DARCONIA – for Atlas Rises – MODULAR VERSION
ATLAS RISES 1.37
This is a complete overhaul mod, that offers:
NEW PRODUCTS !
NEW SUBSTANCES !
NEW BUILDABLE PARTS !
NEW RECIPES !
MORE TRADING OPTIONS !
specify on special products - food, illegal stuff, weapons, ship parts, machines...
4 TYPES OF PROCEDURAL GENERATED CITIES !
for common substances like iron, copper, plutonium, nickel...
PORTABLE MEDIPACK AND SHIELD GENERATOR
Buy yourself a medipack and heal yourself when you got hurt. Anytime, anywhere !
FIND NEW STUFF IN CRATES !
BIGGER EXPLORATION REWARDS
GROW SPECIAL PLANTS FOR FARMING
REALISTIC SUBSTANCES, ITEMS AND CHEMISTRY
ALL NEW ICONS FOR SUBSTANCES, PRODUCTS AND TECHNOLOGY
BETTER STAMINA AND JETPACK UPGRADES
NEW FLIGHT MODEL WITH LOW, REVERSE AND UNDERWATER FLIGHT
PLANET TO FREIGHTER BEAMER
INTERESSTING CAVES WITH HOSTILE CREATURES
DARK SPACE, RINGED PLANETS, BINARY SYSTEMS
SNIPER ZOOM SCOPE
FAST WALKING AND RUNNING
HIGHER BASE, RUIN AND PORTAL FREQUENZY
BUILD YOUR BASE WHEREEVER YOU LIKE
BETTER PLANETS WITH PALMS, LOTS OF DIFFERENT TREES, LAKES, MOUNTAINS, CAVES...
MANY SMALL FIXES AND IMPROVEMENTS
Includes and/or features paks from the following modders:
RaYRoD, WinderTP, LO2K, Fling, JovianStone, TheFisher86, Nadalee/Gamergirl, Redmas, Dud, GrmLeon, KremitDeFrog, BruceCambel, Lentalis, NYOK0, IanM32, JJhookah, ModdingAccount, JakeBurchdev
Mods taken from other modders start with an A and have the author´s name within.
CREDITS for included stuff inside Darconia.pak:
WINDERTP: Buildable Globes, Beam2Freighter Model, Lots of findings of spawnable objects like trees, vehicle parts, crates, etc
THEFISHER86: Snappoints for factories and observatories, parts from simcity5300
KREMIT: Grow Plants for Farming
Everything else by Darconizer / FFSWC
My biggest respect and many thanks to all modders (especially to the ones who´s mods are in here) and to monkeyman who continously updates the MBINCompiler to make all this possible.
Make sure to read installation notes !!!
- custom ships buyable at space stations
- buildable Darconia objects from the Pathfinder 1.24 version.
- what ever else comes to my mind... :)
- Mistakes and strange sentences in the English and German text versions might appear when aliens are talking to you. I did not adjust all new products to that yet.
- sandworms not behaving correctly
- Some recipes are currently not correct.
REMOVE ALL OTHER MODS !!!
They will either be included or incompatible !
- put the MODs you like into "...No Man's SkyGAMEDATAPCBANKSMODS"
- if exists, delete "...No Man's SkyGAMEDATAPCBANKSDISABLEMODS.TXT"
- chose only ONE "ZOOM...pak" and of course only ONE "DARCONIA.....pak", either ENGLISH or GERMAN
- if you use a DARCONIA.pak you must play in English or German to have it working correctly
VIEW THE README.TXT FOR A DETAILED PAK DESCRIPTION !
- gamebreaking bug fixed that caused almost all new Darc products not to be craftable
- gamebreaking bug fixed that caused recipes not being able to be found
- gamebreaking bug fixed that caused players ship to have ultra strong weapons
- recipe containers can be found in caves with the new CAVES.recipes.pak
- new buildable items from EUCLIEA
- new buildable items from SIMCITY5300
- new buildable signs for rooms and containers as seen in Darconia for 1.24
- added no blinding lights mod
- added better lines on galactic map mod
- added Darc Warp mod (not working correctly but still better as the yellow org warp)
- edited the readme.txt
- language fixes
- new buildable items
- added weather mod
- added battlespawn mod for bigger space fights
- new biometypes for certain star systems
- added hidden treasures
- added some more interactive items
- added big monoliths without floating wordstones
- improved scanner zoom and range
- massive fixes
- new biomes
- update for 1.37
- reduced filesize
- massive bugfixes
- fixed recipes
- fixed game crashing when starting new game
1.0 RELEASE FOR AR