No Man’s Sky – RaYRoD’s Overhaul

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    No Man's Sky: RaYRoD's Overhaul

    What is this, and why am I posting this?

    First of all... I want to say that this isn't a thing where I just grabbed a ton of people's mods and slammed them into a pack. 
    I made 99% of everything in here from scratch with the exception of a few shader mods by my friend Lo2k (with permission), and HG's original files which we wouldn't be able to mod without of course. Think of it like this... I spent countless hours making things, since the beginning of path finder, unto this day... and I've simply archived my personal MODS folder setup and then decided to share it with you. :)

    The core purpose of "No Man's Sky: RaYRoD's Overhaul" is to provide this community with a game overhaul made by my own hands, with the intention to enhance your No Man's Sky experience; by adding diversity, re-enabled pre-release features, even more beautiful visual aesthetics, subtle-plus major gameplay changes, shader fixes, additional/optional cheat engine features, alongside various other optional features that can be added into your MODS directory.

    There is also a mirror download link that redirects you to my google drive cloud archive, that I update every now and then. In here you will be able to find things such as "Core Mod Removal Hotfixes + User Recommended Changes", "Beta Mods that I upload there before pushing out", "Certain Mods that are normally in the compressed archive", and potentially other things that I haven't thought of adding yet.

    Google Cloud Drive Archive:
    https://drive.google.com/drive/u/3/folders/0B8PePLnfYTsmTjlWTWJWampCVGc



     Included-ReShade HOTKEYS:
    GUI Hotkey = END
    Toggle ReShade effects = Page Down
    Screenshot = Num *

    Enjoy! 

    (Outdated) The First Atlas Rises 7.0 Original Release Notes Here: 
    https://pastebin.com/kdhnKHdE

    9.5 - Updated to the latest experimental patch *only*.
    - Also imported Lo2k's NoBlindingLensFlare (With Permission)


    9.4 - Fixes + Improvements 
    1. Made more adjustments to ship classes and the inventory (to keep it closer to vanilla and not overkill)
    2. Changed the build-able sentinel drone Icon to match the walker, and quadruped icons.
    3. It is now possible to incrementally reach up to 5 stars within sentinel combat. I changed the way sentinel wanted level functions. :)
    4. Base Build Menu Sentinels now give wanted level upon shooting. <---- (This can occur only through sentinel combat in v9.4)
    5. Imported MojoW's Advanced Ship AI combat to work alongside my Advanced Ship AI combat
    6. Fixed missing builable portal (It's now located in the "RaYRoD" basebuild submenu)
    7. Fixed Buildable Drones from being spawned underground, spawning them now edits terrain in Cylinder form.
    8. Increased maximum landing height
    9. Fixed all glitches in RaYRoD's Handling and vastly improved flight with it. (Works best with a controller)
    10. Fixed the Hyper Drive using up all fuel after one jump. -  It costs 300 plutonium to craft a warp cell, and one warp cell to charge your hyperdrive.

    9.3 - Fixes, Quality of life improvements, and New features

    1. There are now 272 additional biomes to the game (the original game's biomes still exist in the game). - Added the additional biomes of mine that Darconizer made changes to, for his darconia mod and also added a few of his own biomes at his request. You may come across procedural cities. 

    2. "With WinderTP's permission" I've imported the entire Eucli-ea mod into the overhaul. This adds "340 new buildable objects that are either already present in the game but were not made available to players".
    - I also did make lot of organizations to Eucli-ea in regard to the way the new basebuild items show in their relevant categories.

    3. I added a bunch my own custom basebuild category called "Decoration: RaYRoD"
    So far, this tab contains..
    - Two Different Buildable Portable "Habitable Bases" on the go
    - A buildable Portal
    - Buildable Walkers, Quadrupeds, And Drone Sentinels

    4. Alphabetized the default base building menu, including the new additional base building menu slots.

    5. Made "Maximized Creature Draw Distance" optional, as it can drop FPS for low/medium end GPU users
    - Obtainable in this directory:
    Optional Mods\RaYRoD's Created Mods\Maximized Creature Draw Distance

    6. Building warp cells now require 300 plutonium to build, and one cell to fully charge.

    7. Adjusted Rezosu/Boltcaster Fire Rate

    8. Instead of the run speed being increased by 4% it's now increased only by 2% making it very close to vanilla, but a tiny bit enhanced.

    9. Fixed overkill (ship class probabilities)

    10. Fixed Weird Asteroid Substance

    11. Fixed a few other substance related issues

    12. Added an optional "low gravity mod" - It has less gravity than the moon like gravity mod.
    - Obtainable in this directory:
    Optional Mods\RaYRoD's Created Mods\Moon Like Gravity

    9.2 - Adjustments, Fixes + More new features

    1. New Feature: The game no longer auto pauses on losing focus while using "RaYRoD's 3rd Person Flight Mod Injectable .dll"

    2. Adjusted Quadruped Sentinel Sizes and Walking

    3. Created my own medium-high fast actions in hex, + imported Lo2k's Small cursor in hex, and updated Lo2k's (outdated) Tiny inventory changes in hex. The fast actions should be compromised between the base game style, and also for convenience.

    4. Fixed ai police ships/sentrys from flying in circles slowly and overhauled their functionality. Ai ships can now be faster and vicious. Their fire rate, speeds, turning, rolling, Scale (resized), (Explosion Scale), minimum planet height adjustments and many other things have been redone. - This advanced ship ai mod is a work in progress.
    5. Re-worked "RaYRoD's Flight Handling Again" to fix a few issues.

    6. Overhauled the inventory

    7. Fixed (non loading) zRaYRoD's LOD - Larger Oceans+Larger Regions+Ridges+Crevaces+More  (This will make terrain and planetary generation even more interesting)

    8. Created thicker and noticeable nearby planet atmospheres

    9. Added 5 new core mod removal files at user request:
    1. zMedium-High Fast Actions, Tiny Inventory, Small Cursor Removal.pak -This mod resets the timing of UI bottom clicks to default, resets the inventory sizes to default, and also resets the mouse cursor to default.
    2. zDefault Sentinel Sizes.pak - Reverts Sentinels to default size
    3. zDefault Sentinel Functionality.pak - Removes Vicious Sentinel combat
    4. zDefault Creature Draw Distance (FPS Boost For Low-Medium End GPU Users).pak 
    5. zDefault Run Speed.pak - This reverts the on foot running speed to the default value.

    These Mods can be found in this directory:
    Optional Mods\Core Mod Removal Hotfixes + User Recommended Changes\User Recommended Changes


    9.1 - Fixes + A Few New Features
    1. Fixed Coprite substance not being obtainable from feeding animals

    2. Slightly brighter and better angled flashlight

    3. My 3rd Person Flight mod toggle is now .dll based, and gets injected into the executable,  Simply add "RaYRoDs_3rd_Person_Flight.NMS" from the "RaYRoD's 3rd Person Flight Mod .dll" folder into your binaries folder, then download  MojoW's Proxy Injector From Here: https://www.nexusmods.com/nomanssky/mods/511/? or https://nomansskymods.com/mods/nms-injector/  and also place that into your binaries folder.

    3rd Person Flight Hotkeys:
    1 = 3rd Person On/Off
    2 = Field Of View 80
    3 = Field Of View 100
    4 = Field of View 120
    5 = Field Of View 140
    6 = Field Of View 160
    0 = Ship Camera Fix + Field Of View Enable (This is essential)

    4. Maximized Creature Draw Distance

    5. Added more variety, and grass types to the snowylush biome

    6. Slight adjustments to the sand dune biome

    7. Re Worked "RaYRoD's Flight Handling" to fix brake stutters, smoothness of turning, slight speed adjustments, smooth reversing, hovering now possible, roll adjustments, so that it should work very comfortably. This still works best with a gamepad. Perhaps... that is just what I'm used to. :)

    9.0 - Major Update
    1. There are now 260 additional biomes in this overhaul, including the original default base game biomes. If you previously created a base, this might mess you up. I cannot fix that; however, if you prefer to revert back to the last biome setup that only had 110 biomes (where your base may still exist in the same place), then you can download this:
    https://drive.google.com/open?id=0B8PePLnfYTsmWWhmYnBDQUJ1T3c
    You won't have the newest content though if you use that.

    2. Added a new handcrafted procedural sand dune biome (They are now out there somewhere)
    Video of it here:

    3. Adjusted on-planet ship flyby counts (So that slightly less ships fly by you while on planets). 
    - Also, there is now a core mod removal .pak file that can revert all on-planet ship fly by's to default. 
    * This file is located in:
    Optional Mods\Core Mod Removal Hotfixes + User Recommended Changes\Ship Flyby Count Restoration\Extensive Ship Flybys On Planet Removal (Reverts On-Planet Ship Count fly by Spawn To Default).pak

    4. Player Run Speed Adjustments (Was too fast before). This should also fix the footsteps out of sync sound.

    5. Added an optional "less cheaty version".  This mod, overwrites certain components in the core mod. You will lose features if you decide to use this, however... this is what it reverts to default:
    - Infinite hyperdrive jump range
    - Modded weapon configurations
    - Pre-order incentive DLC Starter Ships + Repaired Starter Tech/Multi-tools
    - All other tech alterations
    * This file is located in...
    Optional Mods\Core Mod Removal Hotfixes + User Recommended Changes\Less Cheaty Version\zLess Cheaty.pak

    6. Added an option to use the default UI/HUD. This removes the classic E3 HUD and revets it back to default.
    * This file is located in: 
    Optional Mods\Core Mod Removal Hotfixes + User Recommended Changes\User Recommended Changes\Default UI+HUD\zDefault User Interface - Removes the Classic E3 HUD (Optional).pak

    7. Added an optional "No Speed Lines in Space Mod" into the Optional Mods Folder. (This removes blinding speed lines in space.)

    8. Slight Creature Life Spawn Adjustments
    - Dead Biomes are fully dead
    - Slightly more predators on certain biomes 
    - More underwater activity on certain biomes
    - Slightly more giant creature possibilities on certain biomes.

    - Less Overhwhelming Creature Amounts; Some Biomes Are Still (Loaded with creatures)

    9. Created/added atmospheric flight weather effects

    10. Updated my 1.24 "Weather Overhaul" and actually re-adjusted/improved it for Atlas Rises and is now optional.

    - Here is an outdated 1.24 video of it:
    https://www.youtube.com/watch?v=L3dthWuKMhs

    * This required modifying over 100 files manually.
    *Intense storms

    Min/max temp adjustments. 
    - Some planets can be near 800 degrees celcius.
    - Intense weather effects

    - A weather overhaul removal mod can be found here:
    Optional Mods\Core Mod Removal Hotfixes + User Recommended Changes\RaYRoD's Weather Overhaul Removal.pak


    8.9: Fixes + A New Optional Feature
    1. You can now fly underwater (included in the core mod), also I included an *optional* modifying handling that I made called "RaYRoD's Flight Handling" which is aimed to make the handling smoother, easier to control, faster speeds, reverse enabled, + You can fly underwater.

    2. Fixed the previous download

    3. Fully Updated All Mods For The Latest Experimental Patch (Only).

    8.8 Updated for the 1.36 experimental patch only (Not compatible with 1.35)

    1. Updated the overhaul mod for 1.36 (Only). Warning: You MUST use the latest experimental patch to use this mod. Or else you will crash.
    - Note: There are two files left for me to update; but I will get around to that later or soon.

    2. Added an optional HD Retextured  trees + plants mod into the download section of the mod page.

    3. Updated the 3rd Person Flight Mod Toggle trainer for  1.26.


    8.7: New Features
    1. In Cheat Engine, I added a new AWESOME feature by LawnReality:
    This script function facilitates planet size forcing.
    To use:
    If you have cheat engine installed from http://www.cheatengine.org/, then double click "RaYRoD's No Man's Sky 1.3 Cheat Engine Table.CT" located in Extra\Cheat Engine Table and then attach Cheat Engine to the No Man's Sky Process by clicking file on the top left bar and selecting "No Man's Sky" from the process list.
    Example here:
    https://i.imgur.com/aQCgJNx.png
    And towards the bottom of the table, you will see "Starsystem/Planet Scale".  Check the box, and then check the "Starsystem/Planet Scale" box. By default it's set to "small", but to change the size of the planets/system double click the word "small" in the value colum and select a different size.
    https://i.imgur.com/bz4RqIz.png

    Note:
    The scale value can be changed at runtime, to see the effect either warp to a new system, reload your save, or change game modes.
    It's highly recommended that you save in a freighter if you plan to reload your game save, warping to another system works best to see the effect because you will be in your ship and this can reposition current planets.
    8.6Fixes + New Features
    1. Added more content to the SnowyLush Biome

    2. Made UI bars next to in-game font more visible.

    3. Fixed drones patrolling too fast.

    4. Added a new translucent Inventory + Pause Menu (I'm the original creator of this mod
    - If you are not fond of the new look, then you can disable the transclucent Inventory or pause menu or both by adding any of these two .pak files into your MODS folder:
    * zTranslucent Inventory Removal
    * zTranslucent Pause Menu Removal
    These files are located in "Optional Mods\Core Mod Removal Hotfixes + User Recommended Changes"

    8.5:
    1. Overhauled Trade and Economical system + a greater incentive for those who are ecologists.

    2. Updated Lo2k's True Water to the latest

    3. Created an optional "Moon like Gravity Mod"

    - This gives your character moon like gravity during exploration. The core overhaul mod already has better gravity than the original game, but this optional mod takes it up a notch. 
    This is added in by default, but can also be found in this directory:
    \Optional Mods\RaYRoD's Created Mods\Moon Like Gravity

    8.4: New Features
    1. There are now 110 additional biomes, alongside the original No Man's Sky Biomes that still exist.

    2. There is now a portable habitable base on the go. This allows players to create bases, anywhere they please. :) -  This can be found in the "Tech" section of the basebuilding menu.

    3. There are now buildable portals  - This also can be found in the "Tech" section of the basebuilding menu.

    4. The highest underwater tech upgrade now gives you unlimited oxygen underwater (to increase exploration incentive), while the other two lower upgrades don't give you 

    5. The highest stamina upgrade allows you to run forever (to increase exploration incentive), while the other two lower ones do not.


    8.3: Major Update
    1. Imported Multi Atlas by Lo2k
    2. Updated Tides&Waves byLo2k
    3. Made Freighters Vertical

    4. Building Save Points, Signal Boosters, Races, and Garages only cost 10 Iron now for exploration convenience.

    5. Removed all base building spawn limitations (Can Spawn Exocraft anywhere any time)

    6. Added a ton of new biomes, by importing Diverse Environments :)
    There are now 55+ Biomes. Remember, I am adding biomes... not taking away. Therefore, this means... the original biomes exist, RaYRoD's Biomes Exists, Shaidaks Biomes Exists, + all of those previous biome types have been duplicated so that they can now appear with "Diverse" Environments" as well. This does not interfere with previous biomes, as I added them as additional biomes using previous biome templates allowing some of RaYRoD or Shaidak or the original biomes to ocassionaly generate with diverse environments.
    You can check out moddingaccount's standalone biome mod... here.

    7. Added Rotating Clouds

    8. Added an optional "Dense Galactic Map". This makes the galactic map full of stars and really pretty. This will remove the spirals though. - Snapshot here: https://i.imgur.com/31Wvsb3.png
    - Obtainable here: 
    Optional Mods\RaYRoD's Created Mods\Galactic Map

    9. Updated the Cheat Engine Table for 1.35.

    10. Slightly adjusted the quick actions.

    11. The highest Jetpack upgrade enables infinite jetpack, the rest are slightly adjusted but no where near infinite.
    12. Sentinel Ai Resizements, to make them more intimidating :)

    13. Sentinel wanted level adjustments

    14. Fixed the mission bar on the bottom right of the screen from not showing.

    15. Fixed Multitool Rocket Blaster Mining Damage

    16. Fixed Exocraft Rocket Bomber Icon

    17. Increased running speed very slightly.

    18. Fixed a lot of space activity.

    19. Added Gravity Alterations :P

    8.2.1 - Crucial Bug Fix+ File Size Reduction
    1. Fixed a rare crash that occured upon warping to certain systems that contained a modified biome:
    - The problem was more simple than I expected, the issue was that one of the biomes I inplemented was being re-directed to a wrong path.

    Therefore, certain systems that contained that specific biome would auto-crash upon warping. This took about 5 hours to figure out, but was 100% worth it.
    Please report any other bugs.   

    Here is a small "HotFix Only" download, if you've already downloaded the full 8.2 overhaul mod:
    https://drive.google.com/open?id=0B2SwKmUVgHgCMWc2U2kzdTVvb1E

    2.  FILE SIZE REDUCTION
    I reduced the download size from nearly 2GB to 549MB by Isolating the beautiful, and expanded "loading music" into a separate download for everyone.
    The expanded music includes the full No Man's Sky 65DaysOfStatic Album + Some other goodies ;) 
    It was already there in previous versions... but starting on version 8.2.1 it's separate, which means that you won't have to re-download it every time and downloads should be quicker. Feel free to download the optional mod and only re-download it whenever I make specific changes to it.

    8.2 - New Features + Bug Fixes (Please leave feed
    back) :)

    1. Spent 24 hours straight re-adjusting the classic E3 hUD to match pre-release
    2. Spent 5 hours reworking my galactic map overhaul
    3. Biome Fixes + A swamp biome crash fix
    4. Attempted to fix a crash upon warping (Warping works fine for me, lemme know. Thanks!)
    5. Other Stability Fixes - Let me know if this helps, if you happen to be one of the users who were crashing. :)
    6. Sentinels are more intelligent + Vicious
    7. Re-worked AI Ships a bit
    8. Slight Biome Adjustments
    9. Once I clear up all reported bugs, I plan to expand biome variety even further in time.

    Note: Please keep in mind that bugs, are bound to occur. But this is also what helps me to improve those "hidden areas" of this overhaul that need polishing. It's much appreciated it. This is also, the mod setup that I use; and I refuse to play the game if something happens to be broken. So we see this the same way.
    Bug reports are always welcome and appreciated.  Bug complains are not. Report the problem, don't complain about it... as this is not your companies IT help desk.
    8.1 
    1.  Moved RaYRoD's Spectral Class Adjustments, and Spore Like Planets to the "Recommended Mods" folder
    It is recommended to save in a space station before using these as they may re-position your current solar system.
    2. RaYRoD's 3rd Person Flight Mod 2.0 has also been moved to the recommended mods folder.
    3. Fixed third person flight unintentionally being in the core mod.

    1.  Moved RaYRoD's Spectral Class Adjustments, and Spore Like Planets to the "Recommended Mods" folder
    It is recommended to save in a space station before using these as they may re-position your current solar system.
    2. RaYRoD's 3rd Person Flight Mod 2.0 has also been moved to the recommended mods folder.



     
     
    8.0 
    Major Update

    1. Added a new optional Spore Sized Planets (This actually changes planet sizes unlike previous methods). 
    Snapshot Courteousy Of LawnReality:
    Click Here


    2.  RaYRoD and Shaidak's Biomes Overhaul:
    I am the first to find a way to add additional biomes to No Man's Sky, rather than replace current biomes. This means... that we can have new biomes + the original biomes. I'm excited about this. Therefore, With this mod... No Man's Sky now has around 31 biomes now. I created and added a ton of custom biomes, plus I then imported a few awesome biomes from my friend Shaidak with his permission.
    I don't want to disclose tooo much, but here's a few biomes that exist ;) (This is still a HUGE Work In Progress and might need more adjustment)

    I spent 9 hours perfecting a beautiful tall grass, giant biome, with taller (But not sloppy props), taller flora, giant crystal forests that contain stronger mining health, are more valuable to mine... alongside creepy and massive tentacle plants. There you will feel small. 

    Click To View:
     Tall Biome Sample Album 

    I created a SnowyLush biome:
    Picture 1
    Picture 2
    Picture 3

    I resurrected the 1.24 (path finder style) lush-biome and added it to the game:
    Picture 1
    Picture 2

    I created a swamp/crater/dusty biome from pre-release props (Early Work In Progress): 

    Picture 1
    Picture 2
    Picture 3

    I also altered  the planetary features  of these custom biomes attempt to match the biome type. Whether it be hills, mountains, rocks, underwater, texture, elevation, resources, rivers, craters, big arches, small arches, large blobs, small blocks and various kinds of substance. For example.

    The giant biome has altered hills and mountains. 

    There are also various biome weather changes. (I will update my Weather Overhaul eventually).

    I imported a lot of my friend shaidak's biomes.
    The original vanilla biomes still exist.

    2. I re-made my third person flight mod from the ground up and fixed everything wrong with the camera and crosshair angle.

    - Fixed the flight camera angling. (The crosshair is no longer angle towards the top of the screen and the camera on the ground is better)
    - Fixed the wobbly transition between third and first person with the trainer
    - Only two .pak files are needed/included now, since the latest procedural handling patch.  One is the regular 3rd person flight mod. The other is my hex edited camera fix if you prefer to have first person as default and use my "3rd Person Trainer Toggle.exe" to transition back and forth whenever.

    - Fixed a lot of other things.

    - Updated the 3rd Person Flight (toggle) trainer
    - 135 Flight FOV is now reccommended.
    Make sure to turn your "Flight Field Of View" in your in-game settings to 100, or you can also  open up your TKGRAPHICSSETTING.MXML in notepad or notepad++ and change your ship FOV to a higher value to perhaps 160.
    <property name="FoVInShip" value="135.000000"/>
    That file is located in "No Man's Sky>Binaries>SETTINGS>TKGRAPHICSSETTING.MXML"

    3. I also adjusted the galactic map overhaul right before the latest experimental patch, to fix the overwhelming brightness and closeness of some spiral formations, (I need to wait a bit before I can push this out). 

    4. Re-updated everything for the latest experimental patch.

    5. Added four new Force Biome Types:
    - RaYRoD's Tall Grass + Giant + Crystal Biome only.pak
    - 1.24 (Path Finder Style) Lush Biomes Only by RaYRoD.pak
    - Force Swamp Biome by RaYRoD (Early Work In Progress)
    - Force Frozen Lush Biome by RaYRoD (Early Work In Progress)

    6. Imported  True Clouds by Lo2k 

    7. The Default Save Game on "Normal Mode" now gives you the PS4 DLC starter ship with a blue matching aesthetic multitool.

    8. The Defalt Save Game on "Creative Mode" now gives you the PC pre-order incentive DLC starter ship with a different matching aesthetic multitool.

    9. Slightly adjusted pulse speed and pulse timing.

    10. Lots more!

    Note: Please keep in mind that occasional bugs are bound to happen; especially since this mod is still in beta for 1.3 (Worked flawless on 1.24). However, bug reports are very helpful in improving this mod project in various areas that I may have missed.

    This was my original post before I transfered it to Nexus:
    https://nomansskymods.com/mods/no-mans-sky-rayrods-overhaul/

    I manually re-created and updated over 300 mods in a hex editor. This took me around 10 hours straight. However, as soon as I had finished that... a new experimental patch released and broke a lot of things... therefore, I had to re-update most of the contents in here with the newer files. 
    One of the major User interface mods that I've made required me to read over 11 million lines of XML scripting alongside making several changes and many hours of testing.

    There are literally hundreds of other new things that I added which I no longer remember, because I spent more time making stuff than talking about stuff. Working on this has taken me sometimes 72 hours without sleep multiple times to work on, and about a few weeks straight nonstop of studying the update and integrated my customization's reasonably into it and coding/scripting things.

    IMPORTANT: This Overhaul mod was made to be used as a standalone, with the exception of some mods that may still be compatible. There's a very high chance that any mods that you use outside of this giant pack are either 1. Already made by me in my own way... or 2. They will conflict with this Overhaul Mod.  
    Feel free to ask any questions, if you are not sure. I'd be happy to answer. Also, there is a way to bypass specific mods already included in my core mod if you prefer something else. The way that No Man's Sky loads mods is in alphabetical and numerical order. Therefore, a .pak mod can be overwritten if there is another .pak file named with an alphabetical or numerical character that tells the game to load that rather than the other.
    NOTHING INCLUDED IN THIS DOWNLOAD WILL CONFLICT. NOT EVEN THE OPTIONAL MODS THAT I'VE DOWNLOADED.  HOWEVER... This will conflict with 98% of all mods on any mod site. Except Megaliths. I made it compatible. ;)
    If you have any custom compatibility requests... send me an inbox message and I may just be at your disposal (reasonably). 

    7.6.1
    1. Imported True Clouds by Lo2k.
    7.6 Update - Quality Of Life Improvements + New Features + Fixes
    1. Added scanline timing adjustments in hex to fit the E3 styled scalines alongside removing starship range limitations.
    2. I made the CLASSIC E3 HUD more visible. :)
    3. Imported More Visible HUD indicators by Lo2k.
    4. Imported No Blinding Freighters by Lo2k.
    5. Removed Scalines on the UI.
    6. Revamped Trading.
    7. Added a new Force Biome Type - "1.24 (Path Finder Style) Lush Biomes Only.pak"
    8. Re-Overhauled Crystal Sizes + Added my own Adjusted Crystal Glows
    9. Lessened the amount of NPC ship fly by's on planets and also created an optional "Default NPC ship Fly Mod Hotfix" for those who desire on planet ship flybys to be regular; which can be found in "Optional Mods>Core Mod Removal Hotfixes + User Recommended Changes>User Recommended Changes>"zRaYRoD's Wild Space Mod (With Default NPC Ship FlyBy Counts On Planets)."
    10. Re-added missing SHADERS! - Sorry about that!
    11. Re-added missing TEXTURES! - Also Sorry about that! :P
    12. Fully Removed Boot Timing
    13. Added more content to my google drive cloud archive:
    https://drive.google.com/drive/u/3/folders/0B8PePLnfYTsmYzF1LWNPX0hlMG8
    14. Added a new "BETA Mods For Testing (Stuff that Could Be Glitchy)" folder with "About" .txt documents for each appropriate beta test mod... which clarifies what it does, and any known bugs if there are any. These are beta mods that I am working on, or aren't ready for release yet. Some of these could be problematic and glitchy... some might not be at all. 
    One of the beta mods included that I am working on is called...  "RaYRoD's Additional Biomes BETA".
    "This beta mod, intends to add more biomes to the game. This is a heavy work in progress.
    I am planning to actually add biomes to the game, rather than replace biomes unlike what other current and known biome mods do. 
    - What I've done so far regarding adding additional biomes:
    1. I ressurected and added an optional 1.24 Path Finder Lush Biome while still keeping 1.3 Atlas Rises Lush biomes around.
    2. I created an additional Lush + Snowy biome.
    This is a work in progress.
    15. Added a new "Core Mod Removal Hotfixes + User Recommended Changes Folder"
    These optional .pak files will revert specific things back to default when inserted in your MODS folder. They will overwrite certain features inside of the core "overhaul" mod. If you happen to have another mod that conflicts that's not included here; then simply put a z at the beginning of the filename of the mod that you prefer to use.
    So, for example... let's say that you prefer to use "shaidaks water" that you've downloaded in the past, but you can't, because it conflicts with Lo2k's included true water mod.
    If you rename Shaidaks water from  "Shaidakswater.pak" to "zShaidakswater.pak" it will work.
     
    - User Recommended Changes MODS:
    These optional .pak files will alter specific core component mods in ways that users have recommended. There may be several different variations in here. 
    Make sure to leave the lower cased z on the file name!

    7.5
    1. Starting a new save on "Normal" mode now bypasses the tutorial, automatically gives you a PS4 pre-order DLC starter ship, repaired scanner, repaired visor, repaired launch thruster, terrain manipulator, hyperdrive, and rocket blaster multi-tool custom tech + Altered max amounts.
    2. Updated and Imported my 1.24 "Galactic Map Overhaul Mod" for 1.3 :)
    3. Created an optional extended draw distance mod (test), which increases the draw distance on ALL object placements including grass (further than other current mods). Near infinite creature draw distance is already included in the core mod.
    Also, the draw distance on all placements have been greantly increased (Further than other released mods) +  near infinite creature draw distance. (I did notice one rare glitch, where the screen acted a bit weird... but it's no different than what always rarely happened on grass draw distance expansion mods.)
    Draw Distance Alterations:
    CRYSTALS/LARGE
    ROCKS/LARGE
    ROCKS/SMALL
    GRASS
    SPARSECLUMP
    FLORACLUMP
    BLANKETCLUMP
    FORESTS
    BARRENROCKCLUMP
    BARRENROCKCLUMX
    FLORACLUMX
    CAVEROCKCLUMP
    CAVEGRASSCLUMP

    7.4.3
    1. Fixed Asteroid Textures
    7.4.2 - More crucial bug fixes that occured on the last two updates + Other Adjustments
    1. Fixed a game breaking ship camera bug
    2. Fixed a bug that forced 3rd person flight (even if the optional mod was deleted)
    3. Made major Adjustments to the Rezosu/Boltcaster's mining + damage so that it no longer instant destroys and instant kills, but still is more deadly to entities and more powerful in mining than the default game.

    7.4.1
    1. Fixed the rocket blaster multitool custom weapon cost (Accidently made the cost value to 9999999) in the past. 
    2. Re-added the crucial and missing METADATA folder. 

    7.4
    1. Reworked my integrated RaYRoD's wild space mod to fix a warping into freighters bug and rare crashes for some users.
    2. Fixed various texture glitches
    3. Imported a multitool texture fix by Lo2k
    4. The overhaul mod includes RaYRoD's Biomes and is now compatible with Shaidaks Generation (You will need to download his mod from Nexus).

    7.3
    1. Updated two files that needing updating due to the latest experimental patch.
     
    2. Updated the "RaYRoD's 3rd person flight toggle" trainer to support the latest 1.34 experimental patch.
    If you have already downloaded the 5.7.2.1 overhaul mod; you can download the trainer separate here:
    https://drive.google.com/open?id=0B8PePLnfYTsmM1hWbmhScmdnUjA

    7.2
    1. Fixed Sentinel Textures
    2. Fixed Atlas Station Textures
    3. Aligned the E3 UI ammo count a tiny bit 
    4. I forgot to add my "Infinite Biome Color Possibilities" mod, into the "optional mods" folder at release... it is now included.
    5. Isolated 4k Grass textures and a few other 8K textures and made optional to reduce download size and also so I can work on refinining it a bit more.
    6. A performance version is no longer needed because of change #5.

    7.1
    1. Fixed a few things in the language
    2. Fixed multiple 3rd person flight weapon effect model distances so that they aren't out of place... (phase beam still needs updating)
    2. A few other things.
    If you have already downloaded this mod and don't want to download the entire thing again, then do this:
    * Remove the z on No Man's Sky - RaYRoD's Edition v7.0 Atlas Rises, then download and add this hotfix to your MODS folder.
    https://drive.google.com/open?id=0B8PePLnfYTsmYVNjUHR1UU9zb1k

    7.0 - ATLAS RISES UPDATE COMPATIBLE
    I manually re-created and updated over 300 mods in a hex editor. This took me around 10 hours straight. However, as soon as I had finished that... a new experimental patch released and broke a lot of things... therefore, I had to re-update most of the contents in here with the newer files. 
    One of the major User interface mods that I've made required me to read over 11 million lines of XML scripting alongside making several changes and many hours of testing.
    There are literally hundreds of other new things that I added which I no longer remember, because I spent more time making stuff than talking about stuff. Working on this has taken me sometimes 72 hours without sleep multiple times to work on, and about a few weeks straight nonstop of studying the update and integrated my customizations reasonably into it and coding/scripting things.
    NOTHING INCLUDED IN THIS DOWNLOAD WILL CONFLICT. NOT EVEN THE OPTIONAL MODS THAT I'VE DOWNLOADED.  HOWEVER... This will conflict with 98% of all mods on any mod site. Except Megaliths. I made it compatible. ;)
    If you have any custom compatibility requests... send me an inbox message and I may just be at your disposal (reasonably). 
    Here are a few things:

    1. Made/Updated over 20GB of uncompressed mods (ALL MY OWN) from scratch, from the ground up, many of them in a hex editor and others with the help of inspecting the game's memory in real-time. Compressed all together it's around 3gb.

    2. Added the full No Man's Sky Album + 65 Days Of Static Tracks that missed release into the loading music (Such as Pacify and Debutante and Supermoon 64 bit) + Some other goodies

    3. Re-made my Classic E3 HUD + User interface from scratch and adjusted everything out of place in it. 

    4. Overhauled the language text(s) + subtle inventory text changes in various places to fit the E3 theme and new custom tech explained in change #5.

    5. Created more custom weapon tech:  The exocraft has a new slow-mo "Rocket Bomber" upgrade , The multitool has a new instant kill "Rocket Blaster" upgrade, The Laser has been renamed to Lazeus and Boltcaster to Rezosu (To fit the pre-release theme).  However, it's not just a text change aesthetic. I assume that pre-release The Laser aka Lazeus was a resource gathering tool but also used for combat. I also assume that Rezosu meant "Resource Gathering". So I creatively crossed their functions. The Laser/Lazeus is now slightly stronger in mining, but also great for combat... and the Boltcaster/Rezosu is now excellent in mining and beast in combat.  There are many weapon functionality alterations done within many hours of testing and trail and error. There have been various weapon dispersion, damage, recoil, and fire rate alterations and much more!

    6. I am the creator of the Third Person Flight Mod. Therefore, I added all variations of my "3rd Person Flight Mod" that's a huge work in progress into the "Optional Mods Folder".  By default I included the .pak mod into the main folder. However, if you prefer a difference version or none at all... feel free to swap it or remove that file totally.  You can also run with/without the third person mod and simply toggle it on/off with the new "RaYRoD's 3rd Person Flight Mod (Toggle).exe" trainer that I included in the download.

    7. I re-made all 142 4K ultra HD grass textures for the No Man's Sky 1.3 Atlas Rises update

    8. I filtered out all textures that no longer work on 1.3 and also added some other goodies.

    9. I remade my "Wild Space Mod" from scratch. It is now version 2.0 (Atlas Rises) and included in the core mod.  :)

    10. Updated thew few outsourced mods that I had permission to include. :)
    11. Updated and also created a many new optional mods in the "Other Optional Mods Folder" WITH included INFORMATION regarding what they all do -
    - #RaYRoD's 3rd Person Flight Mod:
    RaYRoD's 3rd Person Flight Mod (Toggle).exe
    z#RaYRoD's 3rd Person Flight Mod (Default Handling).pak
    z#RaYRoD's 3rd Person Flight Mod (RaYRoD's Handling - Best With A Gamepad).pak
    zRaYRoD's Flight Mod (No Third Person).pak
    - PC and PS4 Pre Order Incentive Starter Ships + S Class Starter Multitool:
    #PC Horizon Omega Pre Order Starter Ship + S Class Multitool.pak
    #PS4 Alpha Vector Pre Order Starter Ship + S Class Multitool.pak
    - Actual Planet Sized Planets:
    #RaYRoD's Actual Planet Sized Planets (Atlas Rises).pak
    - #RaYRoD's LOD - Larger Oceans + Larger Regions + Ridges + Crevaces + More:
    #RaYRoD's LOD - Larger Oceans+Larger Regions+Ridges+Crevaces+More.pak
    - RaYRoD's E3 Space Fog + ThiccFogLongDays By MSSP:
    RaYRoD's E3 Space Fog.pak
    RaYRoD's E3 Space Fog + MSSP.ThiccFog.pak
    RaYRoD's E3 Space Fog + MSSP.ThiccFogLongDays.pak
    - Infinite Biome Color Possibilities:
    Infinite Biome Color Possibilities.pak
    Infinite (Lush Biome Only) Color Possibilities.pak
    - Realistic and Dark Galactic Map:
    Realistic and Dark Galactic Map by RaYRoD.pak
    - Spectral Class Adjustments
    #RaYRoD's Spectral Class Adjustments (Optional).pak
    - RaYRoD's Pickups (Aesthetic Pickup Icons):
    #RaYRoD's Pickups (Aesthetic Pickup Icons).pak
    - SHIP HUD:
    E3 SHIP HUD.pak
    Alternative Spaceship HUD.pak
    - Force Biome Type:
    Always Barren.pak
    Always BarrenHQ.pak
    Always Beamstone.pak
    Always Dead.pak
    Always Elbubble.pak
    Always Factcube.pak
    Always Frozen.pak
    Always FrozenHQ.pak
    Always Hexagon.pak
    Always Lush.pak
    Always LushHQ.pak
    Always MStructures.pak
    Always Radioactive.pak
    Always Scorched.pak
    Always Shards.pak
    Always Toxic.pak
    12. ALOT more!
    (Please Report Any Bugs, as this is a new update and I may need to make more adjustments)
    - RaYRoD
    * Ps. Thank You, Hello Games + 65DaysOfStatic for investing so much work into this game for us. We wouldn't have this game if it wasn't for you all. :)
    * Also, thank you Monkeyman for consistently working on the MBINCOMPILER and audio editor :)

     

  • speaker_notes Installation

    IMPORTANT: This Overhaul mod was made to be used as a standalone, with the exception of some mods that may still be compatible. There's a very high chance that any mods that you use outside of this giant pack are either 1. Already made by me in my own way... or 2. They will conflict with this Overhaul Mod.  
    Feel free to ask any questions, if you are not sure. I'd be happy to answer. Also, there is a way to bypass specific mods already included in my core mod if you prefer something else. The way that No Man's Sky loads mods is in alphabetical and numerical order. Therefore, a .pak mod can be overwritten if there is another .pak file named with an alphabetical or numerical character that tells the game to load that rather than the other.
    NOTHING INCLUDED IN THIS DOWNLOAD WILL CONFLICT. NOT EVEN THE OPTIONAL MODS THAT I'VE DOWNLOADED. HOWEVER... This will conflict with 98% of all mods on any mod site. Except Megaliths. I made it compatible. ;)
    If you have any custom compatibility requests... send me an inbox message and I may just be at your disposal (reasonably).

     

    *Installation Instructions*

    1. Place/Extract ALL of the contents #No Man's Sky - RaYRoD's Edition (Atlas Rises).zip -  into your MODS folder. (This also includes the folders, but don't worry! Folders and archives do not get loaded into the game in this folder. Only .pak files)

    Your MODS folder should look like this for example:
    http://i.imgur.com/3FGsfvU.png

    2. If you would like to use ringed planets by Lo2k, then you MUST copy "Ringed Planets (Use With Any Space Dream).pak" from the "Space Dream" subfolder into your mods directory WITH ONE of the Space Dream variations provided here.

    These are NOT the original Space Dream .paks. I modified them myself to make them compatible with permission.
    If you would like to play without ringed planets... then simply don't add the optional Ringed Planets .pak mod into your MODS directory.

    Other Helpful Information:

    - This also comes with a trainer that I coded called "RaYRoD's 3rd Person Flight Mod (Toggle).exe". If you try to open it and it is recognized as a virus... don't worry. It's a false positive. Antivirus softwares often detect "Cheat Engine" tools as viruses, but it's not true at all. Anyway, what my trainer does in coherence with my "RaYRoD's 3rd Person Flight Mod" is allow you to toggle in-between 3rd and first person flight while in-game. It is optional and not mandatory. This trainer allows you to bypass a glitch which occurs when using the 3rd person flight mod and quickly exiting out of the galactic map or upon certain mission interactions. It is a current game limitation that only Hello Games can fix. You can use the trainer to bypass that glitch by toggling 3rd person on and off with the hotkeys. To use the trainer, you must make sure that 1. The third person flight mod .pak file is in your MODS folder, and 2 that you open No Man's Sky first... and then run the trainer executable.

    - If you would like to use CyberCyrus and I's awesome Mojo ReShade then simply copy the contents of the "Mojo ReShade Folder" into your No Man's Sky Binaries folder. (MOJO RESHADE DOES NOT WORK FOR AMD GRAPHIC CARDS)
    No Man's Sky>Binaries

    - I manually created and included a BUNCH of optional mods located in the included "Optional Mods" folder.

    - There is also a performance boosting mod included, which is made by my friend Lo2k.

     

    Note:
    The included "RaYRoD's Cheat Engine Table.ct" is optional and not mandatory... however if you would like to use it; then you must install cheat engine from http://www.cheatengine.org/ and then double click the .ct file, run No Man's Sky, and then attach the Cheat Engine program to the No Man's Sky Process. You can also tell Cheat Engine to auto attach to the No Man's Sky Process by clicking "Edit" on the menu bar above and typing NMS.exe in the right box next to "Automatically attach to the processes named", and also checking the box that says... "Even autoattach when another porcess has already been selected."

  • event_note Changelog

    9.5 - Updated to the latest experimental patch *only*.
    - Also imported Lo2k's NoBlindingLensFlare (With Permission)

    9.4 - Fixes + Improvements
    1. Made more adjustments to ship classes and the inventory (to keep it closer to vanilla and not overkill)
    2. Changed the buildable sentinel drone Icon to match the walker, and quadruped icons.
    3. It is now possible to incrementally reach up to 5 stars within sentinel combat. I changed the way sentinel wanted level functions. :)
    4. Base Build Menu Sentinels now give wanted level upon shooting. <---- (This can occur only through sentinel combat in v9.4)
    5. Imported MojoW's Advanced Ship AI combat to work alongside my Advanced Ship AI combat
    6. Fixed missing builable portal (It's now located in the "RaYRoD" basebuild submenu)
    7. Fixed Buildable Drones from being spawned underground, spawning them now edits terrain in Cylinder form.
    8. Increased maximum landing height
    9. Fixed all glitches in RaYRoD's Handling and vastly improved flight with it. (Works best with a controller)
    10. Fixed the Hyper Drive using up all fuel after one jump. - It costs 300 plutonium to craft a warp cell, and one warp cell to charge your hyperdrive.

    9.3 - Fixes, Quality of life improvements, and New features

    1. There are now 272 additional biomes to the game (the original game's biomes still exist in the game). - Added the additional biomes of mine that Darconizer made changes to, for his darconia mod and also added a few of his own biomes at his request. You may come across procedural cities. 

    2. "With WinderTP's permission" I've imported the entire Eucli-ea mod into the overhaul. This adds "340 new buildable objects that are either already present in the game but were not made available to players".
    - I also did make lot of organizations to Eucli-ea in regard to the way the new basebuild items show in their relevant categories.

    3. I added a bunch my own custom basebuild category called "Decoration: RaYRoD"
    So far, this tab contains..
    - Two Different Buildable Portable "Habitable Bases" on the go
    - A buildable Portal
    - Buildable Walkers, Quadrupeds, And Drone Sentinels

    4. Alphabetized the default base building menu, including the new additional base building menu slots.

    5. Made "Maximized Creature Draw Distance" optional, as it can drop FPS for low/medium end GPU users
    - Obtainable in this directory:
    Optional ModsRaYRoD's Created ModsMaximized Creature Draw Distance

    6. Building warp cells now require 300 plutonium to build, and one cell to fully charge.

    7. Adjusted Rezosu/Boltcaster Fire Rate

    8. Instead of the run speed being increased by 4% it's now increased only by 2% making it very close to vanilla, but a tiny bit enhanced.

    9. Fixed overkill (ship class probabilities)

    10. Fixed Weird Asteroid Substance

    11. Fixed a few other substance related issues

    12. Added an optional "low gravity mod" - It has less gravity than the moon like gravity mod.
    - Obtainable in this directory:
    Optional ModsRaYRoD's Created ModsMoon Like Gravity

    9.2 - Adjustments, Fixes + More new features
    1. New Feature: The game no longer auto pauses on losing focus while using "RaYRoD's 3rd Person Flight Mod Injectable .dll"
    2. Adjusted Quadruped Sentinel Sizes and Walking
    3. Created my own medium-high fast actions in hex, + imported Lo2k's Small cursor in hex, and updated Lo2k's (outdated) Tiny inventory changes in hex. The fast actions should be compromised between the base game style, and also for convenience.

    4. Fixed ai police ships/sentrys from flying in circles slowly and overhauled their functionality. Ai ships can now be faster and vicious. Their fire rate, speeds, turning, rolling, Scale (resized), (Explosion Scale), minimum planet height adjustments and many other things have been redone. - This advanced ship ai mod is a work in progress.

    5. Re-worked "RaYRoD's Flight Handling Again" to fix a few issues.

    6. Overhauled the inventory

    7. Fixed (non loading) zRaYRoD's LOD - Larger Oceans+Larger Regions+Ridges+Crevaces+More (This will make terrain and planetary generation even more interesting)

    8. Created thicker and noticeable nearby planet atmospheres

    9. Added 5 new core mod removal files at user request:

    1. zMedium-High Fast Actions, Tiny Inventory, Small Cursor Removal.pak -This mod resets the timing of UI bottom clicks to default, resets the inventory sizes to default, and also resets the mouse cursor to default.
    2. zDefault Sentinel Sizes.pak - Reverts Sentinels to default size
    3. zDefault Sentinel Functionality.pak - Removes Vicious Sentinel combat
    4. zDefault Creature Draw Distance (FPS Boost For Low-Medium End GPU Users).pak
    5. zDefault Run Speed.pak - This reverts the on foot running speed to the default value.

    These Mods can be found in this directory:
    Optional ModsCore Mod Removal Hotfixes + User Recommended ChangesUser Recommended Changes

    9.1 - Fixes + A Few New Features
    1. Fixed Coprite substance not being obtainable from feeding animals

    2. Slightly brighter and better angled flashlight

    3. My 3rd Person Flight mod toggle is now .dll based, and gets injected into the executable,  Simply add "RaYRoDs_3rd_Person_Flight.NMS" from the "RaYRoD's 3rd Person Flight Mod .dll" folder into your binaries folder, then download  MojoW's Proxy Injector From Here: https://www.nexusmods.com/nomanssky/mods/511/? or https://nomansskymods.com/mods/nms-injector/  and also place that into your binaries folder.

    3rd Person Flight Hotkeys:
    1 = 3rd Person On/Off
    2 = Field Of View 80
    3 = Field Of View 100
    4 = Field of View 120
    5 = Field Of View 140
    6 = Field Of View 160
    0 = Ship Camera Fix + Field Of View Enable (This is essential)

    9.0 - Major Update
    1. There are now 260 additional biomes in this overhaul, including the original default base game biomes. If you previously created a base, this might mess you up. I cannot fix that; however, if you prefer to revert back to the last biome setup that only had 110 biomes (where your base may still exist in the same place), then you can download this:
    https://drive.google.com/open?id=0B8PePLnfYTsmWWhmYnBDQUJ1T3c
    * You won't have the newest content though.

    2. Added a new handcrafted procedural sand dune biome (They are now out there somewhere)
    Video of it here:
    https://www.youtube.com/watch?v=gmt_S7pXXzg

    3. Adjusted on-planet ship flyby counts (So that slightly less ships fly by you while on planets).

    - Also, there is now a core mod removal .pak file that can revert all on-planet ship fly by's to default.
    * This file is located in:
    Optional ModsCore Mod Removal Hotfixes + User Recommended ChangesShip Flyby Count RestorationExtensive Ship Flybys On Planet Removal (Reverts On-Planet Ship Count fly by Spawn To Default).pak

    4. Player Run Speed Adjustments (Was too fast before). This should also fix the footsteps out of sync sound.

    5. Added an optional "less cheaty version". This mod, overwrites certain components in the core mod. You will lose features if you decide to use this, however... this is what it reverts to default:
    - Infinite hyperdrive jump range
    - Modded weapon configurations
    - Pre-order incentive DLC Starter Ships + Repaired Starter Tech/Multi-tools
    - All other tech alterations

    * This file is located in...
    Optional ModsCore Mod Removal Hotfixes + User Recommended ChangesLess Cheaty VersionzLess Cheaty.pak

    6. Added an option to use the default UI/HUD. This removes the classic E3 HUD and revets it back to default.
    * This file is located in:
    Optional ModsCore Mod Removal Hotfixes + User Recommended ChangesUser Recommended ChangesDefault UI+HUDzDefault User Interface - Removes the Classic E3 HUD (Optional).pak

    7. Added an optional "No Speed Lines in Space Mod" into the Optional Mods Folder. (This removes blinding speed lines in space.)

    8. Slight Creature Life Spawn Adjustments
    - Dead Biomes are fully dead
    - Slightly more predators on certain biomes
    - More underwater activity on certain biomes
    - Slightly more giant creature possibilities on certain biomes.
    - Less Overhwhelming Creature Amounts; Some Biomes Are Still (Loaded with creatures)

     

    9. Created/added atmospheric flight weather effects

    10. Updated my 1.24 "Weather Overhaul" and actually re-adjusted/improved it for Atlas Rises and is now optional.

    - Here is an outdated 1.24 video of it:
    https://www.youtube.com/watch?v=L3dthWuKMhs

    * This required modifying over 100 files manually.

    *Intense storms
    *Min/max temp adjustments. Some planets can be near 800 degrees celcius.
    *Intense weather effects

    - A weather overhaul removal mod can be found here:
    Optional ModsCore Mod Removal Hotfixes + User Recommended ChangesRaYRoD's Weather Overhaul Removal.pak

     

    11. Added More Force Biome Mods

    12. Renamed "Translucent" to "Transparent" for the Pause+Inventory Menus.

    13. Organized the folders a bit and added more "about" .txt files.

    14. Adjusted Storm Chances

    8.9: Fixes + A New Optional Feature
    1. You can now fly underwater (included in the core mod), also I included an *optional* modifying handling that I made called "RaYRoD's Flight Handling" which is aimed to make the handling smoother, easier to control, faster speeds, reverse enabled, + You can fly underwater.

    8.8 Updated for the 1.36 experimental patch only (Not compatible with 1.35)

    1. Updated the overhaul mod for 1.36 (Only). Warning: You MUST use the latest experimental patch to use this mod. Or else you will crash.
    - Note: There are two files left for me to update; but I will get around to that later or soon.

    2. Added an optional HD Retextured  trees + plants mod into the download section of the mod page.

    3. Updated the 3rd Person Flight Mod Toggle trainer for  1.26.

    8.7: New Features
    1. In Cheat Engine, I added a new AWESOME feature by LawnReality:
    This script function facilitates planet size forcing.

     

    To use:
    If you have cheat engine installed from http://www.cheatengine.org/, then double click "RaYRoD's No Man's Sky 1.3 Cheat Engine Table.CT" located in ExtraCheat Engine Table and then attach Cheat Engine to the No Man's Sky Process by clicking file on the top left bar and selecting "No Man's Sky" from the process list.
    Example here:
    https://i.imgur.com/aQCgJNx.png

    And towards the bottom of the table, you will see "Starsystem/Planet Scale". Check the box, and then check the "Starsystem/Planet Scale" box. By default it's set to "small", but to change the size of the planets/system double click the word "small" in the value colum and select a different size.
    https://i.imgur.com/bz4RqIz.png

    8.6Fixes + New Features
    1. Added more content to the SnowyLush Biome

    2. Made UI bars next to in-game font more visible.

    3. Fixed drones patrolling too fast.

    4. Added a new translucent Inventory + Pause Menu (I'm the original creator of this mod
    - If you are not fond of the new look, then you can disable the transclucent Inventory or pause menu or both by adding any of these two .pak files into your MODS folder:
    * zTranslucent Inventory Removal
    * zTranslucent Pause Menu Removal
    These files are located in "Optional ModsCore Mod Removal Hotfixes + User Recommended Changes"

    8.4: New Features
    1. There are now 110 additional biomes, alongside the original No Man's Sky Biomes that still exist.

    2. There is now a portable habitable base on the go. This allows players to create bases, anywhere they please. 🙂 -  This can be found in the "Tech" section of the basebuilding menu.

    3. There are now buildable portals  - This also can be found in the "Tech" section of the basebuilding menu.

    4. The highest underwater tech upgrade now gives you unlimited oxygen underwater (to increase exploration incentive), while the other two lower upgrades don't give you 

    5. The highest stamina upgrade allows you to run forever (to increase exploration incentive), while the other two lower ones do not.

    8.3 - New Features + More Fixes
    1. Imported Multi Atlas by Lo2k
    2. Updated Tides&Waves byLo2k
    3. Made Freighters Vertical
    4. Building Save Points, Signal Boosters, Races, and Garages only cost 10 Iron now for exploration convenience.
    5. Removed all base building spawn limitations (Can Spawn Exocraft anywhere any time)
    6. Added a ton of new biomes, by importing Diverse Environments :)
    There are now 55+ Biomes. Remember, I am adding biomes... not taking away. Therefore, this means... the original biomes exist, RaYRoD's Biomes Exists, Shaidaks Biomes Exists, + all of those previous biome types have been duplicated so that they can now appear with "Diverse" Environments" as well. This does not interfere with previous biomes, as I added them as additional biomes using previous biome templates allowing some of RaYRoD or Shaidak or the original biomes to ocassionaly generate with diverse environments.
    You can check out moddingaccount's standalone biome mod here:
    http://www.nexusmods.com/nomanssky/mods/493/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnomanssky%2Fajax%2Fmoddescription%2F%3Fid%3D493%26preview%3D&pUp=1

    7. Added Rotating Clouds
    8. Added an optional "Dense Galactic Map". This makes the galactic map full of stars and really pretty. This will remove the spirals though. - Snapshot here: https://i.imgur.com/31Wvsb3.png
    - Obtainable here:
    Optional ModsRaYRoD's Created ModsGalactic Map

    9. Updated the Cheat Engine Table for 1.35.
    10. Slightly adjusted the quick actions.
    11. The highest Jetpack upgrade enables infinite jetpack, the rest are slightly adjusted but no where near infinite.
    12. Sentinel Ai Resizements, to make them more intimidating :)
    13. Sentinel wanted level adjustments
    14. Fixed the mission bar on the bottom right of the screen from not showing.
    15. Fixed Multitool Rocket Blaster Mining Damage
    16. Fixed Exocraft Rocket Bomber Icon
    17. Increased running speed very slightly.
    18. Fixed a lot of space activity.
    19. Added Gravity Alterations :P

    8.2.1 - Crucial Bug Fix - File Size Reducti
    1. Fixed a rare crash that occured upon warping to certain systems that contained a modified biome:
    - The problem was more simple than I expected, the issue was that one of the biomes I inplemented was being re-directed to a wrong path.
    Therefore, certain systems that contained that specific biome would auto-crash upon warping. This took about 5 hours to figure out, but was 100% worth it.
    Please report any other bugs.

    Here is a small "HotFix Only" download, if you've already downloaded the full 8.2 overhaul mod:
    https://drive.google.com/open?id=0B2SwKmUVgHgCMWc2U2kzdTVvb1E

    2. FILE SIZE REDUCTION.
    I reduced the download size from nearly 2GB to 549MB by Isolating the beautiful, and expanded "loading music" into a separate download for everyone.
    The expanded music includes the full No Man's Sky 65DaysOfStatic Album + Some other goodies 😉
    It was already there in previous versions... but starting on version 8.2.1 it's separate, which means that you won't have to re-download it every time and downloads should be quicker. Feel free to download the optional mod and only re-download it whenever I make specific changes to it.

     

    8.2

    Bug Fixes + New Features
    1. Spent 24 hours straight re-adjusting the classic E3 hUD to match pre-release
    2. Spent 5 hours reworking my galactic map overhaul
    3. Biome Fixes + A swamp biome crash fix
    4. Attempted to fix a crash upon warping (Warping works fine for me, lemme know. Thanks!)
    5. Other Stability Fixes - Let me know if this helps, if you happen to be one of the users who were crashing. :)
    6. Sentinels are more intelligent + Vicious
    7. Re-worked AI Ships a bit
    8. Slight Biome Adjustments
    9. Once I clear up all reported bugs, I plan to expand biome variety even further in time.

    Note: Please keep in mind that bugs, are bound to occur. But this is also what helps me to improve those "hidden areas" of this overhaul that need polishing. It's much appreciated it. This is also, the mod setup that I use; and I refuse to play the game if something happens to be broken. So we see this the same way.
    Bug reports are always welcome and appreciated. Bug complains are not. Report the problem, don't complain about it... as this is not your companies IT help desk.

    8.1 - Slight Adjustments
    1. Moved RaYRoD's Spectral Class Adjustments, and Spore Like Planets to the "Recommended Mods" folder
    It is recommended to save in a space station before using these as they may re-position your current solar system.
    2. RaYRoD's 3rd Person Flight Mod 2.0 has also been moved to the recommended mods folder.
    3. Fixed third person accidently also being in the core mod.
    8.0 - Major Update

    1. Added a new optional Spore Sized Planets (This actually changes planet sizes unlike previous methods). 

    Snapshot Courteousy Of LawnReality:




    2.  RaYRoD and Shaidak's Biomes Overhaul:
    I am the first to find a way to add additional biomes to No Man's Sky, rather than replace current biomes. This means... that we can have new biomes + the original biomes. I'm excited about this. Therefore, With this mod... No Man's Sky now has around 31 biomes now. I created and added a ton of custom biomes, plus I then imported a few awesome biomes from my friend Shaidak with his permission.
    I don't want to disclose tooo much, but here's a few biomes that exist 😉 (This is still a HUGE Work In Progress and might need more adjustment)


    I spent 9 hours perfecting a beautiful tall grass, giant biome, with taller (But not sloppy props), taller flora, giant crystal forests that contain stronger mining health, are more valuable to mine... alongside creepy and massive tentacle plants. There you will feel small. 

    Click To View:
     Tall Biome Sample Album 

    I created a SnowyLush biome:

    I resurrected the 1.24 (path finder style) lush-biome and added it to the game:

    I created a swamp/crater/dusty biome from pre-release props (Early Work In Progress): 

    https://i.imgur.com/69QxzFI.pnghttps://i.imgur.com/69QxzFI.png


    I also altered  the planetary features  of these custom biomes attempt to match the biome type. Whether it be hills, mountains, rocks, underwater, texture, elevation, resources, rivers, craters, big arches, small arches, large blobs, small blocks and various kinds of substance. For example.

    The giant biome has altered hills and mountains. 

    There are also various biome weather changes. (I will update my Weather Overhaul eventually).

    I imported a lot of my friend shaidak's biomes.
    The original vanilla biomes still exist.

    2. I re-made my third person flight mod from the ground up and fixed everything wrong with the camera and crosshair angle.

    - Fixed the flight camera angling. (The crosshair is no longer angle towards the top of the screen and the camera on the ground is better)
    - Fixed the wobbly transition between third and first person with the trainer
    - Only two .pak files are needed/included now, since the latest procedural handling patch.  One is the regular 3rd person flight mod. The other is my hex edited camera fix if you prefer to have first person as default and use my "3rd Person Trainer Toggle.exe" to transition back and forth whenever.

    - Fixed a lot of other things.

    - Updated the 3rd Person Flight (toggle) trainer
    - 135 Flight FOV is now reccommended.
    Make sure to turn your "Flight Field Of View" in your in-game settings to 100, or you can also  open up your TKGRAPHICSSETTING.MXML in notepad or notepad++ and change your ship FOV to a higher value to perhaps 160.
    <property name="FoVInShip" value="135.000000"/>
    That file is located in "No Man's Sky>Binaries>SETTINGS>TKGRAPHICSSETTING.MXML"

    3. I also adjusted the galactic map overhaul right before the latest experimental patch, to fix the overwhelming brightness and closeness of some spiral formations, (I need to wait a bit before I can push this out). 

    4. Re-updated everything for the latest experimental patch.

    5. Added four new Force Biome Types:
    - RaYRoD's Tall Grass + Giant + Crystal Biome only.pak
    - 1.24 (Path Finder Style) Lush Biomes Only by RaYRoD.pak
    - Force Swamp Biome by RaYRoD (Early Work In Progress)
    - Force Frozen Lush Biome by RaYRoD (Early Work In Progress)

    6. Imported  True Clouds by Lo2k 

    7. The Default Save Game on "Normal Mode" now gives you the PS4 DLC starter ship with a blue matching aesthetic multitool.

    8. The Defalt Save Game on "Creative Mode" now gives you the PC pre-order incentive DLC starter ship with a different matching aesthetic multitool.

    9. Slightly adjusted pulse speed and pulse timing.

    10. Lots more!

     


    7.6 - Quality Of Life Improvements + New Featues + Fixes

    1. Added scanline timing adjustments in hex to fit the E3 styled scalines alongside removing starship range limitations.
    2. I made the CLASSIC E3 HUD more visible. :)
    3. Imported More Visible HUD indicators by Lo2k.
    4. Imported No Blinding Freighters by Lo2k.
    5. Removed Scalines on the UI.
    6. Revamped Trading.

    7. Added a new Force Biome Type - "1.24 (Path Finder Style) Lush Biomes Only.pak"
    8. Re-Overhauled Crystal Sizes + Added my own Adjusted Crystal Glows
    9. Lessened the amount of NPC ship fly by's on planets and also created an optional "Default NPC ship Fly Mod Hotfix" for those who desire on planet ship flybys to be regular; which can be found in "Optional Mods>Core Mod Removal Hotfixes + User Recommended Changes>User Recommended Changes>"zRaYRoD's Wild Space Mod (With Default NPC Ship FlyBy Counts On Planets)."

    10. Re-added missing SHADERS! - Sorry about that!
    11. Re-added missing TEXTURES! - Also Sorry about that! :P

    12. Fully Removed Boot Timing

    13. Added more content to my google drive cloud archive:
    https://drive.google.com/drive/u/3/folders/0B8PePLnfYTsmYzF1LWNPX0hlMG8

    14. Added a new "BETA Mods For Testing (Stuff that Could Be Glitchy)" folder with "About" .txt documents for each appropriate beta test mod... which clarifies what it does, and any known bugs if there are any. These are beta mods that I am working on, or aren't ready for release yet. Some of these could be problematic and glitchy... some might not be at all. 

    One of the beta mods included that I am working on is called...  "RaYRoD's Additional Biomes BETA".
    "This beta mod, intends to add more biomes to the game. This is a heavy work in progress.
    I am planning to actually add biomes to the game, rather than replace biomes unlike what other current and known biome mods do. 

    - What I've done so far regarding adding additional biomes:
    1. I ressurected and added an optional 1.24 Path Finder Lush Biome while still keeping 1.3 Atlas Rises Lush biomes around.
    2. I created an additional Lush + Snowy biome.

    This is a work in progress.

    15. Added a new "Core Mod Removal Hotfixes + User Recommended Changes Folder"

    These optional .pak files will revert specific things back to default when inserted in your MODS folder. They will overwrite certain features inside of the core "overhaul" mod. If you happen to have another mod that conflicts that's not included here; then simply put a z at the beginning of the filename of the mod that you prefer to use.

    So, for example... let's say that you prefer to use "shaidaks water" that you've downloaded in the past, but you can't, because it conflicts with Lo2k's included true water mod.
    If you rename Shaidaks water from  "Shaidakswater.pak" to "zShaidakswater.pak" it will work.

     
    - User Recommended Changes MODS:
    These optional .pak files will alter specific core component mods in ways that users have recommended. There may be several different variations in here. 
    Make sure to leave the lower cased z on the file name!

    7.5

    1. Starting a new save on "Normal" mode now bypasses the tutorial, automatically gives you a PS4 pre-order DLC starter ship, repaired scanner, repaired visor, repaired launch thruster, terrain manipulator, hyperdrive, and rocket blaster multi-tool custom tech + Altered max amounts.

    2. Updated and Imported my 1.24 "Galactic Map Overhaul Mod" for 1.3 :)

     

    3. Created an optional extended draw distance mod (test), which increases the draw distance on ALL object placements including grass (further than other current mods). Near infinite creature draw distance is already included in the core mod.

    Also, the draw distance on all placements have been greantly increased (Further than other released mods) + near infinite creature draw distance. (I did notice one rare glitch, where the screen acted a bit weird... but it's no different than what always rarely happened on grass draw distance expansion mods.)

    Draw Distance Alterations:
    CRYSTALS/LARGE
    ROCKS/LARGE
    ROCKS/SMALL
    GRASS
    SPARSECLUMP
    FLORACLUMP
    BLANKETCLUMP
    FORESTS
    BARRENROCKCLUMP
    BARRENROCKCLUMX
    FLORACLUMX
    CAVEROCKCLUMP

    7.4.3
    1. Fixed Asteroid Textures

    7.4.2 - More crucial bug fixes that occured on the last two updates + Other Adjustments

    1. Fixed a game breaking ship camera bug
    2. Fixed a bug that forced 3rd person flight (even if the optional mod was deleted)
    3. Made major Adjustments to the Rezosu/Boltcaster's mining + damage so that it no longer instant destroys and instant kills, but still is more deadly to entities and more powerful in mining than the default game.

    7.4.1

    1. Fixed the rocket blaster multitool custom weapon cost (Accidently made the cost value to 9999999) in the past.

    2. Re-added the crucial and missing METADATA folder.  This is needed! Please re-download or the mod won't work properly.

    7.4
    1. Reworked my integrated RaYRoD's wild space mod to fix a warping into freighters bug and rare crashes for some users.
    2. Fixed various texture glitches
    3. Imported a multitool texture fix by Lo2k
    4. The overhaul mod includes RaYRoD's Biomes and is now compatible with Shaidaks Generation (You will need to download his mod from Nexus).

    7.3
    1. Updated two files that needing updating due to the latest experimental patch.

    2. Updated the "RaYRoD's 3rd person flight toggle" trainer to support the latest 1.34 experimental patch.

    If you have already downloaded the 5.7.2.1 overhaul mod; you can download the trainer separate here:
    https://drive.google.com/open?id=0B8PePLnfYTsmM1hWbmhScmdnUjA

    7.2
    1. Fixed Sentinel Textures
    2. Fixed Atlas Station Textures
    3. Aligned the E3 UI ammo count a tiny bit
    4. I forgot to add my "Infinite Biome Color Possibilities" mod, into the "optional mods" folder at release... it is now included.
    5. Isolated 4k Grass textures and a few other 8K textures and made optional to reduce download size and also so I can work on refinining it a bit more.
    6. A performance version is no longer needed because of change #5.

    7.1 

    1. Fixed a few things in the language

    2. Fixed multiple 3rd person flight weapon effect model distances so that they aren't out of place... (phase beam still needs updating)

    3. A new performance version has been added to the cloud.

    4. A few other things.

    If you have already downloaded this mod and don't want to download the entire thing again, then do this:

    * Remove the z on No Man's Sky - RaYRoD's Edition v7.0 Atlas Rises, then download and add this hotfix to your MODS folder.
    https://drive.google.com/open?id=0B8PePLnfYTsmYVNjUHR1UU9zb1k


    If you would like this hotfix, without reboo
    7.0 - ATLAS RISES UPDATE COMPATIBLE

    I manually re-created and updated over 300 mods in a hex editor. This took me around 10 hours straight. However, as soon as I had finished that... a new experimental patch released and broke a lot of things... therefore, I had to re-update most of the contents in here with the newer files.

    One of the major User interface mods that I've made required me to read over 11 million lines of XML scripting alongside making several changes and many hours of testing.
    There are literally hundres of other new things that I added which I no longer remember, because I spent more time making stuff than talking about stuff. Working on this has taken me sometimes 72 hours without sleep multiple times to work on, and about a few weeks straight nonstop of studying the update and integrated my customizations reasonably into it and coding/scripting things.

    NOTHING INCLUDED IN THIS DOWNLOAD WILL CONFLICT. NOT EVEN THE OPTIONAL MODS THAT I'VE DOWNLOADED. HOWEVER... This will conflict with 98% of all mods on any mod site. Except Megaliths. I made it compatible. ;)
    If you have any custom compatibility requests... send me an inbox message and I may just be at your disposal (reasonably).

    Here are a few things:
    1. Made/Updated over 20GB of uncompressed mods (ALL MY OWN) from scratch, from the ground up, many of them in a hex editor and others with the help of inspecting the game's memory in real-time. Compressed all together it's around 3gb.

    2. Added the full No Man's Sky Album + 65 Days Of Static Tracks that missed release into the loading music (Such as Pacify and Debutante and Supermoon 64 bit) + Some other goodies

    3. Re-made my Classic E3 HUD + User interface from scratch and adjusted everything out of place in it.

    4. Overhauled the language text(s) + subtle inventory text changes in various places to fit the E3 theme and new custom tech explained in change #5.

    5. Created more custom weapon tech: The exocraft has a new slow-mo "Rocket Bomber" upgrade , The multitool has a new instant kill "Rocket Blaster" upgrade, The Laser has been renamed to Lazeus and Boltcaster to Rezosu (To fit the pre-release theme). However, it's not just a text change aesthetic. I assume that pre-release The Laser aka Lazeus was a resource gathering tool but also used for combat. I also assume that Rezosu meant "Resource Gathering". So I creatively crossed their functions. The Laser/Lazeus is now slightly stronger in mining, but also great for combat... and the Boltcaster/Rezosu is now excellent in mining and beast in combat. There are many weapon functionality alterations done within many hours of testing and trail and error. There have been various weapon dispersion, damage, recoil, and fire rate alterations and much more!

    6. I am the creator of the Third Person Flight Mod. Therefore, I added all variations of my "3rd Person Flight Mod" that's a huge work in progress into the "Optional Mods Folder". By default I included the .pak mod into the main folder. However, if you prefer a difference version or none at all... feel free to swap it or remove that file totally. You can also run with/without the third person mod and simply toggle it on/off with the new "RaYRoD's 3rd Person Flight Mod (Toggle).exe" trainer that I included in the download.

    7. I re-made all 142 4K ultra HD grass textures for the No Man's Sky 1.3 Atlas Rises update

    8. I filtered out all textures that no longer work on 1.3 and also added some other goodies.

    9. I remade my "Wild Space Mod" from scratch. It is now version 2.0 (Atlas Rises) and included in the core mod. :)

    10. Updated thew few outsourced mods that I had permission to include. :)

    11. Updated and also created a many new optional mods in the "Other Optional Mods Folder" WITH included INFORMATION regarding what they all do -

    - #RaYRoD's 3rd Person Flight Mod:
    RaYRoD's 3rd Person Flight Mod (Toggle).exe
    z#RaYRoD's 3rd Person Flight Mod (Default Handling).pak
    z#RaYRoD's 3rd Person Flight Mod (RaYRoD's Handling - Best With A Gamepad).pak
    zRaYRoD's Flight Mod (No Third Person).pak

    - PC and PS4 Pre Order Incentive Starter Ships + S Class Starter Multitool:
    #PC Horizon Omega Pre Order Starter Ship + S Class Multitool.pak
    #PS4 Alpha Vector Pre Order Starter Ship + S Class Multitool.pak

    - Actual Planet Sized Planets:
    #RaYRoD's Actual Planet Sized Planets (Atlas Rises).pak

    - #RaYRoD's LOD - Larger Oceans + Larger Regions + Ridges + Crevaces + More:
    #RaYRoD's LOD - Larger Oceans+Larger Regions+Ridges+Crevaces+More.pak

    - RaYRoD's E3 Space Fog + ThiccFogLongDays By MSSP:
    RaYRoD's E3 Space Fog.pak
    RaYRoD's E3 Space Fog + MSSP.ThiccFog.pak
    RaYRoD's E3 Space Fog + MSSP.ThiccFogLongDays.pak

    - Infinite Biome Color Possibilities:
    Infinite Biome Color Possibilities.pak
    Infinite (Lush Biome Only) Color Possibilities.pak

    - Realistic and Dark Galactic Map:
    Realistic and Dark Galactic Map by RaYRoD.pak

    - Spectral Class Adjustments
    #RaYRoD's Spectral Class Adjustments (Optional).pak

    - RaYRoD's Pickups (Aesthetic Pickup Icons):
    #RaYRoD's Pickups (Aesthetic Pickup Icons).pak

    - SHIP HUD:
    E3 SHIP HUD.pak
    Alternative Spaceship HUD.pak

    - Force Biome Type:
    Always Barren.pak
    Always BarrenHQ.pak
    Always Beamstone.pak
    Always Dead.pak
    Always Elbubble.pak
    Always Factcube.pak
    Always Frozen.pak
    Always FrozenHQ.pak
    Always Hexagon.pak
    Always Lush.pak
    Always LushHQ.pak
    Always MStructures.pak
    Always Radioactive.pak
    Always Scorched.pak
    Always Shards.pak
    Always Toxic.pak

     

    12. ALOT more!

    (Please Report Any Bugs, as this is a new update and I may need to make more adjustments)

    - RaYRoD

     

    * Ps. Thank You, Hello Games + 65DaysOfStatic for investing so much work into this game for us. We wouldn't have this game if it wasn't for you all. :)
    * Also, thank you Monkeyman for consistently working on the MBINCOMPILER and audio editor :)


    ------------------------ OLD STUFF BELOW
    6.6.1 (CRUCIAL FIX!)

    The last update was broken in numerous ways, the folders/files got mixed up inside of the mod. I fixed that and have re-uploaded it.

    I also updated the installation instructions.

    6.6:

    I've slowed down a bit, considering the update will likely be out in a few days. After the update, a lot of mods *might* not be necessary or even work anymore and will require updating... however I've decided to release the most version of this mod that I finish several days ago in the mean time:

    1. Spectral Class Adjustments (Optional Mod)
    I made major changes to all spectral classes and biome probabilities to try to make biome probabilities more fun, yet realistic. (If you have a home planet, this might change your biome type.)

    *Blue = Youngest (Still very much alive sun) so lush planets, desert/scorched, frozen planets can be slightly more common there; yet radioactive + toxic planets are less common there

    *Red = Old/Dying Sun so... Lush planets are slightly less common there, but scorched and frozen planets are more common there. Toxic + radioactive planets are left the same.

    *Green = Default

    *Yellow = A mixture but also has slight changes to it too(edited)
    Blue systems have a slightly more chance of life, red has almost no chance of life or A LOT less
    - So the goal that I'm working on is to make things a cross between more realism and more fun and to give the star systems more meaning... with slightly less randomization with realistic probabilities, yet without killing the exploration incentive.

    2. Crystals now have slight glow effect
    3. RaYRoD's Weather Overhaul is now Optional
    4.  Added supervehicles (optional), also a more refined vehicle handling.
    5. Vehicles now shoot slow-mo missile bombs In replacement of the exocraft cannon.
    6. Fixed random roaming walkers/sentinels and made them rare.
    7. Subtle Creature Spawn changes
    8. Barren and dead biomes are now fully dead, yet very rich in resources.
    9. RaYRoD's Weather overhaul adjustments (Tons of Density Adjustments, Size Adjustments, Particle Speed Adjustments, Storm and Extreme Weather Chance Adjustments).

    10. Biome Adjustments + Biome Weather Possibility Adjustments
    11. Lots more.
    12. Re-arranged the Cloud Drive.
    13. Reduced The Download Size.

    6.5
    1. Reduced some overwhelming weather effects in RaYRoD's Weather Overhaul, and also isolated that mod and made it optional.

    2. Fixed compatibility issues

    3. Fixed the Depth Of Field and Tilt Shift in all ReShade presets

    6.3.1:
    Added a new performance version into the cloud.

    6.3

    Major Weapon Overhaul Update - New Weapons

    1. Introducing a new Missile Blaster Multitool Upgrade. You can now rapid fire actual missiles from a specific tech called "Missile Blaster" that's in replacement of the scatter blaster. This weapon is instant kill, very much like a nuke, and very explosive. :)

    2. The ships photon cannon is replaced with a Missile Launcher.

    3. The Laser has been renamed to Lazeus, and the Boltcaster has been renamed to Rezosu (From E3 Trailers) and both of their functionalities function different now. Considering that pre-release the Lazer was called "Lazeus" and another weapon was called "Rezosu", (Resource tool?) :P... I decided to attempt to cross (mix and match) them and their core game purposes in a fun way to try to resemble that pre-release style/idea... on the modern version of No Man's sky. I also changed the description in the tech inventory a tiny bit,
    "Resource and combat-focused weapon/tool. User is advised that Isotope elements, such as Carbon, are required to recharge device; Use can result in targeted entity death."

    * Mining with it is more comfortable, but it's also a bit better in combat. There's also no more recoil, There's nice and faster shooting rates, and a reasonable clip size for to fit the way these new features work.

    4. The exocraft cannon now shoots grenades with grenade effects. (I haven't found a way to make it destroy terrain yet).

    6. I imported a new translucent actual binocular look aesthetic for the analysis visor.

    7. There are also very slight inventory wording re-arrangements to fit this mod.

    8. Fixed the booting screen design transparency. That didn't need to be transparent Haha

    9. I imported a new translucent actual binocular look aesthetic for the analysis visor.

    10. Organized a bit of text within the inventory and other places.

    11. Re-added "RaYRoD's Biomes Denser Forests5x as the default optional mod preset in the main .pak directory which is what I play with. You can always choose a different variation from the RaYRoD's biomes folder in "Other Optional Mods>RaYRoD's Mods>RaYRoD's Biomes".

    12. A lot of more things. :)

    6.2:

    1.  I created a galactic map overhaul.
      Introducing spiral formations, Galactic Map density adjustments, larger rare sun chances, and a slightly faster Galactic Map turbo speed upon using the boost key.

    2. I added an aesthetic feature to the E3 scan shader, now allowing the scanner to reach for miles beyond the mountains and also removing the charge time on it.

    3. Fixed a lot of compatibility conflicts that I was unaware of. (I fixed all compatibility issues with files in here)

    4. I added a ton of (Less subjective mods) into the core mod. You will not see less .pak's in the archive, but they are still there. I chose to leave as many of the subjective *Maybe not for everyone* optional mods outside of the core mod. Doing this also helped reduce the file size, as having many files scattered can make the download bigger.

    5. I removed specific mods from the optional mods folder that are already included in the core mod, added a few more notes, and also added more optional mods... such as different walk speed movement amount modifiers, less building Icons more exploration incentive (I also removed those ugly hexagon icons and removed what was hiding portals and a few other usually desired things to be seen in plain site).

    6. I added more RaYRoD's Biome Mod Optional/Alternative-Variations:
    #RaYRoD + Darc Biomes + (Large Plutonium Sentinel Wars)
    #RaYRoD Biomes + Darc Biomes (No Sentinel Wars)
    #RaYRoD's Biomes (No Sentinel Wars)
    #RaYRoD's Biomes (Without Dense Forests) (Large Plutonium Sentinal Wars)
    #RaYRoD's Biomes + (Denser Forests 20x) (Large Plutonium Sentinel Wars)
    #RaYRoD's Biomes + (Denser Forests 20x) (No Sentinel Wars)
    #RaYRoD's Biomes + (Denser Forests 5x) (Large Plutonium Sentinal Wars)
    #RaYRoD's Biomes + Shaidak's Generation (Large Plutonium Sentinel Wars)
    #RaYRoD's Biomes + Shaidak's Generation (No Sentinel Wars)

    7. Updated my cheat engine table to the latest.

    8. Updated Mojo ReShade to the latest

    9. Lots of more various changes, that I'm too tired to remember at this moment :P


    6.1:

    1. Updated my classic HUD + UI mod to the latest 1.1 version:

    2. New UI Icons

    3. More visual enhancements

    4. Various fixes

    https://nomansskymods.com/mods/no-mans-sky-rayrods-edition-2/


    6.0:

    1. Found a way to compress the 8K and 4K and regular textures without quality loss, which should boost FPS MAJORLY. This should help mid-end GPU's or perhaps anyone who normally plays NMS (I'm curious to hear feedback about this).

    2. Added 8K building textures, trading post textures, 8K stargate textures, (whatever those are in-game), 8K ship textures, 8K detail texture upscaling, 8K coral, 8K alien buildings, 8K industrial buildings, 8K pyramid textures, 8K ruins textures, 8K snowconstruct textures, 8K spacecraft textures.

    3. Fixed a lot of things on my Classic E3 HUD + added another variation that allows you to have the non transparent E3 inventory from pre release gameplay footage, or an e3 inventory with a transparent background.

    4. Fixed a bug that removed a health icon in the UI.

    5. Upon boot, the game now skips the intro logos.

    6. Some other things :)

    5.7.5.2
    1. Crucial Shader fixes

     

    5.7.5:
    I re-created the classic E3 HUD! It's finally been done. It's now a part of the core mod itself. :)
    - This is a mod that woozy pictures and I have worked on. He helped a lot with the custom textures... as I had to study the way the UI functions, and dig through the No Man's Sky executable's memory and create my own prototype, custom UI editor, to properly adjust these custom textures. This was very tedious and it took 72 hours straight.

    5.7.2.3

    Fixed a freighter size bug.

    5.7.2.2

    Fixed the base building menu (Sorry about that!)

    5.7.2.1

    1. Fixed Some 4k Textures not loading
    2. Added 8K asteroids, 8K terrain, 8K water
    3. Added an alternate version of "RaYRoD's Biomes" with no sentinal wars being trigged by Large Plutonium. You can find this mod in D Other Optional Mods>RaYRoD's Mods>RaYRoD's Biomes>#RaYRoD's Biomes (No Sentinal Wars).pak

    5.7.2
    Huge Graphics Update

    1. Manually created 148 upscaled 4K grass textures one by one

    2. Created 4k Buggies

    3. Created 4k water textures

    4. Created 4k terrain

    5. Created 4k snow

    6. Created 4k animated sparks, drone scans, firesmoke, flares, flashes, glowlines, and smoke.

    7. Created 4k weather effects

    8. Created 4k water effects

    9. Created 4k Particles

    10. More 4k Stuff ;)

    11. Reduced the atmospheric snow fog effect on snow biomes to prevent blinding flight.

    12. Updated Space Dream by Lo2k to 1.3

    13. Imported More Visible HUD indicators by Lo2k

    Please report any issues as these are A LOT of texture changes, and I'm not 100% sure if there will be any bad side effects! :)
    NOTE: This latest update might require a lot of vram and could be very taxing on your GPU, feel free to report anything. Thanks!


    5.7.1
    Changes+Fixes+Tweaks
    1. Tons of quality of life improvements + Fixes

    2. Upgraded RaYRoD Biomes:
    I cleaned this mod up again, so that only grass and crystals can procedural generate taller.
    I also added two alternative optional-versions of RaYRoD's Biome's each include different forest density amounts, resized plants, and trees to make it more forest like... which was done by Mjjstral. As another additional Included my latest Weather Overhaul mod that now has space smoke integrated with it. :)

    3. Added an optional Everything Is Free Mod

    4. Made the black galactic Map Optional

    5. Updated my Cheat Engine Table:
    Now if you press H while in-game, while Cheat Engine is connected to the NMS.exe process (No Man's Sky Game's Process), it should activate my custom preset... alongside spiral galaxies, a more dense and colorful galactic map, and increased rare sun chances. :)

    6. Renamed some files and added more info in some of the mods in the "Other Optional Mods Folder"

    7. Updated Mojo ReShade:
    *Made the GUI translucent, and improved the Tilt Shift feature originally adjusted by vackiller2013's tilt shift.

    5.7:
    Changes+Fixes+Tweaks

    1. Updated to my latest optional cheat engine table with tons in it, and also severely organized it.
    2. Updated to my latest optional custom DS4Windows Custom PS4 controller profile with new hotkeys for Cheat Engine if you prefer not to use a keyboard :)

    3. Replaced the "Default" No Man's Sky filter with the unused HyperReal filter that's not currently optional in the pause menu filter options. This is an enhanced version of the default filter that the game does not let you choose without this mod.

    4. Included a new mod that I made called "Ultimate Photo Mode (Component 1).pak"... this is not the full mod shown in this video:
    No Man's Sky: Real Time Executable Hacking
    https://www.youtube.com/watch?v=0MJE1egNQqQ&lc=z12letqh1ny3f1wef23mwvszvte3yn0ca

    This is the first half of it, as I am not fully done with the second half that's actually not file based. So what this file based portion of this mod does is increase photo mode speed by a reasonable amount, improve the exocraft camera, improve the ship camera, and also completely remove the camera boundary limit (Because the awesome mod that DeadEndThrills released still had a boundary limit, but no one would go that far). If you would like to see the second half of this mod that's still a Work in progress than check that youtube video I linked above. It's a full photo mode overhaul (Also, Major Thanks to LawnReality for help bypassing the camera mode game pause check).
    The other half of this mod will require either cheat engine or a trainer that I'll consider compiling.

    5. Updated several mods in here and added lots of other good stuff :)
    6. Updated the Mojo ReShade included

    7.
    Included a few awesome optional flight mods by Space Pirate TV:
    -3rd Person Flight View (Cannot Land) by Space pirate TV.pak
    -Nose View Ship (Cannot Land) by Space pirate TV.pak
    -Subjective View by Space pirate TV.pak

    8. Added Darker Nights by Lo2k

    9. Spent a couple hours re-writing the description/Installation Instructions

     

     

    5.6.8
    Changes:
    1. Updated "Space Dream" by Lo2k again

    2. Updated Asteroid Fields by Lo2k

    3. The download link now redirects you to my google drive folder, in here you will have the option to download the full pack "#No Man's Sky - RaYRoD's Edition.rar", or you can download specific files that are included in my full pack. This way, downloaders are not required to download the full 1GB pack if they don't want to... but I still recommend that you do it anyway and extract the full pack into your MODS folder and run it for the best experience in my opinion. ;)
    NOTE: You still need to include one of the #No Man's Sky - RaYRoD's Edition.pak's into your MODS folder, as some optional mods require the main core mod; #No Man's Sky - RaYRoD's Edition. I may add additional folders in the future that will contain other things in them. :)

    4. Info Included on the optional mods.

    5. Added an E3 Styled Inventory + Tranparency

    6. Other Minor Changes

    5.6.7.3
    Changes+Fixes+Tweaks:
    1. Updated Space Dream by Lo2k
    2. Created and added two new optional mods, such as "Infinite lush biomes color possibilities", (Adds infinite color variety to lush biomes), "Spawn Density Placement Adjustments" (Should create slightly denser forests and more lush grass placements), and "Force Biome Type mods" (Allows you to choose a specific biome type for all planets).
    3. Imported Small Cursor by Lo2k with smaller/resized inventory and fast actions
    4. Several Other changes/fixes

     

    5.6.7.2

     

    Fix:
    Made #RaYRoD's Wild Space Mod and #RaYRoD's Vehicle Overhaul compatible with Krem's MoarShips Mod.

    Replace those two files with the two updated files provided here:

    The full pack has also been updated with these two fixes.

    5.6.7
    Fixes: 
    1. Updated all "Space Dream.pak's" by Lo2k, with a water fix.
    2. Fixed the download link.

    5.6.6

    Changes+Fixes+Tweaks:

    1. Imported No Black Bars 1.1 by Lo2k
    2. Imported Noblueflash 1.1 by Lo2k
    3. Imported TinyInventoryChanges+FastActions1.2
    4. Slight Wild space adjustments (The game should no longer have an overhwelming constant noise)
    5. Added increased planetary LOD
    6. Several other Shader Adjustments
    7. Added Lo2k's No Fade Performance boost as optional .paks

    8. Updated the Mojo ReShade that's included. It now comes with a very nice Depth Of Field Option as well. To turn this on, open the ReShade GUI by pressing the "END" key on your keyboard, then go to the "Home Tab" and look for "MagicDOF" and turn it on.

    9. Replaced Crescent Worlds with Space Dream by Lo2k:
    Space Dream is a new all in one mod, merging several mods that could not be used together before into a single mod.

    All these mods were selected and carefully merged together to improve space experience and immersion.

    So here is the list of them :
    - Crescent Worlds (crescents, black space)
    - Ringed Planets (rare rings)
    - Binary Stars (rare twin suns)
    - Static Nebulae (disables nebulae animation)
    - Starry Nebulae (makes distant stars visible in nebulae)
    - Clean Skies (removes noise from sky/space)
    - True Lighting (removes weird colored light in space)
    - Rotating Atmospheric clouds shader (makes atmospheric clouds rotating around planets)

    And to respect the tradition, you can choose between the 3 usual configurations of space :
    - Vanilla space colors and nebulae
    - Black space and colored nebulae
    - Black space only

    That was a really big mod to build.
    I made some improvements but I also needed to make some choices so here are the changes compare to your regular mods :
    - Crescent Worlds : I used v1.1.2 as base because 1.1.3 was whitening planets too much, but I patched it with rotating clouds shader and my fix to get correct crescents if sun is below horizon. Backlight for black space version is also set to almost black to keep planets and ships visible.
    - Ringed Planets : I had no choice but to revert to past version. It means rings can't be seen from their own planet and can't be seen below 6000ks from their own planet. So far it was the only solution to avoid every planet to become white when viewed from planet surface. To compensate a little, I improved planet shadow over rings and ring visibility when seen from the side at very long range.
    - Clean Skies : only denoise function is used but it is compatible either with True Clouds or the standalone Clean Skies
    - Starry nebulae : this is the non colorful version but it is compatible with the standalone colorful+starry nebulae mod.

     

    10. Many other changes

     

    NOTE: (To Use Space Dream, simply pick ONE of the Space Dream versions... whether it be _SpaceDream_Black+Nebulae1.0.pak, _SpaceDream_Black1.0.pak or _SpaceDream1.0.pak. If you want to use ringed planets, simply add ringed "Ringed Planets (Use With Any Space Dream Variation).pak".

     

    5.6.3

    Changes+Fixes+Tweaks
    1. Procedural Generation Fade In Static Removal MOD is now optional
    2. Added compatibility for Contructs and Megaliths
    3. Fixed asteroids giving no substances
    4. Re-Included Cheat Engine
    5. Several other changes

    5.6.1: - Bug Fixes

    1. Fixed the messed up tech on the (No Darconia + Eucli-ea) version so that all tech and products are original. There is now no more hunger, but life support.

    2. #No Man's Sky - RaYRoD's Edition - (No Darconia + Eucli-ea) is now default, the other version is now in the subfolder along with the optional Darc Tech Icons that goes with it.

    3. Removed the obselete Chromattic Abberation Removal mod, because it already comes included in the No Man's Sky RaYRoD Edition Mod.

    5.6:
    Changes+Fixes+Tweaks

    1. Updated True clouds by Lo2k, integrated Lo2k's Clean UI mod, updated Lo2k's better HD CLOUDS with his latest Rotating Atmospheric Clouds Shader, with compatibility for Ringed planets and all Lawn Reality - Crescent Worlds Versions. (You must pick one of the modified Crescent Worlds Versions Provided In This pack)

    2. Reverted All Creature Type Spawning: (Now has default creature type spawning with further creatured draw distance only)

    3. Made "RaYRoD Pickups Icons" Optional

    4. Lots of other things + fixes

    5. Added more optional mods

    6. Added a changelog into the archive, alongside instructions

    5.5

    Changes/Fixes/Tweaks

    95% of the mods in this pack are now optional in separate packs again :)
    Fixed a rare sound bug
    5.4

    Changes/Fixes/Tweaks

    1. Isolated a few mods and made them optional
    2. Added more visual aesthetics
    3. Added a few exttra Optional Mods
    4. Updated Mojo ReShade
    5. Reverted creature spawns back to the default game settings, but kept far creature draw/view distance
    6. More adjustments to random roaming walkers
    7. Several Other Improvements

     

    5.3

    Changes+Fixes+Tweaks

    Added No Blinding Freighters By Lo2k
    Re-added Tie Fighters by Ignacio/CodenameAwesome
    Randomly Roaming Walker Adjustments
    Removed Ship To Ground Damage Impact
    More Landing Adjustments For Freighters And Ground

    5.0 - Major update

    Changes+Fixes+Tweaks

    1. Integrated Darconia with certain contents of Eucli-a

    2. Integrated a new game engine fix by Lo2k that should boost your Frames Per Second by 20-30 :)

    3. I made Lo2k's better HD, rotating Clouds shader compatible with Lawn Reality's Crescent worlds and ringed planets.
    - These are NOT the original crescent worlds. I modified them myself to make them compatible. I combined Lo2k's most recent better rotating HD clouds with with Lawn Reality's Crescent worlds and enabled compatibility for a modified ringed planets mod that's also included and optional. (More Info Included)

    4. Lots of major adjustments, changes, and fixes to several mods

    5. Reduced File Size

    6. Larger Inventory

    7. Combined everything into one file.

    8. Now includes simplified instructions

    If you prefer the alternative version with optional paks then you can download that here:

    4.6
    Changes/Fixes/Tweaks:

    1. - REDUCED DOWNLOAD SIZE BY 2GB, Now it's 1.48GB.

    2. Updated Crescent Worlds, but I made changes to the atmospherefragment shader to combine Lo2k's ring effects into all of Lawnreality's Crescent Worlds variations for compatibility.

    To use ringed planets make sure BOTH "Ringed Planets.pak + and any one of the Crescent Worlds version whether it be (Normal, Black Space, or BlackSpace+Nebulas) is in your mods folder.. - This also means that ringed planets are now optional.

     

    3. Added Asteroid Field 0.54 by Lo2k
    - v0.54 New :
    - increased minimum distance from planet (fixes asteroids being half in atmosphere half in space)
    - increased minimum distance from station (fixes asteroids clipping through station)
    - reduced minimum distance from anomaly

    4. Added True Lighting by Lo2k
    Since Path Finder release, I was really annoyed by some strong colored light appearing suddenly in my cockpit when traveling to a planet, shading asteroids or interior of some station without sense because this color was nowhere around.

    And I eventually found the reason : sky.
    Indeed since Path Finder, sky light (from planet) has no limit and is also applied in space on everything !

    So here is what this mod does :
    - restrict sky light range to planet atmosphere
    - use a very dark color to shade objects and keep them visible one on top of the other (planets, asteroids...)

    So far I wanted to call this mod The Lighting Fix because it's really all it does right now but I plan to add more features to it so I took the opportunity to give it a proper name as it might become something bigger.

    Hope you will enjoy True Lighting !

    5. Re-added Quick Actions By Lo2k

    6. Several Other changes

    Changes+Fixes+Tweaks

    1. LOD + Voxel overhaul tweaks (Doesn't mess up ground level)
    2. Reduced space fog in RaYRoD's E3 Space Fog (No longer overwhelming)
    3. RaYRoD's Wild Space Changes To make space more fun
    4. Slight ship AI functionality changes
    5. More EPIC Space Battles
    6. Other Texture Changes
    7. Procedural Generation Static Noide Fade In adjustments
    8. Replaced the spark texture on hot planets

    9. Made 4K water
    10. Lots more

    New Optional Paks:

    1. RaYRoD's Pickups (Should make in-game pickups and resource collecting more fun)

    2. RaYRoD's Alternate Asteroid Textures (New Asteroid Textures)

    3. Alternate Space Dome (Changes The Space Dome)

    4. RaYRoD's LOD and Voxels (Makes planeteray generation more interesting without messing up the ground level)

    Core Mods Only Download:

    4.0

    Changes/Fixes/Tweaks:

    Updated Darconia Contents to 1.4:

    1.4 UPDATE

    Added 28 buildable LED signs for your base. They fit perfectly over doors, on walls, on containers to show where to find what in your base.
    Added 6 new buildable lights: 5 rotating alarm lights, stroboscope and search light. If you add orange rotating lights on the ceiling and a stroboscope you get a scene that looks just like the nostromo alarm lights at the end of Alien 1.
    Made an extra build category for the big buildings.
    Added one new product to craft and buy.
    Small bugfixes.

    Added True Clouds by Lo2k:
    Description
    To fit the aesthetic design of the game, vanilla clouds were somewhat idealized :
    - they lack volume
    - are made of a single saturated color either white during day or black during night
    - evolute over time and move in a weird and almost unnoticeable fashion
    - are displayed at a very small distance

    This mod offers a different cloud approach:
    - Removed saturated color to get cloud volume back
    - Improved color tone and lighting
    - Slow but visible motion from one side of the sky to the other (using same direction as Rotating Atmospheric Clouds Shader)
    - Evolutive Cloud Cover over time
    - Integrated Clean Skies mod to get almost doubled draw distance
    - Integrated Clean Skies mod to get smooth clouds without noise

    Added Better Asteroid Explosions By Lo2k:
    When I created Asteroid Fields, I took quite some time to find how to change the way asteroids explode but eventualy never found the settings.
    But I checked a few other files today and guess what ? I finaly found them !

    So here is a mod that completely changes the way asteroids explode :
    - Greatly reduced blue smoke effect at impact with every asteroids
    - standard asteroids : changed repartition, size, lifetime, speed and angular speed of flying asteroids debris
    - Free bonus : as debris fly longer, you can see them physically collide with other asteroids
    - special asteroids : removed tiny rotating asteroids when destroyed
    - Removed camera shake when hitting any small asteroid with ship gun
    - Added camera shake when hitting a large asteroid with ship gun

    3.5.1:
    Changes/Fixes/Tweaks: 

    1. Fixed grenade tech freezing
    2. Fixed Life Support on (No Darconia Version)

    Smaller Download Available Here:

    Core Mods ONLY Download Available Here:

    Fixed No Darconia Version Available Here:

     

    3.5:
    Changes/Fixes/Tweaks:

    1. Updated Darconia Content
    2. Other minor changes

    New Optional Pak:
    1. Added a new pack called "Actual Planet Sized Planets". This mod doesn't mess with voxels or planet leveling or anything drastic, but it does make planets feel more planet sized on the terrain. Things aren't so scrunched up together anymore. (This could make planets look a little weird occasionally from space I think? Not confirmed. This is a test. But it looks really nice on the surface. This also enables the ability for large fields. This does not mess anything up with resource collecting or building spawning. :)

    3.4
    Changes/Fixes/Tweaks:

    1. Restored The Original No Man's Sky Intro
    2. Added Star Wars TIE Fighter Sentinels by IGNACIO
    3. Several TechnologyTable Adjustments
    4. Fixed the Darconia Mod still saying hunger and not being rechargeable.
    5. More Weather Adjustments
    6. Other stuff that I don't remember at the moment

    Optional Paks:

    1. New RaYRoD's Wild Space Mod - TEST

    I just made space more active and crazy.
    There's now an increased chance of epic space battles with more ai ships and various freighter types. Freighters can attack freighters. Increased trader flyby spawns, increased random ai ship fly by's, more active space activity, increased pirate spawns and pirate bounties, different warpins, different warp in styles, and size readjustments on all things.
    Also more violent ships.

    (This May Be GPU Heavy For you depending on your specs) It's still in testing. Please report any issues... thanks!

    - Smaller CORE MODS ONLY Download Available Here:

    3.3
    Changes/Fixes/Tweaks:
    1. Updated Lo2k's Ringed Planets mod to v1.1.

    - Rings are now visible from their own planet
    - Inner and outer ring radius variations
    - Fixed rings crossing planets in previous version

    2. Updated All Crescent Worlds Mods

    3. Other Minor Changes

    - Smaller Download Available Here:

    - Without Ringed Planets Available Here:

    3.2.1 (Bug Fix + 2 new optional Packs)
    Changes/Fixes/Tweaks:

    Reverted RaYRoD's Biomes - E3 Immersive Grass + Giant Crystals with Surprises 2.6.1 (No Swaying Trees) back to version 2.6.1 to remove a weird grass slideshow glitch. (Increased draw distance and swaying still exists)
    New Optional Packs:
    1.  RaYRoD's Biomes - E3 Immersive Grass + Giant Crystals with Surprises 2.6.1 (No Swaying Trees) + Megaliths by MSSP

    2. RaYRoD's Biomes - E3 Immersive Grass + Giant Crystals with Surprises 2.6.1 (No Swaying Trees) + Megaliths and Constructs by MSSP

    Smaller download with only Core/Main Mods Downloadable Here:

    3.2 (Hotfix + New Features)

     

    Changes/Fixes/Tweaks:

    1. Added the possibility for random walking sentinal walkers
    2. Even further draw distance on rocks and flora than the last update!
    3. Added Lo2k's 3D waves with rising tidal wave effect
    4. More Biome Adjustments
    5. Fixed Walker Movement

    New Optional Paks:
    1.  Added Realistic Plant And Tree Sizes *Balanced* (Not the same as E3 Immersive Grass. Both are compatible with each other! I recommend using both together )
    2. Added Darc. Warp No Clouds
    Smaller, *Core/Main Mods Only* Download Here:

    3.1

    Changes/Fixes/Tweaks:

     

    Immersive Man's Sky:
    Intense storms are now possible, also there's new and enhanced weather effects, increased draw distance, dynamic swaying flora (Plants and grass), Slightly taller plants and grass, better rock and object placements and an unlocked infinite biome color possibilities configuration. Lots more going on here that I made. ;)

    Weather will not always be this intense:
    https://youtu.be/L3dthWuKMhs

    1. Increased the rendering distance for flora and planetary objects, and made adjustments to the wind swaying on them. Grass and Trees can sway. There are also better object placements. (All In "RaYRoD's Biomes  – E3 Style: Tall Immersive Grass + Giant  Crystals With Surprises 2.6.1.pak"

    2. Re-added Rotating Atmosphere clouds by Lo2k to work with ringed planets
    3. Re-added Infinite Biome Color Possibilities
    4. Fixed Other missing contents
    5. Various Other Changes

    Smaller Download Here:

    Alternative No Man's Sky: "RaYRoD's Edition.pak" without Ringed Planets Here:

    3.0 - New Features + CRUCIAL Fixes

    Changes/Fixes/Tweaks:

    1. Added ring planets by Lo2k
    2. Planets are no longer always Island Worlds (Added a Separate Optional .Pak for that)
    3. Manually edited tens of thousands of values so that only grass and a few other minor things ca be taller now and also fixed the width on everything. Everything looks far better. Also many size adjustments!
    I also made many spawn density adjustments. Forest changes, richer barren planets, richer frozen planets, slightly richer lush planets, weather changes, adjustments to Bases, Hills, Mountains, Rocks, UnderWater, Texture, Rivers, Craters, Arches, Small Arches, Blobs, Small Blobs, and Substances across all biomes.
    4. Space fog reduced a bit
    5. Tons of weather adjustments
    6. A lot more various Fixes and tweaks

    Core Mods Only Downloadable Here:
    2.5.9.1  - Download Fix

    2.5.9
    Smaller Download Here: 

    Changes/Fixes/Tweaks:
    1. Updated All Darconia to 1.3 and added his newer contents
    2. Added Red Grenades
    3. Added Clear Water 2.2 by Lo2k
    4. All Grass settings with base building set to default
    5. Analysis Visor Scan Distance Increased
    6. Several Adjustments To Sizes in RaYRoD's Biomes: Tall Immersive Grass + Crystals With Surprises
    7. Added Higher Landing For Ships
    8. New Textures
    9. Adjustments to Bases, Hills, Mountains, Rocks, UnderWater, Texture, Rivers, Craters, Arches, Small Arches, Blobs, Small Blobs, and Substances across all biomes.
    11. Barren Biomes are more rich in resources
    12. Darc Creatures 1.3 now has further creature spawn distances.
    13. More Weather Adjustments to RaYRoD's Weather Overhaul
    14. Thicker snow, thicker snow grass, denser snow fog, slightly denser space smoke blending with space fog, denser toxic fog, thicker space debris, slightly bigger bubles underwater, now possible to have murky water, lots of various weather effect changes on all biomes. Even thicker rain, Lots of other newly added changes!

    15. Walker Sizes re-adjusted on RaYRoD's Intimidating Sentinals
    16. Larger AI Procedural Ship Sizes
    17. With RaYRoD Wild Space (BETA) AI Ships can now fly closer to the planet, vary in size, have more violent combat with busier space, and intense wanted level chases with police ships and lots of other stuff that's still in the works.
    18. More beautiful fireflies.
    19. Slightly more denser forests possible
    20. Other Spawn Density Placement modifications
    21. Further Scanning Distance With Binoculars
    22. Discovery Reward Adjustments
    23. More Hostile Sentinals
    25. Vehicle Controls Overhaul: Slightly Bigger Exocrafts, Faster boosts, Adjusted Speeds for all exocrafts, Gravity Adjustments, Infinite Boost Time, No Recharge Time, Red Grenades, Collossus now drives on water, The buggy drives better underwater, and the nomad should especially be even more fun to play with.
    26. Now possible to have tall underwtaer clifts and arches, and other strange procedural terrain formations.
    27. Slight E3 Space Fog Reduction
    28. Removed Infinite Jetpack For More Gaming Challenge (Can be turned on through Cheat Engine Instead)
    29. Slight changes to the E3 Scan Speed
    30. Much more!

    New Optional Packs:
    1. Added the new Darconia Paks
    2. Added RaYRoD Biomes + Darc Biomes,
    3. Added RaYRoD Biomes + Darc Biomes with Cities
    4. Added "RaYRoD's Wild Space" Beta
    5. Added Darconia Heavy Air (Isolated The Textures+ Heavy Air Effects into a separate Pack For compatibility with other Weather Effect Options)

    (Please Report Any Bugs... Thanks!)

     

    2.5.3

    Changes+Fixes+Tweaks:

    1. After 26 hours, around several hundred game reboots... I finally removed that terrible black rain glitch.
    2. All Grass from base objects will be removed now.
    3. Added slightly more powerful binocular scanning, Faster E3 Style Scan lines to look like the old trailer, and pre-release Longer glowing Cubes, and removed the scanner recharge time.
    4. Reduced planet space fog, regular space fog still in tact.
    5. Added Clear water 2.1 by Lo2k - - version 2.1 - NEW
    - reworked foam aspect to look closer to white ripples + Fixed Water reflectivity

    6. Added RaYRoD (Mostly Invisible) Binoculars

    7. Re-added missing (No Tech Mod)

    8. Fixed that darn download! "Sorry Guys!"

    9. Other stuff!

    10: Here's a small download with only the core mods, and no optional mods, cheat engine table, and ReShade :)
    Downloadable Here:

    2.5.2
    (More Crucial Bug Fixes + New Features) - But This time I also included a smaller download with only the core mods. Simply replace the old ones. Here:

    Changes/Fixes/Tweaks:

    1. Imported the E3 Scan from the pre-release trailer. (Made by Lo2k)

     

    2. Re-added DUD atmosphere Effects because it was actually my Weather Overhaul glitching it
    3. Fixed glitchy space flight flicker
    4. Reduced space particles slightly, but still a bit bigger than normal.
    5. Removed Actual Planet Size Planets due to strange space planet texture (Will need to do some adjustments on this one before re-adding). It works great on the surface, but looks bad from space at the moment.
    6. Weather Overhaul Mod has more adjusted effects.
    7. Grass should no longer go through your base.
    8. Black glitchy rain should be fully removed
    9. Updated E3 Space fog; clouds are new better colored, light space smoke is now  a thing from the infinite worlds trailer when leaving the atmosphere, and better space fog adjustments.

     

    2.5.1 (Crucial Bug Fixes)

    1. Black glitchy rain should be fully removed
    2. Re-added DUD atmosphere Effects
    3. Fixed glitchy space flight flicker
    4. Reduced space particles slightly, but still a bit bigger than normal.
    5. Removed Actual Planet Size Planets due to strange space planet texture (Will need to do some adjustments on this one before re-adding). It works great on the surface, but looks bad from space at the moment.
    6. Other stuff

     

    2.5:

    Changes/Fixes/Tweaks: - I lost count to be honest, might've forgot some things!

    1. Imported 3D Rising Waves + A new water Overhaul by Lo2k (Beta) - Not Finished
    2. Imported Planetary rotation (Beta) by Lo2k - Not finished
    3. Imported HD atmosphere + Nasa Textures
    4. Various Other importations/changes that I don't remember.
    5. Multi-colored water is now possible with Infinite Biome Color possibilities optional Mod.
    6. Updated E3 Space Fog, now includes Multicolor Space Fog + New Space Cloud Colors + New Nebula Colors and some other changes. Space fog also might show in space stations now.
    6. Removed DUD Atmosphere effects, due to black and glitchy rain
    7. More compatibility fixes.

    New Optional Mods:
    1. Added a new mod I made called "Actual Planet Sized Planets" - This mod should make planetary terrain look planet sized and not so scrunched together. This mod also works great with RaYRoD's LOD Larger Oceans + Larger Regions + More.

    2. Added another new un-released mod that I made called "RaYRoD's Weather Overhaul - Test" -
    I made massive changes too all biome weather, and weather effect sizes. I think that I also increased snow layer thickness to go with my larger snowflakes and thicker sand and more intense sandstorms. I also added larger space debris and space smoke which also was in the infinite worlds trailer. I added thicker rain. More visuals on all planets. I did min/max temperature adjustments on all biomes. Hot biomes can also reach 1000 degrees Celsius and similar tweaks were done with cold and desert planets. There's slightly bigger bubbles underwater and underwater can also be murky and scary. There's adjusted chances of low storms, high storms, and extreme weather. I adjusted firefly settings. Made changes to caves, and moons, and the mars and alpine and jungle biomes. Those are just a couple things. PLEASE REPORT ANY ISSUES, Thanks! :)

    3. Added another mod I made called "Infinite Biome Color Possibilities." -
    This mod drastically increases the variety of colors that can appear proceduraly on all biome types.
    Basically, per biome there are a certain number of colors that are allowed to appear due to a limitation. This removes the restriction and also adds a wider range of possible RGB colors that can appear on a biome... which means that the colour pallette combinations have more possibilities. Not really something that can be concluded by 4 pics; but something that has to be seen as explored.

    Thanks to monkeyman for a lot of help with Python. :)

    4. Added...
    OPT_ LawnReality-Crescent Worlds 1.1.1 + BetterAtmosphericClouds 1.03 by Lo2k
    OPT_ LawnReality-Crescent Worlds 1.1.1 + Black Space + BetterAtmosphericClouds 1.03 by Lo2k
    OPT_ LawnReality-Crescent Worlds 1.1.1 + Black Space and nebulas + BetterAtmosphericClouds 1.03 by Lo2k

     

    2.1.1
    Fixed The Download

    2.1

    Changes+Tweaks:
    1. Updated Clear Water by Lo2k
    2. Fixed E3 Space Fog From Not Loading
    3. Exocraft Control tweaks
    4. Added Exocraft Camera Fix + Photo Mode Unlock
    5. Fixed Various Incompatibility Issues

    7. Several Other changes

    More Optional Mods:
    1. Added RaYRoD's Biomes - E3 Immersive Grass + Giant Crystals with Surprises (Optional)
    2. Updated All LawnReality Crescent Worlds Variations

     

    2.0

    Changes + Tweaks:
    1. Added Clear Water by Lo2k "This mod is a first approach to solve this by tweaking the shader dealing with foam creation to produce less overall foam while keeping them around shores as they should be.
    This means you will still get foam in ponds but it will rather look like troubled white water ponds, rather than blocs of concrete :)"

    2. Added better HD clouds by Lo2k

    3. Added Clean Skies (Removes Static) by Lo2k

    4. Added Red Monoliths

    5. Added Darc Snow Trees (Adds snow on trees in the snow biome)

    6. Multitool HUD now retextured

    7. Added HD Spiders by Virakoxta

    8. Added HD Trees by Virakoxta

    9. Added HD Antelopes by Virakoxta

    10. Added Darker Black holes

    11. Added Red Monoliths

    12. Added sparkling Crystals

    13. Added HD clouds shader

    14. Added better cloud atmosphere texture by Lol2k

    15. Isolated E3 weather effects from all Darc Biomes, and Cities files and created an individiual pack. Now users can choose from E3 weather effects or HD weather effects by Mautz

    16. More Compatibility Changes

    Optional Mods:
    1. Added HD water Texture (Optional)

    2. E3 Water Texture (Optional) (Not Compatible with HD water Texture) - Isolated the E3 water from the Darc Biomes + E3 effects variations and then added E3 Water effects (Optional).pak instead for compatibiltiy

    3. Added RaYRoD's Weather Tweaks (Optional) - Includes thicker snowflakes, higher temperature drop possibilities, denser toxic fog, and other changes... *Will work on this more soon*

    4. Added RaYRoD's LOD Larger Oceans + Larger Regions + More (Optional)

    5. More Colour Pallettes (Optional) (Not compatible with E3 Pallettes)

    6. Added Consteructs+Megaliths Combined, which is now compatible with the also included Darc Cities/Biomes paks.

    7. Added E3 Biomes Always Lush (Optional)

    8. Added HD weather effects (Optional) or E3 Weather effects (optional) - (Choose One!)

     

    1.9.1 
    Added a smaller Download Containing only the main mod .paks (without all the optionals paks,  subfolders, cheat engine, and ReShade)

    1.9:

    Changes+Tweaks:
    1. Updated Darc Tech and Darc Biomes and Darc Biomes+Cities to the latest.
    2. Added the missing Darc Tech paks.

    Added more optional Mods:
    1. Everything is Free, Force Remove HUD (Optional)
    2. Everything is Free (Optional)
    3. Force Remove HUD (Optional)
    4. God Mode, Everything is Free, No HUD (Optional)
    5. God Mode, Force Remove HUD (Optional)
    6. God Mode (Optional)

    7. Added RaYRoD's Flight Mod (Optional)
    8. Added E3 Space Fog by RaYRoD (Optional)
    9. Added Intimidating Sentinals by RaYRoD (Optional)
    10. Added a fixed version of Increased Asteroid Draw Distance+More Ships Per System By Jaszhix (Optional)
    11. Added Instant Button Reaction (Optional)
    12. Added No Pickups (Optional)
    13. Added Increased Lush Biomes (Optional)

    Updated Cheat Engine:
    Added my new updated cheat engine table setup with more cheats and cool options such as... a Star Citizen Pulse Jump and an alternative faster pulse jump with instant lift off. I also added instantaneous travel(Short-medium distance real-time teleport jumping), a better cheat engine preset with the H key that auto activates a certain combination of things I setup, and lastly a better real-time wanted level adjuster.

    Updated the Optional Ps4 Controller-Profile For Cheat Engine with more hotkeys and adjustments...
    Hotkeys:
    While Cheat Engine Is Connected...
    If you would like my custom all in one cheat activate preset..... then PS4 middle home button Or (H Key) automatically activates "BuildAnywhere", "Summon Exocraft Anywhere", "Inf Exocraft Boost", "Inf Exocraft Fusion Engine," "Inf Exocraft Mining Laser,"Instant Photo Mode", "Inf Exocraft Cannon", Ultra "Anti Aliasing without fps loss," "No Game Pause on Loss Of Focus", "Inf Scanner", "Inf Sprint", "Inf Ammo","Inf Grenades", "Ignore Crafting Requirements" "Unlock All Technology Recipes", "Unlock All Product REcipes" "Inf Jetpack", and "Instantaneous Travel ability enabler" all at the same time.

    You can also tick any of them individually without using all of that.

    Left touchpad click: activates the in-game inventory
    Right click: activates the Reshade GUI in case you want to swap between the Mojo ReShade or Real Man's Sky ReShade preset in the box in the home window
    Upper click: activates the Steam Overlay GUI
    Touchpad Swipe Up: Toggles the Star Citizen Warp to planets in Cheat Engine
    Touchpad Swipe Down: Toggles the real-time, in-game Field Of View slider. (Use d-pad left and d-pad right to zoom in or zoom out)
    Touchpad Swipe Right: Takes an in-game screenshot with Steam
    Touchpad Swipe Left: Toggles the No Man's Sky in-game Helmet FX (CA/Vignette/Scalines/Frost).
    Select: will open the No Man's Connect Application Window Overlay if you have it installed.... which can be downloaded here:
    Square+R3: To toggle ReShade effects
    Circle+R3: to freeze AI and creatures

    Square+Circle: activates the real-time HUD wanted level adjuster...
    Use square + right to increase your wanted level by 1... or use square + left to decrease your wanted level by 1.

    Touchpad Multi-Click Toggles Borderless if you followed the setup instructions included.

    LOTS OF OTHER STUFF TOO!

    1.8.1
    Changes+Tweaks:
    1. Fixed *Darc.Planets.City.Biomes+E3 Effects* from not loading
    2. Fixed *Darc Tech* Content
    3. Added large Grenade Radius
    4. Other minor tweaks and fixes.

     

    1.8
    Changes+Tweaks:
    1. Now using the 98% fully original updated Mojo ReShade by my friend CyBerCyrus with a fixed Depth Field Option
    - Page up = ReShade GUI
    - Page Down = Toggle ReShade Effects
    - NUM * = Screenshot

    2. Updated Darc Tech and No Tech pack content to the latest

    3. Added *Instant Button Reaction* (Optional)

    4. Added more optional Mods

    5. More slight subfolder organizations

    5. Other compatibility Changes

     

    1.7  (Visual Aesthetics Update)

    Changes+Tweaks:
    1. Created and imported *New trippy 4k space stations with traktor looking beams*
    2. Imported *Realistic black holes*
    3. Imported *HD Raindrops and HD Smoke*
    4. Imported *HD Sentinels *
    5. Added *HD Water*
    6. Added *HD Monoliths and Ruins*
    7.  Imported *Gold, HD drones*
    8. Imported *Blue Grenades*
    9. Imported *Thick Tradelines*

     

    Added More Addable/Swappable/Optional Mods:
    1. Created a new *Transparent, E3 Inventory with smaller box size (Optional)*
    2. New *Realistic Black Galactic Map* (Optional) - A Black shiny, realistic, galactic map to be used with lawn reality crescent worlds+black space :P

    3. *Instagram Filter Remover* (Optional)
    4. * Chromatic Abberation Remover * (Optional)
    5. *No Speed Lines In Space* (Optional)
    6. *No Speed Tunnel In Space* (Optional)
    7. *Procedural Generation Static Removal* (Optional)

     

    1.5.1:

    Changes+Tweaks:

    1. Re-added *RaYRoDs_NMS_Ps4_Profile_for_NMS_PC* and *RaYRoD's Cheat Engine Table.rar* and *Reshade + Sweetfx.rar* because I forgot to include it in the latest update.
    The cheat engine table is inside of RaYRoDs_NMS_Ps4_Profile_for_NMS_PC.rar.

    2. Added *RaYRoD invisible binoculars* (Optional) into the default mod directory
    3. Added *No Pickups* (Optional) by Redma
    4. *No Launch Takeoff Cost* Added to No Man's Sky: RaYRoD Edition: (No Tech)

     

    1.5:

    Changes + Tweaks:
    1. Isolated The E3 Effects, textures, and look into a seperate pack called NMS E3 Textures+Effects (Optional) with an alterntive called NMS E3 Textures+Effects+AlwaysLush (Optional), for those who may desire to play without the E3 vibe as the original game look. Or also for those who may want to play with the original game look with *HQ SMOKE – FOG – CLOUD – RAIN – EFFECTS* By Mautz instead.

    2. Isolated the *E3 HUD* into a separate pak.
    3. Ported *For Science* By MRPMG into the No Man's Sky: RaYRoD Edition.Pak for compatibility.
    4. Imported *HD Scratched Backpack* By Elca
    5. Imported *Multi-tool HUD* by Jinxter
    6. Other minor compatibility improvements/changes
    7. Combined DARC CREATURES + PERSISTANCE DISTANCE CREATURES 500%

    Added More Addable/Swappable/Optional Mods:
    1. *HQ SMOKE – FOG – CLOUD – RAIN – EFFECTS* (Optional) By Mautz 
    2. *DARC CREATURES + PERSISTANCE DISTANCE CREATURES 500% (Optional)
    3. *Beast LCARS HUD* (Optional)
    4. *BigThings %50* (Optional)
    5. *E3 HUD* (Optional)
    6. *MINIHUD* By TOFFLER (Optional)
    7. A mostly transparent Binoculars, *Scanner RETEXTURE* By Hammyg (Optional)
    8. All optional variations of *Use The Binoculars (Less Icons)* (Optional)
    9. Re-added *Constructs* (Was Missing Before) (Optional)
    10. *Darc City+Biomes + E3 Textures+Effects* (Optional)
    11. *Darc Biomes-Only + E3 Textures+Effects* (Optional)
    12. *Darc Cities + E3 Textures+Effects* (Optional)
    13. *Darc Cities+Biomes (No E3 Textures+Effects* (Optional)
    14. *COOL SPACESHIP CONTROLS* By Redma (Optional)

    Added Performance Mods:
    1. *No Air Particles* Or Fireflies* By ivXtreme
    2. *No Lens Flare* By ivXtreme
    3. *No Weather And Dust Visuals* By ivXtreme

    -----

    1.1:

    1. Fixed Plutonium not spawning or scanning properly

    2. Fixed some tech/products still being renamed on the No Tech Version (Please report if I missed anything. Thanks!)

    3. Added Compatibility for Darc Biomes+Cities that's included.

    4. Made PersistanceDistanceCreatures mod separate, since it has various versions and different versions may be more preferable to others (500% included by default in _PersistenceDistanceCreatures1.2.6_500%.pak and others in the swappable mods folder).

    5. Removed all base building restrictions and limits for all build items and no items remove grass any longer.

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