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As the title suggest this mod aims to make the game spawn fighter ship.. I made two version, one that will ONLY spawn fighter class ship, and another that will spawn more of it but you'll get to see some other type from time to time. This mod doesn't change the number of ships spawned in a solar system, you'll still have the same count but everyone will be a fighter, so it won't impact FPS in any ways... I…
April 6, 2017 -
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Well i always hated that big rainbow kind glowing light coming from nowhere in the dark space... I made three version, less, even less, and no glow at all. Pick what suits your taste . Incompatible with anything that plays with "ATMOSPHEREFRAGMENT.SHADER.H.BIN".
April 6, 2017 -
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Today's final part for the X3000 series balance mods. (More to come, eventually. Don't quote me on that.) I've played around with other exocraft mods, and ultimately didn't find one I liked. The goal of this mod is to stay close to the apparent intended design for the three craft, but make it better. (Why is the Colossus so sloooooow!???) Nomad Changes: Slightly increased top speed. Increased jump height. (It's a hovercraft, afterall.) Increased boost time to 2 seconds. 4 with…
April 4, 2017 -
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Part 2 of the X3000 series balance mods. This mod focuses on two areas of difficulty, and affects Normal and Hard modes in different ways. Adjusts hazard protection falloff rates in Normal mode to match those of Survival and Permadeath. It does NOT modify galaxy generation in any way. You will still find carefree and safe planets, as the ranges are much lower in Normal than on Hard modes, but extreme planets and hazards will be an actual challenge and…
April 4, 2017 -
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A simple mod to adjust the three things I feel add the most unnecessary grind to the game. Part one of the X3000 series of balance mods I am working on. Voltaic Cells: Reduced crafting cost from 50 to 10. Copper Wire: Reduced Crafting cost from 20 to 5. Space Station Terminals will now sell from 50 to 250 of any resources, and from 4 to 10 of any components. Regular market terminals will sell from 50 to 100 resources. The…
April 5, 2017 -
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Fast Mining+LaunchCostReduction+HyperDrive base 1000Ly+MinerHeatTime Increase
more_vertcloseA little addon that I put together that incorporates a reduction in launch cost, increased mining speed and increased hyperdrive range, not crazy, but just a bit more than default. Also increased the mining heat up time a little. Modifies NMS_REALITY_GCTECHNOLOGYTABLE.MBIN If you like it, please rate it at the top right and make a comment if you want. __MOD_SURV.CoastMining_LC_HD1000 is the survival option. Everything else is the same except the launch cost is right at 18-20% usage…
April 3, 2017 -
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This will make creature persistence and spawn further away will have normal density. 1.2.2v Fixed incorrect number of required creatures when scanning. Will be Incompatible with any mod that use ROLEDESCRIPTIONTABLES folder. TEMP FIX if you crash on your save just remove the mod load the game and save on a station or on your freighter then put the mod back. The video had Ultra high density on creature spawns but was not stable that's why i uploaded new stable version with…
August 3, 2018 -
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This is a very simple mod I put together at the request of redditor Licoricemint. It gives you the ability to charge life support with Carbon, in addition to the normal fuels (Thamium9 and Power Gels). Big thanks to the following for their awesome tools that make modding NMS much easier: Tub0Crisco - NMS Modding Station Monkeyman192 - MBIN Compiler
March 29, 2017 -
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This is a simple mod that replaces the plants for Thamium9, Zinc, and Platinum with minable rocks and crystals. I always found it strange that these essential metals were found in plants, and even more odd that these exact same plants were found on almost every planet. It also doesn't make much sense that a single plant could contain enough metallic material to craft an entire device. So I replaced them with rock and crystal models which can be mined…
March 28, 2017 -
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This is a location manager that syncs your current game's coordinates, uploads them to a server, and indexes a list of everyone's coordinates using the app. It also provides a map that plots your coordinates relative to the center of the galaxy. Features Works without an NMS installation. Works offline. PC players can teleport to locations, including manually registered ones. Syncs coordinates while the game is running after each save Drill down locations by: * Galaxy * Screenshots…
March 25, 2020 -
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-----Faster Movement---- This mod simply increases your movement speed making hiking and exploring no longer a chore pick ONE of the below levels and add the .pak file to your mod folder I recommend starting on Level 3 first. Level 1 - Walk Speed 5.4 - Sprint Speed 9 - Jet Pack Boost NONE Level 2 - Walk Speed 6.4 - Sprint Speed 10 - Jet Pack Boost NONE Level 3…
March 30, 2017 -
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more grace placement and extended render distance 3-4 fps hit check out my other mods https://nomansskymods.com/mods/e3-overhaul-mod/ i am working on a tool to be able to a just grass to your own liking if you wish to use this mod in a mod pack please contact me and ask
March 24, 2017 -
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Updated now for Atlas Rises! Easy Waypoint Beacon You can now use a lot of beacons easily with reduced ressource requirements. The ressources needed will be the same as for Signal Boosters, that is: 50 Iron 25 Platinum I have changed the vanilla because it's a nuisance to gather Voltaic Cells (with Antrium) each time, also in Pathfinder and Atlas Rises ressources won't be refunded anymore if you delete items. ***>> Updated now with Easy Save Point! <<***…
September 9, 2017 -
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This mod was made to be added on to my Atlascaster mod. It aims to replace the default round laser crosshair for a less intrusive and more squared and refined one, I hope you enjoy!
March 21, 2017 -
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This mod changes the default giant boltcaster crosshair to a much more minimal diamond looking one, hope you enjoy!
March 21, 2017 -
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This mode is increasing the size of the plants and trees but nowhere near as big as BigThings. This is for people who think the actual size of the plants and trees are too small and would like to see some forests and jungles but they don't want way too big things in the game. Any issues please to let me know, I am still testing but haven't found any bugs yet.
April 2, 2017 -
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Have you ever wanted to be able to see what was happening around you will you open your inventory? Have you ever wanted to browse through your discoveries page while having the beautiful scene you paused your game on? Have you ever wanted to have the UI they showed in the Balari V footage.. Well, you can't have that yet, but here's something pretty close, the Transparent UI Background mod! Brought to you by RayRod and Cybercyrus. What this does is…
August 29, 2017 -
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This mod is an exocraft retexture inspired by Jurassic Park.
March 20, 2017 -
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BIG QUADS UPDATED FOR ATLAS RISES 1.35 As the name states this simply makes the quad sentinels bigger. I think they look pretty cool and I wanted to give them a little bit more attention. It only changes their size, nothing else. Not harder to fight than before. But I think it looks pretty cool now. Enjoy.
September 3, 2017 -
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MOD IS DEAD WILL MAYBE UPDATE FOR NEXT?? E3 OVERHAUL 0.3 IAMMRMIKEMAN BEFORE AND AFTER http://imgur.com/a/uKUpx This is a mod that aims to restore the game to the glory shown of at e3 please set textures to high or ultra if you can, the base building pieces will not look as good otherwise Current features NEW SPACE SKYBOX TEXTURE NEW ROCK COLORS AND NORMALS NEW WATER NORMALS NEW CAUSTIC RAYS BASE TEXTURE…
July 29, 2018 -
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NEXT VERSION AVAILABLE HERE: https://nomansskymods.com/mods/realistic-reshade-next-edition/ PLEASE READ EVERYTHING BEFORE INSTALLING. I uploaded quite a few screenshots here, but looks like only two are showing up for some reason, so here's a link to an album with 114 before and after shots: Flickr Album My primary goal with this ReShade was to make everything look more realistic with a focus on less saturated colors, better ambient lighting, and bringing out a bit more detail in textures. Nights on planets, caves, and space…
July 30, 2018 -
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This mod is a retexture of the Roamer, Nomad, and Colossus exocraft.
March 18, 2017 -
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This mod is a retexture of the Roamer, Nomad, and Colossus exocraft.
March 17, 2017 -
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DISCONTINUED This mod increases the amount of ship spawns in space and on planets. It will also increase the size of freighter battles. Things to Note During testing this mod caused the interactive freighters' size to shrink or enlarge, but I have tried my best to balance this out, and adjust the numbers so the game is as playable as possible. Currently unknown whether this mod increases the amount of pirates. The only blocks modified referring to battles are ones…
December 27, 2017