MorExotics for NEXT

  • description Description

    MorExotics For NEXT
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    Vanilla NMS generates 20 ship types per system and has a 1% probability to generate an Exotic Ship.
    MorExotics increases generation to 30 ship types per system and increases Exotic Ship probability.

    In addition to compatibility updates for NEXT, I have expanded this mod into different .pak options.
    This enables players to tailor their game the way they best prefer.

    The mod packs are broken up in six different variations:
    Basic:
    Basic increases the frequency of exotics, but they're still not as common as the other ships.

    Half:
    Half increases the frequency to rougly half the probability of other ships.

    Full:
    Full increases probability so Exotic frequency is about the same as any other ship.

    Double:
    Doubles the frequency of exotic ships. This forces the game to favor generating Exotic Ships.

    Majority:
    Goes beyond doubling the frequency of the previous "Double" option.
    This method still occasionally creates some of the other ship types.

    Everywhere:
    This lowers all other ship types frequency so the game generates almost only Exotics.
    "Everywhere" makes all other ships about as common as Exotics are in the "Basic" method.

  • speaker_notes Installation

    Pre-Installation:
    (Steam Path)SteamAppscommonNo Man's SkyGAMEDATAPCBANKSMODS
    - Please make sure you have created a "MODS" folder in your PCBANKS folder (MODS folder is CaSe SeNsItIvE).
    - Delete (or at least renamed/relocated) the .txt file in the PCBANKS folder (if it exists).

    Installation:
    - Select the MorExotics mod you wish to use and copy ONLY that .pak to your MODS folder.
    (Do NOT copy more than one .pak from this mod; they will conflict.)

  • event_note Changelog

    v1.0:
    Updated for compatibility with NEXT.
    Increased number of ships that spawn per system.

    File Edited:
    \GCSOLARGENERATIONGLOBALS.MBIN

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