Latest Within All Time

Showing 232-252 of 554
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    Higher/Lower Planet Spawn Distance

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    visibility 5799 file_download 676 personAlzu
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      Just a Small Mod that changes the Distance of the Planets. What shoudl i say more. I just want to say that the extreme Version is only for Crazy people. You will really sense the changes.   That Mod Edit Solargenerationglobal.mbin. Every other Mod that edits the same is incompatible.

    December 6, 2016
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    Functional Portals

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    visibility 15069 file_download 1421 personmonkeyman192
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    This modifies the portals so that they are now functional. There was  mod before the update that did something similar, but this gives them functionality much more like they probably should have. There are a bunch of extra files in the pak from testing, most files aren't necessary, but shouldn't clash with anything, so it will be fine. If you find a portal it will already be activated (sorry, had a lot of trouble with the ActionTriggers, they just wouldn't…

    December 7, 2016
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    Hyperspace unlimited

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    visibility 10450 file_download 2950 personcody wadwell (Gh0ztN3t)
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    Hi everyone due to the update for foundations I noticed a lot of mods did not work. I have made a functional hyperdrive mod to give you the ability to jump through the galaxy at a much faster rate than ever before. the mod fully supports the latest foundations updates and i will do my best to keep it as current as possible and take in what ever feedback users have. this mod was inspired by atomicinf's mod of a…

    December 5, 2016
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    Pre-Release Monolith For v1.1

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    visibility 4801 file_download 656 personeegandj
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    This mod adds the monolith from the IGN gameplay shown here: https://www.youtube.com/watch?v=D-uMFHoF8VA This model is fully functional and allows the player to interact with it.

    December 2, 2016
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    No Pirates + No Random Sentinels (all optional)

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    visibility 6273 file_download 1942 personMjjstral
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    Now for Atlas Rising update 1.38 ! Removes pirate spawns and random (drone) sentinel spawns on planets (scripted sentinel spawns, like for the ressource gathering alert still work). (This mod is incompatible with other mods that modify the GCDEBUGOPTIONS.GLOBAL)

    October 4, 2017
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    Stonehenge's for NMS (Glossy version)

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    visibility 2750 file_download 262 personGamerGirl89
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    This adds Random Stonehendge's to nms, this version has a glossy texture on the model, better one coming soon!! Could not have done this with out my friend eegandj on discordapp.com he does the moding and i do the models

    December 1, 2016
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    CC's Flat Periodic Table

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    visibility 4064 file_download 358 personClearanceClarence
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    CC's Flat Periodic Table _______________________________________ This is a simple redesign of the periodic table to make it look more simplistic and flat. Made with v1.10 update in mind. 

    August 13, 2017
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    Faster Environmental Recharge

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    visibility 3938 file_download 1187 personBen
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    Increases the rate of regeneration of environmental protection while inside caves. Helps reduce long downtime in survival while you're already safe, sitting in a cave, doing nothing. Note: On normal mode your environmental protection will charge absurdly fast while in caves.

    November 30, 2016
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    Ship Summon in the Wilderness

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    visibility 10019 file_download 2606 personQuantus
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    If you create a savepoint via the build menu, a ship summon beacon is automatically created next to it. _MOD.ship.summon.in.the.wilderness.savepoint.pak -> If you create a savepoint via the build menu, a Ship Summon Beacon is automatically created next to it. To unlock 1x Bypass Chip required. _MOD.ship.summon.in.the.wilderness.savepoint.nc.pak -> If you create a savepoint via the build menu, a Ship Summon Beacon is automatically created next to it. No Bypass Chip required. * new * _MOD.free.roamer.summon.pak -> With this mod you…

    October 18, 2017
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    Movement Speed and Instant Lift-Off

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    visibility 6301 file_download 1941 personPOiZiE
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    Darkm1 originally released these mods, but as they're not working anymore and I wasn't able to reach him through discord, I decided to release this one. Couldn't stand walking at turtle speed after installing the new update ;) Description: Increases your movement speed by a decent (not OP) amount and lets your ship instantly take off when pressing W instead of having to hold it down. This mod modifies GCPLAYERGLOBALS.GLOBAL.MBIN so it is incompatible with any mods that do so…

    November 29, 2016
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    Ship Launch Cost reducer

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    visibility 22964 file_download 11501 personQuantus
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    This mod reduces the energy/fuel costs at the launch of your ship. The normal cost of a start is 25%. There are 7 variants _MOD.Zero.Ship.LaunchCost.pak The energy/fuel costs are zero percent at each start. _MOD.1Percent.Ship.LaunchCost.pak The energy/fuel costs are 1 percent at each start. _MOD.2Percent.Ship.LaunchCost.pak The energy/fuel costs are 2 percent at each start. _MOD.5Percent.Ship.LaunchCost.pak The energy/fuel costs are 5 percent at each start. _MOD.10Percent.Ship.LaunchCost.pak The energy/fuel costs are 10 percent at each start. _MOD.20Percent.Ship.LaunchCost.pak The energy/fuel costs are 20…

    October 3, 2017
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    Instant Button Reaction

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    visibility 25431 file_download 12904 personQuantus
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    This mod removes the waiting time after a mouse click / key press, so the respective action is executed almost immediately. I have made a small change. Therefore there are now two versions. Who does not like the change can use the *_n version. actual = _MOD.Instant.Button.Reaction.pak _n = _MOD.Instant.Button.Reaction_n.pak The difference between actual <> _n version actual. Discovery message after savegame loading without black bars actual. and display time of discovery message shortened Concerns fresh game start: actual. "e"…

    October 3, 2017
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    More Colour Palette Combinations (Final Update) Pathfinder

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    visibility 9855 file_download 3681 personGameslinx
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      THIS IS THE LAST UPDATE I SHALL EVER MAKE TO THIS MOD. Hello, mod user! It's been an awful long time since the last release for this mod. In order to avoid confusion, the version for the No Man's Sky FOUNDATION Release is here. The older version is HERE. This mod is aimed at players of the game who want a more diverse colour palette. In short - More colour combinations! This does not change how the game generates…

    March 11, 2017
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    This is the updated Fling Trainer for Pathfinder Update 1.2 Support 1.0-1.2 as the name states. No Mans Sky v1.0-v1.2 Plus 25 Trainer. All cheats working on 1.2 Pathfinder Update.

    March 11, 2017
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    Land Vehicle Test

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    visibility 12040 file_download 75 personeegandj
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    This will replace all of the Word Stones with the buggy model, it is purely used for demonstration purposes. Do not download this expecting anything other an a collisionless test model. Once you've finished with it just delete the .pak file. Just look for a wordstone and it will be in its place.

    November 28, 2016
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    NMS Model Importer

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    visibility 4321 file_download 255 personmonkeyman192
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    NMS Custom Model Importer - alpha v0.7 coded by monkeyman192 and gregkwaste Custom blender addon to export models from blender into a format that is compatible with No Man's Sky. For a full guide on how to prepare models in blender for exporting read 'Blender Model Setup Guide.txt' For a full guide on how to add the exported model into No Man's Sky, read 'Adding Model to Mod Guide.txt' Any issues please check the Issues page on github (https://github.com/monkeyman192/NMSModelImporter) and…

    November 26, 2016
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    Tall Procedural Diplos

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    visibility 12559 file_download 2938 personlawnreality
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    In No Man's Sky, there is some kind of engine restriction on the maximum size a creature can be (updated information on this below, in bold). This means that the game cannot generate a creature the size of the "Daplokarus" as seen in the E3 2014 trailer. And while the models for the Daplokarus exist in the files, they are not procedural and are missing animations. The goal of this mod is to trick the game into spawning procedural Diplos…

    March 11, 2017
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    New Red Crystal Design

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    visibility 6779 file_download 1744 personQuantus
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    No Man's Sky MOD * New Crystal Design Variants * Atlas Rises Edition [email protected] I've adapted the mod for the Atlas Rises release. There is, however, only one version, in contrast to the selection of earlier releases. My great thanks @djehmli for his motivation and testing the mod! This mod adds an additional Red / Yellow and Blue Crystal Design into the Game. _MOD.New.Crystal.Design_Atlas_Rises_Edition Features of this Version: -> Each crystal color has its own shape. --> Red crystals have…

    September 23, 2017
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    LARGEPLANT HD Enhanced Normal Maps

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    visibility 6980 file_download 1107 personvirakotxa
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     Enhanced normal maps, twice or triple the size of the original textures.  The mod overwrites the normal-maps of the large plants and trees that are named as such, their actual colour, variations and any fancy code related to them is not touched by this mod. This is just a retexture... of the fake geometry that gets applied over the real geometry.  Note that this doesn't mean that every tree, and only that, is covered by the mod. Some small plants get…

    October 23, 2016
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    More Lush Tree Types

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    visibility 14343 file_download 3540 personlawnreality
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    This mod uses tree assets that are nearly 100% complete, and yet never loaded into the game. With this mod, fully lush planets will have four tree species, three of which use the new/previously unused models and textures. Problems this mod currently has: The most of the new tree assets have no collision. This is done intentionally, as some of them have messed up collision boxes that exist in the sky above them, making it hard to fly over them without…

    April 18, 2017
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    ANTELOPERIG HD Enhanced Normal Maps

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    visibility 3504 file_download 442 personvirakotxa
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     Enhanced normal maps, twice or triple the size of the original textures.  The mod overwrites the normal-maps of the antelope-like creatures, their actual colour, variations and any fancy code related to them is not touched by this mod. This is just a retexture... of the fake geometry that gets applied over the real geometry.

    October 15, 2016
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