Latest Within All Time
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I here am starting this HUD project and releasing WIP version here because i think people might find this hud amazing :) Right now i've edited a bunch of the basic things. things im gonna work on surround: - Crosshair (is in the mod now but still awaiting what people think of it. might undergo change) - Ship ui - Weapon UI - Inventory screen - and if possible the rest of the hud, but its kinda hard to do for…
September 3, 2016 -
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Fewer Buildings and Resources mod decreases the amount of some stuff generated on every planet. It decreases the amount of buildings. It makes planets natural and wilder. So you have to use scanners and beacons to find buildings, plaques and ruins. It decreases the amount of resources a little bit. It decreases the amount of caves.
August 28, 2016 -
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Update Version 2.4 Changed to match Bruce Cambel's BigThings 2.4 Normal version. Reduces any objects scaled above 5x to 1/2 of that large size. zip file includes previous versions Update Version 2.0: I've halved Bruce-Cambel's BigThings 2.0 which includes fixes to the LOD popping problems in previous versions. as outlined below, this is a quick mathematical fix to limit the scaling of things to a maximum of 5x. It looks like Bruce's BigThings 2.0 doesn't contain as many gigantic 10x…
September 4, 2016 -
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hello, this is my 1st mod i will try my best but i need help and feedback. i can change text from aliens... you can add this mod and change 5-10 Gek story, rest npc(text) are same, it is random guy who will give you a riddle i dont know who is he :( i will w8 feedback and sorry i have exams next few weeks details here: https://www.reddit.com/r/NoMansSkyMods/comments/4zqx7a/making_new_story_mod_text_from_npc/ tnx for support
August 28, 2016 -
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Spaceship radar looks great with Starship HUD Revamp v1.0 by Jinxter
August 28, 2016 -
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Please ensure that you have the latest NET Framework installed if you encounter any issues. NMS Modspace is a tool which I made to (hopefully) speed up the production of mods. It uses the MBINCompiler and the PSARC Decompile Tool so credits to their respective developers. Everything in the workspace portion of the screen (the large box in the middle) is what will be included in your mod. You can extract data from No Man's Skys' files by simplying giving…
February 19, 2019 -
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My first Retextured Mod hope you like it.
August 27, 2016 -
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To start out, i cleaned up the Shuttle ship you get 4 files, Only use, one! of the textures you want, Clean black, Clean white Rust black Rust white I have plans to fix all the ship's that we use first in black and white, and maybe in colors that people want?
August 27, 2016 -
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Segoe UI Regular Font Replacer Replaces all fonts in the game with SegoeUI Regular, just because it's my favourite font and I use it often when making websites. I tried the light and semilight version but they all seem to give the same result. I have also no idea if this will work with special characters. If it doesn't, let me know and I can try fix it. Thanks to: Overwatch Font Pack - This mod helped me figure…
September 1, 2016 -
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The subtitle 'Community Edition' added to the intro screen as a subtle reminder that the game you are playing has been made significantly more enjoyable by the modding community. Following security concerns I am moving my mods to Nexus Mods. Please follow this link to download: http://www.nexusmods.com/nomanssky/mods/112
September 13, 2016 -
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Replaces textures for Pulse Jump - 9 variants available. Download is that beefy because there are screens included for faster recognition.
August 29, 2016 -
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New UI texture for your multi tool. Choose from "dirty" and "clean" textures. Highly recommend using in conjunction with Owned's screen mod to make it pop more.
September 2, 2016 -
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This mod will replace starship HUD with new textures.
August 27, 2016 -
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Magyar fordítás a játékhoz. Egyelőre csak a kezelőfelület,menü és néhány játékbeli elem van lefordítva.
August 27, 2016 -
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This mod increases the number of creatures that can spawn inside 1 square km. This means: Sea Creatures Ground Creatures Air Creatures Cave Creatures FPS drop is evident on the x1.75 and x2 versions (For me its about 3-4 fps on a gtx 660 so if you have a better GPU you will probably not notice much). For questions, problems, requests etc add me on discord: pamehabai6 #5480.
September 13, 2016 -
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Makes Warp Blue Going to look in to changing the cockpit "color change" to blue.. it becomes gold by default
August 26, 2016 -
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This Replaces the loading text to MOD MAN'S SKY Thanks to Fullbitgamer as i edited his version, Thanks to Cyrus for his great comment. that inspired me to edit this
August 26, 2016 -
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English: This mod change the No Man's Sky title at startup to Hungarian Man's Sky. Magyar: Ez a mod a No Man's Sky feliratot cseréli le Hungarian Man's Sky-ra.
August 26, 2016 -
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Increases the density of tree patches and grass, making tree patches feel more like forests. Looks best when used with the Big Things mod. Update 1.1: Added multiple options for tree coverage - 2x, 5x, 10x, 20x, and max, which places trees everywhere it is possible to do so. I was unable to get good comparison shots, as the game places trees in a random spot whenever the amount is changed, but I have added a picture of maximum…
September 2, 2016 -
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This will change the Level of Detail (LOD) of the voxelgeneration. The standard one is set at 3 and 4. I have changed it to 0,1, 50, 150 and 255. As pointed out by some commenters higher levels may smooth out terrain and lower values should actually give more details. (Just so that nobody gets confused. This does still not help with the bigthings mod pop in issue (at least for me). It does only encrease the level of detail…
September 7, 2016 -
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This is the result of PtPenguin and Hazanoid both making their own stupid Harambe mods and deciding to put them together in one package for the ultimate Harambe experience. Enjoy. Never forget. Mods included: Harambinventory 2.0 - changes all inventory icons to Harambe, splash screen to Harambe and toxic + life support icons to Harambe. Harambe Decals - changes every decal in the game to Harambe. Get ready for random Harambe decals to start popping up everywhere.
August 26, 2016 -
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Changes most all of the inventory icons to Harambe's face, so that we are always carrying him with us, even after his death. Also changes the splash screens, and changes the toxic icon to the NMS subreddit and the radioactive and life support icons to Sean Murray. Never forget.
August 26, 2016 -
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Harambe Decals Harambe Decals is a mod which adds a variety of decals from the common "Original Harmbe" to the ultra rare "Rainbow Harambe Party", even the numbers features a Harambe or two! The decals spawn on ships and generated structures. I would advise you to download this mod as it improves happiness while playing by 16% and it was made as a tribute to the mighty Harambe, may he live in our hearts forever! Have fun!
August 26, 2016 -
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I DIDN'T MAKE THIS MOD. The author is darkm1. I'm just reuploading it because the original uploader deleted it and I think it's a great mod, I was desperately trying to find something like this and I feel a lot of people will appreciate it. The mod just removes the view distance fog. It seems it doesn't work for the rainy planets, though, and since I don't know how to mod I can't update or fix it. Hope someone with…
August 27, 2016