NO MAN´S SKY VANILLA PLUS

  • descriptionDescription

    Rebalances aspects of No Mans Sky which seemed unneccessarily cumbersome (Walk, Run, Swim, Scan, Slow Action button, slow Text display, Teleport, S-Class search, Inventory etc.) in a sensible way without going OP and introduces the first real comprehensive tiered inventory & storage system in NMS.

    FEATURES:
    1. Faster Scan, Walk, Sprint, Swim, E-Action, TextDisplay
    >Scanning Flora 1,2 sec.
    >Scanning Fauna       1,5 sec.
    >Scanner Resource Range increased by 25%
    >Scanner picks up objects 25% faster (helps with scanning quick small flying insects/birds)
    >Speed up Waypoint & Beacon scans
    >Doubled Range of Waypoint & Beacon scans. 
    >+25% walking speed
    >+25% running speed
    >+20% underwater speed
    >+15% underwater jetpack speed
    >Faster action when pressing E (not instant)
    >Text is displayed a lot faster now to speed up conversation (not instant).
    (JetPack itself untouched as it becomes pretty powerful later on and would cause certain redundancy with vehicles)

    2. Misc Gameplay balances
    >Your spaceship can hover on planets.
    >Disabled Parallax effect for menues.
    >Ship Teleport has range of 250.
    >Ship Teleport receiver increases teleport range by 750. (we can teleport thru the Galaxy but not  500u on a Planet ?
    >S-Class ship probability slightly increased : Poor: 2%, Average: 4%, Wealthy: 6%
    >Deconstruct Ressource Refund 75% (How can I not get 75% of my materials back with all that tech at my disposal ?)
    SUGGESTIONS FOR THIS CATEGORY ? I´m listening !
    2.Tiered inventory & real storage progession
    Never wondered why your big ass Freighter only could only store 10 Larval Core, 10 Tetra Cobalt or 20 Microprocessors ?
    Or why suit cargo inventory was as abundant as normal one while tech slots were lacking ?
    The whole inventory/storage progession after all these years is still a mess.
    Survival storage is ridicolously low and normal mode is ridicolously high for substances.
    There is no difference between the storage slot in a Spacesuit and a cargo hold on a huge Freighter ?
    C´mon...this is not good enough and we can do better ! At least simulate some plausability, even though there is none...
    There is now 5 tiers of storage.
    Tier I: Suit chest max 48 slots
    Tier II: Suit cargo max 32 slots > Player now get a possible max of 24 Tech slots
    (CHECK INVENTORY BEFORE INSTALL OR LOOSE ITEMS IF YOUR CARGO INVENTROY IS >32 SLOTS !)
    Tier III: Spaceship/Vehicle
    Tier IV: Freighter
    Tier V: Base
    The above will result in a moderate inventory management while giving more use to
    Substance and Product storage capacitys by tier

    This mod overwrites the following files:
    GCBUILDINGGLOBALS.GLOBAL.EXML
    GCGAMEPLAYGLOBALS.GLOBAL.EXML
    GCPLAYERGLOBALS.GLOBAL.EXML
    GCSPACESHIPGLOBALS.GLOBAL.EXML
    GCUIGLOBALS.GLOBAL.EXML
    DEFAULTINVENTORYBALANCE.EXML
    IVENTORYTABLE.EXML
    NMS_REALITY_GCPRODUCTTABLE.EXML
    NMS_REALITY_SUBSTANCETABLE.EXML
    NMS_REALITY_TECHNOLOGYTABLE.EXML
    SPECIALTEXTPUNCTUATIONDELAYDATA.EXML

  • speaker_notesInstallation

    INSTALL: Decompress and drop the .pak file into NMS/GAMEDATA/PCBANKS/mods
    DEINSTALL: Delete the .pak file from NMS/GAMEDATA/PCBANKS/mods

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