Showing 21-40 of 769
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    Base Boundary Plus

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    visibility2136file_download719persongohirro
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    Extends the radius of base building area. Base boundaries are extended by 2.5x, 5x, 7.5x, or 10x the vanilla stats. Vanilla stats are Min base boundary 300, Base extension 50, and Max base size 1000. This mod modifies GCBUILDINGSGLOBAL.GLOBAL.MBIN

    September 25, 2019
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    Faster Text Display

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    !NOTE! The "Branches" section shows you the current release build id's under: https://steamdb.info/app/275850/depots/ This mod displays the text faster when interacting with objects or aliens (NPCs). If you leave the left mouse button pressed (player with keyboard/mouse) then the text will be displayed even faster. There are two versions: _MOD.faster.text.display.pak Normal version _MOD.faster.text.display_compatibility.pak - Same function - but adjusted and slightly slower delay values - results in increased and maximum game compatibility

    September 8, 2019
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    Less AI Ships

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    This Mod removes all or some of the AI ships noisily flying in the planets atmosphere or turning forever above outposts. This is a revival of Kamosabe's "No Random AI Ships on Planets" Mod, working with the latest version of No Man's Sky: Beyond. There are two versions of this mod, please use only one: Mod_NoAIShips.pak removes all AI ships on planets. Mod_SomeAIShips.pak removes all AI ships except around trading posts. Disclaimer This Mod may conflict with other Mods modifying…

    August 27, 2019
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    Max Tech Group - Collection NEW VERSIONS

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    visibility2754file_download984personsaelath
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    Hi all! Back with a second version of my mod. I've added multiple choices if the one i already had. What i did was increase the number of tech that can be grouped. This goes for all upgrades: Exosuit, Multitool, Vehicle, Ships. You can now choose between: 4x, 6x, 9x (all tested) and 12x (not tested) grouping. And one that is 9x combined with a boost to the scanner (faster scanning and recharge), just because i like that myself ;)…

    August 27, 2019
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    MOAR ANIMALS!

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    This mod is mostly based on the old "Persistence Distance Creatures" by bentusi, but with some modifications. First, the mod increases dramatically the chance for some super rare animals to spawn. Second, the spawning distance for all animals is increased (x5 for ground, x3 for air, and x2 for water). This has the effect of you being able to see the red dot from farther away. Third, the density and spawning distance for CAVE animals is multiplied by 10. I…

    August 26, 2019
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    Boosted mining Asteroids + Deposit + Faster Scan Make deposits more valuable you now mine more resources per tick from Terrain Manipulator (Asteroids included) Faster analyze scanner to make your discoveries better.    

    August 26, 2019
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    Florida Planets

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    visibility1981file_download118personKarl_925
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    Renames humid planets to "Florida" cos why not :)

    August 25, 2019
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    Max Tech Group - Beyond

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    visibility2011file_download578personsaelath
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    Hi all, This is my first and very small mod for NMS. What i did was increase the number of tech that can be grouped (was 3, is 9 now). This goes for all upgrades: Exosuit, Multitool, Vehicle, Ships. You can now group more than 3 upgrades together.

    August 25, 2019
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    Extended Photo Mode

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    The mod modifies several properties for the camera in Photo Mode, bringing separate files you can pick from: Increased Camera Distance This increases the limit to maximum distance allowed between the camera and the player character. It comes in 2 versions: 1) 150-300: max distance of 150 on planets and 300 in space (instead of 100-200 in vanilla) 2) 500-1000: max distance of 500 on planets and 1000 in space (instead of 100-200 in vanilla) It also modifies these parameters:…

    September 18, 2019
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    Natural Skies

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    This mod gives all of your skies a (much) more natural look and feel by softening some neon colours, and darkening upper skies and cloud bottoms. It also fixes the overly white fogs during rainy weather and storms seen in certain sky colours. Now also contains an optional add-on mod to give your sunsets and sunrises a more natural look and feel!   (Made for Beyond)   Compatibility: This mod is incompatible with other mods that modify DAYSKYCOLOURS.MBIN for the…

    September 14, 2019
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    LessHUD

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    visibility1035file_download161personmattie078
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    You're on a community planet, very cool! But your HUD is cluttered with all these icons from other players. You can't even see your own base icon anymore. This simple mod helps to reduce the clutter on your screen from the icons so you don't have to disable your HUD when on a planet with a lot of people.    CHANGED FILES: This mod edits:  TEXTURES\UI\HUD\ICONS\MESSAGEBEACON.DDS TEXTURES\UI\HUD\ICONS\PLAYER\BASEOTHER.DDS TEXTURES\UI\HUD\ICONS\PLAYER\BEACON.DDS

    August 21, 2019
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    No More Speed Lines

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    visibility2504file_download1186personswemoney
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    This mod will remove the super chaotic speed lines that appear around your ship while using your pulse drive. All the mod does is replace the line textures with blank textures. The main reason this mod exists is for streamers who don't want their stream to look like garbage while speeding between planets and such. The amount of movement these speed lines produce on screen make it incredibly difficult to encode. Removing the speed lines keeps the quality of your…

    August 21, 2019
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    Industry Boost (Power + Mining)

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    Boosted whole industry Mining Industry: Mineral & Gas Extractor mine 10x  faster - C class node give you 2500/h  Mineral & Gas Extractor have 100x  store space Storage Depo have 100x more space      2. Power Industry ( If you want to use only Power boost Use mode from Hroun) I start using this mode so all power details stay same. (Please see description on link) https://nomansskymods.com/mods/power-efficiency-4/ Thanks you Modder: hroun    

    August 20, 2019
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    Fast Refinery

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    All recipes take less time to make. Example: Stack of carbon take 4 sec.

    August 20, 2019
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    Better Tech Three in Anomaly

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    Better Tech Three - Anomaly   I adjusted some values in Tech three that you buy in Anomaly for Nanite For Example: Translate modules translate more words B - 1 Word, A - 5 Words, S - 10 Words Better protection in Exosuite All variants give you +50%  Better Mining Experience Advanced Mining module give you +100% Mining Speed Optical Drill give you +1400% Resources (No more griding) Scanner Module give you -90% Scanner recharge and 50% Scan Distance  …

    August 20, 2019
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    Better Modules Upgrade

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    All Upgrade modules was boosted Modules always pick stats Maximum stats & Maximum Stats count. Some modules was upgraded across board (Damage, Hazard protection, Magazine size).  

    August 19, 2019
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    Better Loot & Reward Quest

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    Boost Drop loot from All sources.   We have a lot nanites + Money + Salvaged data + Quest reward boosted all about 10x.   Included Expedition rewards by 10x

    August 19, 2019
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    Learn Words Quicker

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    This mod simply changes it so that anytime you would learn 1 word you will learn 4-7 instead. The 4-7 range is due to rushed copy pasting. I may update this in the future so that it is guaranteed 1 and then up to 5-10 with a 50-50 shot you learn each subsequent word. This mod affects the REWARDTABLE.MBIN file

    August 25, 2019
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    Autotranslator Buff

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    This mod simply changes the bonus values of the auto translator to 1 story translator, 5 for the class B, 10 for the class A, and 20 for the class S. DISCLAIMER: The auto translator is still mostly black magic to me so I'm not totally sure how this affects game play.

    August 18, 2019
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    Power Efficiency

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    Quadruples the power generation of all three generators: Biogenerator - 200kPs (Up from 50kPs) Solar - 200kPs (Up from 50kPs) EM generator - 600kPs in C-rank hotspots (Up from 150kPs)                              880kPS in B-rank hotspots (Up from 220kPs)                              1000kPS in A-rank hotspots (Up from 250kPs)                …

    August 18, 2019
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