No Man’s Sky Community Overhaul – Path Finder Update + Custom Cheat Engine Table + Custom PS4 Controller Profile + Modified SweetFX+ReShade and swappable PResets

  • description Description

    If you would like to support my future mod creations by donating... Click Here. :)

    RaYRoD's Community Mod

    What is this, and why am I posting this?

    Initially, I started making several mods on the down-low out of personal preference. However, as a community there are many awesome mods by other fellow modders that I also loved to use. Unfortunately, there were compatibility issues. So I figured that I would do my best to fix that. 
    Instead of merely copying and pasting other people's stuff, I took apart nearly every mod uploaded to this site and studied them and also studied many of the mbins in No Man's Sky unpacked itself and attempted to re-write nearly every mod included here from the ground up: with a few exceptions.  The exceptions here would be a few model mods and a few texture mods that I did not make.
    (Respective credit has been given there)

    No Man's Sky has a wonderful modding community and I'm grateful that it's so active here.

     


    The purpose of #RaYRoD's Community Mod is to provide this community with a custom pack that intends to enhance your No Man's Sky experience by attempting to add more diversity, re-enabled pre-release features, even more beautiful and visual aesthetics, subtle plus major gameplay changes, shader  fixes, nearly 100 cheat engine features, Special custom ReShade presets, Custom Ps4 gamepad mapping, and several other optional customization features included that can be added to the game's MODS directory.

    Sidenote:
    Reverse engineering encrypted data doesn't make it not HG's anymore. Nobody really owns anything, at-least 99% of the stuff. So What the heck. Enjoy! 

     

     

     ReShade HOTKEYS:
    - GUI Hotkey = END
    - Toggle ReShade effects = Page Down
    - Screenshot = Num *

    A Custom Cheat Engine Table Compilation:

    Options Included:

    1. Star Citizen Pulse Jumping
    2. Super Fast Star Citizen Pulse Jumping + Instant Take Off
    3. Real-Time Wanted Level Adjust
    4. No Sentinals
    5. Lobotomise AI (K)
    6. Instantaneous Travel (Teleport with 1 Key)
    7. infinite Jetpack
    8. infinite Grenades
    9. infinite Ammo
    10. infinite Health
    11. infinite Sprint
    12. infinite Life Support
    13. infinite Scanner
    14. infinite Mining Beam
    15. No Multitool Overheat
    16. No Ship Overheat
    17. infinite Hyperdrive
    18. infinite Phase Beam
    19.infinite Launch Thrusters
    20. infinite Pulse Engine
    21. infinite Deflector Shield
    22. infinite Exocraft Boost
    23. infinite Fusion Engine
    24. infinite Exocraft Mining Laser
    25. infinite Exocraft Cannon
    26. Money Pointer/Multiplier
    27. Element Gathering Multiplier
    28. Bypass Locks
    29. Unlock All Technology Recipes
    30. Unlock All Product Recipes
    31. Ignore Crafting Requirements
    32. infinite Items Crafting/Selling
    33. Unlock Hyperdrive Recipes (F6)
    34. Always Have Conversation Item
    35. Free Camera (F3)
    x (num 4/6)
    y (num 8/2)
    z (num 7/9)
    Please note that camera coordinates are planet-centric, not player-centric

    36. Galactic Map Speed (F1) value
    :: Galactic Map advice: 2.75 is default, starfield display takes a second to catch up at 200
    :: 200 is good for rushing to galactic centre

    37. Current Inventory Stats Pointers
    *Damage
    *Shield/Mining
    *Hyperdrive/Scanner

    38. Highlighted Item Pointer
    *Damaged
    *Quantity
    *Total
    *Inv. Column
    *Inv. Row

    39. Force Higher Field Of View

    40. Real Time Field Of View Adjuster
    *Left Arrow To Increase, Right Arrow To Decrease

    41. No Pause On Loss Focus

    42. Helmet FX (CA/Vignette/Scanlines/Frost) (F2)
    43. Build Anywhere
    44. Summon Exocraft Anywhere
    45. Instant Photo Mode (H Key To Activate)
    46. Galactic Map Speed (F1)
    :: Galactic Map advice: 2.75 is default, starfield display takes a second to catch up at 200
    :: 200 is good for rushing to galactic centre
    value (H Key = enable, Alt+H = hide)

    47. GFX Anti-Aliasing Options AA (5 = best)

    48. Stack Modifiers
    *Element Stack 1
    *Element Stack 2
    *Product Stack 1
    *Product Stack 2
    Note: Stack Value
    VIEW INVENTORY BEFORE NEW ELEMENT SLOT CURRENT VALUE REACHES 250
    NO TRANSFERING OR MOVING
    SAME RULES APPLY AS FOR ELEMENTS

    49. Universal Translator (Decode Words)

    50. Inventory Slot Pointers
    Currently Opened Inventory
    *Row 6
    *Row 5
    *Row 4
    *Row 3
    *Row 2
    *Row 1 (set to -1 for all slots)

    51. Unlimited Hazard Protection

    52. Laser Color
    Disco Lasers
    cRed = AddressList.getMemoryRecordByDescription('Red (0.0 to 1.0)')
    cGreen = AddressList.getMemoryRecordByDescription('Green (0.0 to 1.0)')
    cBlue = AddressList.getMemoryRecordByDescription('Blue (0.0 to 1.0)')

    *Blue (0.0 to 1.0)
    *Green (0.0 to 1.0)
    *Red (0.0 to 1.0)

    53. Mouseover Object Pointer
    *Damage Taken
    *Damage Capacity

    54. Speed Manipulator
    *X Axis
    *Y Axis
    *Z Axis

    55. One-Hit Kills
    56. Anti Profanity Filter
    57. Force Time Of Day

    ------------------

    An Optional Custom PS4 Controller Profile for DS4 Windows That's Setup for Cheat Engine:

    Instructions:

    1. Extract Ds4Windows.rar anywhere (preferably Documents Folder) and then open DS4Windows.exe.
    2. Go to the settings tab inside of Ds4 windows and click the blue highlighted option below called "Controller/Driver Setup" and do what it says quick.

    3. Make sure borderless windowed is running and the hotkey in it is set to ( Num / ) ----- I recommend extracting "BorderlessWindowed.exe" and "BorderlessWindowed.exe - Shortcut" into your startup directory "AppDataRoamingMicrosoftWindowsStart MenuProgramsStartup"

    4. Extract "RaYRoD's Custom NMS Cheat Table Setup.CT" to your desktop! And Make sure my cheat engine CT file is loaded in Cheat Engine (You must double click on the CT file and it will automatically load it into cheat engine. That's the only way it works unless you load it with my controller hotkey *mentioned below*) and also that cheat engine is attached to the NMS.exe process by clicking File, Open Process, NMS.exe while the game is running. BUT If you want Cheat Engine to *automatically attach* when No Man's Sky runs which is more simple... then inside of cheat engine on the menu bar up top, click edit and then click settings... and where you see "Automatically attack to processes name" type in NMS.exe and then hit OK.

    5. And lastly.... make sure steam settings are set this way
    https://gyazo.com/53d8e45f5248c360396e8f8bb6939dbe

    ======

    Hotkeys:

    While Cheat Engine Is Connected...
    If you would like my custom all in one cheat activate preset..... then PS4 middle home button Or (H Key) automatically activates "BuildAnywhere", "Summon Exocraft Anywhere", "Inf Exocraft Boost", "Inf Exocraft Fusion Engine," "Inf Exocraft Mining Laser,"Instant Photo Mode", "Inf Exocraft Cannon", Ultra "Anti Aliasing without fps loss," "No Game Pause on Loss Of Focus", "Inf Scanner", "Inf Sprint", "Inf Ammo","Inf Grenades", "Ignore Crafting Requirements" "Unlock All Technology Recipes", "Unlock All Product REcipes" "Inf Jetpack", and "Instantaneous Travel ability enabler" all at the same time.

    You can also tick any of them individually without using all of that.

    Left touchpad click: activates the in-game inventory
    Right click: activates the Reshade GUI in case you want to swap between the Mojo ReShade or Real Man's Sky ReShade preset in the box in the home window
    Upper click: activates the Steam Overlay GUI
    Touchpad Swipe Up: Toggles the Star Citizen Warp to planets in Cheat Engine
    Touchpad Swipe Down: Toggles the real-time, in-game Field Of View slider. (Use d-pad left and d-pad right to zoom in or zoom out)
    Touchpad Swipe Right: Takes an in-game screenshot with Steam
    Touchpad Swipe Left: Toggles the No Man's Sky in-game Helmet FX (CA/Vignette/Scalines/Frost).
    Select: will open the No Man's Connect Application Window Overlay if you have it installed.... which can be downloaded here:
    Square+R3: To toggle ReShade effects
    Circle+R3: to freeze AI and creatures

    Square+Circle: activates the real-time HUD wanted level adjuster...
    Use square + right to increase your wanted level by 1... or use square + left to decrease your wanted level by 1.

    Touchpad Multi-Click Toggles Borderless if you followed the setup instructions included.

    ======

    Other Info:

    BordlessWindowed.exe is an amazing program.
    A small program that gets minimized in your taskbar.
    It can make any fullscreen window borderless, or any bordered window into borderless-fullscreen.

  • speaker_notes Installation

    This pack was made to be used as a standalone, with the exception of some mods that may still be compatible. There's a very high chance that any mods that you use outside of this giant pack are either 1. Already included... or 2. They will conflict with this pack.  
    Feel free to ask any questions, if you are not sure. I'd be happy to answer.  Not all of the familiar-named files included in here are the same files that you would simply download elsewhere on nomansskymods.com, but most of them I re-made from scratch and simply gave them the same names.  Therefore, I highly recommend following along with the installation instructions that I suggested below and use this as a standalone:

     

    • Installation Instructions:
      1. Copy EVERYTHING in #RaYRoD's Community Mod into an EMPTY  MODS folder.  - Don't worry! Subfolders don't get recognized/loaded when you boot the game so just copy the subfolders too.

    Here's an example of what your mod folder should look like.


    https://gyazo.com/a2420137871c8f658215d21441c67f98

     

    For Version 5.0:

    You can pick one of these:
    - #RaYRoD's Community Mod 5.0 (Darconia + Eucli-ea).pak
    - #RaYRoD's Community Mod 5.0 (No Darconia Or Eucli-ea).pak

     

    Also you must choose one of the Lawn Reality Crescent Worlds versions. However, Ringed planets is optional. By default I added the Crescent Worlds normal version, but there's alternatives in the "Ringed Planets, + Rotating HD Clouds, Crescent Worlds Variations" subfolder.

    These are NOT the original crescent worlds. I modified them myself to make them compatible. I combined Lo2k's most recent better rotating HD clouds with with Lawn Reality's Crescent worlds and enabled compatibility for a modified ringed planets mod that's also included and optional.

    If you would like to use ringed planets by Lo2k, then you MUST copy "Ringed Planets (Use With Any Crescent Worlds Version).pak" into your mods directory WITH ONE of the modified LawnReality Crescent Worlds versions provided here.

    If you would like to play without ringed planets... pick any version of the Crescent Worlds mod here, and don't add the Ringed Planets pak into your MODS directory.

    • If you would like to use CyberCyrus and I's awesome Mojo ReShade the "Mojo ReShade Archive Into your Binaries Folder"
    • The Cheat Engine Table + Custom Ps4 controller profile.rar has instructions included inside. (This is optional and not mandatory)

     Enjoy!

    Note:
    You must install cheat engine from http://www.cheatengine.org/ to use RaYRoD's Cheat Engine Table Setup.

    + All of the ReShade contents get extracted directly into your No Man's Sky Binaries Folder

     

  • event_note Changelog

    5.3

    Changes+Fixes+Tweaks

    Added No Blinding Freighters By Lo2k
    Re-added Tie Fighters by Ignacio/CodenameAwesome
    Randomly Roaming Walker Adjustments
    Removed Ship To Ground Damage Impact
    More Landing Adjustments For Freighters And Ground

    5.0 - Major update

    Changes+Fixes+Tweaks

    1. Integrated Darconia with certain contents of Eucli-a

    2. Integrated a new game engine fix by Lo2k that should boost your Frames Per Second by 20-30 :)

    3. I made Lo2k's better HD, rotating Clouds shader compatible with Lawn Reality's Crescent worlds and ringed planets.
    - These are NOT the original crescent worlds. I modified them myself to make them compatible. I combined Lo2k's most recent better rotating HD clouds with with Lawn Reality's Crescent worlds and enabled compatibility for a modified ringed planets mod that's also included and optional. (More Info Included)

    4. Lots of major adjustments, changes, and fixes to several mods

    5. Reduced File Size

    6. Larger Inventory

    7. Combined everything into one file.

    8. Now includes simplified instructions

    If you prefer the alternative version with optional paks then you can download that here:
    https://drive.google.com/open?id=0B-QyBgdGmMCRMUV3Q3NZNzB3NWc

    4.6
    Changes/Fixes/Tweaks:

    1. - REDUCED DOWNLOAD SIZE BY 2GB, Now it's 1.48GB.

    2. Updated Crescent Worlds, but I made changes to the atmospherefragment shader to combine Lo2k's ring effects into all of Lawnreality's Crescent Worlds variations for compatibility.

    To use ringed planets make sure BOTH "Ringed Planets.pak + and any one of the Crescent Worlds version whether it be (Normal, Black Space, or BlackSpace+Nebulas) is in your mods folder.. - This also means that ringed planets are now optional.

     

    3. Added Asteroid Field 0.54 by Lo2k
    - v0.54 New :
    - increased minimum distance from planet (fixes asteroids being half in atmosphere half in space)
    - increased minimum distance from station (fixes asteroids clipping through station)
    - reduced minimum distance from anomaly

    4. Added True Lighting by Lo2k
    Since Path Finder release, I was really annoyed by some strong colored light appearing suddenly in my cockpit when traveling to a planet, shading asteroids or interior of some station without sense because this color was nowhere around.

    And I eventually found the reason : sky.
    Indeed since Path Finder, sky light (from planet) has no limit and is also applied in space on everything !

    So here is what this mod does :
    - restrict sky light range to planet atmosphere
    - use a very dark color to shade objects and keep them visible one on top of the other (planets, asteroids...)

    So far I wanted to call this mod The Lighting Fix because it's really all it does right now but I plan to add more features to it so I took the opportunity to give it a proper name as it might become something bigger.

    Hope you will enjoy True Lighting !

    5. Re-added Quick Actions By Lo2k

    6. Several Other changes

     

    https://nomansskymods.com/mods/no-mans-sky-community-overhaul-path-finder-update-custom-cheat-engine-table-custom-ps4-controller-profile-modified-sweetfxreshade-and-swappable-presets/

    Changes+Fixes+Tweaks

    1. LOD + Voxel overhaul tweaks (Doesn't mess up ground level)
    2. Reduced space fog in RaYRoD's E3 Space Fog (No longer overwhelming)
    3. RaYRoD's Wild Space Changes To make space more fun
    4. Slight ship AI functionality changes
    5. More EPIC Space Battles
    6. Other Texture Changes
    7. Procedural Generation Static Noide Fade In adjustments
    8. Replaced the spark texture on hot planets

    9. Made 4K water
    10. Lots more

    New Optional Paks:

    1. RaYRoD's Pickups (Should make in-game pickups and resource collecting more fun)

    2. RaYRoD's Alternate Asteroid Textures (New Asteroid Textures)

    3. Alternate Space Dome (Changes The Space Dome)

    4. RaYRoD's LOD and Voxels (Makes planeteray generation more interesting without messing up the ground level)

    Core Mods Only Download:
    https://drive.google.com/open?id=0B8PePLnfYTsmajlGOVRTMmcyd00

    4.0

    Changes/Fixes/Tweaks:

    Updated Darconia Contents to 1.4:

    1.4 UPDATE

    Added 28 buildable LED signs for your base. They fit perfectly over doors, on walls, on containers to show where to find what in your base.
    Added 6 new buildable lights: 5 rotating alarm lights, stroboscope and search light. If you add orange rotating lights on the ceiling and a stroboscope you get a scene that looks just like the nostromo alarm lights at the end of Alien 1.
    Made an extra build category for the big buildings.
    Added one new product to craft and buy.
    Small bugfixes.

    Added True Clouds by Lo2k:
    Description
    To fit the aesthetic design of the game, vanilla clouds were somewhat idealized :
    - they lack volume
    - are made of a single saturated color either white during day or black during night
    - evolute over time and move in a weird and almost unnoticeable fashion
    - are displayed at a very small distance

    This mod offers a different cloud approach:
    - Removed saturated color to get cloud volume back
    - Improved color tone and lighting
    - Slow but visible motion from one side of the sky to the other (using same direction as Rotating Atmospheric Clouds Shader)
    - Evolutive Cloud Cover over time
    - Integrated Clean Skies mod to get almost doubled draw distance
    - Integrated Clean Skies mod to get smooth clouds without noise

    Added Better Asteroid Explosions By Lo2k:
    When I created Asteroid Fields, I took quite some time to find how to change the way asteroids explode but eventualy never found the settings.
    But I checked a few other files today and guess what ? I finaly found them !

    So here is a mod that completely changes the way asteroids explode :
    - Greatly reduced blue smoke effect at impact with every asteroids
    - standard asteroids : changed repartition, size, lifetime, speed and angular speed of flying asteroids debris
    - Free bonus : as debris fly longer, you can see them physically collide with other asteroids
    - special asteroids : removed tiny rotating asteroids when destroyed
    - Removed camera shake when hitting any small asteroid with ship gun
    - Added camera shake when hitting a large asteroid with ship gun

    3.5.1:
    Changes/Fixes/Tweaks: 

    1. Fixed grenade tech freezing
    2. Fixed Life Support on (No Darconia Version)

    Smaller Download Available Here:

    Core Mods ONLY Download Available Here:
    https://drive.google.com/open?id=0B8PePLnfYTsmdDZ5TFlabkkzRWc

    Fixed No Darconia Version Available Here:
    https://drive.google.com/open?id=0B8PePLnfYTsmRVNwbEZnQXoxM1E

     

    3.5:
    Changes/Fixes/Tweaks:

    1. Updated Darconia Content
    2. Other minor changes

    New Optional Pak:
    1. Added a new pack called "Actual Planet Sized Planets". This mod doesn't mess with voxels or planet leveling or anything drastic, but it does make planets feel more planet sized on the terrain. Things aren't so scrunched up together anymore. (This could make planets look a little weird occasionally from space I think? Not confirmed. This is a test. But it looks really nice on the surface. This also enables the ability for large fields. This does not mess anything up with resource collecting or building spawning. :)

    3.4
    Changes/Fixes/Tweaks:

    1. Restored The Original No Man's Sky Intro
    2. Added Star Wars TIE Fighter Sentinels by IGNACIO
    3. Several TechnologyTable Adjustments
    4. Fixed the Darconia Mod still saying hunger and not being rechargeable.
    5. More Weather Adjustments
    6. Other stuff that I don't remember at the moment

    Optional Paks:

    1. New RaYRoD's Wild Space Mod - TEST

    I just made space more active and crazy.
    There's now an increased chance of epic space battles with more ai ships and various freighter types. Freighters can attack freighters. Increased trader flyby spawns, increased random ai ship fly by's, more active space activity, increased pirate spawns and pirate bounties, different warpins, different warp in styles, and size readjustments on all things.
    Also more violent ships.

    (This May Be GPU Heavy For you depending on your specs) It's still in testing. Please report any issues... thanks!

    - Smaller CORE MODS ONLY Download Available Here:
    https://drive.google.com/open?id=0B8PePLnfYTsmWHFoR09kRWRrMlk

    3.3
    Changes/Fixes/Tweaks:
    1. Updated Lo2k's Ringed Planets mod to v1.1.

    - Rings are now visible from their own planet
    - Inner and outer ring radius variations
    - Fixed rings crossing planets in previous version

    2. Updated All Crescent Worlds Mods

    3. Other Minor Changes

    - Smaller Download Available Here:
    https://drive.google.com/open?id=0B8PePLnfYTsmWHFoR09kRWRrMlk

    - Without Ringed Planets Available Here:
    https://drive.google.com/open?id=0B8PePLnfYTsmRTlJMVpGSXRza1E

    3.2.1 (Bug Fix + 2 new optional Packs)
    Changes/Fixes/Tweaks:

    1. Reverted RaYRoD's Biomes - E3 Immersive Grass + Giant Crystals with Surprises 2.6.1 (No Swaying Trees) back to version 2.6.1 to remove a weird grass slideshow glitch. (Increased draw distance and swaying still exists)

      New Optional Packs:
      1.  RaYRoD's Biomes - E3 Immersive Grass + Giant Crystals with Surprises 2.6.1 (No Swaying Trees) + Megaliths by MSSP

      2. RaYRoD's Biomes - E3 Immersive Grass + Giant Crystals with Surprises 2.6.1 (No Swaying Trees) + Megaliths and Constructs by MSSP

      Smaller download with only Core/Main Mods Downloadable Here:
      https://drive.google.com/open?id=0B8PePLnfYTsmdGVPU2NvN3QyQzg

    3.2 (Hotfix + New Features)

     

    Changes/Fixes/Tweaks:

    1. Added the possibility for random walking sentinal walkers
    2. Even further draw distance on rocks and flora than the last update!
    3. Added Lo2k's 3D waves with rising tidal wave effect
    4. More Biome Adjustments
    5. Fixed Walker Movement

    • New Optional Paks:
      1.  Added Realistic Plant And Tree Sizes *Balanced* (Not the same as E3 Immersive Grass. Both are compatible with each other! I recommend using both together 😛 )
      2. Added Darc. Warp No Clouds

      Smaller, *Core/Main Mods Only* Download Here:
      https://drive.google.com/open?id=0B8PePLnfYTsmMTc2WU9OMXZfdDg

    3.1

    Changes/Fixes/Tweaks:

     

    Immersive Man's Sky:
    Intense storms are now possible, also there's new and enhanced weather effects, increased draw distance, dynamic swaying flora (Plants and grass), Slightly taller plants and grass, better rock and object placements and an unlocked infinite biome color possibilities configuration. Lots more going on here that I made. ;)

    Weather will not always be this intense:
    https://youtu.be/L3dthWuKMhs

    1. Increased the rendering distance for flora and planetary objects, and made adjustments to the wind swaying on them. Grass and Trees can sway. There are also better object placements. (All In "RaYRoD's Biomes  – E3 Style: Tall Immersive Grass + Giant  Crystals With Surprises 2.6.1.pak"

    2. Re-added Rotating Atmosphere clouds by Lo2k to work with ringed planets
    3. Re-added Infinite Biome Color Possibilities
    4. Fixed Other missing contents
    5. Various Other Changes

    Smaller Download Here:
    https://drive.google.com/open?id=0B8PePLnfYTsmcHBySldwT1YxVlU

    Alternative "RaYRoD's Community Mod.pak" without Ringed Planets Here:
    https://drive.google.com/open?id=0B8PePLnfYTsmcWtYTFpiaFRHMjA

    3.0 - New Features + CRUCIAL Fixes

    Changes/Fixes/Tweaks:

    1. Added ring planets by Lo2k
    2. Planets are no longer always Island Worlds (Added a Separate Optional .Pak for that)
    3. Manually edited tens of thousands of values so that only grass and a few other minor things ca be taller now and also fixed the width on everything. Everything looks far better. Also many size adjustments!
    I also made many spawn density adjustments. Forest changes, richer barren planets, richer frozen planets, slightly richer lush planets, weather changes, adjustments to Bases, Hills, Mountains, Rocks, UnderWater, Texture, Rivers, Craters, Arches, Small Arches, Blobs, Small Blobs, and Substances across all biomes.
    4. Space fog reduced a bit
    5. Tons of weather adjustments
    6. A lot more various Fixes and tweaks

    Core Mods Only Downloadable Here:
    https://drive.google.com/open?id=0B8PePLnfYTsmbkZIV2ZBYjRwWjQ

    2.5.9.1  - Download Fix

    2.5.9
    Smaller Download Here: https://drive.google.com/open?id=0B8PePLnfYTsmV1VmQlVCZ05aWUE

    Changes/Fixes/Tweaks:
    1. Updated All Darconia to 1.3 and added his newer contents
    2. Added Red Grenades
    3. Added Clear Water 2.2 by Lo2k
    4. All Grass settings with base building set to default
    5. Analysis Visor Scan Distance Increased
    6. Several Adjustments To Sizes in RaYRoD's Biomes: Tall Immersive Grass + Crystals With Surprises
    7. Added Higher Landing For Ships
    8. New Textures
    9. Adjustments to Bases, Hills, Mountains, Rocks, UnderWater, Texture, Rivers, Craters, Arches, Small Arches, Blobs, Small Blobs, and Substances across all biomes.
    11. Barren Biomes are more rich in resources
    12. Darc Creatures 1.3 now has further creature spawn distances.
    13. More Weather Adjustments to RaYRoD's Weather Overhaul
    14. Thicker snow, thicker snow grass, denser snow fog, slightly denser space smoke blending with space fog, denser toxic fog, thicker space debris, slightly bigger bubles underwater, now possible to have murky water, lots of various weather effect changes on all biomes. Even thicker rain, Lots of other newly added changes!

    15. Walker Sizes re-adjusted on RaYRoD's Intimidating Sentinals
    16. Larger AI Procedural Ship Sizes
    17. With RaYRoD Wild Space (BETA) AI Ships can now fly closer to the planet, vary in size, have more violent combat with busier space, and intense wanted level chases with police ships and lots of other stuff that's still in the works.
    18. More beautiful fireflies.
    19. Slightly more denser forests possible
    20. Other Spawn Density Placement modifications
    21. Further Scanning Distance With Binoculars
    22. Discovery Reward Adjustments
    23. More Hostile Sentinals
    25. Vehicle Controls Overhaul: Slightly Bigger Exocrafts, Faster boosts, Adjusted Speeds for all exocrafts, Gravity Adjustments, Infinite Boost Time, No Recharge Time, Red Grenades, Collossus now drives on water, The buggy drives better underwater, and the nomad should especially be even more fun to play with.
    26. Now possible to have tall underwtaer clifts and arches, and other strange procedural terrain formations.
    27. Slight E3 Space Fog Reduction
    28. Removed Infinite Jetpack For More Gaming Challenge (Can be turned on through Cheat Engine Instead)
    29. Slight changes to the E3 Scan Speed
    30. Much more!

    New Optional Packs:
    1. Added the new Darconia Paks
    2. Added RaYRoD Biomes + Darc Biomes,
    3. Added RaYRoD Biomes + Darc Biomes with Cities
    4. Added "RaYRoD's Wild Space" Beta
    5. Added Darconia Heavy Air (Isolated The Textures+ Heavy Air Effects into a separate Pack For compatibility with other Weather Effect Options)

    (Please Report Any Bugs... Thanks!)

     

    2.5.3

    Changes+Fixes+Tweaks:

    1. After 26 hours, around several hundred game reboots... I finally removed that terrible black rain glitch.
    2. All Grass from base objects will be removed now.
    3. Added slightly more powerful binocular scanning, Faster E3 Style Scan lines to look like the old trailer, and pre-release Longer glowing Cubes, and removed the scanner recharge time.
    4. Reduced planet space fog, regular space fog still in tact.
    5. Added Clear water 2.1 by Lo2k - - version 2.1 - NEW
    - reworked foam aspect to look closer to white ripples + Fixed Water reflectivity

    6. Added RaYRoD (Mostly Invisible) Binoculars

    7. Re-added missing (No Tech Mod)

    8. Fixed that darn download! "Sorry Guys!"

    9. Other stuff!

    10: Here's a small download with only the core mods, and no optional mods, cheat engine table, and ReShade :)
    Downloadable Here: https://drive.google.com/open?id=0B8PePLnfYTsmdERBMU5FYzhSdU0

     

    2.5.2
    (More Crucial Bug Fixes + New Features) - But This time I also included a smaller download with only the core mods. Simply replace the old ones. Here: https://drive.google.com/open?id=0B8PePLnfYTsmLTNzYXozLV94NUE

    Changes/Fixes/Tweaks:

    1. Imported the E3 Scan from the pre-release trailer. (Made by Lo2k)

    2. Re-added DUD atmosphere Effects because it was actually my Weather Overhaul glitching it
    3. Fixed glitchy space flight flicker
    4. Reduced space particles slightly, but still a bit bigger than normal.
    5. Removed Actual Planet Size Planets due to strange space planet texture (Will need to do some adjustments on this one before re-adding). It works great on the surface, but looks bad from space at the moment.
    6. Weather Overhaul Mod has more adjusted effects.
    7. Grass should no longer go through your base.
    8. Black glitchy rain should be fully removed
    9. Updated E3 Space fog; clouds are new better colored, light space smoke is now  a thing from the infinite worlds trailer when leaving the atmosphere, and better space fog adjustments.


    2.5.1 (Crucial Bug Fixes)

    1. Black glitchy rain should be fully removed
    2. Re-added DUD atmosphere Effects
    3. Fixed glitchy space flight flicker
    4. Reduced space particles slightly, but still a bit bigger than normal.
    5. Removed Actual Planet Size Planets due to strange space planet texture (Will need to do some adjustments on this one before re-adding). It works great on the surface, but looks bad from space at the moment.
    6. Other stuff

     

    2.5:

    Changes/Fixes/Tweaks: - I lost count to be honest, might've forgot some things!

    1. Imported 3D Rising Waves + A new water Overhaul by Lo2k (Beta) - Not Finished
    2. Imported Planetary rotation (Beta) by Lo2k - Not finished
    3. Imported HD atmosphere + Nasa Textures
    4. Various Other importations/changes that I don't remember.
    5. Multi-colored water is now possible with Infinite Biome Color possibilities optional Mod.
    6. Updated E3 Space Fog, now includes Multicolor Space Fog + New Space Cloud Colors + New Nebula Colors and some other changes. Space fog also might show in space stations now.
    6. Removed DUD Atmosphere effects, due to black and glitchy rain
    7. More compatibility fixes.

    New Optional Mods:
    1. Added a new mod I made called "Actual Planet Sized Planets" - This mod should make planetary terrain look planet sized and not so scrunched together. This mod also works great with RaYRoD's LOD Larger Oceans + Larger Regions + More.

    2. Added another new un-released mod that I made called "RaYRoD's Weather Overhaul - Test" -
    I made massive changes too all biome weather, and weather effect sizes. I think that I also increased snow layer thickness to go with my larger snowflakes and thicker sand and more intense sandstorms. I also added larger space debris and space smoke which also was in the infinite worlds trailer. I added thicker rain. More visuals on all planets. I did min/max temperature adjustments on all biomes. Hot biomes can also reach 1000 degrees Celsius and similar tweaks were done with cold and desert planets. There's slightly bigger bubbles underwater and underwater can also be murky and scary. There's adjusted chances of low storms, high storms, and extreme weather. I adjusted firefly settings. Made changes to caves, and moons, and the mars and alpine and jungle biomes. Those are just a couple things. PLEASE REPORT ANY ISSUES, Thanks! :)

    3. Added another mod I made called "Infinite Biome Color Possibilities." -
    This mod drastically increases the variety of colors that can appear proceduraly on all biome types.
    Basically, per biome there are a certain number of colors that are allowed to appear due to a limitation. This removes the restriction and also adds a wider range of possible RGB colors that can appear on a biome... which means that the colour pallette combinations have more possibilities. Not really something that can be concluded by 4 pics; but something that has to be seen as explored.

    Thanks to monkeyman for a lot of help with Python. :)

    4. Added...
    OPT_ LawnReality-Crescent Worlds 1.1.1 + BetterAtmosphericClouds 1.03 by Lo2k
    OPT_ LawnReality-Crescent Worlds 1.1.1 + Black Space + BetterAtmosphericClouds 1.03 by Lo2k
    OPT_ LawnReality-Crescent Worlds 1.1.1 + Black Space and nebulas + BetterAtmosphericClouds 1.03 by Lo2k


    2.1.1

    Fixed The Download

    2.1

    Changes+Tweaks:
    1. Updated Clear Water by Lo2k
    2. Fixed E3 Space Fog From Not Loading
    3. Exocraft Control tweaks
    4. Added Exocraft Camera Fix + Photo Mode Unlock
    5. Fixed Various Incompatibility Issues

    7. Several Other changes

    More Optional Mods:
    1. Added RaYRoD's Biomes - E3 Immersive Grass + Giant Crystals with Surprises (Optional)
    2. Updated All LawnReality Crescent Worlds Variations


    2.0

    Changes + Tweaks:
    1. Added Clear Water by Lo2k "This mod is a first approach to solve this by tweaking the shader dealing with foam creation to produce less overall foam while keeping them around shores as they should be.
    This means you will still get foam in ponds but it will rather look like troubled white water ponds, rather than blocs of concrete :)"

    2. Added better HD clouds by Lo2k

    3. Added Clean Skies (Removes Static) by Lo2k

    4. Added Red Monoliths

    5. Added Darc Snow Trees (Adds snow on trees in the snow biome)

    6. Multitool HUD now retextured

    7. Added HD Spiders by Virakoxta

    8. Added HD Trees by Virakoxta

    9. Added HD Antelopes by Virakoxta

    10. Added Darker Black holes

    11. Added Red Monoliths

    12. Added sparkling Crystals

    13. Added HD clouds shader

    14. Added better cloud atmosphere texture by Lol2k

    15. Isolated E3 weather effects from all Darc Biomes, and Cities files and created an individiual pack. Now users can choose from E3 weather effects or HD weather effects by Mautz

    16. More Compatibility Changes

    Optional Mods:
    1. Added HD water Texture (Optional)

    2. E3 Water Texture (Optional) (Not Compatible with HD water Texture) - Isolated the E3 water from the Darc Biomes + E3 effects variations and then added E3 Water effects (Optional).pak instead for compatibiltiy

    3. Added RaYRoD's Weather Tweaks (Optional) - Includes thicker snowflakes, higher temperature drop possibilities, denser toxic fog, and other changes... *Will work on this more soon*

    4. Added RaYRoD's LOD Larger Oceans + Larger Regions + More (Optional)

    5. More Colour Pallettes (Optional) (Not compatible with E3 Pallettes)

    6. Added Consteructs+Megaliths Combined, which is now compatible with the also included Darc Cities/Biomes paks.

    7. Added E3 Biomes Always Lush (Optional)

    8. Added HD weather effects (Optional) or E3 Weather effects (optional) - (Choose One!)

     

    1.9.1 
    Added a smaller Download Containing only the main mod .paks (without all the optionals paks,  subfolders, cheat engine, and ReShade)
    https://drive.google.com/open?id=0B8PePLnfYTsmWVN3OUxGZXFObFk

    1.9:

    Changes+Tweaks:
    1. Updated Darc Tech and Darc Biomes and Darc Biomes+Cities to the latest.
    2. Added the missing Darc Tech paks.

    Added more optional Mods:
    1. Everything is Free, Force Remove HUD (Optional)
    2. Everything is Free (Optional)
    3. Force Remove HUD (Optional)
    4. God Mode, Everything is Free, No HUD (Optional)
    5. God Mode, Force Remove HUD (Optional)
    6. God Mode (Optional)

    7. Added RaYRoD's Flight Mod (Optional)
    8. Added E3 Space Fog by RaYRoD (Optional)
    9. Added Intimidating Sentinals by RaYRoD (Optional)
    10. Added a fixed version of Increased Asteroid Draw Distance+More Ships Per System By Jaszhix (Optional)
    11. Added Instant Button Reaction (Optional)
    12. Added No Pickups (Optional)
    13. Added Increased Lush Biomes (Optional)

    Updated Cheat Engine:
    Added my new updated cheat engine table setup with more cheats and cool options such as... a Star Citizen Pulse Jump and an alternative faster pulse jump with instant lift off. I also added instantaneous travel(Short-medium distance real-time teleport jumping), a better cheat engine preset with the H key that auto activates a certain combination of things I setup, and lastly a better real-time wanted level adjuster.

    Updated the Optional Ps4 Controller-Profile For Cheat Engine with more hotkeys and adjustments...
    Hotkeys:
    While Cheat Engine Is Connected...
    If you would like my custom all in one cheat activate preset..... then PS4 middle home button Or (H Key) automatically activates "BuildAnywhere", "Summon Exocraft Anywhere", "Inf Exocraft Boost", "Inf Exocraft Fusion Engine," "Inf Exocraft Mining Laser,"Instant Photo Mode", "Inf Exocraft Cannon", Ultra "Anti Aliasing without fps loss," "No Game Pause on Loss Of Focus", "Inf Scanner", "Inf Sprint", "Inf Ammo","Inf Grenades", "Ignore Crafting Requirements" "Unlock All Technology Recipes", "Unlock All Product REcipes" "Inf Jetpack", and "Instantaneous Travel ability enabler" all at the same time.

    You can also tick any of them individually without using all of that.

    Left touchpad click: activates the in-game inventory
    Right click: activates the Reshade GUI in case you want to swap between the Mojo ReShade or Real Man's Sky ReShade preset in the box in the home window
    Upper click: activates the Steam Overlay GUI
    Touchpad Swipe Up: Toggles the Star Citizen Warp to planets in Cheat Engine
    Touchpad Swipe Down: Toggles the real-time, in-game Field Of View slider. (Use d-pad left and d-pad right to zoom in or zoom out)
    Touchpad Swipe Right: Takes an in-game screenshot with Steam
    Touchpad Swipe Left: Toggles the No Man's Sky in-game Helmet FX (CA/Vignette/Scalines/Frost).
    Select: will open the No Man's Connect Application Window Overlay if you have it installed.... which can be downloaded here:
    Square+R3: To toggle ReShade effects
    Circle+R3: to freeze AI and creatures

    Square+Circle: activates the real-time HUD wanted level adjuster...
    Use square + right to increase your wanted level by 1... or use square + left to decrease your wanted level by 1.

    Touchpad Multi-Click Toggles Borderless if you followed the setup instructions included.

    LOTS OF OTHER STUFF TOO!

    1.8.1
    Changes+Tweaks:
    1. Fixed *Darc.Planets.City.Biomes+E3 Effects* from not loading
    2. Fixed *Darc Tech* Content
    3. Added large Grenade Radius
    4. Other minor tweaks and fixes.


    1.8

    Changes+Tweaks:
    1. Now using the 98% fully original updated Mojo ReShade by my friend CyBerCyrus with a fixed Depth Field Option
    - Page up = ReShade GUI
    - Page Down = Toggle ReShade Effects
    - NUM * = Screenshot

    2. Updated Darc Tech and No Tech pack content to the latest

    3. Added *Instant Button Reaction* (Optional)

    4. Added more optional Mods

    5. More slight subfolder organizations

    5. Other compatibility Changes


    1.7
     (Visual Aesthetics Update)

    Changes+Tweaks:
    1. Created and imported *New trippy 4k space stations with traktor looking beams*
    2. Imported *Realistic black holes*
    3. Imported *HD Raindrops and HD Smoke*
    4. Imported *HD Sentinels *
    5. Added *HD Water*
    6. Added *HD Monoliths and Ruins*
    7.  Imported *Gold, HD drones*
    8. Imported *Blue Grenades*
    9. Imported *Thick Tradelines*

     

    Added More Addable/Swappable/Optional Mods:
    1. Created a new *Transparent, E3 Inventory with smaller box size (Optional)*
    2. New *Realistic Black Galactic Map* (Optional) - A Black shiny, realistic, galactic map to be used with lawn reality crescent worlds+black space :P

    3. *Instagram Filter Remover* (Optional)
    4. * Chromatic Abberation Remover * (Optional)
    5. *No Speed Lines In Space* (Optional)
    6. *No Speed Tunnel In Space* (Optional)
    7. *Procedural Generation Static Removal* (Optional)

     

    1.5.1:

    Changes+Tweaks:

    1. Re-added *RaYRoDs_NMS_Ps4_Profile_for_NMS_PC* and *RaYRoD's Cheat Engine Table.rar* and *Reshade + Sweetfx.rar* because I forgot to include it in the latest update.
    The cheat engine table is inside of RaYRoDs_NMS_Ps4_Profile_for_NMS_PC.rar.

    2. Added *RaYRoD invisible binoculars* (Optional) into the default mod directory
    3. Added *No Pickups* (Optional) by Redma
    4. *No Launch Takeoff Cost* Added to RaYRoD's Community Mod (No Tech)

     

    1.5:

    Changes + Tweaks:
    1. Isolated The E3 Effects, textures, and look into a seperate pack called NMS E3 Textures+Effects (Optional) with an alterntive called NMS E3 Textures+Effects+AlwaysLush (Optional), for those who may desire to play without the E3 vibe as the original game look. Or also for those who may want to play with the original game look with *HQ SMOKE – FOG – CLOUD – RAIN – EFFECTS* By Mautz instead.

    2. Isolated the *E3 HUD* into a separate pak.
    3. Ported *For Science* By MRPMG into the RaYRoD Community Pak for compatibility.
    4. Imported *HD Scratched Backpack* By Elca
    5. Imported *Multi-tool HUD* by Jinxter
    6. Other minor compatibility improvements/changes
    7. Combined DARC CREATURES + PERSISTANCE DISTANCE CREATURES 500%

    Added More Addable/Swappable/Optional Mods:
    1. *HQ SMOKE – FOG – CLOUD – RAIN – EFFECTS* (Optional) By Mautz 
    2. *DARC CREATURES + PERSISTANCE DISTANCE CREATURES 500% (Optional)
    3. *Beast LCARS HUD* (Optional)
    4. *BigThings %50* (Optional)
    5. *E3 HUD* (Optional)
    6. *MINIHUD* By TOFFLER (Optional)
    7. A mostly transparent Binoculars, *Scanner RETEXTURE* By Hammyg (Optional)
    8. All optional variations of *Use The Binoculars (Less Icons)* (Optional)
    9. Re-added *Constructs* (Was Missing Before) (Optional)
    10. *Darc City+Biomes + E3 Textures+Effects* (Optional)
    11. *Darc Biomes-Only + E3 Textures+Effects* (Optional)
    12. *Darc Cities + E3 Textures+Effects* (Optional)
    13. *Darc Cities+Biomes (No E3 Textures+Effects* (Optional)
    14. *COOL SPACESHIP CONTROLS* By Redma (Optional)

    Added Performance Mods:
    1. *No Air Particles* Or Fireflies* By ivXtreme
    2. *No Lens Flare* By ivXtreme
    3. *No Weather And Dust Visuals* By ivXtreme

    -----

    1.1:

    1. Fixed Plutonium not spawning or scanning properly

    2. Fixed some tech/products still being renamed on the No Tech Version (Please report if I missed anything. Thanks!)

    3. Added Compatibility for Darc Biomes+Cities that's included.

    4. Made PersistanceDistanceCreatures mod separate, since it has various versions and different versions may be more preferable to others (500% included by default in _PersistenceDistanceCreatures1.2.6_500%.pak and others in the swappable mods folder).

    5. Removed all base building restrictions and limits for all build items and no items remove grass any longer.


  • 34 Ratings

  • Uploaderrayrod
  • ModderRaYRoD, CyberCyrus, Lo2k, Jazhix, Decky, SAA, ScavangeR, Mautz, scooterbaga, LawnReality, IAMMRMIKEMAN, Alex Marquis, Allcoast, Zanmugel, MSSP, DeadEndThrills, Elca
  • Version5.3
  • Views10064
  • Downloads1959
  • UpdatedJun 20, 2017
  • CategoryCheatsFixesGameplayGraphics
  • Tags
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