Diverse Environments

  • description Description

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                                           DIVERSE ENVIRONMENTS FOR NEXT

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    GAME VERSION SUPPORTED: NO MANS SKY NEXT 1.57 AND ABOVE
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    ABOUT: 

    This is a mod that is made to address the lack of variety and remove the "samey" feeling in the vanilla no mans sky game. initially this mod was made by hand till atlas rises. Now after NEXT released, this mod is now completely overhauled and remade to create variety on a scale never before seen . This entire mod is now procedurally generated using a very small part of my custom created Atlas Universe Generator for No Mans Sky while staying true to the original purpose of the mod.

    Prepare to have your minds blown when you explore stunning worlds and visually immersive visuals using this mod. Since the mod has more that several quintillion quintillion worlds ( greater than 10^39 ), no two planets will ever be the same, guaranteed. BASICALLY THE MOD HAS MORE WORLDS THAN THE NUMBER OF PLANETS IN THE GAME AND YOU WONT BE ABLE TO EXPLORE THEM ALL.

    Diverse Environments For NEXT is now completely remade from scratch, and generates entire planets including Land biomes,cave biomes,mountain biomes . Every world is carefully built using several layers of procedural generation to create the previously stated variety.Water biomes will be added in a future update.

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    THIS MOD IS A VERY SMALL PART OF MY PROJECT ATLAS UNIVERSE GENERATOR FOR NO MANS SKY, SPECIFICALLY A VERY SMALL SUB CLASS OF MY BIOMES GENERATOR PART OF THE ATLAS GENERATOR. 

    IT IS A WORK IN PROGRESS UNIVERSE GENERATOR FOR NO MANS SKY, THAT WILL ALLOW YOU TO GENERATE CONTENT FOR THE GAME AT THE CLICK OF A FEW BUTTONS, FULLY CODED BY ME.

    TO KNOW MORE ABOUT IT , CHECK HERE:
    https://www.reddit.com/r/NoMansSkyTheGame/comments/96gyi4/introducing_project_atlas_your_very_own/

    IT WILL BE AVAILABLE TO DOWNLOAD AS SOON AS ITS READY FOR NEXT.

    THE PROJECT ATLAS GENERATOR TOOL PREVIEW: 

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    SOME FEATURES OF THE MOD:
    FIRST EVER MOD TO FULLY PROCEDURALLY GENERATE ENTIRE WORLDS. NOTHING MADE BY HAND.

    1) any biome you can imagine, it will exist in the mod, you just need to find it by exploring.
    2) THE MOD HAS MORE WORLDS THAN THE NUMBER OF PLANETS IN THE GAME , so no two worlds will ever be the same, guaranteed.
    3) the more you explore, the better the chance of finding a stunning planet,gives a incentive to explore both on planet and explore more planets too. best of both worlds.
    4) Fully procedurall generated mod using a small part of my Project Atlas Universe generator, which means what any planet will look like is not known to anyone , including me. a feature not possible in any other mod. so every world is unexplored and new,waiting for a interloper to explore.
    5) FROZEN BIOMES (EXCEPT THE MOUNTAINS ON THEM) ARE UNAFFECTED BY THE MOD.
    6) all biome objects are carefully placed using custom designed formulas of my Atlas Generator, ensuring visually stunning planets, a feature only possible using my atlas generator.
    7) planets can have wide open plains , then forests of one kind after some distance, then another biome on mountains and so on.
    8) HAS 1000 procedural land biomes, 500 cave biomes and 1500 mountain biomes. it is a fine balance between quality and quantity. 
    9) Has 3 main versions -HIGH ,MEDIUM And LOW density versions to suit every time to PC.
    10) small file size of less than 2 mb, no unnecessary bloatware ensuring both quality and quantity.
    11) vanilla biomes still exist in the mod, but they are rare to find.
    12) compatible with nearly 90 percent of other mods, including classic mods like MEGALITHS etc.

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    PROCEDURAL GENERATION IN THE MOD:
    The mod has 4 layers of procedural generation that enables the diversity and variety stated, utilising the full potential of the NMS engine. 
    LAYER 1: the base planet ,terrain, weather type etc are all procedurally selected for any planet you approach.
    LAYER 2: The various component tables are then procedurally selected for the planet (thanks to BOSS KONG and WOODY MONTANA for helping with this)
    LAYER 3: once tables get choosen, the components of the table are procedurally selected too. 
    LAYER 4: the component props themselves are also procedurally built each time.
    By clever use of these four procedural generation stages , the mod is able to create massive amounts of variety and diversity with minimal file size (less than 2MB) avoiding un-necessary bloatware. The small size helps with the performance and enables even users with low
    end PCs to enjoy the mod without issues.

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    FILES: WHEN YOU DOWNLOAD, THE GOOGLE DRIVE FOLDER WILL HAVE THREE FILES:

    CLASSIC VERSION:  

    Best version of the mod released so far

    The classic version of the mod has 3 main variations:
    HIGH DENSITY: This is the version i personally use and it can create stunning worlds, dense forests, etc .  
    NORMAL DENSITY: Best version for users with mid/low end PC's. dense jungles exist but are very rare. 
    LOW DENSITY: for low end PC users, no high density planets. all planets will be moderate or sparsely populated. 

    Each of the three versions have 2 subversions:

    _CLASSIC_DIVERSE_ENVRIONMENTS_GAMER_LAND.pak                                          - ONLY TERRAIN\LAND BIOMES
    _CLASSIC_DIVERSE_ENVRIONMENTS_GAMER_LAND_MOUNTAINS.pak                   - BOTH TERRAIN\LAND AND MOUNTAIN BIOMES

    select the version of your liking depending on the type of PC you have.

    ENHANCED VERSION: 

    The mod has 3 main variations:

    HIGH DENSITY: This is the version i personally use and it can create stunning worlds, dense forests, etc . 1 in 20 planets can be way overcrowded though. all pictures were taken using this version and is recommended if you have a mid/high end PC.
     
    NORMAL DENSITY: Best version for users with mid/low end PC's. dense jungles exist but are very rare. 

    LOW DENSITY: for low end PC users, no high density planets. all planets will be moderate or sparsely populated. 

    Each of the three versions have 4 subversions:

    _MOD_DIVERSE_GAMER_LAND_BIOMES.pak                                             -  only land biomes are added by the mod in this version.

    _MOD_DIVERSE_GAMER_LAND_CAVE_BIOMES.pak                                -  cave and  land biomes are added by the mod in this version.

    _MOD_DIVERSE_GAMER_LAND_MOUNTAIN_BIOMES.pak                   -  mountain and land biomes are added by the mod in this version.

    _MOD_DIVERSE_GAMER_LAND_MOUNTAIN_CAVE_BIOMES.pak       -  mountain,cave and land biomes are added by the mod in this version.

    select the version of your liking depending on the type of PC you have.

     

    COLORS ADDON: 

    This is a colors mod addon to work with diverse environments mod.

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    FPS WITH THE MOD:

    HIGH DENSITY: few worlds can have considerable impact on fps. although some worlds can have better fps than vanilla.
    NORMAL DENSITY: very rare chance of fps issues. little to no impact on fps.
    LOW DENSITY: no impact on fps.

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    MULTIPLAYER USAGE:

    as long as two players have one of the same subversion of the mod, all players in a session will see same worlds(except for object density).

    if the other player does not have the mod, the worlds will be different for the players in the session. 

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    MOD USAGE INSTRUCTIONS:

    IT IS HIGHLY RECOMMENDED YOU DO THE FOLLOWING BEFORE USING THE MOD:
    A) TAKE A BACKUP OF YOU VANILLA SAVE 
    B) GO TO A SPACE STATION AND SAVE THERE IN THE EVENT OF WANTING TO USE A EXISTING SAVE WITH THE MOD.
    C) IF YOU WANT TO AVOID ANY POTENTIAL ISSUES, IT IS HIGHLY RECOMMENDED YOU START A NEW , SEPARATE SAVE FOR THE MOD SINCE THE MOD NOW GENERATES ENTIRE WORLDS.

    NOW ONCE YOU DID THE ABOVE , THE INSTRUCTIONS TO INSTALL ARE AS FOLLOWS:

    1) EXTRACT THE DOWNLOADED ZIP FILE USING LATEST VERSION OF WINRAR  OR 7ZIP
    2) SELECT ONE VERSION DEPENDING ON YOUR LIKING AND PLACE THE PAK FILE IN THE "MODS" FOLDER OF YOUR NO MANS SKY INSTALLATION PATH (GAMEDATA/PCBANKS/MODS)
    3) MAKE SURE TO DELETE THE "DISABLEMODS.TXT" BEFORE STARTING THE GAME.OTHERWISE MODS WONT WORK.

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    COMPATIBLITY: 

    This mod was developed to make sure its compatible with other biome generation mods.

    to make sure the mod does not conflict with other mods you wish to use, make sure you run it through this XMM utility for No Mans Sky available here: https://www.nexusmods.com/nomanssky/mods/751

    THE MOD DOES NOT HAVE MEGALITH TYPE OBJECTS. TO GET MEGALITH TYPE WORLDS, MAKE SURE TO GET MEGALITHS MOD BY MSRSGTSHOOTERPERSON FROM HERE https://www.nexusmods.com/nomanssky/mods/336

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    CREDITS:

    WOODY MONATANA: Really awesome modder who helped with the new version of the mod and discovered a whole new method of biome generation.

    BOSS KONG: another awesome modder helped with lot of issues , gave valuable input to the mod and more.

    MONKEYMAN192: FOR MAKING MBINCOMPILER

    PERIANDER: PSARC TOOL

    AND A FEW MORE PEOPLE WHO HELPED WITH STUFF FOR THE MOD.

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    KNOWN ISSUES: 

    1) High density version can have rare crash? like 1 in 40 or so planets might crash due to over crowding. it can be easily fixed by restarting the game . but it is rare issue and does not occur on normal/low versions of the mod.
    2) FLOATING FLORA PROPS: a few planets can have flora props that are slightly elevated from the ground. this issue also occurs in vanilla game in NEXT. so for now there is no fix for that. it does give a alien vibe. so maybe its a feature? lol.
    3) OLD SAVE GAMES MIGHT NOT WORK PROPERLY WITH THE MOD SINCE THE MOD GENERATES ENTIRE WORLDS FROM SCRATCH. 
    4) the mod uses some unused props, which wont have collisions or rewards...which will be handled in a later update.
    5) The high density version has a occasional chance of producing overcrowded planets that are difficult to explore. 1 out of 20 or so planets can be like this. will be fixed in a future update.

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                              HOPE YOU ENJOY THE MOD.

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  • speaker_notes Installation

    MOD USAGE INSTRUCTIONS:

    IT IS HIGHLY RECOMMENDED YOU DO THE FOLLOWING BEFORE USING THE MOD:
    A) TAKE A BACKUP OF YOU VANILLA SAVE 
    B) GO TO A SPACE STATION AND SAVE THERE IN THE EVENT OF WANTING TO USE A EXISTING SAVE WITH THE MOD.
    C) IF YOU WANT TO AVOID ANY POTENTIAL ISSUES, IT IS HIGHLY RECOMMENDED YOU START A NEW , SEPARATE SAVE FOR THE MOD SINCE THE MOD NOW GENERATES ENTIRE WORLDS.

    NOW ONCE YOU DID THE ABOVE , THE INSTRUCTIONS TO INSTALL ARE AS FOLLOWS:

    1) EXTRACT THE DOWNLOADED ZIP FILE USING LATEST VERSION OF WINRAR  OR 7ZIP
    2) SELECT ONE VERSION DEPENDING ON YOUR LIKING AND PLACE THE PAK FILE IN THE "MODS" FOLDER OF YOUR NO MANS SKY INSTALLATION PATH (GAMEDATA/PCBANKS/MODS)
    3) MAKE SURE TO DELETE THE "DISABLEMODS.TXT" BEFORE STARTING THE GAME.OTHERWISE MODS WONT WORK.

  • event_note Changelog

    ---CHANGELOG---

    v 1.0 - intial release of the mod for pathfinder update.

    v1.34 - release for atlas rises update.

    v1.35 - complete overhaul of the mod, now introducing new type of spawning, which gives much more diversity.

    v1.36 - 1)Now adds NPC's that spawn in the open rarely, that are completely interactable and will give the usual missions etc...
                 2) adds a custom made plant to prop list. more props will be added in future updates.
                 3) followed a new modular system of mod implementation.

    v1.38 - Adds 19 new custom trees ,all custom made from the vanilla game trees.all custom trees are made from the vanilla game tree assets with more leaves, different branch and leaf configurations, different leaves with procedural texturing and some more changes.since they were made using the vanilla game assets itself, they resemble the vanilla trees closely and fit the game's theme.Collisions are not present yet for those custom trees ,since the model importing tool has not got the custom collisions working for nms 1.3 version yet.

    v1.38a - introducing a new type 3 version, which restores a major part of the mod from pathfinder version of the game to atlas rises version, extending the number of possible biomes to 274^15.

    v1.4 - Initial release for NEXT, completely overhauled and fully procedurally generated for NEXT.

    v1.4a - Added a colors add on compatibility version for diverse environments mod

               introduced a classic version of diverse environments, best version of mod released so far.

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