Latest Within All Time For No Man's Sky: NEXT

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    IMPORTANT: This mod is now part of my "AUTO MOD BUILDER - UPDATER - MOD SCRIPT SYSTEM" and can be build on your own with a few clicks. Download the tool and extract it Copy the mod script (.lua) file from the ModScriptCollection folder to the ModScript folder Enter your No Man's Sky game folder path into the NMS_FOLDER.txt Click the BuildMod.bat When asked enter "y" to copy the mod to your mods folder (it also gets created into the…

    December 19, 2018
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    No Mans Sky Save Editor

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    visibility 107823 file_download 91297 persongoatfungus
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    Since No Man's Sky first came out, there have been many notable game-breaking bugs as well as many parts of the game that seemed too grindy and not much fun. Some of the bugs had workarounds or later patches to fix them, but others simply stopped your progress. Either way, I just want to enjoy the game! After many tedious searches trying to find a solution, I came across a save editor that allowed me to make a change to…

    November 24, 2018
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    Diverse Environments for Visions

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    visibility 19132 file_download 4966 personmodding_account
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    ============================================================================================================================================================================     CLASSIC DIVERSE ENVIRONMENTS FOR VISIONS ============================================================================================================================================================================ GAME VERSION SUPPORTED: NO MANS SKY VISIONS 1.75 AND ABOVE ============================================================================================================================================================================ ABOUT: This is a mod that is made to address the lack of variety and remove the "samey" feeling in the vanilla no mans sky game. intially this mod was made by hand till atlas rises. Now after ABYSS released, this mod is now completely overhauled and remade to create variety on a scale never before seen . This entire…

    December 23, 2018
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    E3 SHIP HUD (Original E3 Trailer Ship HUD)

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    visibility 9487 file_download 1464 personwoozypictureshd
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    Welcome to my FIRST MOD EVER! I am new to the NMS Modding section, but a veteran in the NMS community ? I really wanted to contribute, so I decided to start learning the modding ways, and started small with updating a mod that was created by DeckyDooles. Changes the Font to match the E3 Demo Changes Ship HUD to match the E3 Demo None as of yet. Please leave any issues/concerns/suggestions in the comment section below. RaYRoD: Tester and advice…

    July 25, 2018
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    E3 Crosshair (Weapon & Ship [Incl. Hit Detection])

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    Welcome to my FIRST MOD EVER! I am new to the NMS Modding section, but a veteran in the NMS community ? I really wanted to contribute, so I decided to start learning the modding ways, and started small with updating a mod that was created by DeckyDooles. Changes the Mining Laser Crosshair to match the E3 Demo. Changes the Boltcaster Crosshair to match the E3 Demo. Changes the Ship Crosshair to match the E3 Demo. None as of yet.…

    July 25, 2018
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    Persistence Distance Creatures

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    visibility 10025 file_download 2429 personbentusi
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    This will make creature persistence and spawn further away will have normal density. 1.2.2v Fixed incorrect number of required creatures when scanning. Will be Incompatible with any mod that use ROLEDESCRIPTIONTABLES folder. TEMP FIX if you crash on your save just remove the mod load the game and save on a station or on your freighter then put the mod back. The video had Ultra high density on creature spawns but was not stable that's why i uploaded new stable version with…

    August 3, 2018
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    No Man's Connect - Online Location Manager

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    visibility 29894 file_download 7960 personjaszhix
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    This is a location manager that syncs your current game's coordinates, uploads them to a server, and indexes a list of everyone's coordinates using the app. It also provides a map that plots your coordinates relative to the center of the galaxy. Please back up your save files! Features Works without an NMS installation. Works offline. PC players can teleport to locations, including manually registered ones. Syncs coordinates while the game is running after each save Drill down locations by:…

    November 26, 2018
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    Crescent Worlds

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    visibility 33285 file_download 11854 personlawnreality
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    This mod changes the way that planets are rendered both when you're inside an atmosphere and out in space. Please note that this is not a 'realism mod'. While the results from this mod are certainly more realistic than what the game does by default, the goal of this mod is to replicate the old rendering style that NMS had in pre-2016 videos.  Some examples of what that looked like, courtesy of Reddit user boomeranguy24 : http://imgur.com/a/4ys9u

    October 29, 2018
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    Megaliths

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    visibility 43081 file_download 11081 persongtdcarthage
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    This is the first new release of Megaliths for No Man's Sky NEXT! Megaliths is a mod that reintroduces existing assets as immensely-sized objects, picked from a roulette, into the game to further diversify the visuals and distinguishability of existing biomes but without having to alter the biomes themselves. This new release for NEXT qualifies as the newest installment of the mod since Foundation! [HOW IT WORKS] Megaliths attempts to list as many vanilla procedural assets and picks two to…

    August 23, 2018
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    Transfer freight to and from freighter on planets

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    visibility 8450 file_download 1870 personQuantus
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    This mod extends the signal booster in its function by two (or three) terminals. With this it is possible to transfer the freight to and from the freighter to the ship on the planet, or transfer freight between exosuit/ship (keyboard A<>D) and the last used exocraft. Build your signal booster and start the interaction to transfer freight. _MOD.Trnsfr_freight_to-from_exocr_or_freighter_drct.pak offers you two terminals: You open the freight transfer directly between -- suit/ship (keyboard A<>D) <> exocraft Terminal on the left side…

    November 1, 2018
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    Constructs

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    visibility 43799 file_download 10113 persongtdcarthage
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    CONSTRUCTS is a mod that attempts to introduce various fully custom sci-fi objects into the game, adding mysterious, artificial structures spread across different planets. This mod is also a tech demonstrator of NMSDK, the specialized Blender plugin and toolset for creating custom No Man's Sky content! ===[ FEATURES ]=== Adds a variety of objects, sometimes massive, into the game that spawn as part of the world! Completely new models and textures created by yours truly! Structures with procedural elements as demonstrated in the…

    September 26, 2018
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    Find the Blackbox

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    visibility 9794 file_download 1994 personQuantus
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    !NOTE! The "Branches" section shows you the current release build id's under: https://steamdb.info/app/275850/depots/ This mod brings you 3 things! 1. Blackboxes have an icon and are now destructible 2. This icon appears when your ship is in range automatically. Also obtained a short Audio Info! 3. After you have carried out the interaction with the blackbox, you can destroy them and thus remove the Signal / Icon. But you must not, if you want to keep the Signal / Icon.…

    January 19, 2019
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    NEXT Reverse Flight

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    visibility 4331 file_download 1545 personQuantus
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    Simple your Ship can short reverse Flight on Planets.

    November 22, 2018
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    No Pirates + No Random Sentinels (all optional)

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    visibility 10925 file_download 4841 personMjjstral
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    IMPORTANT: This mod is now part of my "AUTO MOD BUILDER - UPDATER - MOD SCRIPT SYSTEM" and can be build on your own with a few clicks. Download the tool and extract it Copy the mod script (.lua) file from the ModScriptCollection folder to the ModScript folder Enter your No Man's Sky game folder path into the NMS_FOLDER.txt Click the BuildMod.bat When asked enter "y" to copy the mod to your mods folder (it also gets created into the…

    December 19, 2018
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    Ship Launch Cost reducer

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    visibility 36486 file_download 21830 personQuantus
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    !NOTE! The "Branches" section shows you the current release build id's under: https://steamdb.info/app/275850/depots/ Description: This mod reduces the energy/fuel costs at the launch of your ship. The normal cost of a start is 25%. There are several variants _MOD.Zero.Ship.LaunchCost.pak _MOD.Zero.Ship.LaunchCost_plusjet.pak* The energy/fuel costs are zero percent at each start. _MOD.1Percent.Ship.LaunchCost.pak _MOD.1Percent.Ship.LaunchCost_plusjet.pak* The energy/fuel costs are 1 percent at each start. _MOD.2Percent.Ship.LaunchCost.pak _MOD.2Percent.Ship.LaunchCost_plusjet.pak* The energy/fuel costs are 2 percent at each start. _MOD.5Percent.Ship.LaunchCost.pak _MOD.5Percent.Ship.LaunchCost_plusjet.pak* The energy/fuel costs are 5 percent at…

    November 22, 2018
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    Instant Button Reaction

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    visibility 36308 file_download 20188 personQuantus
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    !NOTE! The "Branches" section shows you the current release build id's under: https://steamdb.info/app/275850/depots/ Description: This mod removes the waiting time after a mouse click / key press, so the respective action is executed almost immediately. Credits: Thanks to Shadwar. First idea and implementation of this mod.

    November 22, 2018
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    Draw Distance Changer

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    visibility 28624 file_download 4413 personVictorSysov
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    Important! Grass, like everything else, can not be traced further than the architecture of the engine allows. Therefore, at the maximum settings there is almost no difference, the difference is noticeable only for grass. (Google translator) DDC (Draw Distance Changer) – a tool dedicated to the configuration of the draw distance of objects. DistanceSettings.ini configuration description: FadeMaxRegionRadius: Don’t know exactly what this does, but it seems like it is the radius of some sort of a volume in which Objects…

    August 1, 2018
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    Colorful Titles

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    visibility 1505 file_download 190 personanonyms
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    Colorized default titles and NEXT titles.

    July 26, 2018
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    BigThings

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    visibility 72425 file_download 29694 personBruce-Cambel
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    Updated for 1.75 "VISIONS" ----------------------------------------------------------------------------------------------------------------- Updated for 1.57 Revised scale of plants and increased them accordingly. Now you can get a little lost in the trees and plants. Changed the scale of some Trees, mainly Frost biomes. Tweaked various objects. New screenshots will highlight some of the flowers and plants ----------------------------------------------------------------------------------------------------------------- Updated for "NEXT" Revised the scale of objects and vegitation and changed spawn density. Removed the wind effect for the time being as issues with flickering shadows was accuring.…

    December 2, 2018
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    NMS - Star Trek Font replacer

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    visibility 10720 file_download 1642 personEnlaceDice
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    ---What this mod does: It replace the "GAMEFONT2.TTF" with a Star Trek like Font. The mod works for Foundation Update, Pathfinder Updat, Atlas Rises  and NEXT   !!!!You may have problems, with languages that have non-latin-characters!!! - - - - - - - - - - - - - - - - - - -  "Sehr geil! Hab' ich auch schon unendlich-lange drinn." - Elca     For any feedback, questions or bug-reports contact: [email protected]

    July 24, 2018
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