Latest Within All Time For No Man's Sky: NEXT



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    Ian's Rain

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    visibility 5678 file_download 951 personianm32
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    This mod is an attempt to make rain more visually convincing.  It reduces the effect of raindrops falling together in clumps.  (It looks a bit better in motion than in the screenshots.)  I also attempted to reduce the effect of the smoke/fog clouds rolling around without eliminating it entirely. UPDATE: The mod appears to work the same in NEXT without any further modifications.  Unless I get reports of any problems, I'm declaring it compatible.

    October 14, 2018
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    Solid Stacks

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    visibility 6423 file_download 1814 personmojow
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    Ever been annoyed by the amount you can stack? Well i have and that is the reason i made this mod. This is another example of what can be done with my NMS injector. There are 3 versions of this mod choose only one of them. - Solid Stacks: All products can now stack up to 10 over all your inventorys! Elements will stack 500 high in your exosuit inventory, 1000 high in your spaceship and 2000 in your freighter…

    July 29, 2018
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    Directional Standing Lights - Next

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    visibility 2049 file_download 239 personsixsocket69er
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    Modifies Standing Lights. Increases Light Intensity and makes 2 of the lights more directional instead of lighting around the light stand. And one of the stands has been left as default but has intensity increased.

    August 27, 2018
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    No Whip Vines in Abandoned Buildings

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    visibility 1902 file_download 428 personianm32
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    I never really thought it was exactly fair to have those whip vines hanging from the ceiling in abandoned buildings since you can't use your multi-tool to destroy them.  This mod removes the tentacles from abandoned buildings.  The whip vines will still appear out in the wild. This modifies the following files: .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\ABANDONED\ABANDONDEDSCIENTIFIC.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\ABANDONED\ABANDONDEDTRADER.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\ABANDONED\ABANDONDEDWARRIOR.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\ABANDONED\UNDERWATER_ABANDONDEDSCIENTIFIC.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\ABANDONED\UNDERWATER_ABANDONDEDTRADER.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\ABANDONED\UNDERWATER_ABANDONDEDWARRIOR.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\FACTORY\FACTORYSCIENTIFIC_ABANDONDED.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\FACTORY\FACTORYTRADER_ABANDONDED.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\HARVESTER\HARVESTERSCIENTIFIC_ABANDONDED.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\HARVESTER\HARVESTERTRADER_ABANDONDED.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\OBSERVATORY\OBSERVATORYSCIENTIFIC_ABANDONDED.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\OBSERVATORY\OBSERVATORYTRADER_ABANDONDED.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\RADIOTOWER\RADIOTOWERSCIENTIFIC_ABANDONDED.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\RADIOTOWER\RADIOTOWERTRADER_ABANDONDED.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\SHOP\SHOPTRADER_ABANDONDED.LSYSTEM.MBIN .\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\SHOP\SHOPWARRIOR_ABANDONDED.LSYSTEM.MBIN Compatible with NEXT.

    December 15, 2018
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    Trade and Economy Mod NEXT

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    visibility 12996 file_download 4092 personRockydo
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    So Hello Games added a new trading system in 1.3 which is very cool but unfortunately only limited to specific 35 trade goods. In 1.5 for some reason they removed trade goods entirely from the space stations and other sales places so I added them back in. I decided to make every product and substance in the game also be affected by this new trade system. Basically, every item in the game now belongs to a certain class of items…

    August 11, 2018
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    Ian's Analysis Visor

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    visibility 7526 file_download 1276 personianm32
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    With NEXT came a whole new analysis visor view, and like many others I found things about it to be ugly and annoying. Ian's Analysis Visor has been almost totally reworked and reimagined for NEXT.  I wanted to keep the things that I like about the new visor, and discard anything I didn't.  I think the layout looks better this way, is easier to read, and the visor can now cut through storms and haze when visibility drops.

    November 29, 2018
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    No Charge Portals 1.58

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    visibility 5189 file_download 1652 personseekker3
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    Due to people not able to respect my request I have moved this mod to be on nexus only where I can moderate users.  I will regularly clear this pages chat from now on so if you want to leave me a comment please do so in nexus. Follow this link to go to the Nexus page if you want this mod No Charge Portals on Nexus   NOTE: download link will only give you a zip file with a…

    September 12, 2018
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    Dark Enviroment Scanner

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    visibility 3105 file_download 736 personseekker3
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    Another super simple mod from me!  This one simply make the blue from the scanner go away.  I figured binoculars in real life make things look darker not blue.  So I made this and I hope you enjoy.

    July 29, 2018
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    Exotic Ship Wings in Y shape

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    visibility 4648 file_download 808 personseekker3
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    This mod has now been updated for NEXT This is a very basic mod to change the shapes of the wings into a Y shape. the seed for the ship (white with gold accents) in the image is: 0x7A6CB15207ADB33E

    September 6, 2018
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    No UI Tip Chirp Sound

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    visibility 2665 file_download 316 personArchitect
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    This mod silences the very very annoying "tip" sound (blue tip at the bottom right corner of screen). The sound plays every time the tip changes, which is quite often. This will rid you of that.  Huge thank you to NMS Modding discord for all the help, tools, etc.  This mod will not work with any other mod that modifies NMS_AUDIO_PERSISTENT. Note that there is no way around the file size of this mod due to how the game packages up…

    August 11, 2018
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    IMPORTANT: This mod is now part of my "AUTO MOD BUILDER - UPDATER - MOD SCRIPT SYSTEM" and can be build on your own with a few clicks. Download the tool and extract it Copy the mod script (.lua) file from the ModScriptCollection folder to the ModScript folder Enter your No Man's Sky game folder path into the NMS_FOLDER.txt Click the BuildMod.bat When asked enter "y" to copy the mod to your mods folder (it also gets created into the…

    December 19, 2018
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    No Mans Sky Save Editor

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    visibility 115260 file_download 95705 persongoatfungus
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    Since No Man's Sky first came out, there have been many notable game-breaking bugs as well as many parts of the game that seemed too grindy and not much fun. Some of the bugs had workarounds or later patches to fix them, but others simply stopped your progress. Either way, I just want to enjoy the game! After many tedious searches trying to find a solution, I came across a save editor that allowed me to make a change to…

    November 24, 2018
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    Diverse Environments for Visions

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    visibility 20126 file_download 5476 personmodding_account
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    ============================================================================================================================================================================     CLASSIC DIVERSE ENVIRONMENTS FOR VISIONS ============================================================================================================================================================================ GAME VERSION SUPPORTED: NO MANS SKY VISIONS 1.75 AND ABOVE ============================================================================================================================================================================ ABOUT: This is a mod that is made to address the lack of variety and remove the "samey" feeling in the vanilla no mans sky game. intially this mod was made by hand till atlas rises. Now after ABYSS released, this mod is now completely overhauled and remade to create variety on a scale never before seen . This entire…

    December 23, 2018
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    E3 SHIP HUD (Original E3 Trailer Ship HUD)

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    visibility 9652 file_download 1484 personwoozypictureshd
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    Welcome to my FIRST MOD EVER! I am new to the NMS Modding section, but a veteran in the NMS community ? I really wanted to contribute, so I decided to start learning the modding ways, and started small with updating a mod that was created by DeckyDooles. Changes the Font to match the E3 Demo Changes Ship HUD to match the E3 Demo None as of yet. Please leave any issues/concerns/suggestions in the comment section below. RaYRoD: Tester and advice…

    July 25, 2018
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    E3 Crosshair (Weapon & Ship [Incl. Hit Detection])

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    visibility 7595 file_download 1687 personwoozypictureshd
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    Welcome to my FIRST MOD EVER! I am new to the NMS Modding section, but a veteran in the NMS community ? I really wanted to contribute, so I decided to start learning the modding ways, and started small with updating a mod that was created by DeckyDooles. Changes the Mining Laser Crosshair to match the E3 Demo. Changes the Boltcaster Crosshair to match the E3 Demo. Changes the Ship Crosshair to match the E3 Demo. None as of yet.…

    July 25, 2018
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    Persistence Distance Creatures

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    visibility 10239 file_download 2464 personbentusi
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    This will make creature persistence and spawn further away will have normal density. 1.2.2v Fixed incorrect number of required creatures when scanning. Will be Incompatible with any mod that use ROLEDESCRIPTIONTABLES folder. TEMP FIX if you crash on your save just remove the mod load the game and save on a station or on your freighter then put the mod back. The video had Ultra high density on creature spawns but was not stable that's why i uploaded new stable version with…

    August 3, 2018
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    No Man's Connect - Online Location Manager

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    visibility 30613 file_download 8228 personjaszhix
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    This is a location manager that syncs your current game's coordinates, uploads them to a server, and indexes a list of everyone's coordinates using the app. It also provides a map that plots your coordinates relative to the center of the galaxy. Please back up your save files! Features Works without an NMS installation. Works offline. PC players can teleport to locations, including manually registered ones. Syncs coordinates while the game is running after each save Drill down locations by:…

    November 26, 2018
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    Crescent Worlds

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    visibility 34214 file_download 12174 personlawnreality
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    This mod changes the way that planets are rendered both when you're inside an atmosphere and out in space. Please note that this is not a 'realism mod'. While the results from this mod are certainly more realistic than what the game does by default, the goal of this mod is to replicate the old rendering style that NMS had in pre-2016 videos.  Some examples of what that looked like, courtesy of Reddit user boomeranguy24 : http://imgur.com/a/4ys9u

    October 29, 2018
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    Megaliths

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    visibility 43787 file_download 11267 persongtdcarthage
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    This is the first new release of Megaliths for No Man's Sky NEXT! Megaliths is a mod that reintroduces existing assets as immensely-sized objects, picked from a roulette, into the game to further diversify the visuals and distinguishability of existing biomes but without having to alter the biomes themselves. This new release for NEXT qualifies as the newest installment of the mod since Foundation! [HOW IT WORKS] Megaliths attempts to list as many vanilla procedural assets and picks two to…

    August 23, 2018
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    Transfer freight to and from freighter on planets

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    visibility 8644 file_download 1905 personQuantus
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    This mod extends the signal booster in its function by two (or three) terminals. With this it is possible to transfer the freight to and from the freighter to the ship on the planet, or transfer freight between exosuit/ship (keyboard A<>D) and the last used exocraft. Build your signal booster and start the interaction to transfer freight. _MOD.Trnsfr_freight_to-from_exocr_or_freighter_drct.pak offers you two terminals: You open the freight transfer directly between -- suit/ship (keyboard A<>D) <> exocraft Terminal on the left side…

    November 1, 2018

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