Draw Distance Changer

  • description Description

    Important! Grass, like everything else, can not be traced further than the architecture of the engine allows. Therefore, at the maximum settings there is almost no difference, the difference is noticeable only for grass. (Google translator)

    DDC (Draw Distance Changer) – a tool dedicated to the configuration of the draw distance of objects.

    DistanceSettings.ini configuration description:
    FadeMaxRegionRadius:
    Don’t know exactly what this does, but it seems like it is the radius of some sort of a volume in which Objects are distributed. There for FadeOutEndDistance and FadeOutStartDistance is dependent on this value.
    FadeImposterRadius:
    These are the 2D Sprites , which Objects are replaced by when rendered far away from player camera. This setting is still not fully understood because if set to 1 the sprites still do not render in front of your nose. By default it is set to 99 at almost every Object.
     
    Thanks Reavon for translating!
     
    You can help me to make this tool better by donation. Thank you. 

    Z648630289192
  • speaker_notes Installation

    //NEW INSTALLATION

    1. download zip file with mod http://dropmefiles.com/8xw5I (I don't know what's wrong with site but i can't upload file here... so you can download it from dropmefiles)
    2. Just drop pak file into MODS folder

     

    //Installation (Not actual for now)

    1. Extract the content of “Draw-Distance-Changer.7z“ archive into a new folder. ATTENTION : PATH TO THE FOLDER AND FOLDER NAME MUST NOT CONTAIN ANY SPACE CHARACTER!
    2. Open “DistanceSettings.ini” with Notepad, configure the distances and save this file.
    3. Copy “NMSARC.515F1D3.pak” from your PCBANKS game folder into the folder you extracted the tool “NMS_DDC.exe” in.
    4. Run “NMS_DDC.exe” and choose “1” to patch the file with your new draw distance. A backup will be created automatically from which you can recover later by choosing “0”.
    5. Copy the new patched “NMSARC.515F1D3.pak” into your PCBANKS/MODS folder.

    //For unpacked version of the game

    If you are using the unpacked version of the game, than you can change the DoNotClearTempData option in the configuration file to 1. That allows you to NOT delete the temporal files. In the temporal folder NMSARC_CE8DDE7C_EXTRACTED you will find already finished files for ingame usage. BUT! one more but, that variant currently does not have backup files!

  • event_note Changelog

    ----------26 february 2018----

    I make just pak file as mod, for game version 1.381 (15370)

     


  • 12 Ratings

  • UploaderVictorSysov
  • ModderVictorSysov
  • Version1.0.6422.37766
  • Views25403
  • Downloads3181
  • Size2.13 MB
  • UpdatedFeb 27, 2018
  • CategoryAtlas RisesGraphicsTools
  • Tags
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