Latest Within All Time

Showing 505-525 of 720
  • file_download

    E3 Monoliths

    more_vert
    visibility 6715 file_download 893 personRepti
    close

    This mods lets you choose from 2 different types now, one with only E3Monoliths and 0 current ones and also meaning they're uncommon. Or can have a Mixed file while removes Plaques but has variety of current monoliths and E3 ones, and makes E3 ones a bit more common.  WARNING: the 3 knowledge stones that are usually around the Monolith are no longer there (only for All version). I'm ok with this as I think it was too easy to…

    September 7, 2016
  • file_download

    Hyperdrive Sound Remaster (ALPHA)

    more_vert
    visibility 3823 file_download 723 personryzehr
    close

    ALPHA EDITION - THIS MOD IS NOT COMPLETE. THERE IS STILL A FEW THINGS THAT NEED TWEAKING. So, just like my Pulse Drive mod, I made a Hyperdrive one too ^.^ THIS MOD IS IN ALPHA STAGE! It's another simple mod, changes some of the Hyperdrive SFX. They are not too great rn and they're kinda hard to hear, but I am working on it! COMPATIBILITY  I haven't come across any problems, only the slightly quiet noises. This will be compatible…

    September 4, 2016
  • file_download

    Pulse Drive Sound Remaster

    more_vert
    visibility 4646 file_download 1300 personryzehr
    close

    Hey guys! Quick mod! The old pulse drive sounded like a car engine being dragged along a old dirt track filled with rubble. I don't have a YouTube video as my internet is waaaaaaaay to slow for that. It's an awesome mod, just try it out! WHY NOT SHAKE THINGS UP? This mod simply changes the Countdown timer and the Pulse Drive sound effect. If any other mods change these two files, they will be incompatible and may cause your…

    September 4, 2016
  • file_download

    No Man's Sky Mod Manager

    more_vert
    visibility 10009 file_download 2469 personMajora
    close

    This is a simple mod manager I created. If needed, all you need to do is locate the No Man's Sky folder (for example C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky). It should work with both the Steam version and the GOG version but has only been tested with the Steam version.

    August 26, 2017
  • file_download

    Ship HUD Matrix style

    more_vert
    visibility 6549 file_download 379 personScavangeR
    close

    Here is a mod requested to me on Discord Introducing Matrix style hud for your ship. This mod was made using the amazing template of E3 space HUD by DeckyDoodles (with his courtesy)

    September 3, 2016
  • file_download

    Less Creatures

    more_vert
    visibility 3306 file_download 306 personpamehabai6
    close

    As requested (Yes people actually requested this) this mod reduces creature spawns. This affects ALL creatures. You can choose between the 1.25 times less and the 1.5 times less. If requested I could add an even less version (but why would someone want that?) Reducing it even more would be unwise. There already are too little creatures. Good Luck Finding them ? For questions, problems, requests etc. add me on discord: pamehabai6 #5480.

    September 3, 2016
  • file_download

    Games? Hello!

    more_vert
    visibility 4823 file_download 37 personGalenmacil
    close

    Games? Hello! is my small contribution to the No Man's Sky "phenomena". A modest, slightly funny mod that change the initial loading screen of the game. Warning: The "Sarcasm" skill was used during the creation of this mod. My level 39 character just reached 78.7 in that skill. So, yes! I am quite proud...

    September 2, 2016
  • file_download

    Mountains of 701

    more_vert
    visibility 6959 file_download 1075 personScoochyDC
    close

    This mod attempts to increase the size of the mountains and peaks in NMS. They should be quite a bit higher in the atmosphere and at times popping through the clouds.   ************************DO NOT INSTALL ON THE PLANET SURFACE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!**************************************

    September 3, 2016
  • file_download

    Crashed Ship Flag - Albania

    more_vert
    visibility 1840 file_download 28 personzerone
    close

    Crashed ship flags replaced with Albanian flag 

    September 2, 2016
  • file_download

    TemplarGFX's Wild Life

    more_vert
    visibility 8329 file_download 1781 persontemplargfxnms
    close

      Wild Life for No Mans Sky takes the current system for spawning and controlling creatures in the game, and pushes it to the max! There are almost three times the creature type definitions to ensure behavioural differences between small and large versions of any base genus. Further to that, each possible Fauna abundance has been reworked to allow these new creature types to be used to maximum effect from miniscule to gigantic. Behavior and movement styles have been changed…

    September 11, 2016
  • file_download

    Crashed Ship Flag Overhaul

    more_vert
    visibility 2745 file_download 243 personryzehr
    close

    Hey ^.^ This is my first mod! If you come across any problems or want some requests, be sure to let me know :) Ever wanted your country to be in NMS?  Well, it's quite simple really! Here it is! The flags that are included are: UK, USA, Australia, Russia, China, Germany, North Korea, Brazil, Japan, Canada and South Africa. COMPATIBILITY  I haven't come across anything that edits the flag files, but if there is any problems please let me…

    September 3, 2016
  • file_download

    Gek Buildings retext

    more_vert
    visibility 4093 file_download 1706 personScavangeR
    close

    My third and last part of Aliens building retext: Gek Buildings ! Since this race is the Tradding one, I make the choice to go for something really "pimp" and radically different of the vanilla. Hope you'll like it ! This mod "overlap" a part of my Landpad one but landpad is still mendatory to get full retext. Actually the game use the same textures for all landpads + Gek buildings wich kinda annoy me. 0.2 Added an optional version…

    September 4, 2016
  • file_download

    21:9 / Surround / Eyefinity HUD Mod

    more_vert
    visibility 12238 file_download 3063 personFurinex
    close

    This mod aims to fix the terrible support for 21:9 and Surround / Eyefinity Resolutions.  The HUD was completely stretched even though HG Claims they were supporting it.  This is a terribly bad port of the original HUD.  This mod has morphed from one mans project and another's desire, to a slightly community driven mod with many support angles and contributions.  The following is the accumulation of work put into this mod so far.  Changes that were made with this…

    September 3, 2016
  • file_download

    MINIHUDs for 21:9

    more_vert
    visibility 3168 file_download 332 persontoffler
    close

    Contains both versions of MINIHUD released before but for 21:9 displays. It should fix HUD stretching, won't affect your inventory and other stuff. For 21:9 displays only.

    September 1, 2016
  • file_download

    Fewer AI Starships (Work in Progress)

    more_vert
    visibility 1777 file_download 73 personrobdood
    close

    Simple mod which reduces the number of starships you'll see flying about on your adventures.  Work in progress, I'm still tinkering with the numbers to see the difference it makes.  Affects ships you'll see in space (freighters warping in, floating in space; and the trader ships similar to your own ship). Affects ships you'll see on planet (overhead flybys of AI ships) - reduced numbers and increased the distance at which they spawn, so hopefully you should see less (seems…

    September 1, 2016
  • file_download

    Sparse Buildings

    more_vert
    visibility 3381 file_download 317 personrobdood
    close

    Simple mod which alters the distance buildings are allowed to spawn next to each other.  There are two versions, one which doubles, the other triples, the distance between things.  Makes for a more arduous adventure!  I personally prefer the triple distance version. In theory it should reduce the total number of buildings per planet too, but I haven't tested that. 

    September 1, 2016
  • file_download

    No Boldcaster Hit Marker (clearer aim)

    more_vert
    visibility 1772 file_download 128 personSatchelite
    close

    As the marker appears with no distinction between targeted enemies and environment, and with the purpose to clear the aim, I removed the boldcaster hit marker. Could be used with the "No Scanning Eyes or Orange Warnings Drone Sign" mod to clear combat scenes.  

    September 1, 2016
  • file_download

    More Starship Map Colors

    more_vert
    visibility 3843 file_download 356 personagathoarn
    close

    --EDIT: TAKING REQUESTS FOR MORE COLORS--   I decided to make more colors for the starship map/radar. Current colors:  green light blue purple violet yellow I am currently researching ways to use NMSE to allow the color of map (or rather  the texture used) to change based on the ship's seed. Unfortunately I do not have a lot of free time. I am familiar with C++ and can make a .dll, however progress is slow as there is not a lot…

    September 10, 2016
  • file_download

    Scanner Retexture

    more_vert
    visibility 3299 file_download 415 personhammyg
    close

    Retexture of the scanner/binocular UI. Three files to choose from: Simple, Simple with more transparency, and Complex. Only the simple texture has very visible lines the other two are more subtle. P.S. sorry no screenshots of the complex texture as of yet :P

    September 3, 2016
  • file_download

    Better Game | Better Life

    more_vert
    visibility 6874 file_download 236 personAlzu
    close

    Its a simple Mod. I just changed some little things ingame. These Things are annoying in the Vanilla Game.    

    August 31, 2016
  • file_download

    Closer Structures Mod

    more_vert
    visibility 4448 file_download 800 personfrognik
    close

    This mod makes it so all the structures generate close to each other.   (So I guess there was a site rollback because the latest version is not there after checking back after a couple of days...) _Mod.CloserStructures250c.pak: New update does 2 things Structure scenes generate a distance of 250 away from each other. (stops ground textures bug and improves general terrain gen) All structure scenes are now classed as "cluster" scenes and have the maximum chance for extra features…

    September 1, 2016
arrow_drop_up

GO
  • Filters

    Sort by





    Time






    Categories
    RESET













  • Twitter

    search