Latest Within All Time
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A simple mod that changes the color palette for shuttles to be more like other ships. Done with text editing of SHUTTLE.TEXTURE.MBIN. Any mods that modify this file won't be compatible (unlikely). No textures edited.
September 2, 2019 -
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High-definition (x2 vanilla) replacement maps to turn "alien"-multitools into biomechanical versions of themselves. No other change to statistics. Visual mod, only. So far, fully compatible with all mods available. Atlas Rises (1.3) compatible version. Full procedural compatibility with vanilla variation. A special thanks to: RaYRod for guiding me back into post-rise NMS modding, H. R. Giger, for the artwork of the deceased great Swiss surrealist artist my textures were made to emulate, emoose, monkeyman192 and the other Great Ones that…
June 22, 2018 -
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FTL Farming decreases the farmable plants growth time by 12 times the usual growth time, and also changes the description so it matches the growth time for each plant, see screenshot for further detail of plants growth time. Feel free to request for faster or slower growth time. It's my first attempt at modding No Man's Sky, so if you find anything broken please tell me. (Note: Incompatible with mods that changes the english language file and plant growth time)
June 10, 2018 -
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I have found the gas harvester far to slow so I fixed them to go as fast as I felt necessary. The time between empty and full is around 1 second.
June 9, 2018 -
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DARCONIA for ATLAS RISES 1.38 This is a complete overhaul mod, that offers: NEW PRODUCTS ! NEW SUBSTANCES ! NEW BUILDABLE PARTS ! NEW RECIPES ! MORE TRADING OPTIONS ! specify on special products - food, illegal stuff, weapons, ship parts, machines... PROCEDURAL GENERATED CITIES ! SILO STORAGES for common substances like iron, copper, plutonium, nickel... PORTABLE MEDIPACK AND SHIELD GENERATOR Buy yourself a medipack and heal yourself when you got hurt. Anytime, anywhere ! FIND NEW STUFF IN CRATES…
March 27, 2018 -
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I love exploring caves - but in vanilla NMS it´s quite meaningless, since they are all the same. So I changed that... Compatible versions for RAYROD´s OVERHAUL, SPACE ADVENTURES / ALIEN WORLDS II, PANDORA included. This version is NOT compatible to my own Darconia Biomes, since Darconia will receive a complete update next !
March 17, 2018 -
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After lots of similar MODs that tried the same I found a new way to increase the asteroid render distance. This is the best I could get. This is not compatible with other mods that change the asteroid fields (like Lo2K´s asteroid fields) or mods that change the size of the solar system but it is compatible with Lo2K´s asteroid hits.
March 18, 2018 -
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This MOD uses the great objects from the CONSTRUCTS MOD and puts them into space just like big ships or stations. Looks amazing ! Constructs: https://www.nexusmods.com/nomanssky/mods/323 The spawn method is based on Nadalee´s / Gamergirl´s SPACEWHALES.
March 31, 2018 -
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This MOD completely disables the blue info box in the lower right corner.
March 17, 2018 -
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I brought to you a Low Graphic mod for Atlas Rises v1.38. The difference is that, I don't lower the player UI resolution, so it doesn't look as crap, since Atlas Rises quest uses almost all of it. I haven't seen someone made this so I decided just to create one myself (by messing with numbers). This is optimized for Low-End PC, so I don't know how well it will perform if you have higher in-game settings than mine. Because…
February 10, 2018 -
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Latest game version supported: Atlas Rises 1.38 --- Description --- Customizable Colorful Cuboid Rooms is a simple mod that will turn the entire wall and some other parts of a Cuboid Room the primary color of whatever you paint it in the Base Building color menu. I was getting tired of only the seams being colored when painted, leaving you stuck with boring gray walls. There are also alternate versions that will dim the room's lighting, as well as changing…
February 5, 2018 -
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NMS-MCDaMM - a little No Man's Sky Mod Conflict Detector and ModManager [edit/compare/merge] The program compares the contents of the PAK files and merges them into a single pak-file. MOD's that use the same files are filtered out and can be edited. The program unpacks the mods into a temporary directory and compares the contents if duplicate files are present. The PSARCTool is used internally to unpack the PAK files. The MBIN files are unpacked with the MBINCompiler. Many thanks…
July 10, 2020 -
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Dismantle Core Components - Version 1.6 for No Man's Sky 1.78.0 This project is continued with permission from Koori254 - original: NMS Dismantle Core Components – Atlas Rises Update This modification allows you to dismantle various Core Components, such as Life Support and Launch Thruster, with the exception of the Deflector Shield on the ship due to crash issues. Why is that useful? Reorganize core components in your suit, ship, or multi-tool so that they are not disrupting upgrade…
May 9, 2019 -
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This mod is a continuation of my previous work. This mod makes terrain visible from space, so no more drastic pop-in (For example the island that wasn't there before). Due to how the rendering engine works, to achieve this effect, I had to make the planets smaller. To accomodate for smaller planets, solar system scale has also been reduced. Known Issues: Visible squares of higher resolution terrain. Weird atmosphere effects as you enter a planet. Atmospheres are not as…
December 11, 2017 -
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Tweaks probabilities of ship, freighter, and multitool classes making it possible to find an S class in a poor system, a bit more likely to find A's and S's in average systems, and significantly more likely in rich systems. Economy Type Class: Original Probability > New Probability Poor C: 60% > 60% B: 30% > 30% A: 10% > 9% S: 0% > 1% Average C: 49% > 35% B: 35% > 40% A: 15% > 20% S: 1% >…
December 6, 2017 -
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Has it ever bugged you that you have all the words in No Man's Sky, yet the Freighter Captains and Nanite Vendors still had missing words? Well not any more with this mod! It adds new words to the races that allows you to learn the words required to finish the dialogues! Shoutout to Ket for finding the missing piece of the puzzle I needed to finish this mod! This file modifies the following .mbin files; NMS_DIALOG_GCALIENSPEECHTABLE.mbin NMS_UPDATE3_ENGLISH.mbin NMS_LOC1_ENGLISH.mbin
April 5, 2018 -
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This mod changes the cost to repair broken ship slots to their minimum amount of units. All ship inventory slots should be 1000 units each, while technology slots should be 2000 units each. Early on in the game, you're able to discover crashed ships, but it's fairly pointless because you need as much money to repair the broken slots as you would to just buy a new ship. This mod makes it worthwhile to search for crashed ships right from…
December 1, 2017 -
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Due to the fact the download link results in a blank exit page, and this mod is over 100megs in size, please download this mod from Nexus Mods: https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=2514&game_id=1634&source=FileExpander I'm glad to present to you my Alpha V 1.0 of my space whales and creatures! A few things you must know: There are no animations yet, they still need to be fixed but there are whales and creatures with tentacles and if you find a creature with tentacles…
February 8, 2018 -
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Resized the Exotic ships to be about 2/3rd size overall. They're actually still pretty big, but they're in similar scale to the other ship types. I also increased the engine size*, as those ended up looking very small after the resize, and I dramatically shortened the big rotating wings and the vertical wing so they would not stick through the freighter's ceiling. I recommend using this mod with Steady_Handz Horizontal Wings for Exotic Ships: https://nomansskymods.com/mods/horizontal-wings-for-exotic-ships/ My opinion is the ships…
December 6, 2017 -
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This mod adds resource hints on scanning planets for all rare resources: Radnox Calium Omegon Murrine Vortex Cube Gravitron Ball Albumen Pearl Sac Venom AquaSphere is currently not listed as it tends to show up multiple times in the list whenever there is a water world The Omegon variant of the mod enables omegon spawn on lush and barren planets at the same chance as the non-extreme rare resources(12.5%) Not compatible with any mods that changes BIOMEFILENAMES.MBIN
December 5, 2017 -
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I don't know why freighters warping in/out have to sound like armageddon. Aside from the fact that it would actually be silent in space, I don't know what the devs were thinking layering 2-5 explosion sounds on top of each other....OW, my ears!. This mod replaces the warp sound with a 'woosh' sound that is considerably quieter and does not sound like the world exploded. (Unfortunately it can sometimes be a bit loud when several ships warp in simultaneously since…
September 21, 2018 -
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I hate constantly being talked at while playing, especially when almost all voiced notifications already double an on-screen message. This mod replaces MOST (but not all) of the voice-over notifications in English (the most frequent ones) with a brief, innocuous 'blip' sound. (The blip is useful when, for instance, you are scanning materials, just so you know it worked.) Otherwise you are left in blissful silence. Compatible with NEXT v 1.60 This mod affects the following files: /AUDIO/WINDOWS/ENGLISH(US)/1032826641.WEM /AUDIO/WINDOWS/ENGLISH(US)/105331281.WEM /AUDIO/WINDOWS/ENGLISH(US)/117536789.WEM…
September 21, 2018 -
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This is my film look preset for ReShade for more of a silver screen look and less of a cartoon feel. -Desaturated Colors -Sharpened lines -Slight Vignette -Contrast Required: https://reshade.me/
September 28, 2017 -
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Saw some people requesting a female exosuit voice mod. Here it is. If someone wants to make a video of this I will add it to the mod description. If you search on youtube for "no man's sky voice emma" you can hear what she sounds like. If you find any errors, let me know and I will fix. If you have any personal requests, sorry, no time for that.
September 25, 2017