DARCONIA – THIS CHANGES THE GAME !

  • description Description

    DARCONIA

    Darconizer proudly presents a game changing mod !

    FULL MODULAR RELEASE 1.41

    YOU HAVE TO PLAY IN GERMAN OR BRITISH ENGLISH FOR HAVING THIS MOD WORKING CORRECTLY !!

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    THIS MOD OFFERS:

    (be aware of a big list)

    69 NEW PRODUCTS !

    49 NEW SUBSTANCES !

    177 NEW BUILDABLE PARTS !

    237 NEW RECIPES !

    You can find them in small barrels or buy them at the counter.

    MORE TRADING OPTIONS !

    specify on special products - food, illegal stuff, weapons, ship parts, machines...

    5 TYPES OF PROCEDURAL GENERATED CITIES !

    CRASHED FREIGHTERS AND ORBITING FREIGHTERS ON PLANETS

    Shoot them or leave them to their job.

    SILO STORAGES

    for common substances like iron, copper, plutonium, nickel...

    HUNTING !

    You will get hungry.  Buy or hunt to get 14 different items of food. Animals now drop different things !  Not all animals give edible meat.

    SHIP REMOTE CONTROL

    Call your ship from anywhere on a planet. No need to walk back after a long exploration.

    PORTABLE MEDIPACK AND SHIELD GENERATOR

    Buy yourself a medipack and heal yourself when you got hurt. Anytime, anywhere !

    FIND NEW STUFF IN CRATES !

    Small red crates now offer food and food recipes.

    Big green crates offer over 50 different products for crafting and trading !

    Yellow and grey crates offer refilling and reloading items.

    BIGGER EXPLORATION REWARDS

    FAST MINING 

    10% LAUNCHCOST

    GROW SPECIAL PLANTS FOR FARMING

    DISMANTLE CORE COMPONENTS

    REALISTIC SUBSTANCES, ITEMS AND CHEMISTRY

    no more murrine, lemmium, grahgrah and geknip - let´s get rid of that childish stuff

    ALL NEW ICONS FOR SUBSTANCES, PRODUCTS AND TECHNOLOGY

    BETTER STAMINA AND JETPACK UPGRADES

    NEW FLIGHT MODEL

    PLANET TO FREIGHTER BEAMER

    CLEAN SPACE SHIPS

    MORE STORAGE SLOTS

    3 more in your ship when you start a new game and 9 instead of 5 in storage containers

    INTERESSTING CAVES WITH HOSTILE CREATURES, STEAM AND ROCKS

    DINOSAURS: DIPLOS, T-REX, STEGO, TRICERATOPS

    BIG DRAGONS

    DARK SPACE + WARP

    SNIPER ZOOM SCOPE

    BLOOD

    FAST WALKING AND RUNNING

    FAST VEHICLES

    LESS WARP CELLS AND IRON NEEDED

    BETTER MILESTONES

    HIGHER BASE, RUIN AND PORTAL FREQUENZY

    BUILD YOUR BASE WHEREEVER YOU LIKE OR MAKE A CASTLE YOUR BASE

    MORE THAN 20 NEW MINEABLE SUBSTANCES !

    BETTER PLANETS WITH PALMS, LOTS OF DIFFERENT TREES, LAKES, MOUNTAINS, CAVES...

     

    CREDITS:

    WINDERTP: Buildable Globes, Beam2Freighter Model, Lots of findings of spawnable objects like trees, vehicle parts, crates, etc

    NADALEE / GAMERGIRL89: Pyramids, Fences, Autominer

    WEATHER EFFECTS: RaYRoD

    GAMER: Arch Models

    LAWNREALITY: Diplos

    THEFISHER86: Buildable Basecache, Base Terminal, Base Teleporter

    JEVEIR + RAPTA: Dark Space

    JAKEBURCHDEV: White Vehicles

    KREMIT: Grow Plants for Farming

    MONKEYMAN: Working Portals

    LO2K: Clear Water, Tides & Waves

     

    Everything else by Darconizer / FFSWC

     

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    Make sure to read installation notes !!!

     

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    PLANNED FIXES AND FEATURES:

    • Spanish & French translation
    • shootable dinosaurs
    • NEW BIOME: pine forest
    • sound effect changes
    • what ever else comes to my mind... :)

    Known bugs:

    • Audio files not working correctly, still says "suit energy low" instead of "hunger increases"
    • Probably some mistakes in the english text version when aliens are talking to you. I did not adjust all new products to that yet.
    • Some buildings can not be deleted once they are built. Need help with that !  Cannot figure out what allows objects to be deleted.
    • Some buildings have no collision clipping and clipping of the wooden houses has some bugs.
    • Some of the buildings are shootable, e.g. the doublecontainer. If you do so, NMS completely freezes for up to 1 or 2 minutes and you think it completely crashed. Then for some unknown reason after a loooong time waiting the explosion debris appear and you can just go on with your game. Strange but true.
    • Diplos, Sandworms, Caveworms and Triceratops are not shootable.
    • When you land on a scorched dead planet game might freeze for a few seconds !
    • Darc Logos only work on the floor, not on walls.

     

    HAVE FUN !

     

     

     

     

  • speaker_notes Installation

    PLEASE READ !!!

    This is a fully modular version. Check changelog for OPT.PAK-files description !

    But PLEASE give it a try it once and use ALL included optional paks to have an awesome experience:

    • delete ALL (!) mods you have installed (put them in a folder, e.g. MODS/BACKUP)
    • put ONE of LANGUAGE CORE PAK FILES (english or deutsch) in your mods folder
    • use only ONE of the paks with the same name written in capital letters: CAVES, SHIPS, PLANETS, DENSITY...
    • YOU HAVE TO PLAY IN GERMAN OR BRITISH ENGLISH FOR HAVING THIS MOD WORKING CORRECTLY !!!
    • chose the optional modular OPT.pak files you like or PLEASE TRY THEM ALL TOGETHER !
    • this mod is changing so many things that it might be a bit disturbing in the beginning to get used to the new products and substances
    • to have a perfect adventure honestly the best thing would be to start a new game from the beginning
    • if you want add the Constructs mod, that works just fine with this.
    • if you want add realistic and sharpened shaders: put the content in reshade folder into NMS Binaries folder and delete shadercache 
    • ENJOY A NEW NO MAN SKY EXPERIENCE !!!

    ALL OPT PAKs WORK TOGETHER OR EACH ON IT´S OWN !

    YOU MIGHT NEED A POWERFUL SYSTEM TO RUN ALL MODS TOGETHER...

    IF YOU USE THE SHIP-PAKS FOR A BETTER START SHIP, START A NEW GAME WITH THE CHOSEN SHIP-PAK, SAVE, THEN DELETE THE SHIP.PAK, RESTART GAME AND ENJOY !

    Recommended Mods for the ultimate experience:

    • Constructs

    Compatible Mods:

    • Constructs
    • DUD Flight Atmosphere
    • HD Texture Packs
    • More Ships per System
    • Tiny Inventory Changes
    • Megaliths
    • Origins
    • Remains (partly)
    • Working Portals (but not needed, it´s included)
    • Ringed Planets
    • Tides & Waves (but not needed, it´s included)
    • Clear Water (but not needed it´s included)

    NOT Compatible Mods:

    • Darc Mining + Launchcost (but it is included in this one)
    • Simcity 5300
    • Tall Procedural Diplos (dinosaurs are included)
    • More Lush Tree Types (also included)
    • Better Landing Zones
    • Cheap Beacons + Saves
    • Mastermod
    • Realistic Tree Sizes (but something similar is included)
    • Slightly more common rare creatures
    • All Items for Trade (but something similar is included)
    • Dismantle Core Components (but this feature is included)
    • For Science
    • E.T. Ecology
    • Transfer Freight from Planet to Freighter (a new item with this option is included)
    • Cheap Exo Platforms
    • Increased Discovery and Trading (but something similar is included)
    • Kurz & Knackig (but included in German version)
    • Hyperdrive absolute
    • Galactic Outlaw Satisfaction (but something similar is included)
    • Relocating Lubricant Crafting Button
    • Adjusted Product Prizes
    • Eucli-EA (but this includes most objetcs, but not the flags, logos and letters)
    • Grow plants for farming 2.0 (but included)

     

  • event_note Changelog

    1.42 UPDATE

    • Lots of important bugfixes
    • Some recipes and costs adjusted
    • Added 3 new signs for the containers.

    1.41 UPDATE

    • Fixed English translation. Sorry.

    1.4 UPDATE

    • Added 28 buildable LED signs for your base. They fit perfectly over doors, on walls, on containers to show where to find what in your base.
    • Added 6 new buildable lights: 5 rotating alarm lights, stroboscope and search light. If you add orange rotating lights on the ceiling and a stroboscope you get a scene that looks just like the nostromo alarm lights at the end of Alien 1.
    • Made an extra build category for the big buildings.
    • Added one new product to craft and buy.
    • Small bugfixes.

    IF YOU USE THE SHIP-PAKS FOR A BETTER START SHIP, START A NEW GAME WITH THE CHOSEN SHIP-PAK, SAVE, THEN DELETE THE SHIP.PAK, RESTART GAME AND ENJOY !

    1.31 UPDATE

    • Includes Grow Plants for Faming 2.0 now - (don´t use the actual Grow Plants Mod, this will not work together, it is included in the Darconia Core pak now, all credits for this go to Kremit)
    • Added 9 new buildable objects from the Eucli-Ea Mod
    • Added clear water, tides and waves
    • Added working portals
    • Added icons for buildable plants and gardening stuff.
    • Fixed recipes

    1.3 UPDATE

    • Big update with about 70 new buildable items, mostly taken from the EUCLI-EA mod, such as plants, hydrogardens, desk, shieldbot, chairs...
    • 2 new substances (paint + sand)
    • About 75 new recipes
    • Rebalanced recipes
    • People said it might be hard to find all new recipes so if you want it a bit easier use the CAVES.Darconia paks. There will be special crates spawning in caves and around caves with new recipes. Also all buildable things can be bought from your local base blueprint dealer.
    • Biome adjustments, spawning walkers, spawning asteroids etc.
    • Added RaYRoD´s weather effects
    • Added icons for the buildmenu for almost all new buildable things !
    • Rebalanced creature spawns
    • Fixed basebuilding materials
    • If you use gamergirl´s Remains (bones) mod you can use the _MOD.zzcDarc.CAVES.Darconia.noSteam.Bones.OPT.pak. This will spawn some (not all) bones for even more entertainment.
    • Other bugfixes

    1.21 UPDATE

    • Lots of bug fixes in the PLANET paks that caused crashes on dead, frozen and barren planets
    • Added missing recipe
    • Fixed some spawn rates

    1.2 UPDATE

    • Added 2 more city types - there is now 5 !
    • Added more spawning objects (towers, castles, watchtowers, archs, houses, pyramids)
    • Added NPCs on planets you can interact with
    • Added orbiting freighters
    • Added lots of new buildable items: castle, walls, towers, fences, houses, minigun, turrets... (there are now 67 new products, 47 new substances, 60 new buildable parts and 120 new recipes)
    • You can now make a castle your base (just put the base teleporter and base terminal inside, add a cuberoom inside the castle to add specialist terminals)
    • Build your own modular castles and cities
    • Fixed sandworms and caveworms
    • Fixed palm spawnrates and palm collision 
    • Fixed crashed freighter spawn rates
    • Fixed buildmenu colors
    • Fixed some product prizes
    • Added DENSITY.pak (Have you ever been on a beautiful planet and you wished you could build your base there, if you only could find one ?  This changes the spawnrates of bases, ruins and portals. You should be able to find a base now by flying for one minute over each planet.)
    • Added SHIP.paks (if you start a new game, you can now chose your ship)
    • Changed name from Darc Tech to Darconia (because this has become much more then a tech mod)

    1.1 UPDATE

    • INTRODUCING PROCEDURAL CITIES !   (modern, medieval and science cities included, type 4 will come soon) 
    • CRASHED SHOOTABLE FREIGHTERS ON PLANETS !
    • Biomes changed: There are pinewoods, storm trees and tornados now !  Much more interessting biomes.
    • Fixed plant sizes and spawns
    • Creature Spawn Rates and Distances fixed
    • Added new buildable Parts and Trading Post
    • Fixed missing recipes
    • Fixed Exocraft Build Limitations
    • Added Battle Spawn PAK - this is a just for fun Arcade experimental addon. Use at your own risk. You might die quickly !
    • Removed Biomes Terrain Version - sorry for those who used it.

    There is a small chance your game might crash when entering a planets atmosphere or loading your game. Sorry. Working on that...

    1.052 UPDATE

    Sorry for the headache and for giving you three updates on one day. But this mod is getting pretty complicated by now.

    • Still mixed something up, so that constructs was not compatible any more. Fixed that.
    • Fixed vehicle base limit again

    1.051 UPDATE

    • Sorry, forgot to update the biomes.pak with terrain.

    1.05 UPDATE

    • Allmost ALL new substances can now be found and scanned on planets !!!  You don´t need to buy them anymore. Look for them. Each biom has it´s own new substances that can be found and mined !
    • Hopefully fixed vehicle garage building problem - you should now be able to build as many as you like !
    • The new products now all have a purpose. Helm, Suit, Boots - you will need them. Only very few items are for selling only. Most are used in a crafting recipe as well.
    • Creature spawn rate and distance fixed.
    • Removed Darc.Spawns.OPT pak because due to an issue with the experiencespawntable the ships become randomly micro-machines. Monkeyman is trying to fix that issue with the compiler.
    • Split up Scope.pak into Scope and Scopetargets for those of you who wanted the creature icons but not the sniper scope.
    • Added ability to build your base whereever you like. You need to build a base terminal AND a base portal for this to work and place the base portal in your round main room.
    • More interessting biomes.
    • See also what is planned above !

    1.04 UPDATE

    • added Vehicles Tune OPT pak - drive fast !
    • added Walking Speed OPT pak - walk and run fast !
    • added Milestones OPT pak - rebalanced milestones
    • added Scanner OPT pak - Multitool scanner takes only 3 seconds to cool instead of 90 !
    • added Atlas OPT pak - Atlasstation in H.R.Giger style
    • added No Steam Caves Version (chose only ONE Caves pak - with or without steam)
    • warp cells now load the warpdrive with 50% instead of 20%, so only 2 cells needed for a complete refill
    • iron now loads the pulse engine 10x more - no need to shoot so many asteroids
    • tried to fix dinosaur spawn rates - this is crazy... some planets might still be crowded
    • more different caveworms - some are buggy with missing body parts - will be fixed soon
    • increased chance for lush planets

    1.03 UPDATE

    • fixed sulfur scan-icon
    • added a noTerrain version of Biomes - use this if you want to continue your saved game and biomes.pak sets your base under water or sub-earth - this fixes the problem with some people losing their base when playing with Darc Biomes
    • fixed cursors
    • made technology icons really optional XD
    • fixed missing hud icons

    1.02 UPDATE

    • resized trees and especially palms
    • fixed t-rex spawn rate
    • added new creature: CAVEWORM !  - be aware - it´s getting creepy below
    • all new substances can now be found and not only bought - can you find them ?
    • police ships no longer drop gek-embryos - XD

    1.01 UPDATE

    • fixed exploration reward
    • shrinked diplo size
    • made dinosaurs less common - some planets might still have lots of them - have to figure out why
    • added 2 products: boots, helmet
    • added radioactive symbol to radioactive elements
    • put 4 more items into green boxes
    • put 1 more item into red boxes

    1.0 FULL MODULAR RELEASE

    • fixed several bugs
    • corrected english translation
    • corrected and added recipes
    • made technology icons optional
    • added 6 new buildings
    • added 3 new buildable items
    • added vegetarian carbon based food available from start
    • added 3 new products and 1 substance
    • added plantable palms (ever wanted a base with balcony and palms ?)
    • added planet-to-freighter-beamer
    • your will have a better ship at start with 3 more slots (15 -> 18)
    • the buildable storage containers have now 9 slots each instead of 5 !!!
    • added OPT pak files:
    • added OPT pak: creatures: diplos, big butterflies, big dragons, sandworm, t-rex, triceratops, big cave spiders, hostile cave creatures, more birds
    • added OPT pak: biomes: palms, lakes, rivers, mountains, more trees, bigger plants... enjoy the best planets
    • added OPT pak: scope: sniper scope
    • added OPT pak: blood
    • added OPT pak: clean ships: white science ships, freighters, pods and vehicles
    • added OPT pak: space: dark space, dark warp, no tradelines
    • added OPT pak: big quads: sentinel quads size increased
    • added OPT pak: bare: no plants in caves and on dead planets
    • added OPT pak: no glow: no glow plants -> darker caves
    • added OPT pak: caves: exciting and interessting caves
    • added OPT pak: no cockpit: there is no cock in the pit now - eh - i mean there is no cockpit now, just see space when inside your ship
    • added OPT pak: no whip plant: no attacking plants

    0.92 UPDATE

    Sorry, I mixed up the language files while updating to 0.91. Also added correct wheel texture.

    0.91 UPDATE

    Forgot some recipes and the Power-Glove Translation

    0.9 BETA RELEASE

     

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