to 20).BNK files, if you have a mod changing any of the loading screen musics they will obviously bump. Sorry no preview video due to copyrights bc i'm not the owner of the music used in this mod. Any feedback welcome! Modders: You can add my mod in any pack for compatibility issues if you want to
August 29, 2016 -
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Removes the 2 vertical lines from the scanner HUD.
August 29, 2016