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    Remove Intrusive Building Icons

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    visibility 6621 file_download 919 personLattyho
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    Removes the building icons that show up through beacons etc.  Seen people with big rings of icons around their screen =/ I had been visiting anything i had come up ASAP to avoid the problem but this fixes it =D Was worried that it would make it too difficult to find your marked buildings but I stumbled across a solution.. Your visor icons are different assets!  So to see your scanned buildings just pull up your visor =)  (Press F)…

    August 20, 2016
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    NightMare Mode (Alpha) (UR3) (Unpacked)

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    visibility 7755 file_download 190 personUR3
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    Nightmare Mode (Alpha) This mod will make survival extremely difficult and sometimes even seemingly impossible. While playing this mod, you have only one goal. Do not die.   This mod currently achieves its intended effect with the use of hazardtables, and as such, will not be compatible with ALWAYSXWEATHER mods. You must be unpacked to run this mod!

    August 20, 2016
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    Rain Effects (Raid) (Packed)

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    visibility 12952 file_download 3701 personRaidedDesign
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    This mod updates the rain textures for a more immersive and vibrant experience. This is only a slight update to the original textures. Until we can properly update the shaders etc. this will have to do. Features: New Rain textures Increased Fog Opacity (Thicker Fog) Increased Opacity of Storm Clouds Included versions: Rain + Fog + Storm Clouds Rain Only: Fog Only Contact: Ever need to contact me? Find me on TeamSpeak: TS.day0.com.au or send me a PM.

    August 22, 2016
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    NoHazards (Removes All Hazards) (Unpacked) (Mbin)

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    visibility 3125 file_download 327 personUR3
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    No Hazards No hazards will fully disable both visual indicators and any and all damage/drain that is caused by hazards, allowing players to explore for much longer without excessive maintenance. No Hazards modify's weather data, so it will not be compatible with previous or future versions of ALWAYSXWEATHER. You must be unpacked to run this mod!

    August 20, 2016
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    Doctor Who Audio Pak

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    visibility 3425 file_download 306 personpottymouth222
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    This audio pack changes a few of the sounds to doctor who sound clips Very open to suggestions, would love to add to this :)     Specific changes: Credits Received Death Hostile Destroyed (Space Battle)

    August 20, 2016
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    White Scienceships

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    visibility 7677 file_download 1380 personRiipperino
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    This changes all the Science ships color to white. This is part of my project im busy with so decided to upload the easiest allready. Still working on Fighter ships and dropships.  

    August 20, 2016
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    Orange Station

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    visibility 1791 file_download 504 personRiipperino
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    Simple recolor station lights/ground. Ships comming soon =)

    August 19, 2016
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    ANUBIS: Ship AI (NOW WITH .VAP!!)

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    visibility 11386 file_download 1083 personKoots
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    zenuel.com   This mod ONLY WORKS if you have a MICROPHONE Anubis is a ship AI created by Zenuel, and redistributed and repurposed by me. (Yes, I have permission from Zen to do this!) He is a fully functional AI system that responds to your real voice, and will do certain things for you. For instance; you can say "Anubis, activate launch thrusters" and he will do just that. He's also fully voice acted, and he sounds pretty damn badass. Make…

    August 30, 2016
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    Increase Animal Spawn rates : Pack

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    visibility 16003 file_download 6038 personDidlid
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    This mod will increase the amount of wildlife on each planet. There are 3 files to choose from: Low, Medium and High. Each will increase the spawn rate from the original setting though high will massively increase the spawn rates and low will moderately increase it.   Original spawn value is: 3 Low spawn value is: 20 Medium spawn value is: 40 High spawn value: 80   These different values haven't been fully tested so feel free to let me…

    August 20, 2016
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    Four-Pronged-Reticule

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    visibility 4230 file_download 212 personGameslinx
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    Hello! This is my first No Man's Sky mod I have ever made, so please tell me if I messed up. This mod will replace your standard crosshair with a 4 pronged one. This mod changes: Ship plasma cannon crosshair - 4 pronged Boltcaster crosshair - 4 pronged Boltcaster target hit - 4 pronged rotated 45 degrees. * Boltcaster fired - 4 pronged rotates 45 degrees. *   *This means that the crosshair is rotated slightly so that it is…

    August 20, 2016
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    Blacker blackholes

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    visibility 4922 file_download 730 personDamply
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    Gets rid of the plasma stuff around black holes and make it more black around the center.

    August 19, 2016
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    Ultralow config for Low End PC's v3.1

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    visibility 32412 file_download 8098 persondaniel.marta2000
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    UPDATE V3.1 IS RELEASED !!!! NOTES : Works fine in NO MAN'S SKY PATHFINDER Fixed crash,graphical bug,and many more bugs Friendly with 4GB RAM Many performance change,now the performance are more improved. BECAUSE NO MAN'S SKY IS NOT A HEAVY GAME. YOU JUST FORGOT TO DOWNLOAD THIS MOD :) Do you have low end PC's, and wondering to play NMS without lagging and stuttering ? Yap. Because No Man's Sky PC Port is actually bad, this mod trying to lower…

    March 13, 2017
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    No random Sentinels on planets

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    visibility 8142 file_download 1449 personDidlid
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    This mod removes all randomly spawned Sentinels on planets. This means you will no longer see them when just walking around planets.   This mod does NOT remove scripted events where Sentinels appear. Therefore causing too much damage to a planets ecosystem will still alert Sentinels and cause them to spawn. Same with breaking a door down to enter a building.

    August 20, 2016
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    Remove Discovered Buildings Icons

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    visibility 12241 file_download 4199 personLattyho
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    Removes the greyed out icons for already discovered locations.     If I missed any (i tried to leave the space ones) or took out something important, let me know =) UPDATE: Added another pak file that shows the discovered locations when looking through your visor. As Requested By Kev ;)

    August 24, 2016
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    TARDIS Warp

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    visibility 5621 file_download 328 personDamply
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    Changes the warp sound to the TARDIS engine sound.

    August 19, 2016
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    Zoidberg Warp

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    visibility 4614 file_download 84 personDamply
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    Changes the warp sound to zoidberg whoop. Honestly the most annoying mod ever made, please download.

    August 19, 2016
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    BIOMESLOADER (8 BIOMES) (UR3) (PACKED) (MBIN)

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    visibility 6930 file_download 487 personRaidedDesign
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    Packed version of:    http://nomansskymods.com/mods/biomesloader-8-biomes-ur3-unpacked-mbin/ Created by UR3 BIOMESLOADER BIOMESLOADER can currently load 8 biomes. TOXIC SCORCHED SCORCH/LUSH2 LUSH RADIOACTIVE FROZEN DEAD BARREN Works with both current save and new save. BIOMESLOADER will force the game to load the selected biome, regardless of whatever planet you are currently on, allowing you to change the  environment around you whenever and wherever by simply reloading the game!

    August 19, 2016
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    ALL DRONES ARE WALKERS (PACKED) (UR3) (MBIN)

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    visibility 8186 file_download 1115 personRyuk94
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    "This mod will turn all the flying drones, including the one seen in the opening sequence of the game, into huge walkers. That is all."   Made by Ur3. Packed by Ryuk. 

    August 19, 2016
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    New Icon for Scan fauna

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    visibility 9203 file_download 1425 personHacksLua
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    Changes icon for scan fauna.   Changes files: TEXTURESUIHUDCREATURE.GREEN.DDS TEXTURESUIHUDCREATURE.RED.DDS TEXTURESUIHUDCREATURE.WHITE.DDS

    August 19, 2016
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    AllDronesAreWalkers (Unpacked) (UR3) (MBIN)

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    visibility 3171 file_download 288 personUR3
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    This mod will turn all the flying drones, including the one seen in the opening sequence of the game, into huge walkers. That is all.   You must be unpacked to use this mod.

    August 19, 2016
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    Undiscovered Building Icon Remover (Now with visor edition!)

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    visibility 4380 file_download 293 personLattyho
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    Removes the green question mark icons for undiscovered buildings/locations. Encourages exploration =) Note: Arrival time will still appear if you look right at where the icon would have been. Beyond my capabilities to remove it from just this icon and not everywhere else. Added another pak (_RemoveDiscovBuildVisorEdition.zip) which removes the "?" icon from normal view but allows you to use your visor (F key) to show the icons.

    August 21, 2016
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