New Red Crystal Design

  • description Description

    No Man's Sky MOD * New Crystal Design Variants * NEXT Release Edition

    [email protected]
    I've adapted the mod for the NEXT release.
    The mod was ported by me as far as possible to NEXT. But I do not have the time to check everything down to the last detail. Therefore, this release for NEXT has the status: Trial without warranty of accuracy. Thank you.
    ---Quantus---

    This mod adds an additional Red / Yellow and Blue Crystal Design into the Game.

    _MOD.New.Crystal.Design_Next_Edition

    Features of this Version:
    -> Each crystal color has its own shape.
    --> Red crystals have a new red crystal Design
    --> Green crystals have only the known vanilla Design
    --> Yellow crystals have a new cube Design
    --> Blue crystals have a denser, more naturally broken design
    --> Black-Gray crystals have the year 2015 demo design
    -> All Crystals without the flashing of scannable Crystal objects. The Crystals are scannable as before and the corresponding resource icon is displayed after a scan. Only the flashing after the scan of the Crystals is deactivated. The Crystals are permanently normal without flashing interruption.

    The vanilla design of the red, yellow and blue crystals can still be encountered in the game. The new design is also available, not exclusive.

     

    Credits:
    A big thanks to emoose for his reference, which allowed us all great mod projects for many weeks. The same to monkeyman192, theFisher86 and grekwaste and to all those who were perhaps still involved in your great work on the update of the mbincompiler!

  • speaker_notes Installation

    Simply place the downloaded '_MOD.New.Crystal.Design_Next_Edition.pak' (inside the zip file) in the No Man's SkyGAMEDATAPCBANKSMODS folder. If the "MODS" folder don't exist create it. An then delete the "DISABLEMODS.TXT" in the PCBANKS folder or move it to another folder or rename it. Otherwise no mods will be loaded!


    Deinstallation:

    Remove the '_MOD.New.Crystal.Design_Next_Edition.pak' from the No Man's Sky/GAMEDATA/PCBANKS/MODS folder

    This Versions are not compatible with Mods they change the following Files:
    -> METADATA_SIMULATION_SOLARSYSTEM_BIOMES_OBJECTS_CRYSTALS
    BARREN.MBIN
    CAVEFULL.MBIN
    DEAD.MBIN
    FROZEN.MBIN
    FULL.MBIN
    LOW.MBIN
    LUSH.MBIN
    MID.MBIN
    RADIOACTIVE.MBIN
    SCORCHED.MBIN
    TOXIC.MBIN
    -> MODELS_PLANETS_BIOMES_COMMON_CRYSTALS_LARGE
    CRYSTAL_LARGE.GEOMETRY.MBIN.PC
    CRYSTAL_LARGE.SCENE.MBIN
    CRYSTAL_LARGE_CAVE.GEOMETRY.MBIN.PC
    CRYSTAL_LARGE_CAVE.SCENE.MBIN
    CRYSTAL_LARGE_MOUNTAIN.GEOMETRY.MBIN.PC
    CRYSTAL_LARGE_MOUNTAIN.SCENE.MBIN
    CRYSTAL_LARGE_UNDERWATER.GEOMETRY.MBIN.PC
    CRYSTAL_LARGE_UNDERWATER.SCENE.MBIN
    -> MODELS_PLANETS_BIOMES_COMMON_CRYSTALS_LARGECRYSTAL_LARGE_ENTITIES
    CRYSTAL_LARGE.ENTITY.MBIN
    -> MODELS_PLANETS_BIOMES_COMMON_CRYSTALS_LARGECRYSTAL_LARGE
    CRYSTAL_LARGE.MATERIAL.MBIN
    -> MODELS_PLANETS_BIOMES_COMMON_CRYSTALS_CRYSTAL_LARGE_CAVE
    CRYSTAL_LARGE.MATERIAL.MBIN
    -> MODELS_PLANETS_BIOMES_COMMON_CRYSTALS_CRYSTAL_LARGE_MOUNTAIN
    CRYSTAL_LARGE.MATERIAL.MBIN
    -> MODELS_PLANETS_BIOMES_COMMON_CRYSTALS_CRYSTAL_LARGE_UNDERWATER
    CRYSTAL_LARGE.MATERIAL.MBIN
    -> MODELS_PLANETS_BIOMES_COMMON_CRYSTALS_MEDIUM
    CRYSTAL_MEDIUM.GEOMETRY.MBIN.PC
    CRYSTAL_MEDIUM.SCENE.MBIN
    CRYSTAL_MEDIUM_CAVE.GEOMETRY.MBIN.PC
    CRYSTAL_MEDIUM_CAVE.SCENE.MBIN
    CRYSTAL_MEDIUM_MOUNTAIN.GEOMETRY.MBIN.PC
    CRYSTAL_MEDIUM_MOUNTAIN.SCENE.MBIN
    CRYSTAL_MEDIUM_UNDERWATER.GEOMETRY.MBIN.PC
    CRYSTAL_MEDIUM_UNDERWATER.SCENE.MBIN
    -> MODELS_PLANETS_BIOMES_COMMON_CRYSTALS_MEDIUM_MEDIUM_CRYSTAL
    ICEFORMATION_MAT.MATERIAL.MBIN
    -> MODELS_PLANETS_BIOMES_COMMON_CRYSTALS_MEDIUM_MEDIUM_CRYSTAL_CAVE
    ICEFORMATION_MAT.MATERIAL.MBIN
    -> MODELS_PLANETS_BIOMES_COMMON_CRYSTALS_MEDIUM_MEDIUM_CRYSTAL_MOUNTAIN
    ICEFORMATION_MAT.MATERIAL.MBIN
    -> MODELS_PLANETS_BIOMES_COMMON_CRYSTALS_MEDIUM_MEDIUM_CRYSTAL_UNDERWATER
    ICEFORMATION_MAT.MATERIAL.MBIN
    -> MODELS_PLANETS_BIOMES_COMMON_CRYSTALS_SMALL
    CRYSTAL_SMALL.GEOMETRY.MBIN.PC
    CRYSTAL_SMALL.SCENE.MBIN
    CRYSTAL_SMALL_CAVE.GEOMETRY.MBIN.PC
    CRYSTAL_SMALL_CAVE.SCENE.MBIN
    CRYSTAL_SMALL_MOUNTAIN.GEOMETRY.MBIN.PC
    CRYSTAL_SMALL_MOUNTAIN.SCENE.MBIN
    CRYSTAL_SMALL_UNDERWATER.GEOMETRY.MBIN.PC
    CRYSTAL_SMALL_UNDERWATER.SCENE.MBIN
    -> TEXTURES_PLANETS_BIOMES_COMMON_CRYSTALS
    MEDIUMCRYSTAL.RED.DDS
    MEDIUMCRYSTAL.RED.MASKS.DDS
    MEDIUMCRYSTAL.RED.NORMAL.DDS
    MEDIUMCRYSTAL.BLUE.DDS
    MEDIUMCRYSTAL.BLUE.MASKS.DDS
    MEDIUMCRYSTAL.BLUE.NORMAL.DDS
    MEDIUMCRYSTAL.GREEN.DDS
    MEDIUMCRYSTAL.GREEN.MASKS.DDS
    MEDIUMCRYSTAL.GREEN.NORMAL.DDS
    MEDIUMCRYSTAL.YELLOW.DDS
    MEDIUMCRYSTAL.YELLOW.MASKS.DDS
    MEDIUMCRYSTAL.YELLOW.NORMAL.DDS

  • event_note Changelog

    09-12-2018 NEXT Release Edition
    -- nothing new, just a file that is not needed removed <- bothered me personally :-)
    09-10-2018 NEXT Release Edition *re-release
    -- small corrections
    -- add black-gray crystals with chromatic metal as resource (medium and large) -> see pictures
    *-- reduced chromatic metal -> amount of yield
    *--- medium old  min 10 / max 25 -> new min 5 / max 15
    *--- large old  min 25 / max 75 -> new min 15 / max 30

    08-12-2018 NEXT Release Edition

    --
    09-23-2017 Atlas Rises Edition

    --
    10.12.2016 V1.024.3 Update the _MOD.New.Red.Crystal.Design_multi_illu_NSOLU.pak

    07.12.2016 V1.024.2 Update the install instructions, because Hello Games changes the integration of mods
                          - small changes in _MOD.New.Separate.Crystal.Design.exp_multi_illu_NSOLU.pak
    27.11.2016 Foundation Release

    The NMS Foundation Update V1.1 gives us new possibilities and a new gameplay. But everything has its price.

    Unfortunately, many files can no longer be edited and thus, without appropriate tools, modding as before is no longer possible! I have tried my best to keep the mod playable.
    Greetings Quantus
    25.11.2016 V1.024.1  Minor corrections in the _MOD.New.separate.Crystal.Design_illuminate_NSOLU.pak
                                           - two unnecessary files removed
                                           - Incorrect filenames within the * .pak correctly named
                                           -- Hello Games named the small Crystal Files wrong (cystal*entity/
                                               in scene) in the NMSARC.AE23BCEA.pak and NMSARC.CE8DDE7C.pak
                                               and i named correctly, but the game search to the wrong named.
                                               its crazy.
                                           - Light flare in the small yellow titanium crystals removed
                                           -- the NMS game engine reacts far too late in the case of light effects on
                                               small objects and switches the light flare on when the player is close to
                                               it, which I do not like and after many attempts to solve the problem I
                                               found no solution. So it is better to disable the light effects on these
                                               small objects.

    23.11.2016 V1.024        - Add Vanilla Large Red Crystals Scan Bugfix to all Versions
                                            Info: In the vanilla version you can scan all large and medium crystals
                                            at 100 feet, except for the large red crystals. This can only be scanned
                                            at 10 feet distance so the resource icon appears.
    This is a bug.
                                          
    - Add a New Package for all Players they wish for every crystalcolor a
                                             own shape = New.separate.Crystal.Design_illuminate_NSOLU.pak.

    08.11.2016 V1.023      Add the NSOLU (No Scannable Object Light Up) Version
                                             - _MOD.New.Red.Crystal.Design_multi_illuminate_NSOLU.pak
                                             ->
    The NSOLU (No Scannable Object Light Up) version is a test version. It is the
                                            
    same as the _MOD.New.Red.Crystal.Design_multi_illuminate.pak with a single
                                             difference. I personally do not like the flashing of scannable Crystal objects. And I
                                             just removed this light. The crystals are scannable as before and the corresponding
                                             resource icon is displayed after a scan. Only the flashing before / after the scan of the
                                             crystals is deactivated. The crystals are permanently illuminated without
                                             interruption.

                                              If you like, please leave feedback on this version. Should this version
                                              remain an extra file? Or should I integrate the change into the regular
                                              * illuminate * versions? Or in all versions? Or you do not like the
                                              NSOLU version and I can remove it. Your opinion would
                                              interest me. Thank you.

    07.11.2016 V1.022           Adjustments and add 2 Versions
                                              - _MOD.New.Red.Crystal.Design_multi_illuminate.pak
                                              -> This version adds the new Variant to the known Design of red/blue/green
                                              /yellow Crystals. But in the Vanilla Game only the red medium/large Crystals
                                              have an illuminating light source. This Version also adds this light to the
                                              medium/large green/blue/yellow Crystals.
                                              - _MOD.New.Red.Crystal.Design.explicitly_multi_illuminate.pak
                                              -> This version completely replaces the known Design of red/blue/green/yellow
                                              Crystals. But in the Vanilla Game only the red medium/large Crystals have an
                                              illuminating light source. This Version also adds this light to the medium/large
                                              green/blue/yellow Crystals.

                                              I've considered whether I'm doing it in the regular version. But there are
                                              probably also players who do not like too much illuminating light.

    05.11.2016 V1.021 Small adjustments
    *01.11.2016       - During my trip, I noticed that the new Crystal Design is mostly found
                                         on medium Crystals and very rarely on large or small Crystals. I have
                                         adjusted the Parameters now, so you should find the new Design more
                                         often on large or small Crystals.
    25.10.2016 V1.02 Add yellow Crystals to the *_multi.pak's Versions
    24.10.2016 V1.01 Adds _multi Versions
                                   - the new Design to green and blue Crystals
    24.10.2016 V1.00 Initial Release

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