Latest Within All Time
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Faster mining
August 31, 2016 -
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This mod affects "Distress Call" events. It does not increase the frequency at which they occur - you will still have to wait for one to trigger. It increases the number of freighters in a group to between 10 and 20 & increases the number of pirate attack ships to between 50 and 100. Make sure you stock up on resources before looking for a fight! Note that this version includes all changes from "Busier Space" including increased pirate attacks.…
September 1, 2016 -
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I didn't like the plastic-y clean look of the backpack in the inventory, so I changed it to a darker, scratchier look with this retexture. It's also in 4K, though you won't really notice until I figure out how to get the model to not look so dumb low res in the inventory screen >:| Following security concerns I am moving my mods to Nexus Mods. Please follow this link to download: http://www.nexusmods.com/nomanssky/mods/141
September 13, 2016 -
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For a better immersion, clear your view from most of the icons, reveal them only using the Analysis Visor. Based on LATTYHO's mods, ie "Remove Intrusive Building Icons / Remove Discovered Buildings Icons / Undiscovered Building Icon Remover" this will remove most of icons from the plain view. They will appear only with use of Analysis Visor, so on foot. While flying tho, the text appears on destination while hoovering. Sadly future technology has no clue on how to project those info…
September 7, 2016 -
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That mod that removes the red sign one from the attacking creatures, the blue eye from the drones scanning you, and the orange warning sign above there "hum" head. The arrows on the side give you the direction of the threat.
August 30, 2016 -
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A simple mod retexturing landpad in higher definition sticking with vanilla feeling AND my other mods. For MOAR textures pack, check my other mods: Vy'Keen Buildings Korvax Buildings Gek Buildings SpaceStation MainHall
September 1, 2016 -
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A lighter top bar !
August 30, 2016 -
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HUD redesign, same as MINIHUD but the elements are at the corners of the screen as in the original layout. For the elements grouped around the middle of the screen see http://nomansskymods.com/mods/minihud/
August 31, 2016 -
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Ship HUD in style of Star Trek Lcars. I hope you like it. :)
August 30, 2016 -
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So you can see general contents of the .pak files without having to open each one.
August 30, 2016 -
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Quick mod only to change the loading screen music to Gojira's Flying Whales. Modifies MUS_LOADING(01 to 20).BNK files, if you have a mod changing any of the loading screen musics they will obviously bump. Sorry no preview video due to copyrights bc i'm not the owner of the music used in this mod. Any feedback welcome! Modders: You can add my mod in any pack for compatibility issues if you want to
August 29, 2016 -
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Removes the 2 vertical lines from the scanner HUD.
August 29, 2016 -
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This mod makes terrain on planets more different from each other. It will allow for 1.575 times bigger mountains but will also decrease other mountains to enable flatter planets. All in all I changed values that were all the same before to different values higher and lower than before. Someone took the time to make a video about it (and while this is only one planet it should give you an idea): https://www.youtube.com/watch?v=icXoLobjUEg If you have any suggestions or…
September 12, 2016 -
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This mod attempts to re-balance the biomes of planets in No Man's Sky. Since I first began playing I noticed a lot of barren planets without much variety. This mod *should reduce the number of empty barren planets, and increase the number of planets with trees, mushrooms, etc. This shouldn't attempt to spawn any biomes that weren't supposed to be enabled, so the probability of this causing crashing is somewhat low. WARNING- You MAY find yourself under water, inside…
September 16, 2016 -
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It has 3 Version: Normal HUD Blue HUD White HUD
July 22, 2019 -
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It has 2 Version: Normal Multi Tool Broken Multi Tool
July 22, 2019 -
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MINIHUD is a redesign of the game HUD for weapon, planet, hazard and health info. Experimental, was not tested for different resolutions, was not tested on all types of planets etc.
August 29, 2016 -
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This changes the sentinel cruiser into a hulking mass of something. This is also my first mod that Iv bothered to upload.
August 29, 2016 -
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A simple 1024*1024 rexture of Korvax buildings For more textures change, please check my others mods: SpaceStation Main Hall Vy'Keen Building Gek Buildings LandPads
September 1, 2016 -
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Unifies all your ships displays with a clean UI of your color preference. (The in-game screenshot is from V1.1, not 1.2) Highly recommend using in conjunction with Owned's screen mod to make it pop more. Let me hear your feedback!
September 2, 2016 -
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Makes every creature in NMS hostile to the player, even the fish.
August 28, 2016 -
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This will exchange all the portals with the crashed freighter. Both are non-functioning props therefor this is just for the visual experience in your game. The portals spawn rarely, so will the freighter which is why I have used the portal (also because it doesn't have any function). I don't remember the freighter being so colorfull but it is what it is. (You can't actually walk directly on the freighter because the "hitbox" was very fastly made in a…
August 28, 2016 -
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This mod changes the way biomes are spawned, to instead of spawning barren biomes more so than others, spawns all biomes equally. This mod also spawns biomes that were previously disabled entirely... not too sure if that's a good thing, but that's what you're here for!!!
August 28, 2016 -
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Give the game a different look ;P
August 28, 2016