MorExotics for NEXT

  • description Description

    MorExotics For NEXT
    Vanilla NMS generates 20 ship types per system and has a 1% probability to generate an Exotic Ship.
    MorExotics increases generation to 30 ship types per system and increases Exotic Ship probability.

    In addition to compatibility updates for NEXT, I have expanded this mod into different .pak options.
    This enables players to tailor their game the way they best prefer.

    The mod packs are broken up in six different variations:
    Basic increases the frequency of exotics, but they're still not as common as the other ships.

    Half increases the frequency to rougly half the probability of other ships.

    Full increases probability so Exotic frequency is about the same as any other ship.

    Doubles the frequency of exotic ships. This forces the game to favor generating Exotic Ships.

    Goes beyond doubling the frequency of the previous "Double" option.
    This method still occasionally creates some of the other ship types.

    This lowers all other ship types frequency so the game generates almost only Exotics.
    "Everywhere" makes all other ships about as common as Exotics are in the "Basic" method.

  • speaker_notes Installation

    (Steam Path)SteamAppscommonNo Man's SkyGAMEDATAPCBANKSMODS
    - Please make sure you have created a "MODS" folder in your PCBANKS folder (MODS folder is CaSe SeNsItIvE).
    - Delete (or at least renamed/relocated) the .txt file in the PCBANKS folder (if it exists).

    - Select the MorExotics mod you wish to use and copy ONLY that .pak to your MODS folder.
    (Do NOT copy more than one .pak from this mod; they will conflict.)

  • event_note Changelog

    Updated for compatibility with NEXT.
    Increased number of ships that spawn per system.

    File Edited:

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