Latest Within All Time
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[DESCRIPTION] Removes the flare from the blackhole tunnel, so it's, you know... an actual blackhole [KNOWN BUGS] Changes the shape of the tunnel to a circle instead of an oval. [COMPATIBILITY] This mod is not compatible with any other graphical blackhole tunnel mod. It should work fine with speed mods, but let me know if it doesn't!
October 1, 2016 -
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This mod is a bit of a simple one, but I like exploring lush planets. I do agree this can kinda take away from the reward of finding a lush planet, but this could bring your mood up or something when you're on a bad luck streak. But yes nothing too great or anything, just thought it'd be nice. Note: This should also go for moons
September 30, 2016 -
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this mod makes the terrain noise levels to basically zero. this means all planets will have a flat surface instead of using hills and mountains. this mod could be good for really low end systems that need to save every bit of cpu power. with the regular terrain in the screenshots shown i was using %67 cpu on a quad core just standing around and with the flat plains i was hitting around %52 to %55 cpu usage
September 29, 2016 -
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I watched the early video trailers of No Man's Sky, and noticed, that there is dust and rain effects while the spaceship is flying, but the final product doesn't have it. While it's raining or snowing or having a dust storm upon exiting the space ship, but it's clear weather, while flying over the surface. I added the effect of dust and rain (depending which planet and its climate). It's still first version, so it may look ridiculously foggy…
September 29, 2016 -
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This mod basically ceases the spawning of rocks,grass,trees,cacti. this does not necessarily mean you will not find certain minerals or wild life. this just means things such as grass,rocks,tree,cacti,natural crystal forms will not spawn this should help speed up your game a bit for lower end systems. however, i did still notice my quadcore at 2.7ghz per core was still spiking to %100 due to the voxel quadrant generation and LOD 1,2,3 levels that stream in for terrain these settings were…
September 28, 2016 -
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found a important file NMSARC.25E773B8.pak and this file GCGRAPHICSGLOBALS.GLOBAL.MBIN was inside of it which contains: <Property name="EngineRenderDistance" value="5000000" /> i have increased the value to <Property name="EngineRenderDistance" value="9999999" /> i wanted to point out that adding a number to the values and trying to recompile with mbincompiler creates a bizarre output for the file that reads <Property name="EngineRenderDistance" value="5E+08" /> i assume this is a limit or a bug and if you know what this means please tell me and maybe there…
October 4, 2016 -
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Disables the intro music
September 28, 2016 -
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DESCRIPTION Replaces the hexagonal flight controls texture to a more retro look with red, yellow and green bars. KNOWN BUGS None COMPATIBILITY This mod is not compatible with any other texture mod that replaces the flight controls.
September 27, 2016 -
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this mod replaces the drone texture in a other, more metal bug like thing
September 27, 2016 -
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(updated and fixed some mislabeled folders/files) (updated .rar file with small extracted samples of interest and some interesting notes) there are 62 .pak files and this shows whats in them for the most part. I might be updating this frequently so check back daily or weekly! This is to help out the modding community by helping with the confusion of whats inside of all the .pak files. I have labeled whats inside of each .pak file so, if you are…
September 27, 2016 -
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DESCRIPTION Replaces the default backpack texture with a brighter, cleaner-looking one with decals that resemble the game's title/concept art ('E3 version'). KNOWN BUGS: The backpack model in the inventory is rendered in a low resolution. This mod does not fix this problem. COMPATIBILITY: This mod is not compatible with any other backpack texture mod.
September 26, 2016 -
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Old instant miner went AWOL so I updated to the latest template to fix the description bugs, increased the power, and built in a rework of the smaller debris mod, this one being 1/10th the size and all models shrunk now, vs the other mod missing some resources. This mod will cause many particles and debris to form instantly. The forced smaller debris helps cut down any lags I've encountered. I also found and forced a white colour for the…
September 26, 2016 -
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Hello, I find the current HD cloud offerings... unsatisfactory... So I made some. One is the NASA cloud texture used on everything ever since the beginning of time... It should be flawless. The other is a mishmash of cloud formations I cobbled together in to a texture tile for a sphere... It's not flawless, but I think it's neat. I tried to touch up all the rough spots, but big textures are big. I know I missed things. If you…
September 26, 2016 -
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Screenshots The above screenshots start with ReShade Off first, and then ReShade On in the next screen shot. Before & After style ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Chozo ReShade is a preset that aims to bring a darker, mature, and modern sci-fi look to No Man's Sky. This is a WIP preset utilizing ReShade 3.0 beta ReShade 3.0 allows in-game editing through a GUI. To toggle the GUI, hit Shift + F2. Under the Settings tab of the GUI, change the Performance setting to…
September 26, 2016 -
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HD Texture replacer in biomechanical style for the Space Anomalies. "Creator of simulation friend or foe? Paranoia imperative. Galaxy purely causal, individualism statistical anomaly - Nada is an error. Trust Nada? Trust you?" Based on the artwork of the deceased great Swiss Surrealist Artist; Hans Ruedi Giger.
September 18, 2016 -
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HD Lore-friendly texture replacer of the alien infestation that plague some abandoned buildings. "It looked like a wound on the world. Crimson and ragged-edged, like something that once lived but was then torn asunder. I should have stayed away. Had I the senses to taste the air of this planet, I imagine it would have reeked with some kind of alien fetor, but nothing could stall my curiosity. Was it dead? Where I touched it, the surface was moist and…
September 17, 2016 -
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This mod replace the old font model and put a new ones with the original No Man's Sky Font, is similar to the model that was shown in IGN First 2016.
September 17, 2016 -
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Replaces the 'gear' inventory slot with the E3 'circle' slot. Texture-only, so does not conflict with other UI mods. My mods have been moved to Nexus Mods due to security concerns. Download the mod at http://www.nexusmods.com/nomanssky/mods/253/? Screenshot features DeckyDoodles' E3 Conversion, Better Elements, Better Tech and Better Products mods.
September 16, 2016 -
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Ever get a headache while using the binoculars for long periods of time? NO MORE! Now you can feel like a jungle adventurer every time you scan something. Replaces the sound you hear when you use your binoculars with something less painful. https://www.youtube.com/watch?v=5to1xjXdyVU Made using NMSAE http://www.nexusmods.com/nomanssky/mods/195/ by Jackalopalen The new sound file was sourced from a collection of free sound files, author unknown. Added a second sound option, Tibetan Chanting.
September 17, 2016 -
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This replaces those useless shacks with the objects that many have asked for from the E3 trailer. They have no collision or interactivity, but look cool. Sadly there were 0 that had floating rocks and I'm unable to change that, sorry about that. If you don't like how common they are I recommend you use a mod that lowers building spawn rates. The is a 1x and 2x files that change the size of the objects Note: This is my…
September 14, 2016 -
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Added ground snakes that move around, using the flying snake textures and models as a base. I removed their Wings, Fin tails and Eel Heads to make them look like snakes. This doesnt replace any other creature or remove them. It just adds to the game. The snakes have a 15% and 25% probbability to spawn, on Medium and Full planets respectively. Thanks to Virakotxa the mod now has an additional file with HD worm Textures which…
September 26, 2016 -
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This is a file used in the program IDA, it has all of the games templates labelled. This is good for reversing the games templates for MBINCompiler. A tutorial on this here: http://pastebin.com/5vdpCHnv. This file took me a large amount of time, as I had to manually go in and name each template. (800+ iirc.) THIS IS NOT A MOD This is a modder utility. - Pottymouth
September 14, 2016 -
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If you feel like a more fun, more challenging mode, use this mod! This mod will turn off the ability to use your on planet scanner at all, making it a forced mode that encourages more exploration.
September 13, 2016 -
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REVO HUD E3 Tried to make it look like the E3 As best as i can It contains 3 Versions: REVO HUD E3 (E3 2015 HUD) REVO HUD E3 White (Semi White Background) No Horizontal and Vertical Lines HUD (E3 And E3 White) Donate if you want to support me :)
July 22, 2019