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    Land Vehicle Test

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    visibility 11213 file_download 75 personeegandj
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    This will replace all of the Word Stones with the buggy model, it is purely used for demonstration purposes. Do not download this expecting anything other an a collisionless test model. Once you've finished with it just delete the .pak file. Just look for a wordstone and it will be in its place.

    November 28, 2016
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    NMS Model Importer

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    visibility 4106 file_download 245 personmonkeyman192
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    NMS Custom Model Importer - alpha v0.7 coded by monkeyman192 and gregkwaste Custom blender addon to export models from blender into a format that is compatible with No Man's Sky. For a full guide on how to prepare models in blender for exporting read 'Blender Model Setup Guide.txt' For a full guide on how to add the exported model into No Man's Sky, read 'Adding Model to Mod Guide.txt' Any issues please check the Issues page on github (https://github.com/monkeyman192/NMSModelImporter) and…

    November 26, 2016
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    Tall Procedural Diplos

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    visibility 12226 file_download 2914 personlawnreality
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    In No Man's Sky, there is some kind of engine restriction on the maximum size a creature can be (updated information on this below, in bold). This means that the game cannot generate a creature the size of the "Daplokarus" as seen in the E3 2014 trailer. And while the models for the Daplokarus exist in the files, they are not procedural and are missing animations. The goal of this mod is to trick the game into spawning procedural Diplos…

    March 11, 2017
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    New Red Crystal Design

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    visibility 6419 file_download 1692 personQuantus
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    No Man's Sky MOD * New Crystal Design Variants * Atlas Rises Edition [email protected] I've adapted the mod for the Atlas Rises release. There is, however, only one version, in contrast to the selection of earlier releases. My great thanks @djehmli for his motivation and testing the mod! This mod adds an additional Red / Yellow and Blue Crystal Design into the Game. _MOD.New.Crystal.Design_Atlas_Rises_Edition Features of this Version: -> Each crystal color has its own shape. --> Red crystals have…

    September 23, 2017
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    LARGEPLANT HD Enhanced Normal Maps

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    visibility 6814 file_download 1097 personvirakotxa
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     Enhanced normal maps, twice or triple the size of the original textures.  The mod overwrites the normal-maps of the large plants and trees that are named as such, their actual colour, variations and any fancy code related to them is not touched by this mod. This is just a retexture... of the fake geometry that gets applied over the real geometry.  Note that this doesn't mean that every tree, and only that, is covered by the mod. Some small plants get…

    October 23, 2016
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    More Lush Tree Types

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    visibility 14062 file_download 3509 personlawnreality
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    This mod uses tree assets that are nearly 100% complete, and yet never loaded into the game. With this mod, fully lush planets will have four tree species, three of which use the new/previously unused models and textures. Problems this mod currently has: The most of the new tree assets have no collision. This is done intentionally, as some of them have messed up collision boxes that exist in the sky above them, making it hard to fly over them without…

    April 18, 2017
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    ANTELOPERIG HD Enhanced Normal Maps

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    visibility 3425 file_download 433 personvirakotxa
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     Enhanced normal maps, twice or triple the size of the original textures.  The mod overwrites the normal-maps of the antelope-like creatures, their actual colour, variations and any fancy code related to them is not touched by this mod. This is just a retexture... of the fake geometry that gets applied over the real geometry.

    October 15, 2016
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    "https://www.youtube.com/watch?v=NyQiHC99muw&feature=youtu.be"  ...

    October 26, 2016
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    Salt and Vinegar

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    visibility 12286 file_download 329 personGuzaboo
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    Slightly improve the look of shuttle type ships by removing the rust!

    October 2, 2016
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    No Man's Model Viewer

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    visibility 11233 file_download 1053 persongregkwaste
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    No Man's Model Viewer is a model viewer created to preview No Man's Sky 3D Models. It also supports animation playback and also a custom Procedural Generation procedure which tries to emulate the game's behavior during the creation process. You can find the source code of the project in my repo : https://bitbucket.org/gregkwaste/nms-viewer/overview For basic functionality, usage, features, issues and stuff please refer to the repo wiki page: https://bitbucket.org/gregkwaste/nms-viewer/wiki/Home Email me for any issues or suggestions: [email protected]

    October 2, 2016
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    Actual Blackhole

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    visibility 7445 file_download 672 persondamanique
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    [DESCRIPTION] Removes the flare from the blackhole tunnel, so it's, you know... an actual blackhole [KNOWN BUGS] Changes the shape of the tunnel to a circle instead of an oval. [COMPATIBILITY] This mod is not compatible with any other graphical blackhole tunnel mod. It should work fine with speed mods, but let me know if it doesn't!

    October 1, 2016
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    SPIDERRIG HD Enhanced Normal Maps

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    visibility 3265 file_download 464 personvirakotxa
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    Enhanced normal maps, twice or triple the size of the original textures. Their skin and parts will also display extra detail that I took from the specular and diffuse vanilla textures and baked inside the doubled-up normals.

    October 1, 2016
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    E3 2015 Scan Pulse Effect

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    visibility 13253 file_download 2543 personlawnreality
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    This mod alters "OUTPUTPOSTPROCESS.SHADER.H.BIN", taking advantage of some old code they left in the file to (mostly) bring back the scan pulse effect that was shown off at E3 2015 and the "I've Seen Things" trailer.

    August 15, 2017
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    Wormhole spawner by monkeyman192

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    visibility 4687 file_download 487 personsaa044
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    Mod to modify the small blue cubes you find in space stations to instead effectively give you the power to warp somewhere randomly. Once you have interacted with the cube, if you fly out into space and are far enough away from the space station you will be warped black hole style to somewhere different. I am hoping to add a new object that is basically a re-coloured clone of the blue cube and make it only appear on space…

    September 30, 2016
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    All Lush Planets

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    visibility 8788 file_download 986 personRepti
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    This mod is a bit of a simple one, but I like exploring lush planets. I do agree this can kinda take away from the reward of finding a lush planet, but this could bring your mood up or something when you're on a bad luck streak. But yes nothing too great or anything, just thought it'd be nice.   Note: This should also go for moons

    September 30, 2016
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    Flat Planets

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    visibility 5173 file_download 221 personroycewegner
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    this mod makes the terrain noise levels to basically zero. this means all planets will have a flat surface instead of using hills and mountains. this mod could be good for really low end systems that need to save every bit of cpu power. with the regular terrain in the screenshots shown i was using %67 cpu on a quad core just standing around and with the flat plains i was hitting around %52 to %55 cpu usage

    September 29, 2016
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    Atmospheric Weather Mod

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    visibility 16814 file_download 4032 personpannonian
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    I watched the early video trailers of No Man's Sky, and noticed, that there is dust and rain effects while the spaceship is flying, but the final product doesn't have it. While it's raining or snowing or having a dust storm upon exiting the space ship, but it's clear weather, while flying over the surface. I added the effect of dust and rain (depending which planet and its climate).   It's still first version, so it may look ridiculously foggy…

    September 29, 2016
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    Spawn Less v1.1

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    visibility 4475 file_download 212 personroycewegner
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    This mod basically ceases the spawning of rocks,grass,trees,cacti. this does not necessarily mean you will not find certain minerals  or wild life. this just means things such as grass,rocks,tree,cacti,natural crystal forms will not spawn this should help speed up your game a bit for lower end systems. however, i did still notice my quadcore at 2.7ghz per core was still spiking to %100 due to the voxel quadrant generation and LOD 1,2,3 levels that stream in for terrain these settings were…

    September 28, 2016
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    Render Distance Mod 1.0

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    visibility 10473 file_download 976 personroycewegner
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    found a important file NMSARC.25E773B8.pak and this file GCGRAPHICSGLOBALS.GLOBAL.MBIN was inside of it which contains: <Property name="EngineRenderDistance" value="5000000" /> i have increased the value to <Property name="EngineRenderDistance" value="9999999" /> i wanted to point out that adding a number to the values and trying to recompile with mbincompiler creates a bizarre output for the file that reads <Property name="EngineRenderDistance" value="5E+08" /> i assume this is a limit or a bug and if you know what this means please tell me and maybe there…

    October 4, 2016
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    CC's HD Clouds

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    visibility 7214 file_download 1874 personClearanceClarence
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    This is a simple retexture of the clouds the game uses. The textures are handmade by Digital Heavensand are used with their permission.  You may see a drop in quality just above the planets

    September 28, 2016
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    No Intro Music Mod

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    visibility 963 file_download 70 personroycewegner
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    Disables the intro music

    September 28, 2016
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