Lost Roads – Custom Quest (Proof-of-Concept)
- description Description
Began as an integrated hidden quest in Eucli-ea, this standalone version offers the proof-of-concept questline "Lost Roads" into the game.
Begin the quest by talking to NPCs after you have help them once, there is a certain low percentage that you will find the right dialogue.
Incompatible with all mods that add new buildable objects, products, and interactions.
Notes: There are issues that are related to the mechanics which this mod uses, you are advised to do the following:
- DO NOT start the quest again after you have already began the quest once until you have finished the current quest;
- DO back up your saves if you intend to use any save editing program such as No Man's Connect;
- DO read everything in the dialogues, they give you hints as to what to do when you are intended to go without a waypoint;
- DO talk do many NPCs, this will be how you can progress at one point;
- in case anything mess up, DO report the issue with any and all details of what you did, and a link to download your save file;
Modified file list:
If you want to see more, bigger custom quests in the future, remember to support my pitch in the Hub subreddit!
- speaker_notes Installation
- Download the mod
- Unzip/open the downloaded file
- Put the pak into your No Man's Sky mods folder
- Happy times
- event_note Changelog
11/07/17 1.0 initial release