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NOTE: There is currently a bug where you can't scan in a vehicle by pressing C. You can still scan by using the X menu. No Man's Customs is an overhaul of the vehicles in No Man's Sky. This mod aims to improve the functionality and enjoyment of all exocraft. Nomad Lowered profile Made suspension rigid Increase max speed forward and reverse Increased acceleration forward and reverse Increased boost time Increased boost speed Increased air control Increased gravity Roamer Lowered…
March 18, 2017 -
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This mod is a retexture of the Roamer and Nomad exocraft.
March 16, 2017 -
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Fix the camera for all exocraft.
March 16, 2017 -
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This is a mod that adds 59 monoliths to the game, there will be 3 per planet and they are uncommon. so its like a treasure hunt :) Hopefully if we can get it to work , there will be a quest in an update to explain What Nada did and why they just appeared and what secrets they hold of the Origins of you, the player and the Universe. i dont want to give away the quest but i…
March 17, 2017 -
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Unlimited Jetpack, Longer Running, Better Enviroment Protection & Less Launch Fuel Mod
more_vertcloseUnlimited Jetpack, Longer Running, Better Enviroment Protection & Less Launch Fuel Mod Now with Faster Mining Compatible with Pathfinder
March 18, 2017 -
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THIS MOD HAS BEEN DISCONTINUED. ITS SUCCESSOR CAN BE FOUND HERE: https://nomansskymods.com/mods/no-mans-customs-exocraft-overhaul/ The aim of this mod is to make the Roamer more enjoyable to drive. The adjustments made are just enough to be fun but not totally broken. This isn't Rocket League! This mod offers the following: Increased forward and reverse speed Increased acceleration Decreased gravity on land Increased gravity and decreased damping in water Increased boost force Increased boost time Increased air control Slightly lowered suspension NOTE: Requires No…
March 20, 2017 -
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This Mod changes the distance the Game allows you to "auto-land" at Landing Zones (These Pillars at factories etc.) and Trading Pads. -More Range / faster reconization -Faster landing at Landing Zones I am open to other Verisons of this Mod. Related: Thanks carpenteer for 1.10, better landing at trading pads! :) Compatible with 1.23 (Pathfinder)
March 20, 2017 -
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This mod reduces the cost of all exocraft platforms to 50 iron. NOTE: This mod modifies NMS_REALITY_GCPRODUCTTABLE and will conflict with any mod that also alters this file. A previous version of this mod had a bug that messed up the crafting menu and some other things. That bug has been fixed. This mod requires No Man's Sky version 1.22.
March 15, 2017 -
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Compatible with Atlas Rises (1.37) As an ecologist by profession, surveying Great Britain for protected wildlife and environments, the biggest selling point of No Man's Sky for me was the thought of doing my job across an entire galaxy - cataloguing new species and environments, and progressing through a game as a scientist rather than a murderer. Sadly, the time involved in hunting down every species on a planet and the paltry sum you're awarded means you'll always be broke…
September 16, 2017 -
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Tatsujin's Increased Discovery Units & More Trading: NEW: I have added a version of this mod where you can have discovery unit increases WITHOUT the changes in terms of trading. (see changelog) **This mod changes DEFAULTREALITY.MBIN This is my very first No Man's Sky mod! *This mod was inspired by droot1986's "Profession Explorer and Trader." I've decided to expand onto it a little bit and add Pathfinder support as well.* This mod increases the amount of units rewarded to a player for making discoveries…
March 15, 2017 -
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Quick PAK mod to remove the bounding sphere in the new Photo Mode. Just bear in mind that terrain loading is frozen during PM, so you will encounter LOD issues if you venture too far. Camera coordinates also change when passing through the atmosphere, so be wary of moving the camera too far up or down if flying in that area. Had to hex edit the MBIN for this as MBINCompiler presently corrupts the camera MBIN file. Best wait for…
March 12, 2017 -
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This mod quadruples the capacity of the mining beam, pulse engine, hyperdrive, launch thruster, vehicle engine and both vehicle weapons. This greatly improves quality of life without feeling too cheaty. NOTE: This mod modifies NMS_REALITY_GCTECHNOLOGYTABLE, and will conflict with other mods that do so. NOTE: The mod is still working fine after the 1.22 patch. If you have any issues, please let me know.
March 14, 2017 -
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NO ATTACKING WHIP TENTACLE PLANTS Updated for AR 1.35 Remove these Tentacle-Whip-Plants. I once were on a dead, barren planet and in need of some carbon where these plants were the only source for it. So I did not simply remove them but changed them into a carbon-dropping crystal. Enjoy your exploration without having your butt whipped. ;)
September 3, 2017 -
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Now ATLAS RISES COMPATIBLE! After the release of Atlas Rises I was forced to go back and update this mod, so instead of just updating it, I overhauled the whole damn thing. Lots of new features, lots of more awesomeness and lots more to come. New Technologies Base Claim Terminal - build your base anywhere you want. Buildable Base Teleporter - build a base teleporter in your custom base. NOW WITH SNAPPING! Buildable Base Chest - Access the building materials from your lame…
September 28, 2017 -
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DISCONTINUED This is an updated version of the now incompatible More Ships Per Solar System mod. This mod increases the variety of ships found in a solar system.
December 27, 2017 -
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This mod will allow you to warp either 5, 10, 100, 1000 or 10,000 times further than in the regular game. The mod currently supports the latest pathfinder update and will be updated as soon as possible with the next updates. This is my first time creating a mod for no man's sky. Later I will probably create more complex mods which add things to the universe itself.
March 16, 2017 -
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DARC SHADES I tried to make a more realistic preset, because the vanilla shaders look so colorful, like a space game in rainbow land. These colors are more descent now and make the game appear a bit more like a real world instead of some Pixar Studios Children´s show. ;) Tried to get rid of frame dropping as well. Enjoy.
March 19, 2017 -
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[why are they so useless?] the harvester tool had a very low harvesting speed and was very expensive to build, so it became kind of useles, so i thought why don't speeding up things, and making them more efficient/useful. sadly I couldn't make the amount of gatherd resources per harvester higher so I needed to find another way. now the harvesting tool only costs one energy cell and 20 iron, so you don't need to craft many things to build…
March 19, 2017 -
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This MOD gives you a clean, white snow landscape by removing the red color from trees, plants and leaves.
March 10, 2017 -
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[RRR' you ready pirate?] ever asked yourself why you should attack other traders or a complete fleet for silly 100 copper or a bit bloody thamium? you are 500 hours into the game and didn't see a bounty hunt once? so come over and take a look at this mod here. now you can proof yourself and show everyone that you are the born galactic outlaw the true space pirate, frighters and fleets are equipped with not only common resources,…
March 10, 2017 -
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Changes all text displayed through the game's interface to the No Man's Sky font, resulting in a UI that more closely resembles what we saw in early previews. This is based on etechucacuca's font mod here. I modified the font to only display in upper case letters, and also slightly emboldened the characters to improve legibility. I recommend using this with No Black Bars and Short Tech Names.
March 5, 2017 -
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You are no "Magnate" in this space opera unless you're pimpin a top of the line freighter, no "Adventurer" until you've trudged a 1,000,000u! I didn't feel the milestones required enough of the player. There are two versions, upgrade and extreme tweaked for survival mode. I didn't change the Species Discovery Milestone, it was already too much of a hassle. Any suggestions let me know
April 2, 2017 -
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This is a Valentines model i made for all of you to share with your loved ones , just tell them to come to the computer and say look <3 and tell them its for them ? it also features a custom made Dead space monolith that i made too :) THIS WONT WORK WITH ANY OTHER MODEL MODS OF ANY KIND
February 14, 2017 -
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This is the first new release of Megaliths for No Man's Sky NEXT! Megaliths is a mod that reintroduces existing assets as immensely-sized objects, picked from a roulette, into the game to further diversify the visuals and distinguishability of existing biomes but without having to alter the biomes themselves. This new release for NEXT qualifies as the newest installment of the mod since Foundation! [HOW IT WORKS] Megaliths attempts to list as many vanilla procedural assets and picks two to…
August 23, 2018