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This will fix the muddy textures and flickering Terrain when you have Tesselation enabled. You need to enable Tesselation here. No Man's SkyBinariesSETTINGS TKGRAPHICSSETTINGS.MXML Look for <Property name="EnableTessellation" value="False" /> And change this to True <Property name="EnableTessellation" value="True" /> Recommend changing the setting Terrain Quality to whatever you like in the menus after you have activated Tesselation. You may need to have full screen mode for this option to appear. I have effectively doubled all the values in Terrain Quality settings. Medium is…
August 9, 2018 -
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this mod increase the speed of mining and laser damage and decrease overheating there is more than one variant damage_and_mining_increases_1.25X_overheating_2X damage_and_mining_increases_1.25X_overheating_3X damage_and_mining_increases_1.25X_overheating_4X damage_and_mining_increases_1.25X_overheating_5X damage_and_mining_increases_1.5X_overheating_2X damage_and_mining_increases_1.5X_overheating_3X damage_and_mining_increases_1.5X_overheating_4X damage_and_mining_increases_1.5X_overheating_5X damage_and_mining_increases_2X_overheating_2X damage_and_mining_increases_2X_overheating_3X damage_and_mining_increases_2X_overheating_4X damage_and_mining_increases_2X_overheating_5X damage_and_mining_increases_3X_overheating_10X this mod edit the file: NMS_REALITY_GCTECHNOLOGYTABLE
August 10, 2018 -
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A small mod that removes the limit of how many Harvesters and Beacons you can have per planet. you can now have as many as you like just don't blame me if you over do it and your game crashes.
August 11, 2018 -
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I'm the guy who made this mod for Atlas Rises, now working on NEXT! This MAY not work for some people, try it to know if it works! This mod replaces the "zoom out" effect like we saw at the E3 The effect i'm trying to replicate: https://youtu.be/hI2mA6i8aus?t=5m12s Important note: this modifies the animation for the beacon pole (the big one), it does NOT modifies the animation for the portable beacon. ->Please let me know if the mod doesn't works or…
August 16, 2018 -
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Don't bother me unless it's important. Silences these 18 classic songs from their debut album! Hits like: Shield Protection Falling Technology Repaired Radiation Protection Falling Additional Resources Required No Free Slots In Ship Inventory Thermal Protection Falling Units Received Inventory Full Item Received Insufficient Resources No Free Slots In Ship Inventory (Remix) Technology Recharged Toxic Protection Falling Life Support Power Low Weapon Charge Depleted Insufficient Units Product Received Product Constructed Everything else is untouched! And now... --> New 'Lite' version…
August 27, 2018 -
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This mod increases growing speed of your plants by 25, 50, 100 or makes them grow instantly(0.1 sec for each growth stage). I put instructions how to make your own in the readme file.
August 6, 2018 -
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This is a very basic NEXT mod to make the folding wings horizontal. now there are 2 version (only use one at a time): a fix wing horizontal version and the original horizontal animated version seed for the ship in the picture is: 0x13EC384FCD0128EA credit to Steady_Handz for the original idea
August 11, 2018 -
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This mod reduces exocraft fuel usage by 90%. Vanilla No Man's Sky exocraft fuel cost is higher in Survival and Permadeath than in Normal--this mod retains this difference, so Survival/Permadeath still have a higher cost than Normal, but for all modes the cost is only 10% of what it originally was. Note that the mod does not modify refuel cost (i.e. it still takes 300 carbon to recharge the tank), but a full tank will essentially last 10 times as long…
August 5, 2018 -
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Someone requested that Fast Refiners be merged with Economy Mod for Next so I did that! Fast Refiners: Refiners 10 times faster Refiner Recipes Fixed 3 recipes (I think it's a bug of the game itself) (Destablised Sodium)x1 = (Sodium Nitrate)x50 + (Sodium Nitrate)x50 + (Destablised Sodium)x50 replaced by (Destablised Sodium)x1 = (Sodium Nitrate)x50 + (Sodium Nitrate)x50 + (Sodium Nitrate)x50 (Superoxide Crystal)x1 = (Oxygen)x50 + (Oxygen)x50 + (Superoxide Crystal)x50 replaced by (Superoxide Crystal)x1 = (Oxygen)x50 + (Oxygen)x50 + (Oxygen)x50 (Chloride…
August 5, 2018 -
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Someone requested that Fast Refiners be merged with Economy Mod for Next so I did that and merged it with the 10x stack mod as well! Fast Refiners: Refiners 10 times faster Refiner Recipes Fixed 3 recipes (I think it's a bug of the game itself) (Destablised Sodium)x1 = (Sodium Nitrate)x50 + (Sodium Nitrate)x50 + (Destablised Sodium)x50 replaced by (Destablised Sodium)x1 = (Sodium Nitrate)x50 + (Sodium Nitrate)x50 + (Sodium Nitrate)x50 (Superoxide Crystal)x1 = (Oxygen)x50 + (Oxygen)x50 + (Superoxide Crystal)x50 replaced…
August 12, 2018 -
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This mod adjusts the voxel generation settings to achieve more varied planetary terrain. Such changes improve: Higher and larger mountains Lakes Low points in the terrain which either appear as crevasses or craters Greater overall contrast in terrain between planets and on the surface of a particular planet More flat areas and more bumpy areas Please note that this mod has the potential to clip bases into the ground.
August 9, 2018 -
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UPDATED FOR NMS 1.55!!! Stay tuned! More versions of the DECEARING EGG mod may be coming soon! Multiple versions to choose only the options you want to use! As long as I can get everything coded correctly. This is the DECEARING EGG mod. It modifies many different things in the game, all of which may not be in the description (because I'm a ToweL and forgot what I modified). I created this mod because my friends and I were…
August 12, 2018 -
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This mod allows to build Geobays for 1 Ferrite Dust, which is the minimum cost allowed by the game. For those who want to summon vehicles (almost) as fast as in Creator Mode! Compatibility: Compatible with BEYOND 2.12 -NEW- You can now use NMS-MCDAMM as mod manager to verify the compatibility between your mods and merge the ones that cause conflict! NMS-MCDAMM: https://nomansskymods.com/mods/nms-mcd-a-little-no-mans-sky-mod-conflict-detector/ The mod comes in two versions: - Quick Geobays: Geobays cost only 1 Ferrite - Quick Geobays 100: Geobays cost…
September 18, 2019 -
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This mod allows to build Save Points for 1 Ferrite Dust, which is the minimum cost allowed by the game. Useful for any emergency situation that requires you to save the game (baby call, diner call, end of the world)! Only works on planets. Compatibility: Compatible with BEYOND 2.12 -NEW- You can now use NMS-MCDAMM as mod manager to verify the compatibility between your mods and merge the ones that cause conflict! NMS-MCDAMM: https://nomansskymods.com/mods/nms-mcd-a-little-no-mans-sky-mod-conflict-detector/ Warning: This mod might not be compatible with other…
September 18, 2019 -
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IMPORTANT: This mod is now part of my "AUTO MOD BUILDER - UPDATER - MOD SCRIPT SYSTEM" and can be build on your own with a few clicks. Download the tool and extract it Copy the mod script (.lua) file from the ModScriptCollection folder to the ModScript folder Enter your No Man's Sky game folder path into the NMS_FOLDER.txt Click the BuildMod.bat When asked enter "y" to copy the mod to your mods folder (it also gets created into the…
December 19, 2018 -
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So I saw the Stack Size Increase mod and I was already using the Trade And Economy mod but they overwrote the same files so I edited the Trade And Economy Mod to have 10X stacks! I hope this is okay, if its not I will take it down. Economy Mod: So Hello Games added a new trading system in 1.3 which is very cool but unfortunately only limited to specific 35 trade goods. In 1.5 for some reason…
August 5, 2018 -
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This mod edits the lush planet color palette to resemble earth. This was a request.
August 4, 2018 -
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This mod makes the largest destroy mode on the terrain editor even bigger. The original maximum destroy size was 1.6 units. It is now 4 units large. What this mod does not do is add more sizes to the terrain editor - it replaces the largest size for the destroy mode. Build mode is untouched. Note - This mode does not consume more power from the terrain editor. This mod alters the "GCTERRAINGLOBALS.GLOBAL.MBIN"
August 4, 2018 -
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Choose between being able to stack 1, 2 or 3 additional upgrade modules in any inventory. THIS MOD MODIFIES GCGAMEPLAYGLOBALS.GLOBAL.MBIN. Other mods that alter this file will NOT be compatible.
August 4, 2018 -
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This mod increases stack size five times for all products and substances. Ammo capacity increased four times. Exceptions: placeable objects, procedurally generated items and technologies. Edited files: NMS_REALITY_GCPRODUCTTABLE.MBIN NMS_REALITY_GCSUBSTANCETABLE.MBIN
August 4, 2018 -
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This mod edits the lush planet color palette to retain some stock colors but add some more vivid hues for more exciting lush worlds. Because Green/Yellow/Red on every lush world was getting very boring. This can cause some very Dr.Seuss like planets that can get really annoying, If you're finding these to be too much i recommend also running https://nomansskymods.com/mods/next-expanded-color-palettes/ By Gorre9090. It'll tone things down a little and also spread my palette to other biomes, giving each a chance…
August 4, 2018 -
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ExoticsUP increases the %-Spawn Rate of Exotic Ships in: - Poor Systems from 0 to 5 - Average Systems from 1 to 5 - Wealthy Systems from 2 to 10 Nothing else. For those who dont want to wait hours and still want to be able to go on the "hunt" for the beautys our there. Enjoy Files altered/edited: GCSOLARGENERATIONGLOBAL.GLOBAL Credits to Kremit for finding the File values needed
August 3, 2018 -
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Psychedelic Fighter Paitjob
August 3, 2018 -
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Hello, this mod increases the %-Spawn Rate of S-Class Ships in: - Poor Systems from 0 to 5 - Average Systems from 1 to 10 - Wealthy Systems from 2 to 15 For those who dont want to wait hours and still want to be able to "hunt" for the beautys our there. due to immediate demand/request: added a Version with 100% Spawn S-Class in every System: AlwaysS Enjoy Files altered/edited: INVENTORYTABLE.MBIN
August 3, 2018