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    NMS-MCD - a little No Man's Sky Mod Conflict Detector

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    visibility 4080 file_download 1134 personron71
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    NMS-MCD - a little No Man's Sky Mod Conflict Detector and ModManager [edit/compare/merge] The program compares the contents of the PAK files and merges them into a single pak-file. MOD's that use the same files are filtered out and can be edited. The program unpacks the mods into a temporary directory and compares the contents if duplicate files are present. The PSARCTool is used internally to unpack the PAK files. The MBIN files are unpacked with the MBINCompiler. Many thanks…

    February 3, 2019
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    Dismantle Core Components [continued]

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    visibility 3002 file_download 768 personNodus Cursorius
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    Dismantle Core Components - Version 1.6 for No Man's Sky 1.78.0   This project is continued with permission from Koori254 - original: NMS Dismantle Core Components – Atlas Rises Update This modification allows you to dismantle various Core Components, such as Life Support and Launch Thruster, with the exception of the Deflector Shield on the ship due to crash issues. Why is that useful? Reorganize core components in your suit, ship, or multi-tool so that they are not disrupting upgrade…

    May 9, 2019
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    Terrain From Space & Smaller Planets Mod.

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    visibility 4871 file_download 1132 persongmod2000
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    This mod is a continuation of my previous work. This mod makes terrain visible from space, so no more drastic pop-in (For example the island that wasn't there before). Due to how the rendering engine works, to achieve this effect, I had to make the planets smaller. To accomodate for smaller planets, solar system scale has also been reduced.   Known Issues: Visible squares of higher resolution terrain. Weird atmosphere effects as you enter a planet. Atmospheres are not as…

    December 11, 2017
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    Higher Class Probabilities

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    visibility 9602 file_download 4033 personDjaevelOplyse
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    Tweaks probabilities of ship, freighter, and multitool classes making it possible to find an S class in a poor system, a bit more likely to find A's and S's in average systems, and significantly more likely in rich systems. Economy Type Class: Original Probability > New Probability Poor C: 60% > 60% B: 30% > 30% A: 10% > 9% S: 0% > 1% Average C: 49% > 35% B: 35% > 40% A: 15% > 20% S: 1% >…

    December 6, 2017
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    Nyxara's Dialogue Fix! (ENG)

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    visibility 2463 file_download 491 personnyxara
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    Has it ever bugged you that you have all the words in No Man's Sky, yet the Freighter Captains and Nanite Vendors still had missing words? Well not any more with this mod! It adds new words to the races that allows you to learn the words required to finish the dialogues! Shoutout to Ket for finding the missing piece of the puzzle I needed to finish this mod! This file modifies the following .mbin files; NMS_DIALOG_GCALIENSPEECHTABLE.mbin NMS_UPDATE3_ENGLISH.mbin NMS_LOC1_ENGLISH.mbin  

    April 5, 2018
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    Cheap Broken Ship Inventory Slots

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    visibility 5010 file_download 1834 personaladouche
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    This mod changes the cost to repair broken ship slots to their minimum amount of units.  All ship inventory slots should be 1000 units each, while technology slots should be 2000 units each. Early on in the game, you're able to discover crashed ships, but it's fairly pointless because you need as much money to repair the broken slots as you would to just buy a new ship.  This mod makes it worthwhile to search for crashed ships right from…

    December 1, 2017
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    SPACE WHALES and other Oddities

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    visibility 6989 file_download 1293 personGamerGirl89
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    Due to the fact the download link results in a blank exit page, and this mod is over 100megs in size, please download this mod from Nexus Mods:    https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=2514&game_id=1634&source=FileExpander     I'm glad to present to you my Alpha V 1.0 of my space whales and creatures!  A few things you must know:  There are no animations yet, they still need to be fixed but there are whales and creatures with tentacles and if you find a creature with tentacles…

    February 8, 2018
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    Smaller Exotics

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    visibility 3374 file_download 326 personDjaevelOplyse
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    Resized the Exotic ships to be about 2/3rd size overall. They're actually still pretty big, but they're in similar scale to the other ship types. I also increased the engine size*, as those ended up looking very small after the resize, and I dramatically shortened the big rotating wings and the vertical wing so they would not stick through the freighter's ceiling. I recommend using this mod with Steady_Handz Horizontal Wings for Exotic Ships: https://nomansskymods.com/mods/horizontal-wings-for-exotic-ships/ My opinion is the ships…

    December 6, 2017
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    Planet Resource Hints

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    visibility 6558 file_download 2105 personKetil
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    This mod adds resource hints on scanning planets for all rare resources: Radnox Calium Omegon Murrine Vortex Cube Gravitron Ball Albumen Pearl Sac Venom AquaSphere is currently not listed as it tends to show up multiple times in the list whenever there is a water world The Omegon variant of the mod enables omegon spawn on lush and barren planets at the same chance as the non-extreme rare resources(12.5%)   Not compatible with any mods that changes BIOMEFILENAMES.MBIN

    December 5, 2017
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    Quieter Freighter Warp Sound

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    visibility 1942 file_download 539 personsxl2
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    I don't know why freighters warping in/out have to sound like armageddon.  Aside from the fact that it would actually be silent in space, I don't know what the devs were thinking layering 2-5 explosion sounds on top of each other....OW, my ears!. This mod replaces the warp sound with a 'woosh' sound that is considerably quieter and does not sound like the world exploded.  (Unfortunately it can sometimes be a bit loud when several ships warp in simultaneously since…

    September 21, 2018
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    Reduced Voice-Over (English Only)

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    visibility 1256 file_download 205 personsxl2
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    I hate constantly being talked at while playing, especially when almost all voiced notifications already double an on-screen message.   This mod replaces MOST (but not all) of the voice-over notifications in English (the most frequent ones) with a brief, innocuous 'blip' sound. (The blip is useful when, for instance, you are scanning materials, just so you know it worked.) Otherwise you are left in blissful silence. Compatible with NEXT v 1.60 This mod affects the following files: /AUDIO/WINDOWS/ENGLISH(US)/1032826641.WEM /AUDIO/WINDOWS/ENGLISH(US)/105331281.WEM /AUDIO/WINDOWS/ENGLISH(US)/117536789.WEM…

    September 21, 2018
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    Ian's Rain

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    visibility 5644 file_download 948 personianm32
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    This mod is an attempt to make rain more visually convincing.  It reduces the effect of raindrops falling together in clumps.  (It looks a bit better in motion than in the screenshots.)  I also attempted to reduce the effect of the smoke/fog clouds rolling around without eliminating it entirely. UPDATE: The mod appears to work the same in NEXT without any further modifications.  Unless I get reports of any problems, I'm declaring it compatible.

    October 14, 2018
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    Sicktag's Film Look

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    visibility 5107 file_download 1490 personSickTag
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    This is my film look preset for ReShade for more of a silver screen look and less of a cartoon feel. -Desaturated Colors -Sharpened lines -Slight Vignette -Contrast Required: https://reshade.me/

    September 28, 2017
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    Exosuit Female Voice

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    visibility 4870 file_download 1026 personCptBoogerballs
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    Saw some people requesting a female exosuit voice mod. Here it is.  If someone wants to make a video of this I will add it to the mod description. If you search on youtube for "no man's sky voice emma" you can hear what she sounds like. If you find any errors, let me know and I will fix. If you have any personal requests, sorry, no time for that.

    September 25, 2017
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    The Amazing Mod Toggler

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    visibility 13491 file_download 857 personSkyManNo
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    Amazing Mod Toggler AMT is used as a tool to quickly manage your mod-files. yes you could do it through Explorer etc , and have multiple windows open and drag -n- drop facilities and so-forth and so-on I guess.. sure. *All AMT does really is provides a bit of a lazyman's quick and easy approach to handling your mod files. from normal .pak files to No Man's sky Extender and Injector files. With AMT you basically set your NMS folder…

    December 5, 2017
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    Tornados For Atlas Rises

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    visibility 2364 file_download 138 personmodding_account
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    ---ABOUT--- This is a Mod that adds five categories of tornados to the game , in two color variants. The tornados have similar size categories like the F1 to F5 categorization used for the real world Tornados. All together there are ten types of Tornados that can spawn . Each planet has a chance of spawning two types of tornados . The path of the Tornados are random and hence they can move away and disappear, if you leave a…

    September 23, 2017
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    4 Science & Stuff

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    visibility 4701 file_download 410 persondroot1986
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    All discoveries pay x10 more Also you can sell surplus Warp Cells and Nanites Compatible with patch 1.37 only

    September 21, 2017
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    Dark Space

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    visibility 10838 file_download 3166 personrapta
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    Taking over from Jeveir as it's quicker and easier to keep it updated this way. DARK SPACE aims to lower overall brightness of space and night sky. Now in 3 self-explanatory versions: Normal, Nebulas Only and Black - comparison shot included. Enjoy!

    September 19, 2017
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    Solid Stacks

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    visibility 6376 file_download 1809 personmojow
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    Ever been annoyed by the amount you can stack? Well i have and that is the reason i made this mod. This is another example of what can be done with my NMS injector. There are 3 versions of this mod choose only one of them. - Solid Stacks: All products can now stack up to 10 over all your inventorys! Elements will stack 500 high in your exosuit inventory, 1000 high in your spaceship and 2000 in your freighter…

    July 29, 2018
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    Mission Tech Rewards bugfix and no duplicates

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    visibility 3946 file_download 1109 personKetil
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    This mod fixes the bug where mission tech rewards only uses the last 20% out of the ~25 tech blueprints defined for each tier of rewards(5-6 for each of the 4 tiers). It will also give you a different tech from the same tier if you already have the blueprint once you turn in the mission, just like the operation center and manufacturing facilities do in version 1.37 (If it is a duplicate you won't see the new tech you…

    October 8, 2017

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